What Is and What Isn't Borgstromancy?





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8












$begingroup$


After reading definitions and asking for clarifications elsewhere, I'm to this day having a hard time getting an unambiguous understanding of what things are covered by the term Borgstromancy, and which ones fall outside of it. I know that people usually describe it as using rules (or, sometimes, other literal statements that people are prone to read metaphorically when they aren't) to convey unusual or unexpected truths about the state of affairs relating to the setting or campaign.



For example, Exalted1 has a magical ability (Charm) that gives one an automatic success at a search for food (no buts, no ifs listed), which is a way of conveying that the Lawmakers are so awesome that they can find food (not make, not summon, find) even in the empty vacuum of space in a few hours of searching to feed themselves and their followers.



The above would seem clear enough on its own, if not for the fact that it turns out the term is not that simple: there seem to be many things which would seem to fall under the above umbrella but aren't included.



For example1, the way the rules make it possible for the same groups to have different combat efficiency depending on whether they are fighting a party-level skirmish, or an organised mass combat, as well as the ability to apply some Charms to one's unit, is not considered to be an example of Borgstromancy, but rather of rules not acting the way they should, even though elsewhere the lore hints that the laws of logistics and strategy are different in this setting just like the laws of physics are (some classify it as the Cargo Cult of Borgstromancy instead of the real thing).



What makes the first example a good example of Borgstromancy and the second not? What properties make some rule be or not be Borgstromantic?





1 I'm leaning towards Exalted examples because that's the ones I'm familiar with. I'm just as interested in examples from or explanations related to other games (Chuubo, Nobilis or even non-Moran games!), though I'd probably be slower to understand them if I'm not acquainted with them.










share|improve this question











$endgroup$








  • 3




    $begingroup$
    Where have you seen this term?
    $endgroup$
    – V2Blast
    Feb 3 at 9:55










  • $begingroup$
    @V2Blast In hermeneutics of RPGs, primarily but not exclusively of Exalted.
    $endgroup$
    – vicky_molokh
    Feb 3 at 10:18










  • $begingroup$
    @vicky_molokh Is this worth tagging this with exalted?
    $endgroup$
    – okeefe
    Feb 4 at 20:44










  • $begingroup$
    @okeefe I'm unsure. If Exalted deserves a tag, then so do Nobilis and Chuubo.
    $endgroup$
    – vicky_molokh
    Feb 4 at 22:21


















8












$begingroup$


After reading definitions and asking for clarifications elsewhere, I'm to this day having a hard time getting an unambiguous understanding of what things are covered by the term Borgstromancy, and which ones fall outside of it. I know that people usually describe it as using rules (or, sometimes, other literal statements that people are prone to read metaphorically when they aren't) to convey unusual or unexpected truths about the state of affairs relating to the setting or campaign.



For example, Exalted1 has a magical ability (Charm) that gives one an automatic success at a search for food (no buts, no ifs listed), which is a way of conveying that the Lawmakers are so awesome that they can find food (not make, not summon, find) even in the empty vacuum of space in a few hours of searching to feed themselves and their followers.



The above would seem clear enough on its own, if not for the fact that it turns out the term is not that simple: there seem to be many things which would seem to fall under the above umbrella but aren't included.



For example1, the way the rules make it possible for the same groups to have different combat efficiency depending on whether they are fighting a party-level skirmish, or an organised mass combat, as well as the ability to apply some Charms to one's unit, is not considered to be an example of Borgstromancy, but rather of rules not acting the way they should, even though elsewhere the lore hints that the laws of logistics and strategy are different in this setting just like the laws of physics are (some classify it as the Cargo Cult of Borgstromancy instead of the real thing).



What makes the first example a good example of Borgstromancy and the second not? What properties make some rule be or not be Borgstromantic?





1 I'm leaning towards Exalted examples because that's the ones I'm familiar with. I'm just as interested in examples from or explanations related to other games (Chuubo, Nobilis or even non-Moran games!), though I'd probably be slower to understand them if I'm not acquainted with them.










share|improve this question











$endgroup$








  • 3




    $begingroup$
    Where have you seen this term?
    $endgroup$
    – V2Blast
    Feb 3 at 9:55










  • $begingroup$
    @V2Blast In hermeneutics of RPGs, primarily but not exclusively of Exalted.
    $endgroup$
    – vicky_molokh
    Feb 3 at 10:18










  • $begingroup$
    @vicky_molokh Is this worth tagging this with exalted?
    $endgroup$
    – okeefe
    Feb 4 at 20:44










  • $begingroup$
    @okeefe I'm unsure. If Exalted deserves a tag, then so do Nobilis and Chuubo.
    $endgroup$
    – vicky_molokh
    Feb 4 at 22:21














8












8








8





$begingroup$


After reading definitions and asking for clarifications elsewhere, I'm to this day having a hard time getting an unambiguous understanding of what things are covered by the term Borgstromancy, and which ones fall outside of it. I know that people usually describe it as using rules (or, sometimes, other literal statements that people are prone to read metaphorically when they aren't) to convey unusual or unexpected truths about the state of affairs relating to the setting or campaign.



