How should a big universe be introduced without being boring?
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If I have a big universe that I need to set up, with lots of characters, lots of locations, magic rules, technology, government rules, is it okay to introduce and explain all of this at the beginning? How much of can be introduced at the beginning without making it boring? How many pages of setting up a universe is too much given the fact that it is pretty complex and lots of things need to be explained?
technique structure introduction
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up vote
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If I have a big universe that I need to set up, with lots of characters, lots of locations, magic rules, technology, government rules, is it okay to introduce and explain all of this at the beginning? How much of can be introduced at the beginning without making it boring? How many pages of setting up a universe is too much given the fact that it is pretty complex and lots of things need to be explained?
technique structure introduction
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You may be interested in world building.stackexchange.
– Ian MacDonald
13 hours ago
You might want to check out my question At what point does a POV character noting their surroundings go from showing/telling to an infodump?
– a CVn♦
9 hours ago
1
If you need any help working on your world or trouble shooting aspects of it then yes Worldbuilding may be very useful to you but just remember the same rules about plot apply here and there; plot is your job not ours.
– Ash
8 hours ago
Sidenote: some things can be explained by being taught in schools (like potions in Harry Potter)
– stendarr
2 hours ago
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up vote
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up vote
10
down vote
favorite
If I have a big universe that I need to set up, with lots of characters, lots of locations, magic rules, technology, government rules, is it okay to introduce and explain all of this at the beginning? How much of can be introduced at the beginning without making it boring? How many pages of setting up a universe is too much given the fact that it is pretty complex and lots of things need to be explained?
technique structure introduction
New contributor
If I have a big universe that I need to set up, with lots of characters, lots of locations, magic rules, technology, government rules, is it okay to introduce and explain all of this at the beginning? How much of can be introduced at the beginning without making it boring? How many pages of setting up a universe is too much given the fact that it is pretty complex and lots of things need to be explained?
technique structure introduction
technique structure introduction
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New contributor
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scohe001
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asked yesterday
SomeBeginner
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2
You may be interested in world building.stackexchange.
– Ian MacDonald
13 hours ago
You might want to check out my question At what point does a POV character noting their surroundings go from showing/telling to an infodump?
– a CVn♦
9 hours ago
1
If you need any help working on your world or trouble shooting aspects of it then yes Worldbuilding may be very useful to you but just remember the same rules about plot apply here and there; plot is your job not ours.
– Ash
8 hours ago
Sidenote: some things can be explained by being taught in schools (like potions in Harry Potter)
– stendarr
2 hours ago
add a comment |
2
You may be interested in world building.stackexchange.
– Ian MacDonald
13 hours ago
You might want to check out my question At what point does a POV character noting their surroundings go from showing/telling to an infodump?
– a CVn♦
9 hours ago
1
If you need any help working on your world or trouble shooting aspects of it then yes Worldbuilding may be very useful to you but just remember the same rules about plot apply here and there; plot is your job not ours.
– Ash
8 hours ago
Sidenote: some things can be explained by being taught in schools (like potions in Harry Potter)
– stendarr
2 hours ago
2
2
You may be interested in world building.stackexchange.
– Ian MacDonald
13 hours ago
You may be interested in world building.stackexchange.
– Ian MacDonald
13 hours ago
You might want to check out my question At what point does a POV character noting their surroundings go from showing/telling to an infodump?
– a CVn♦
9 hours ago
You might want to check out my question At what point does a POV character noting their surroundings go from showing/telling to an infodump?
– a CVn♦
9 hours ago
1
1
If you need any help working on your world or trouble shooting aspects of it then yes Worldbuilding may be very useful to you but just remember the same rules about plot apply here and there; plot is your job not ours.
– Ash
8 hours ago
If you need any help working on your world or trouble shooting aspects of it then yes Worldbuilding may be very useful to you but just remember the same rules about plot apply here and there; plot is your job not ours.
