Nash Equilibrium in 3+-player games with more than 1 players deviating from it












2












$begingroup$


What's the point of Nash Equilibrium in 3+-player games if it's unstable? For example, in a 3-player game, if 2 players deviate from the equilibrium strategy, there is no guarantees for the 3rd player that he maintains the equilibrium value playing a Nash Equilibrium strategy.



What exactly I'm asking is why it was defined as a set of mutually best responses for all the players, when in fact, each player plays against all the others. If we defined it as (Player1BestResponse; OthersBestResponse), which means player 1 tries to maximize his value and the others try to minimize it, we could maintain the properties of 2-player Nash Equilibrium. Player 1 could guarantee he would get a certain value playing this kind of strategy.










share|cite|improve this question









$endgroup$












  • $begingroup$
    Your question falls within the partition function approach of R. M. Thrall and W. F. Lucas. N-person games in partition function form. Naval Research Logistics, pages 281–298, 1963. doi: 10.1002/nav.3800100126, and the formation of endogenous formation of coalitions studied by S. Hart and M. Kurz. Endogenous Formation of Coalitions. Econometrica, 51(4): 1047–1064, 1983. Applying this approach to the Nash equilibrium means that a post merger equilibrium emerges. This topic is studied in the field of industrial cooperation.
    $endgroup$
    – Holger I. Meinhardt
    May 21 '17 at 15:21










  • $begingroup$
    Some of your concerns are addressed by a refinement known as "Coalition-proof Nash equilibrium".
    $endgroup$
    – mlc
    May 22 '17 at 20:18
















2












$begingroup$


What's the point of Nash Equilibrium in 3+-player games if it's unstable? For example, in a 3-player game, if 2 players deviate from the equilibrium strategy, there is no guarantees for the 3rd player that he maintains the equilibrium value playing a Nash Equilibrium strategy.



What exactly I'm asking is why it was defined as a set of mutually best responses for all the players, when in fact, each player plays against all the others. If we defined it as (Player1BestResponse; OthersBestResponse), which means player 1 tries to maximize his value and the others try to minimize it, we could maintain the properties of 2-player Nash Equilibrium. Player 1 could guarantee he would get a certain value playing this kind of strategy.










share|cite|improve this question









$endgroup$












  • $begingroup$
    Your question falls within the partition function approach of R. M. Thrall and W. F. Lucas. N-person games in partition function form. Naval Research Logistics, pages 281–298, 1963. doi: 10.1002/nav.3800100126, and the formation of endogenous formation of coalitions studied by S. Hart and M. Kurz. Endogenous Formation of Coalitions. Econometrica, 51(4): 1047–1064, 1983. Applying this approach to the Nash equilibrium means that a post merger equilibrium emerges. This topic is studied in the field of industrial cooperation.
    $endgroup$
    – Holger I. Meinhardt
    May 21 '17 at 15:21










  • $begingroup$
    Some of your concerns are addressed by a refinement known as "Coalition-proof Nash equilibrium".
    $endgroup$
    – mlc
    May 22 '17 at 20:18














2












2








2





$begingroup$


What's the point of Nash Equilibrium in 3+-player games if it's unstable? For example, in a 3-player game, if 2 players deviate from the equilibrium strategy, there is no guarantees for the 3rd player that he maintains the equilibrium value playing a Nash Equilibrium strategy.



What exactly I'm asking is why it was defined as a set of mutually best responses for all the players, when in fact, each player plays against all the others. If we defined it as (Player1BestResponse; OthersBestResponse), which means player 1 tries to maximize his value and the others try to minimize it, we could maintain the properties of 2-player Nash Equilibrium. Player 1 could guarantee he would get a certain value playing this kind of strategy.










share|cite|improve this question









$endgroup$




What's the point of Nash Equilibrium in 3+-player games if it's unstable? For example, in a 3-player game, if 2 players deviate from the equilibrium strategy, there is no guarantees for the 3rd player that he maintains the equilibrium value playing a Nash Equilibrium strategy.