For example, Exalted1 has a magical ability (Charm) that gives one an automatic success at a search for food (no buts, no ifs listed), which is a way of conveying that the Lawmakers are so awesome that they can find food (not make, not summon, find) even in the empty vacuum of space in a few hours of searching to feed themselves and their followers.



The above would seem clear enough on its own, if not for the fact that it turns out the term is not that simple: there seem to be many things which would seem to fall under the above umbrella but aren't included.



For example1, the way the rules make it possible for the same groups to have different combat efficiency depending on whether they are fighting a party-level skirmish, or an organised mass combat, as well as the ability to apply some Charms to one's unit, is not considered to be an example of Borgstromancy, but rather of rules not acting the way they should, even though elsewhere the lore hints that the laws of logistics and strategy are different in this setting just like the laws of physics are (some classify it as the Cargo Cult of Borgstromancy instead of the real thing).



What makes the first example a good example of Borgstromancy and the second not? What properties make some rule be or not be Borgstromantic?





1 I'm leaning towards Exalted examples because that's the ones I'm familiar with. I'm just as interested in examples from or explanations related to other games (Chuubo, Nobilis or even non-Moran games!), though I'd probably be slower to understand them if I'm not acquainted with them.










share|improve this question











$endgroup$




After reading definitions and asking for clarifications elsewhere, I'm to this day having a hard time getting an unambiguous understanding of what things are covered by the term Borgstromancy, and which ones fall outside of it. I know that people usually describe it as using rules (or, sometimes, other literal statements that people are prone to read metaphorically when they aren't) to convey unusual or unexpected truths about the state of affairs relating to the setting or campaign.



For example, Exalted1 has a magical ability (Charm) that gives one an automatic success at a search for food (no buts, no ifs listed), which is a way of conveying that the Lawmakers are so awesome that they can find food (not make, not summon, find) even in the empty vacuum of space in a few hours of searching to feed themselves and their followers.



The above would seem clear enough on its own, if not for the fact that it turns out the term is not that simple: there seem to be many things which would seem to fall under the above umbrella but aren't included.



For example1, the way the rules make it possible for the same groups to have different combat efficiency depending on whether they are fighting a party-level skirmish, or an organised mass combat, as well as the ability to apply some Charms to one's unit, is not considered to be an example of Borgstromancy, but rather of rules not acting the way they should, even though elsewhere the lore hints that the laws of logistics and strategy are different in this setting just like the laws of physics are (some classify it as the Cargo Cult of Borgstromancy instead of the real thing).



What makes the first example a good example of Borgstromancy and the second not? What properties make some rule be or not be Borgstromantic?





1 I'm leaning towards Exalted examples because that's the ones I'm familiar with. I'm just as interested in examples from or explanations related to other games (Chuubo, Nobilis or even non-Moran games!), though I'd probably be slower to understand them if I'm not acquainted with them.







terminology exalted nobilis chuubos






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Feb 4 at 22:23







vicky_molokh

















asked Feb 3 at 9:32









vicky_molokhvicky_molokh

4,19921145




4,19921145








  • 3




    $begingroup$
    Where have you seen this term?
    $endgroup$
    – V2Blast
    Feb 3 at 9:55










  • $begingroup$
    @V2Blast In hermeneutics of RPGs, primarily but not exclusively of Exalted.
    $endgroup$
    – vicky_molokh
    Feb 3 at 10:18










  • $begingroup$
    @vicky_molokh Is this worth tagging this with exalted?
    $endgroup$
    – okeefe
    Feb 4 at 20:44










  • $begingroup$
    @okeefe I'm unsure. If Exalted deserves a tag, then so do Nobilis and Chuubo.
    $endgroup$
    – vicky_molokh
    Feb 4 at 22:21














  • 3




    $begingroup$
    Where have you seen this term?
    $endgroup$
    – V2Blast
    Feb 3 at 9:55










  • $begingroup$
    @V2Blast In hermeneutics of RPGs, primarily but not exclusively of Exalted.
    $endgroup$
    – vicky_molokh
    Feb 3 at 10:18










  • $begingroup$
    @vicky_molokh Is this worth tagging this with exalted?
    $endgroup$
    – okeefe
    Feb 4 at 20:44