– Ash
8 hours ago
Sidenote: some things can be explained by being taught in schools (like potions in Harry Potter)
– stendarr
2 hours ago
Sidenote: some things can be explained by being taught in schools (like potions in Harry Potter)
– stendarr
2 hours ago
add a comment |
5 Answers
5
active
oldest
votes
up vote
31
down vote
Explain what needs to be explained as it becomes relevant rather than trying to present all the information in one go. This has certain advantages:
it avoids dumping all the information on the audience in one indigestible lump.
it actually makes the world feel bigger.
Info-dumps tend to bore readers to tears so avoid them: instead tell your readers the rules of magic that have bearing on a casting in progress, or describe a particular world only when the protagonist reviews the data files on it. Explaining your world one piece at a time tells the audience without actually saying it that the universe is too big and too complex for any one person to know all about it, or indeed all about any part of it. The example that came to mind when I saw this question was the Night's Dawn Trilogy, in almost every section of the story we're presented with information about the universe, but very few if any sections of the narrative are pure exposition.
+1 Said basically everything I wanted to say. Introduce concepts as they happen/come up in the story, it basically comes down to that.
– Matthew Dave
15 hours ago
It's about relevance. A piece of information presented in isolation is simply data. It could literally be anything and it wouldn't matter.
– Nelson
12 hours ago
2
@Nelson There are occasions where presenting single unconnected facts is called for but usually only when you need to use them later and you want it to stand out when you first mention them but usually yes context is what makes data part of a narrative rather than just noise.
– Ash
9 hours ago
While I agree with this answer I wouldn't necessarily hold up the Night's Dawn Trilogy as a shining example. I very nearly gave up on it at the beginning because it was trying to set up too much stuff at once. The first few chapters all jump around between different scenes that set up the universe and the plot but after the fourth or fifth time this happened I just wanted them to stick with one narrative for a while so I could get into it. I'm glad I stuck with it but I think it is guilty of trying to set up too much stuff at the beginning rather than easing the reader into it more gently.
– Chris
1 hour ago
1
@Chris Yeah I have that general issue, of wanting a single unified story line or progress of a particular story line to the exclusion of others, with all ensemble narratives at some stage. I didn't find the opening too bad but I did give up halfway through The Neutronium Alchemist because I got fed up with chasing too many protagonists.
– Ash
58 mins ago
|
show 1 more comment
up vote
23
down vote
You want to spend as little time as possible on "setup". Even one page of nothing but setup is too much.
The reason for that is that the reader is not yet invested in your story. You'd be forcing a reader to read something akin to a fantasy-encyclopedia about something he has no reason to care for. That's boring, readers aren't going to do that.
Instead, you can introduce elements of worldbuilding organically, as the story demands them. Introduce a character (not necessarily the protagonist, but someone for the reader to follow) straight away, and through him introduce the world bit by bit.
One example, and the reason I mentioned the character we follow in the first chapter doesn't need to be the protagonist, is Harry Potter:
Mr and Mrs Dursley, of number four, Privet Drive, were proud to say that they were perfectly normal, thank you very much, They were the last people you'd expect to be involved in anything strange or mysterious, because they just didn't hold with such nonsense. (J.K. Rowling, Harry Potter and the Philosopher's Stone, chapter 1 - The Boy Who Lived)
Following Mr. Dursley through his day, we are introduced to various strange occurrences. By the end of the first chapter, we know there's "our world", there's magic, which is hidden from the "normal people", and that's pretty much it. Much later, throughout seven novels, we continue to discover the structure of the magical education system, legal system, what magic can and can't do, etc. It isn't dumped on us all at once, before we even learn there's a boy named Harry. Instead, once we have a character we enjoy following, we experience the wonder of the magic world through the character.
Another example, The Hobbit:
In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort.