What exactly I'm asking is why it was defined as a set of mutually best responses for all the players, when in fact, each player plays against all the others. If we defined it as (Player1BestResponse; OthersBestResponse), which means player 1 tries to maximize his value and the others try to minimize it, we could maintain the properties of 2-player Nash Equilibrium. Player 1 could guarantee he would get a certain value playing this kind of strategy.







game-theory nash-equilibrium






share|cite|improve this question













share|cite|improve this question











share|cite|improve this question




share|cite|improve this question










asked May 21 '17 at 14:34









alain_morelalain_morel

112




112












  • $begingroup$
    Your question falls within the partition function approach of R. M. Thrall and W. F. Lucas. N-person games in partition function form. Naval Research Logistics, pages 281–298, 1963. doi: 10.1002/nav.3800100126, and the formation of endogenous formation of coalitions studied by S. Hart and M. Kurz. Endogenous Formation of Coalitions. Econometrica, 51(4): 1047–1064, 1983. Applying this approach to the Nash equilibrium means that a post merger equilibrium emerges. This topic is studied in the field of industrial cooperation.
    $endgroup$
    – Holger I. Meinhardt
    May 21 '17 at 15:21










  • $begingroup$
    Some of your concerns are addressed by a refinement known as "Coalition-proof Nash equilibrium".
    $endgroup$
    – mlc
    May 22 '17 at 20:18


















  • $begingroup$
    Your question falls within the partition function approach of R. M. Thrall and W. F. Lucas. N-person games in partition function form. Naval Research Logistics, pages 281–298, 1963. doi: 10.1002/nav.3800100126, and the formation of endogenous formation of coalitions studied by S. Hart and M. Kurz. Endogenous Formation of Coalitions. Econometrica, 51(4): 1047–1064, 1983. Applying this approach to the Nash equilibrium means that a post merger equilibrium emerges. This topic is studied in the field of industrial cooperation.
    $endgroup$
    – Holger I. Meinhardt
    May 21 '17 at 15:21










  • $begingroup$
    Some of your concerns are addressed by a refinement known as "Coalition-proof Nash equilibrium".
    $endgroup$
    – mlc
    May 22 '17 at 20:18
















$begingroup$
Your question falls within the partition function approach of R. M. Thrall and W. F. Lucas. N-person games in partition function form. Naval Research Logistics, pages 281–298, 1963. doi: 10.1002/nav.3800100126, and the formation of endogenous formation of coalitions studied by S. Hart and M. Kurz. Endogenous Formation of Coalitions. Econometrica, 51(4): 1047–1064, 1983. Applying this approach to the Nash equilibrium means that a post merger equilibrium emerges. This topic is studied in the field of industrial cooperation.
$endgroup$
– Holger I. Meinhardt
May 21 '17 at 15:21




$begingroup$
Your question falls within the partition function approach of R. M. Thrall and W. F. Lucas. N-person games in partition function form. Naval Research Logistics, pages 281–298, 1963. doi: 10.1002/nav.3800100126, and the formation of endogenous formation of coalitions studied by S. Hart and M. Kurz. Endogenous Formation of Coalitions. Econometrica, 51(4): 1047–1064, 1983. Applying this approach to the Nash equilibrium means that a post merger equilibrium emerges. This topic is studied in the field of industrial cooperation.
$endgroup$
– Holger I. Meinhardt
May 21 '17 at 15:21












$begingroup$
Some of your concerns are addressed by a refinement known as "Coalition-proof Nash equilibrium".
$endgroup$
– mlc
May 22 '17 at 20:18




$begingroup$
Some of your concerns are addressed by a refinement known as "Coalition-proof Nash equilibrium".
$endgroup$
– mlc
May 22 '17 at 20:18










1 Answer
1






active

oldest

votes


















0












$begingroup$

The reason one defines Nash equilibrium as the non-existence of profitable unilateral deviations for each player is that anything more requires coalitional thinking on behalf of the other players, which, in a non-cooperative context, there is no reason to presuppose.