  • $begingroup$
    @okeefe I'm unsure. If Exalted deserves a tag, then so do Nobilis and Chuubo.
    $endgroup$
    – vicky_molokh
    Feb 4 at 22:21








3




3




$begingroup$
Where have you seen this term?
$endgroup$
– V2Blast
Feb 3 at 9:55




$begingroup$
Where have you seen this term?
$endgroup$
– V2Blast
Feb 3 at 9:55












$begingroup$
@V2Blast In hermeneutics of RPGs, primarily but not exclusively of Exalted.
$endgroup$
– vicky_molokh
Feb 3 at 10:18




$begingroup$
@V2Blast In hermeneutics of RPGs, primarily but not exclusively of Exalted.
$endgroup$
– vicky_molokh
Feb 3 at 10:18












$begingroup$
@vicky_molokh Is this worth tagging this with exalted?
$endgroup$
– okeefe
Feb 4 at 20:44




$begingroup$
@vicky_molokh Is this worth tagging this with exalted?
$endgroup$
– okeefe
Feb 4 at 20:44












$begingroup$
@okeefe I'm unsure. If Exalted deserves a tag, then so do Nobilis and Chuubo.
$endgroup$
– vicky_molokh
Feb 4 at 22:21




$begingroup$
@okeefe I'm unsure. If Exalted deserves a tag, then so do Nobilis and Chuubo.
$endgroup$
– vicky_molokh
Feb 4 at 22:21










2 Answers
2






active

oldest

votes


















3












$begingroup$

What are rulebooks for?



They're for people who already know the rules and setting, to remind themselves.



If you want a foundational principle of Borgstromancy, you're not going to get it from Dr. Jenna Moran, who is lifestyling this hard and will say she writes "to make as many people happy as she can", to quote her own intrusion into a thread on this topic.



So here's my take: she writes as though you already understand.



Text With The Borgstromancy Nature



As though you understand what it is to be a creature which defines itself in relation to and opposition to ideas of reality so that it does not exist so much as it is not like the thing which does not exist. As though you understand what it is to take a dodgeball to the head, attain enlightenment, and transfigure one of your classmates into a form suitable for fighting the monstrosity which has inexplicably appeared to threaten the peace of the city and also their heart.



This means it's rather light on explanations in what a first-timer might feel would be the proper time and place for such things. People who already understand don't constantly talk about the fundamental principles of what they're doing, after all. What is this, a pulp sci-fi novel?



But it means that you can bounce extremely and unexpectedly hard off of anything she's written, in a manner not seen since the first man glued foam onto a ping-pong paddle. Though it also means that, if you can hold on long enough or get help in order to understand what's happening, everything falls into place, and the rulebook can do what you use it for, which is to remind you of the rules and setting you already know.



So, for a simple example: in first edition, Sidereal Exalted can manipulate fate. One way they can do this is that if an encounter "is starting" (a minute of freeform socializing or two combat rounds) and it seems like this is a horrible trap only a stupid person would fall into, they can not be a stupid person and declare they were never there, and then they weren't.



This tended to run into problems when Terribly Offensive Shogun (not an actual character name) wanted to know exactly where the Sidereal had run off to so he could use Carrion Crow Reaps Creation (not an actual power, probably) to go there and punch them, because of course he wanted to punch them because they were right there talking to Master Merchant Bao, except they weren't because they were never there and AUGH!



This text has the Borgstromancy nature, and so there is something you can understand to make it make sense: a Sidereal doesn't think in straight lines, or have an answer for "how" that would satisfy anyone who does, so the relevant bits of the power are the only bits you need to know. They spend the points, and then they were never there, and things proceed accordingly.



Similarly for the example of foraging for food in space: this is a cosmology of myth, and space is not a vacuum but, for instance, a sea of stars, in which it is of course possible to catch a fish!



Text Which Lacks The Borgstromancy Nature



There are, of course, other sorts of rules you do not understand and for different reasons; for example, second edition Exalted turned Sidereal powers into a giant pile of illusions and teleports that might potentially have interlocked better with Terribly Offensive Shogun's terrible offensive schticks, but were in parts complicated and unclear.



This text lacks the Borgstromancy nature, because there is nothing you can understand which will make it clear. This can be for the regular boring human reasons: that rules can be complicated and ensuring they will mesh is hard, or that rules are written by different people at different times and compiled by still different people, or that any error can be overlooked an arbitrary number of times.



Or it can be for less boring and possibly worse reasons: someone who wanted to pretend there was something more complicated wrote as though there was something to be understood, using allusion or Capitalization, Implied Significant and figuring someone would fill in the blanks later.



Combat at different unit scales is likely to be the first case. There is no deep secret here, just confusion.