It had a perfectly round door like a porthole, painted green, with a shiny yellow brass knob in the exact middle. (J.R.R. Tolkien, The Hobbit, chapter 1 - An Unexpected Party)
Tolkien needs to introduce a worldbuilding element straight away - what are hobbits, what kind of place does the story start in. So he does that, in a way that's engaging, and creates a vivid image in the reader's mind. But that's pretty much the only element Tolkien introduces straight away. We are not treated to the whole History of Middle Earth before the start of the story. Indeed, even Gandalf is introduced as "a wizard" - we do not learn of his role in the world until much much later.
In The Left Hand of Darkness, Ursula Le Guin needs to introduce that's even stranger to us than Middle-earth.
It starts on the 44th diurnal of Year 1491, which on the planet Winter in the nation Karhide was Odharhahad Tuwa or the twenty-second day of the third month of spring in the Year One. It is always the Year One here. Only the dating of every past and future year changes each New Year's Day, as one counts backwards or forwards from the unitary Now. So it was spring of the Year One in Erhenrang, capital city of Karhide, and I was in peril of my life, and did not know it. (Ursula K. Le Guin, The Left Hand of Darkness, chapter 1 - A Parade in Erhenrang)
What Le Guin told us here is "we're in a different world, take nothing for granted". Actual worldbuilding elements come later, when they become relevant to what's going on right now. And already early on, she placed a hook - "I was in peril of my life, and did not know it." Now there's already a character, we're already invested (we want to find out what's endangering the character's life), in any exposition that comes next we'd be looking for clues. Even the whole kemmer element, so crucial to the novel, is not introduced until later.
tl;dr: Don't infodump. Get your reader invested in a character quickly, and always introduce only the worldbuilding elements that are needed to understand what's going on here and now. If the information doesn't become relevant until later, introduce it later. Introduce elements in a way that's engaging - never make the reader feel they're reading an encyclopedia.
4
Robert Jordan's Wheel of Time series is another good example of the technique, starting from the small, quaint, and humble, and evolving over three decades (real time) into one of the richer and more detailed universes in the modern corpus.
– hacksalot
22 hours ago
3
+1 for both the idea and the choice of examples.
– Ethan Bolker
20 hours ago
1
+1 for the excellent choice of examples, each demonstrating the point in different way. It's easy when seeing a single example to think "but my setting is different", and the collection presented here clearly illustrates that many different settings can still do it.
– Matthieu M.
1 hour ago
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6
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If Tolkien had started The Hobbit or the Lord of the Rings with the Silmarillion, no-one would ever have got to the story. Most people can't stomach the Silmarillion even after they've read the novels.
https://en.wikipedia.org/wiki/The_Silmarillion
Similarly with Robert Jordan's Wheel of Time Series.
Robert Jordan is particularly good at dropping hints about what is to come or be revealed. Mysterious objects or people may be encountered from an earlier age that isn't explained until later. This creates a sense of mystery and suspense. Knowledgeable characters may converse about things as yet unknown by listening naive characters. These references are intriguing to them and to the reader.
add a comment |
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2
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The above answers are correct. They're consistent with answers to other questions on this site. Furthermore, they're consistent with a lot of my own experience as a reader.
But any good writing teacher would promise you that once you understand the rules you're free to break them!
I see three other approaches you could take:
- You could blaze ahead with a whole chapter of 3rd-person-omniscient exposition before your story actually begins. This probably isn't the best idea, but if you clearly label it as a prologue it might work. (or a chorus if you break up the infodump into a few segments throughout the book.)
- You can include an appendix. These can be good fun, and there's lots of ways you can organize them. Several warnings from my own experience:
- Not everyone will read them, so the story needs to make sense without them (or give clear indications about when the reader should look something up; a footnote would work).
- On the other hand people who do read them may be annoyed to reread the same information within the story after spending the time to read the appendix.
- My instinct is always to read a codex straight from front to back. Am I going to want to read your appendix after I finish your story? Is that when you want me to read it?
- You'll probably want to include a table of contents at the beginning; otherwise I won't know to look for an appendix at the end.