In your example, certainly two players could 'work together' to try to play against the third in some fashion, but one would have to ask also if there is any incentive for this teamwork to happen. If there is no incentive for either member of the two-player coalition to work together, then your example would seem normatively unreasonable as a solution concept for a game: it would require those two players to act against their self-interest. If, however, there is incentive for them to act as a coalition against the third (in the sense that both of these players lack a profitable deviation from doing so) then your solution concept reduces to Nash equilibrium anyway.






share|cite|improve this answer









$endgroup$













  • $begingroup$
    In most games the players are humans, they wouldn't play an exact Nash Equilibrium strategy (or anything near it). What I'm afraid of is their random deviations could hurt my strategy too much. They might not cooperate directly, but the existing meta could potentially make an equilibrium strategy be awfully losing.
    $endgroup$
    – alain_morel
    May 21 '17 at 15:17










  • $begingroup$
    For example, 3 players bet 1 dollar each and have to choose heads or tails. If everyone chooses the same, the bets are returned. If not, the 2 players with the same outcome share the loser's bet. The Nash Equilibrium is (0.5;0.5) and the value is 0, but if two players always play tails, the one playing the equilibrium will be losing 0.5 dollars on average.
    $endgroup$
    – alain_morel
    May 21 '17 at 15:17












  • $begingroup$
    @alain_morel Yes, but all that goes to show is that the tuple of strategies $(T,T, 50-50)$ is not a Nash equilibrium (and quite reasonably so as you point out). The issue is in your game there are a lot more Nash equilibria than just 50-50. All $T$ or all $H$ are also Nash equilibria.
    $endgroup$
    – Pete Caradonna
    May 21 '17 at 16:20










  • $begingroup$
    @alain_morel With regard to your first comment, if you're interested in extensions of Nash equilibrium there's a tremendous literature. I hope that the above convinces you that defining a solution concept as 'Nash equilibrium but robust to multilateral deviations' has properties that make it undesirable as a theory of non-cooperative behavior. If instead you are interested in variants of Nash equilibrium that are robust to certain beliefs or mistakes by players there are a number of other well-established refinements of the 'plain' Nash equilibrium.
    $endgroup$
    – Pete Caradonna
    May 21 '17 at 16:27












Your Answer








StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "69"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f2290547%2fnash-equilibrium-in-3-player-games-with-more-than-1-players-deviating-from-it%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









0












$begingroup$

The reason one defines Nash equilibrium as the non-existence of profitable unilateral deviations for each player is that anything more requires coalitional thinking on behalf of the other players, which, in a non-cooperative context, there is no reason to presuppose.



In your example, certainly two players could 'work together' to try to play against the third in some fashion, but one would have to ask also if there is any incentive for this teamwork to happen. If there is no incentive for either member of the two-player coalition to work together, then your example would seem normatively unreasonable as a solution concept for a game: it would require those two players to act against their self-interest. If, however, there is incentive for them to act as a coalition against the third (in the sense that both of these players lack a profitable deviation from doing so) then your solution concept reduces to Nash equilibrium anyway.






share|cite|improve this answer









$endgroup$













  • $begingroup$
    In most games the players are humans, they wouldn't play an exact Nash Equilibrium strategy (or anything near it). What I'm afraid of is their random deviations could hurt my strategy too much. They might not cooperate directly, but the existing meta could potentially make an equilibrium strategy be awfully losing.
    $endgroup$
    – alain_morel
    May 21 '17 at 15:17










  • $begingroup$
    For example, 3 players bet 1 dollar each and have to choose heads or tails. If everyone chooses the same, the bets are returned. If not, the 2 players with the same outcome share the loser's bet. The Nash Equilibrium is (0.5;0.5) and the value is 0, but if two players always play tails, the one playing the equilibrium will be losing 0.5 dollars on average.
    $endgroup$
    – alain_morel
    May 21 '17 at 15:17