But it's always hard to be sure.



Discerning A Text's Borgstomancy Nature



Borgstromancy is a bit of a paradoxical term to apply; you can't rely on your initial experience of the text to do it. Obviously it's something you have trouble understanding in the first pass, but without a word from the designer or help from someone who already understands (including Future You, after some research) you can't tell if there's something underneath it.






share|improve this answer











$endgroup$













  • $begingroup$
    'she writes as though you already understand' Interesting angle. Any insights on how that applies to the division between Borgstromancy and Cargo-Cult-Borgstromancy that people sometimes talk about in the context of discussing crunch?
    $endgroup$
    – vicky_molokh
    Feb 5 at 15:43










  • $begingroup$
    So, what makes the question's first example a good example of Borgstromancy and the second not?
    $endgroup$
    – Hey I Can Chan
    Feb 5 at 16:21










  • $begingroup$
    @HeyICanChan Though I don't think either example is correctly called Borgstromancy, yes, the answer would do well to address that issue with the question.
    $endgroup$
    – SevenSidedDie
    Feb 5 at 20:02



















20












$begingroup$

For most practical purposes, it simply means:



"Jenna Moran (previously credited as Rebecca Sean Borgstrom) did it."



"Borgstromancy" is a term for particular stylistic elements of her writing and game design, including work on Exalted, Nobilis, Chuubo's Marvelous Wish-Granting Engine, and Weapon of the Gods, as well as a variety of work published on her blog. You can argue about the exact meaning and scope (as demonstrated in the 300+ posts of that thread on RPGnet) but folks aren't likely to have perfectly congruent definitions.



It's a jokey shorthand applied on an "I know it when I see it" basis without clear formal meaning.






share|improve this answer











$endgroup$













  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Feb 4 at 23:38












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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









3












$begingroup$

What are rulebooks for?



They're for people who already know the rules and setting, to remind themselves.



If you want a foundational principle of Borgstromancy, you're not going to get it from Dr. Jenna Moran, who is lifestyling this hard and will say she writes "to make as many people happy as she can", to quote her own intrusion into a thread on this topic.



So here's my take: she writes as though you already understand.



Text With The Borgstromancy Nature



As though you understand what it is to be a creature which defines itself in relation to and opposition to ideas of reality so that it does not exist so much as it is not like the thing which does not exist. As though you understand what it is to take a dodgeball to the head, attain enlightenment, and transfigure one of your classmates into a form suitable for fighting the monstrosity which has inexplicably appeared to threaten the peace of the city and also their heart.



This means it's rather light on explanations in what a first-timer might feel would be the proper time and place for such things. People who already understand don't constantly talk about the fundamental principles of what they're doing, after all. What is this, a pulp sci-fi novel?



But it means that you can bounce extremely and unexpectedly hard off of anything she's written, in a manner not seen since the first man glued foam onto a ping-pong paddle. Though it also means that, if you can hold on long enough or get help in order to understand what's happening, everything falls into place, and the rulebook can do what you use it for, which is to remind you of the rules and setting you already know.



So, for a simple example: in first edition, Sidereal Exalted can manipulate fate. One way they can do this is that if an encounter "is starting" (a minute of freeform socializing or two combat rounds) and it seems like this is a horrible trap only a stupid person would fall into, they can not be a stupid person and declare they were never there, and then they weren't.



This tended to run into problems when Terribly Offensive Shogun (not an actual character name) wanted to know exactly where the Sidereal had run off to so he could use Carrion Crow Reaps Creation (not an actual power, probably) to go there and punch them, because of course he wanted to punch them because they were right there talking to Master Merchant Bao, except they weren't because they were never there and AUGH!



This text has the Borgstromancy nature, and so there is something you can understand to make it make sense: a Sidereal doesn't think in straight lines, or have an answer for "how" that would satisfy anyone who does, so the relevant bits of the power are the only bits you need to know. They spend the points, and then they were never there, and things proceed accordingly.



Similarly for the example of foraging for food in space: this is a cosmology of myth, and space is not a vacuum but, for instance, a sea of stars, in which it is of course possible to catch a fish!



Text Which Lacks The Borgstromancy Nature



There are, of course, other sorts of rules you do not understand and for different reasons; for example, second edition Exalted turned Sidereal powers into a giant pile of illusions and teleports that might potentially have interlocked better with Terribly Offensive Shogun's terrible offensive schticks, but were in parts complicated and unclear.



This text lacks the Borgstromancy nature, because there is nothing you can understand which will make it clear. This can be for the regular boring human reasons: that rules can be complicated and ensuring they will mesh is hard, or that rules are written by different people at different times and compiled by still different people, or that any error can be overlooked an arbitrary number of times.