Fabricate one or more epigraphs. These could be just a few lines, in keeping with the modern style, or these could be lengthy Victorian Gothic letters quoted in full. Careful design can help cue readers when they're safe to skip ahead to the action.
New contributor
Good answer. An example of the last bullet point is in Sanderson's Mistborn series, and it does help worldbuild.
– heather
1 hour ago
add a comment |
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0
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It is generally not very effective to try an introduce big chunks of exposition, especially near the beginning of a story as it tends to be fairly dry information and gives the reader little incentive to continue reading. The first few chapters are what sets the tone of story and you generally want to start with something which is going to make peopel keep reading and intriguing unanswered questions are much better in this respect than a dense block of information.
As a writer you should be aiming to give the world you create colour and texture and often the best way to do this is from the perspective of interesting characters.
Bear in mind also that if you have an original and complex universe you could write a pretty long book and only scratch the surface. Consider a novel set in the real world, how much actual information about the world do you think it might contain ? Probably not that much.
Equally thorough and detailed world building is good but you don't necessarily need to put it all on paper directly. It can be useful in informing the story without having to be spelled out in detail.
Think about what is relevant to and driving the story and what is relevant and interesting to the characters. It is often better to assume that readers are as familiar with your world as they are the real world.
You also want to be wary of creating needless analogues of familiar things just for the sake of being 'original'. I personally don't want to read half a page of description of f'khargi space brew which turns out to be for all practical purposes tea and is then never mentioned again.
I think a useful test on whether something is an infodump is to put yourself in the position of a character and think about how you would explain something in spoken conversation.
add a comment |
5 Answers
5
active
oldest
votes
5 Answers
5
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
31
down vote
Explain what needs to be explained as it becomes relevant rather than trying to present all the information in one go. This has certain advantages:
it avoids dumping all the information on the audience in one indigestible lump.
it actually makes the world feel bigger.
Info-dumps tend to bore readers to tears so avoid them: instead tell your readers the rules of magic that have bearing on a casting in progress, or describe a particular world only when the protagonist reviews the data files on it. Explaining your world one piece at a time tells the audience without actually saying it that the universe is too big and too complex for any one person to know all about it, or indeed all about any part of it. The example that came to mind when I saw this question was the Night's Dawn Trilogy, in almost every section of the story we're presented with information about the universe, but very few if any sections of the narrative are pure exposition.
+1 Said basically everything I wanted to say. Introduce concepts as they happen/come up in the story, it basically comes down to that.
– Matthew Dave
15 hours ago
It's about relevance. A piece of information presented in isolation is simply data. It could literally be anything and it wouldn't matter.
– Nelson
12 hours ago
2
@Nelson There are occasions where presenting single unconnected facts is called for but usually only when you need to use them later and you want it to stand out when you first mention them but usually yes context is what makes data part of a narrative rather than just noise.
– Ash
9 hours ago
While I agree with this answer I wouldn't necessarily hold up the Night's Dawn Trilogy as a shining example. I very nearly gave up on it at the beginning because it was trying to set up too much stuff at once. The first few chapters all jump around between different scenes that set up the universe and the plot but after the fourth or fifth time this happened I just wanted them to stick with one narrative for a while so I could get into it. I'm glad I stuck with it but I think it is guilty of trying to set up too much stuff at the beginning rather than easing the reader into it more gently.
– Chris
1 hour ago
1
@Chris Yeah I have that general issue, of wanting a single unified story line or progress of a particular story line to the exclusion of others, with all ensemble narratives at some stage. I didn't find the opening too bad but I did give up halfway through The Neutronium Alchemist because I got fed up with chasing too many protagonists.
– Ash
58 mins ago
|
show 1 more comment
up vote
31
down vote
Explain what needs to be explained as it becomes relevant rather than trying to present all the information in one go. This has certain advantages:
it avoids dumping all the information on the audience in one indigestible lump.
it actually makes the world feel bigger.