  • $begingroup$
    @alain_morel Yes, but all that goes to show is that the tuple of strategies $(T,T, 50-50)$ is not a Nash equilibrium (and quite reasonably so as you point out). The issue is in your game there are a lot more Nash equilibria than just 50-50. All $T$ or all $H$ are also Nash equilibria.
    $endgroup$
    – Pete Caradonna
    May 21 '17 at 16:20










  • $begingroup$
    @alain_morel With regard to your first comment, if you're interested in extensions of Nash equilibrium there's a tremendous literature. I hope that the above convinces you that defining a solution concept as 'Nash equilibrium but robust to multilateral deviations' has properties that make it undesirable as a theory of non-cooperative behavior. If instead you are interested in variants of Nash equilibrium that are robust to certain beliefs or mistakes by players there are a number of other well-established refinements of the 'plain' Nash equilibrium.
    $endgroup$
    – Pete Caradonna
    May 21 '17 at 16:27
















0












$begingroup$

The reason one defines Nash equilibrium as the non-existence of profitable unilateral deviations for each player is that anything more requires coalitional thinking on behalf of the other players, which, in a non-cooperative context, there is no reason to presuppose.



In your example, certainly two players could 'work together' to try to play against the third in some fashion, but one would have to ask also if there is any incentive for this teamwork to happen. If there is no incentive for either member of the two-player coalition to work together, then your example would seem normatively unreasonable as a solution concept for a game: it would require those two players to act against their self-interest. If, however, there is incentive for them to act as a coalition against the third (in the sense that both of these players lack a profitable deviation from doing so) then your solution concept reduces to Nash equilibrium anyway.






share|cite|improve this answer









$endgroup$













  • $begingroup$
    In most games the players are humans, they wouldn't play an exact Nash Equilibrium strategy (or anything near it). What I'm afraid of is their random deviations could hurt my strategy too much. They might not cooperate directly, but the existing meta could potentially make an equilibrium strategy be awfully losing.
    $endgroup$
    – alain_morel
    May 21 '17 at 15:17










  • $begingroup$
    For example, 3 players bet 1 dollar each and have to choose heads or tails. If everyone chooses the same, the bets are returned. If not, the 2 players with the same outcome share the loser's bet. The Nash Equilibrium is (0.5;0.5) and the value is 0, but if two players always play tails, the one playing the equilibrium will be losing 0.5 dollars on average.
    $endgroup$
    – alain_morel
    May 21 '17 at 15:17












  • $begingroup$
    @alain_morel Yes, but all that goes to show is that the tuple of strategies $(T,T, 50-50)$ is not a Nash equilibrium (and quite reasonably so as you point out). The issue is in your game there are a lot more Nash equilibria than just 50-50. All $T$ or all $H$ are also Nash equilibria.
    $endgroup$
    – Pete Caradonna
    May 21 '17 at 16:20










  • $begingroup$
    @alain_morel With regard to your first comment, if you're interested in extensions of Nash equilibrium there's a tremendous literature. I hope that the above convinces you that defining a solution concept as 'Nash equilibrium but robust to multilateral deviations' has properties that make it undesirable as a theory of non-cooperative behavior. If instead you are interested in variants of Nash equilibrium that are robust to certain beliefs or mistakes by players there are a number of other well-established refinements of the 'plain' Nash equilibrium.
    $endgroup$
    – Pete Caradonna
    May 21 '17 at 16:27














0












0








0





$begingroup$

The reason one defines Nash equilibrium as the non-existence of profitable unilateral deviations for each player is that anything more requires coalitional thinking on behalf of the other players, which, in a non-cooperative context, there is no reason to presuppose.



In your example, certainly two players could 'work together' to try to play against the third in some fashion, but one would have to ask also if there is any incentive for this teamwork to happen. If there is no incentive for either member of the two-player coalition to work together, then your example would seem normatively unreasonable as a solution concept for a game: it would require those two players to act against their self-interest. If, however, there is incentive for them to act as a coalition against the third (in the sense that both of these players lack a profitable deviation from doing so) then your solution concept reduces to Nash equilibrium anyway.






share|cite|improve this answer









$endgroup$



The reason one defines Nash equilibrium as the non-existence of profitable unilateral deviations for each player is that anything more requires coalitional thinking on behalf of the other players, which, in a non-cooperative context, there is no reason to presuppose.