Or it can be for less boring and possibly worse reasons: someone who wanted to pretend there was something more complicated wrote as though there was something to be understood, using allusion or Capitalization, Implied Significant and figuring someone would fill in the blanks later.



Combat at different unit scales is likely to be the first case. There is no deep secret here, just confusion.



But it's always hard to be sure.



Discerning A Text's Borgstomancy Nature



Borgstromancy is a bit of a paradoxical term to apply; you can't rely on your initial experience of the text to do it. Obviously it's something you have trouble understanding in the first pass, but without a word from the designer or help from someone who already understands (including Future You, after some research) you can't tell if there's something underneath it.






share|improve this answer











$endgroup$













  • $begingroup$
    'she writes as though you already understand' Interesting angle. Any insights on how that applies to the division between Borgstromancy and Cargo-Cult-Borgstromancy that people sometimes talk about in the context of discussing crunch?
    $endgroup$
    – vicky_molokh
    Feb 5 at 15:43










  • $begingroup$
    So, what makes the question's first example a good example of Borgstromancy and the second not?
    $endgroup$
    – Hey I Can Chan
    Feb 5 at 16:21










  • $begingroup$
    @HeyICanChan Though I don't think either example is correctly called Borgstromancy, yes, the answer would do well to address that issue with the question.
    $endgroup$
    – SevenSidedDie
    Feb 5 at 20:02
















3












$begingroup$

What are rulebooks for?



They're for people who already know the rules and setting, to remind themselves.



If you want a foundational principle of Borgstromancy, you're not going to get it from Dr. Jenna Moran, who is lifestyling this hard and will say she writes "to make as many people happy as she can", to quote her own intrusion into a thread on this topic.



So here's my take: she writes as though you already understand.



Text With The Borgstromancy Nature



As though you understand what it is to be a creature which defines itself in relation to and opposition to ideas of reality so that it does not exist so much as it is not like the thing which does not exist. As though you understand what it is to take a dodgeball to the head, attain enlightenment, and transfigure one of your classmates into a form suitable for fighting the monstrosity which has inexplicably appeared to threaten the peace of the city and also their heart.



This means it's rather light on explanations in what a first-timer might feel would be the proper time and place for such things. People who already understand don't constantly talk about the fundamental principles of what they're doing, after all. What is this, a pulp sci-fi novel?



But it means that you can bounce extremely and unexpectedly hard off of anything she's written, in a manner not seen since the first man glued foam onto a ping-pong paddle. Though it also means that, if you can hold on long enough or get help in order to understand what's happening, everything falls into place, and the rulebook can do what you use it for, which is to remind you of the rules and setting you already know.



So, for a simple example: in first edition, Sidereal Exalted can manipulate fate. One way they can do this is that if an encounter "is starting" (a minute of freeform socializing or two combat rounds) and it seems like this is a horrible trap only a stupid person would fall into, they can not be a stupid person and declare they were never there, and then they weren't.



This tended to run into problems when Terribly Offensive Shogun (not an actual character name) wanted to know exactly where the Sidereal had run off to so he could use Carrion Crow Reaps Creation (not an actual power, probably) to go there and punch them, because of course he wanted to punch them because they were right there talking to Master Merchant Bao, except they weren't because they were never there and AUGH!



This text has the Borgstromancy nature, and so there is something you can understand to make it make sense: a Sidereal doesn't think in straight lines, or have an answer for "how" that would satisfy anyone who does, so the relevant bits of the power are the only bits you need to know. They spend the points, and then they were never there, and things proceed accordingly.



Similarly for the example of foraging for food in space: this is a cosmology of myth, and space is not a vacuum but, for instance, a sea of stars, in which it is of course possible to catch a fish!



Text Which Lacks The Borgstromancy Nature



There are, of course, other sorts of rules you do not understand and for different reasons; for example, second edition Exalted turned Sidereal powers into a giant pile of illusions and teleports that might potentially have interlocked better with Terribly Offensive Shogun's terrible offensive schticks, but were in parts complicated and unclear.



This text lacks the Borgstromancy nature, because there is nothing you can understand which will make it clear. This can be for the regular boring human reasons: that rules can be complicated and ensuring they will mesh is hard, or that rules are written by different people at different times and compiled by still different people, or that any error can be overlooked an arbitrary number of times.



Or it can be for less boring and possibly worse reasons: someone who wanted to pretend there was something more complicated wrote as though there was something to be understood, using allusion or Capitalization, Implied Significant and figuring someone would fill in the blanks later.



Combat at different unit scales is likely to be the first case. There is no deep secret here, just confusion.



But it's always hard to be sure.