Info-dumps tend to bore readers to tears so avoid them: instead tell your readers the rules of magic that have bearing on a casting in progress, or describe a particular world only when the protagonist reviews the data files on it. Explaining your world one piece at a time tells the audience without actually saying it that the universe is too big and too complex for any one person to know all about it, or indeed all about any part of it. The example that came to mind when I saw this question was the Night's Dawn Trilogy, in almost every section of the story we're presented with information about the universe, but very few if any sections of the narrative are pure exposition.
+1 Said basically everything I wanted to say. Introduce concepts as they happen/come up in the story, it basically comes down to that.
– Matthew Dave
15 hours ago
It's about relevance. A piece of information presented in isolation is simply data. It could literally be anything and it wouldn't matter.
– Nelson
12 hours ago
2
@Nelson There are occasions where presenting single unconnected facts is called for but usually only when you need to use them later and you want it to stand out when you first mention them but usually yes context is what makes data part of a narrative rather than just noise.
– Ash
9 hours ago
While I agree with this answer I wouldn't necessarily hold up the Night's Dawn Trilogy as a shining example. I very nearly gave up on it at the beginning because it was trying to set up too much stuff at once. The first few chapters all jump around between different scenes that set up the universe and the plot but after the fourth or fifth time this happened I just wanted them to stick with one narrative for a while so I could get into it. I'm glad I stuck with it but I think it is guilty of trying to set up too much stuff at the beginning rather than easing the reader into it more gently.
– Chris
1 hour ago
1
@Chris Yeah I have that general issue, of wanting a single unified story line or progress of a particular story line to the exclusion of others, with all ensemble narratives at some stage. I didn't find the opening too bad but I did give up halfway through The Neutronium Alchemist because I got fed up with chasing too many protagonists.
– Ash
58 mins ago
|
show 1 more comment
up vote
31
down vote
up vote
31
down vote
Explain what needs to be explained as it becomes relevant rather than trying to present all the information in one go. This has certain advantages:
it avoids dumping all the information on the audience in one indigestible lump.
it actually makes the world feel bigger.
Info-dumps tend to bore readers to tears so avoid them: instead tell your readers the rules of magic that have bearing on a casting in progress, or describe a particular world only when the protagonist reviews the data files on it. Explaining your world one piece at a time tells the audience without actually saying it that the universe is too big and too complex for any one person to know all about it, or indeed all about any part of it. The example that came to mind when I saw this question was the Night's Dawn Trilogy, in almost every section of the story we're presented with information about the universe, but very few if any sections of the narrative are pure exposition.
Explain what needs to be explained as it becomes relevant rather than trying to present all the information in one go. This has certain advantages:
it avoids dumping all the information on the audience in one indigestible lump.
it actually makes the world feel bigger.
Info-dumps tend to bore readers to tears so avoid them: instead tell your readers the rules of magic that have bearing on a casting in progress, or describe a particular world only when the protagonist reviews the data files on it. Explaining your world one piece at a time tells the audience without actually saying it that the universe is too big and too complex for any one person to know all about it, or indeed all about any part of it. The example that came to mind when I saw this question was the Night's Dawn Trilogy, in almost every section of the story we're presented with information about the universe, but very few if any sections of the narrative are pure exposition.
answered yesterday
Ash
5,851635
5,851635
+1 Said basically everything I wanted to say. Introduce concepts as they happen/come up in the story, it basically comes down to that.
– Matthew Dave
15 hours ago
It's about relevance. A piece of information presented in isolation is simply data. It could literally be anything and it wouldn't matter.
– Nelson
12 hours ago
2
@Nelson There are occasions where presenting single unconnected facts is called for but usually only when you need to use them later and you want it to stand out when you first mention them but usually yes context is what makes data part of a narrative rather than just noise.