In your example, certainly two players could 'work together' to try to play against the third in some fashion, but one would have to ask also if there is any incentive for this teamwork to happen. If there is no incentive for either member of the two-player coalition to work together, then your example would seem normatively unreasonable as a solution concept for a game: it would require those two players to act against their self-interest. If, however, there is incentive for them to act as a coalition against the third (in the sense that both of these players lack a profitable deviation from doing so) then your solution concept reduces to Nash equilibrium anyway.







share|cite|improve this answer












share|cite|improve this answer



share|cite|improve this answer










answered May 21 '17 at 14:52









Pete CaradonnaPete Caradonna

1,4741721




1,4741721












  • $begingroup$
    In most games the players are humans, they wouldn't play an exact Nash Equilibrium strategy (or anything near it). What I'm afraid of is their random deviations could hurt my strategy too much. They might not cooperate directly, but the existing meta could potentially make an equilibrium strategy be awfully losing.
    $endgroup$
    – alain_morel
    May 21 '17 at 15:17










  • $begingroup$
    For example, 3 players bet 1 dollar each and have to choose heads or tails. If everyone chooses the same, the bets are returned. If not, the 2 players with the same outcome share the loser's bet. The Nash Equilibrium is (0.5;0.5) and the value is 0, but if two players always play tails, the one playing the equilibrium will be losing 0.5 dollars on average.
    $endgroup$
    – alain_morel
    May 21 '17 at 15:17












  • $begingroup$
    @alain_morel Yes, but all that goes to show is that the tuple of strategies $(T,T, 50-50)$ is not a Nash equilibrium (and quite reasonably so as you point out). The issue is in your game there are a lot more Nash equilibria than just 50-50. All $T$ or all $H$ are also Nash equilibria.
    $endgroup$
    – Pete Caradonna
    May 21 '17 at 16:20










  • $begingroup$
    @alain_morel With regard to your first comment, if you're interested in extensions of Nash equilibrium there's a tremendous literature. I hope that the above convinces you that defining a solution concept as 'Nash equilibrium but robust to multilateral deviations' has properties that make it undesirable as a theory of non-cooperative behavior. If instead you are interested in variants of Nash equilibrium that are robust to certain beliefs or mistakes by players there are a number of other well-established refinements of the 'plain' Nash equilibrium.
    $endgroup$
    – Pete Caradonna
    May 21 '17 at 16:27


















  • $begingroup$
    In most games the players are humans, they wouldn't play an exact Nash Equilibrium strategy (or anything near it). What I'm afraid of is their random deviations could hurt my strategy too much. They might not cooperate directly, but the existing meta could potentially make an equilibrium strategy be awfully losing.
    $endgroup$
    – alain_morel
    May 21 '17 at 15:17










  • $begingroup$
    For example, 3 players bet 1 dollar each and have to choose heads or tails. If everyone chooses the same, the bets are returned. If not, the 2 players with the same outcome share the loser's bet. The Nash Equilibrium is (0.5;0.5) and the value is 0, but if two players always play tails, the one playing the equilibrium will be losing 0.5 dollars on average.
    $endgroup$
    – alain_morel
    May 21 '17 at 15:17












  • $begingroup$
    @alain_morel Yes, but all that goes to show is that the tuple of strategies $(T,T, 50-50)$ is not a Nash equilibrium (and quite reasonably so as you point out). The issue is in your game there are a lot more Nash equilibria than just 50-50. All $T$ or all $H$ are also Nash equilibria.
    $endgroup$
    – Pete Caradonna
    May 21 '17 at 16:20










  • $begingroup$
    @alain_morel With regard to your first comment, if you're interested in extensions of Nash equilibrium there's a tremendous literature. I hope that the above convinces you that defining a solution concept as 'Nash equilibrium but robust to multilateral deviations' has properties that make it undesirable as a theory of non-cooperative behavior. If instead you are interested in variants of Nash equilibrium that are robust to certain beliefs or mistakes by players there are a number of other well-established refinements of the 'plain' Nash equilibrium.
    $endgroup$
    – Pete Caradonna
    May 21 '17 at 16:27
