Discerning A Text's Borgstomancy Nature



Borgstromancy is a bit of a paradoxical term to apply; you can't rely on your initial experience of the text to do it. Obviously it's something you have trouble understanding in the first pass, but without a word from the designer or help from someone who already understands (including Future You, after some research) you can't tell if there's something underneath it.






share|improve this answer











$endgroup$













  • $begingroup$
    'she writes as though you already understand' Interesting angle. Any insights on how that applies to the division between Borgstromancy and Cargo-Cult-Borgstromancy that people sometimes talk about in the context of discussing crunch?
    $endgroup$
    – vicky_molokh
    Feb 5 at 15:43










  • $begingroup$
    So, what makes the question's first example a good example of Borgstromancy and the second not?
    $endgroup$
    – Hey I Can Chan
    Feb 5 at 16:21










  • $begingroup$
    @HeyICanChan Though I don't think either example is correctly called Borgstromancy, yes, the answer would do well to address that issue with the question.
    $endgroup$
    – SevenSidedDie
    Feb 5 at 20:02














3












3








3





$begingroup$

What are rulebooks for?



They're for people who already know the rules and setting, to remind themselves.



If you want a foundational principle of Borgstromancy, you're not going to get it from Dr. Jenna Moran, who is lifestyling this hard and will say she writes "to make as many people happy as she can", to quote her own intrusion into a thread on this topic.



So here's my take: she writes as though you already understand.



Text With The Borgstromancy Nature



As though you understand what it is to be a creature which defines itself in relation to and opposition to ideas of reality so that it does not exist so much as it is not like the thing which does not exist. As though you understand what it is to take a dodgeball to the head, attain enlightenment, and transfigure one of your classmates into a form suitable for fighting the monstrosity which has inexplicably appeared to threaten the peace of the city and also their heart.



This means it's rather light on explanations in what a first-timer might feel would be the proper time and place for such things. People who already understand don't constantly talk about the fundamental principles of what they're doing, after all. What is this, a pulp sci-fi novel?



But it means that you can bounce extremely and unexpectedly hard off of anything she's written, in a manner not seen since the first man glued foam onto a ping-pong paddle. Though it also means that, if you can hold on long enough or get help in order to understand what's happening, everything falls into place, and the rulebook can do what you use it for, which is to remind you of the rules and setting you already know.



So, for a simple example: in first edition, Sidereal Exalted can manipulate fate. One way they can do this is that if an encounter "is starting" (a minute of freeform socializing or two combat rounds) and it seems like this is a horrible trap only a stupid person would fall into, they can not be a stupid person and declare they were never there, and then they weren't.



This tended to run into problems when Terribly Offensive Shogun (not an actual character name) wanted to know exactly where the Sidereal had run off to so he could use Carrion Crow Reaps Creation (not an actual power, probably) to go there and punch them, because of course he wanted to punch them because they were right there talking to Master Merchant Bao, except they weren't because they were never there and AUGH!



This text has the Borgstromancy nature, and so there is something you can understand to make it make sense: a Sidereal doesn't think in straight lines, or have an answer for "how" that would satisfy anyone who does, so the relevant bits of the power are the only bits you need to know. They spend the points, and then they were never there, and things proceed accordingly.



Similarly for the example of foraging for food in space: this is a cosmology of myth, and space is not a vacuum but, for instance, a sea of stars, in which it is of course possible to catch a fish!



Text Which Lacks The Borgstromancy Nature



There are, of course, other sorts of rules you do not understand and for different reasons; for example, second edition Exalted turned Sidereal powers into a giant pile of illusions and teleports that might potentially have interlocked better with Terribly Offensive Shogun's terrible offensive schticks, but were in parts complicated and unclear.



This text lacks the Borgstromancy nature, because there is nothing you can understand which will make it clear. This can be for the regular boring human reasons: that rules can be complicated and ensuring they will mesh is hard, or that rules are written by different people at different times and compiled by still different people, or that any error can be overlooked an arbitrary number of times.



Or it can be for less boring and possibly worse reasons: someone who wanted to pretend there was something more complicated wrote as though there was something to be understood, using allusion or Capitalization, Implied Significant and figuring someone would fill in the blanks later.



Combat at different unit scales is likely to be the first case. There is no deep secret here, just confusion.



But it's always hard to be sure.



Discerning A Text's Borgstomancy Nature



Borgstromancy is a bit of a paradoxical term to apply; you can't rely on your initial experience of the text to do it. Obviously it's something you have trouble understanding in the first pass, but without a word from the designer or help from someone who already understands (including Future You, after some research) you can't tell if there's something underneath it.






share|improve this answer











$endgroup$



What are rulebooks for?



They're for people who already know the rules and setting, to remind themselves.



If you want a foundational principle of Borgstromancy, you're not going to get it from Dr. Jenna Moran, who is lifestyling this hard and will say she writes "to make as many people happy as she can", to quote her own intrusion into a thread on this topic.



So here's my take: she writes as though you already understand.



Text With The Borgstromancy Nature



As though you understand what it is to be a creature which defines itself in relation to and opposition to ideas of reality so that it does not exist so much as it is not like the thing which does not exist. As though you understand what it is to take a dodgeball to the head, attain enlightenment, and transfigure one of your classmates into a form suitable for fighting the monstrosity which has inexplicably appeared to threaten the peace of the city and also their heart.



This means it's rather light on explanations in what a first-timer might feel would be the proper time and place for such things. People who already understand don't constantly talk about the fundamental principles of what they're doing, after all. What is this, a pulp sci-fi novel?



But it means that you can bounce extremely and unexpectedly hard off of anything she's written, in a manner not seen since the first man glued foam onto a ping-pong paddle. Though it also means that, if you can hold on long enough or get help in order to understand what's happening, everything falls into place, and the rulebook can do what you use it for, which is to remind you of the rules and setting you already know.



So, for a simple example: in first edition, Sidereal Exalted can manipulate fate. One way they can do this is that if an encounter "is starting" (a minute of freeform socializing or two combat rounds) and it seems like this is a horrible trap only a stupid person would fall into, they can not be a stupid person and declare they were never there, and then they weren't.



This tended to run into problems when Terribly Offensive Shogun (not an actual character name) wanted to know exactly where the Sidereal had run off to so he could use Carrion Crow Reaps Creation (not an actual power, probably) to go there and punch them, because of course he wanted to punch them because they were right there talking to Master Merchant Bao, except they weren't because they were never there and AUGH!



This text has the Borgstromancy nature, and so there is something you can understand to make it make sense: a Sidereal doesn't think in straight lines, or have an answer for "how" that would satisfy anyone who does, so the relevant bits of the power are the only bits you need to know. They spend the points, and then they were never there, and things proceed accordingly.



Similarly for the example of foraging for food in space: this is a cosmology of myth, and space is not a vacuum but, for instance, a sea of stars, in which it is of course possible to catch a fish!



Text Which Lacks The Borgstromancy Nature



There are, of course, other sorts of rules you do not understand and for different reasons; for example, second edition Exalted turned Sidereal powers into a giant pile of illusions and teleports that might potentially have interlocked better with Terribly Offensive Shogun's terrible offensive schticks, but were in parts complicated and unclear.



This text lacks the Borgstromancy nature, because there is nothing you can understand which will make it clear. This can be for the regular boring human reasons: that rules can be complicated and ensuring they will mesh is hard, or that rules are written by different people at different times and compiled by still different people, or that any error can be overlooked an arbitrary number of times.



Or it can be for less boring and possibly worse reasons: someone who wanted to pretend there was something more complicated wrote as though there was something to be understood, using allusion or Capitalization, Implied Significant and figuring someone would fill in the blanks later.



Combat at different unit scales is likely to be the first case. There is no deep secret here, just confusion.



But it's always hard to be sure.



Discerning A Text's Borgstomancy Nature



Borgstromancy is a bit of a paradoxical term to apply; you can't rely on your initial experience of the text to do it. Obviously it's something you have trouble understanding in the first pass, but without a word from the designer or help from someone who already understands (including Future You, after some research) you can't tell if there's something underneath it.







share|improve this answer














share|improve this answer



share|improve this answer








edited Feb 6 at 3:54

























answered Feb 5 at 15:24









GlaziusGlazius

14.5k22577




14.5k22577












  • $begingroup$
    'she writes as though you already understand' Interesting angle. Any insights on how that applies to the division between Borgstromancy and Cargo-Cult-Borgstromancy that people sometimes talk about in the context of discussing crunch?
    $endgroup$
    – vicky_molokh
    Feb 5 at 15:43










  • $begingroup$
    So, what makes the question's first example a good example of Borgstromancy and the second not?
    $endgroup$
    – Hey I Can Chan
    Feb 5 at 16:21










  • $begingroup$
    @HeyICanChan Though I don't think either example is correctly called Borgstromancy, yes, the answer would do well to address that issue with the question.
    $endgroup$
    – SevenSidedDie
    Feb 5 at 20:02


















  • $begingroup$
    'she writes as though you already understand' Interesting angle. Any insights on how that applies to the division between Borgstromancy and Cargo-Cult-Borgstromancy that people sometimes talk about in the context of discussing crunch?
    $endgroup$
    – vicky_molokh
    Feb 5 at 15:43