$begingroup$
In most games the players are humans, they wouldn't play an exact Nash Equilibrium strategy (or anything near it). What I'm afraid of is their random deviations could hurt my strategy too much. They might not cooperate directly, but the existing meta could potentially make an equilibrium strategy be awfully losing.
$endgroup$
– alain_morel
May 21 '17 at 15:17




$begingroup$
In most games the players are humans, they wouldn't play an exact Nash Equilibrium strategy (or anything near it). What I'm afraid of is their random deviations could hurt my strategy too much. They might not cooperate directly, but the existing meta could potentially make an equilibrium strategy be awfully losing.
$endgroup$
– alain_morel
May 21 '17 at 15:17












$begingroup$
For example, 3 players bet 1 dollar each and have to choose heads or tails. If everyone chooses the same, the bets are returned. If not, the 2 players with the same outcome share the loser's bet. The Nash Equilibrium is (0.5;0.5) and the value is 0, but if two players always play tails, the one playing the equilibrium will be losing 0.5 dollars on average.
$endgroup$
– alain_morel
May 21 '17 at 15:17






$begingroup$
For example, 3 players bet 1 dollar each and have to choose heads or tails. If everyone chooses the same, the bets are returned. If not, the 2 players with the same outcome share the loser's bet. The Nash Equilibrium is (0.5;0.5) and the value is 0, but if two players always play tails, the one playing the equilibrium will be losing 0.5 dollars on average.
$endgroup$
– alain_morel
May 21 '17 at 15:17














$begingroup$
@alain_morel Yes, but all that goes to show is that the tuple of strategies $(T,T, 50-50)$ is not a Nash equilibrium (and quite reasonably so as you point out). The issue is in your game there are a lot more Nash equilibria than just 50-50. All $T$ or all $H$ are also Nash equilibria.
$endgroup$
– Pete Caradonna
May 21 '17 at 16:20




$begingroup$
@alain_morel Yes, but all that goes to show is that the tuple of strategies $(T,T, 50-50)$ is not a Nash equilibrium (and quite reasonably so as you point out). The issue is in your game there are a lot more Nash equilibria than just 50-50. All $T$ or all $H$ are also Nash equilibria.
$endgroup$
– Pete Caradonna
May 21 '17 at 16:20












$begingroup$
@alain_morel With regard to your first comment, if you're interested in extensions of Nash equilibrium there's a tremendous literature. I hope that the above convinces you that defining a solution concept as 'Nash equilibrium but robust to multilateral deviations' has properties that make it undesirable as a theory of non-cooperative behavior. If instead you are interested in variants of Nash equilibrium that are robust to certain beliefs or mistakes by players there are a number of other well-established refinements of the 'plain' Nash equilibrium.
$endgroup$
– Pete Caradonna
May 21 '17 at 16:27




$begingroup$
@alain_morel With regard to your first comment, if you're interested in extensions of Nash equilibrium there's a tremendous literature. I hope that the above convinces you that defining a solution concept as 'Nash equilibrium but robust to multilateral deviations' has properties that make it undesirable as a theory of non-cooperative behavior. If instead you are interested in variants of Nash equilibrium that are robust to certain beliefs or mistakes by players there are a number of other well-established refinements of the 'plain' Nash equilibrium.
$endgroup$
– Pete Caradonna
May 21 '17 at 16:27


















draft saved

draft discarded




















































Thanks for contributing an answer to Mathematics Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f2290547%2fnash-equilibrium-in-3-player-games-with-more-than-1-players-deviating-from-it%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Can a sorcerer learn a 5th-level spell early by creating spell slots using the Font of Magic feature?

ts Property 'filter' does not exist on type '{}'

mat-slide-toggle shouldn't change it's state when I click cancel in confirmation window