  • $begingroup$
    So, what makes the question's first example a good example of Borgstromancy and the second not?
    $endgroup$
    – Hey I Can Chan
    Feb 5 at 16:21










  • $begingroup$
    @HeyICanChan Though I don't think either example is correctly called Borgstromancy, yes, the answer would do well to address that issue with the question.
    $endgroup$
    – SevenSidedDie
    Feb 5 at 20:02
















$begingroup$
'she writes as though you already understand' Interesting angle. Any insights on how that applies to the division between Borgstromancy and Cargo-Cult-Borgstromancy that people sometimes talk about in the context of discussing crunch?
$endgroup$
– vicky_molokh
Feb 5 at 15:43




$begingroup$
'she writes as though you already understand' Interesting angle. Any insights on how that applies to the division between Borgstromancy and Cargo-Cult-Borgstromancy that people sometimes talk about in the context of discussing crunch?
$endgroup$
– vicky_molokh
Feb 5 at 15:43












$begingroup$
So, what makes the question's first example a good example of Borgstromancy and the second not?
$endgroup$
– Hey I Can Chan
Feb 5 at 16:21




$begingroup$
So, what makes the question's first example a good example of Borgstromancy and the second not?
$endgroup$
– Hey I Can Chan
Feb 5 at 16:21












$begingroup$
@HeyICanChan Though I don't think either example is correctly called Borgstromancy, yes, the answer would do well to address that issue with the question.
$endgroup$
– SevenSidedDie
Feb 5 at 20:02




$begingroup$
@HeyICanChan Though I don't think either example is correctly called Borgstromancy, yes, the answer would do well to address that issue with the question.
$endgroup$
– SevenSidedDie
Feb 5 at 20:02













20












$begingroup$

For most practical purposes, it simply means:



"Jenna Moran (previously credited as Rebecca Sean Borgstrom) did it."



"Borgstromancy" is a term for particular stylistic elements of her writing and game design, including work on Exalted, Nobilis, Chuubo's Marvelous Wish-Granting Engine, and Weapon of the Gods, as well as a variety of work published on her blog. You can argue about the exact meaning and scope (as demonstrated in the 300+ posts of that thread on RPGnet) but folks aren't likely to have perfectly congruent definitions.



It's a jokey shorthand applied on an "I know it when I see it" basis without clear formal meaning.






share|improve this answer











$endgroup$













  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Feb 4 at 23:38
















20












$begingroup$

For most practical purposes, it simply means:



"Jenna Moran (previously credited as Rebecca Sean Borgstrom) did it."



"Borgstromancy" is a term for particular stylistic elements of her writing and game design, including work on Exalted, Nobilis, Chuubo's Marvelous Wish-Granting Engine, and Weapon of the Gods, as well as a variety of work published on her blog. You can argue about the exact meaning and scope (as demonstrated in the 300+ posts of that thread on RPGnet) but folks aren't likely to have perfectly congruent definitions.



It's a jokey shorthand applied on an "I know it when I see it" basis without clear formal meaning.






share|improve this answer











$endgroup$













  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Feb 4 at 23:38














20












20








20





$begingroup$

For most practical purposes, it simply means:



"Jenna Moran (previously credited as Rebecca Sean Borgstrom) did it."



"Borgstromancy" is a term for particular stylistic elements of her writing and game design, including work on Exalted, Nobilis, Chuubo's Marvelous Wish-Granting Engine, and Weapon of the Gods, as well as a variety of work published on her blog. You can argue about the exact meaning and scope (as demonstrated in the 300+ posts of that thread on RPGnet) but folks aren't likely to have perfectly congruent definitions.



It's a jokey shorthand applied on an "I know it when I see it" basis without clear formal meaning.






share|improve this answer











$endgroup$



For most practical purposes, it simply means:



"Jenna Moran (previously credited as Rebecca Sean Borgstrom) did it."



"Borgstromancy" is a term for particular stylistic elements of her writing and game design, including work on Exalted, Nobilis, Chuubo's Marvelous Wish-Granting Engine, and Weapon of the Gods, as well as a variety of work published on her blog. You can argue about the exact meaning and scope (as demonstrated in the 300+ posts of that thread on RPGnet) but folks aren't likely to have perfectly congruent definitions.



It's a jokey shorthand applied on an "I know it when I see it" basis without clear formal meaning.







share|improve this answer














share|improve this answer



share|improve this answer








edited Feb 4 at 23:34

























answered Feb 3 at 9:52









Alex PAlex P

22.2k355109




22.2k355109












  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Feb 4 at 23:38


















  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Feb 4 at 23:38
















$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk
Feb 4 at 23:38




$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk
Feb 4 at 23:38


















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