– Ash
9 hours ago
While I agree with this answer I wouldn't necessarily hold up the Night's Dawn Trilogy as a shining example. I very nearly gave up on it at the beginning because it was trying to set up too much stuff at once. The first few chapters all jump around between different scenes that set up the universe and the plot but after the fourth or fifth time this happened I just wanted them to stick with one narrative for a while so I could get into it. I'm glad I stuck with it but I think it is guilty of trying to set up too much stuff at the beginning rather than easing the reader into it more gently.
– Chris
1 hour ago
1
@Chris Yeah I have that general issue, of wanting a single unified story line or progress of a particular story line to the exclusion of others, with all ensemble narratives at some stage. I didn't find the opening too bad but I did give up halfway through The Neutronium Alchemist because I got fed up with chasing too many protagonists.
– Ash
58 mins ago
|
show 1 more comment
+1 Said basically everything I wanted to say. Introduce concepts as they happen/come up in the story, it basically comes down to that.
– Matthew Dave
15 hours ago
It's about relevance. A piece of information presented in isolation is simply data. It could literally be anything and it wouldn't matter.
– Nelson
12 hours ago
2
@Nelson There are occasions where presenting single unconnected facts is called for but usually only when you need to use them later and you want it to stand out when you first mention them but usually yes context is what makes data part of a narrative rather than just noise.
– Ash
9 hours ago
While I agree with this answer I wouldn't necessarily hold up the Night's Dawn Trilogy as a shining example. I very nearly gave up on it at the beginning because it was trying to set up too much stuff at once. The first few chapters all jump around between different scenes that set up the universe and the plot but after the fourth or fifth time this happened I just wanted them to stick with one narrative for a while so I could get into it. I'm glad I stuck with it but I think it is guilty of trying to set up too much stuff at the beginning rather than easing the reader into it more gently.
– Chris
1 hour ago
1
@Chris Yeah I have that general issue, of wanting a single unified story line or progress of a particular story line to the exclusion of others, with all ensemble narratives at some stage. I didn't find the opening too bad but I did give up halfway through The Neutronium Alchemist because I got fed up with chasing too many protagonists.
– Ash
58 mins ago
+1 Said basically everything I wanted to say. Introduce concepts as they happen/come up in the story, it basically comes down to that.
– Matthew Dave
15 hours ago
+1 Said basically everything I wanted to say. Introduce concepts as they happen/come up in the story, it basically comes down to that.
– Matthew Dave
15 hours ago
It's about relevance. A piece of information presented in isolation is simply data. It could literally be anything and it wouldn't matter.
– Nelson
12 hours ago
It's about relevance. A piece of information presented in isolation is simply data. It could literally be anything and it wouldn't matter.
– Nelson
12 hours ago
2
2
@Nelson There are occasions where presenting single unconnected facts is called for but usually only when you need to use them later and you want it to stand out when you first mention them but usually yes context is what makes data part of a narrative rather than just noise.
– Ash
9 hours ago
@Nelson There are occasions where presenting single unconnected facts is called for but usually only when you need to use them later and you want it to stand out when you first mention them but usually yes context is what makes data part of a narrative rather than just noise.
– Ash
9 hours ago
While I agree with this answer I wouldn't necessarily hold up the Night's Dawn Trilogy as a shining example. I very nearly gave up on it at the beginning because it was trying to set up too much stuff at once. The first few chapters all jump around between different scenes that set up the universe and the plot but after the fourth or fifth time this happened I just wanted them to stick with one narrative for a while so I could get into it. I'm glad I stuck with it but I think it is guilty of trying to set up too much stuff at the beginning rather than easing the reader into it more gently.
– Chris
1 hour ago
While I agree with this answer I wouldn't necessarily hold up the Night's Dawn Trilogy as a shining example. I very nearly gave up on it at the beginning because it was trying to set up too much stuff at once. The first few chapters all jump around between different scenes that set up the universe and the plot but after the fourth or fifth time this happened I just wanted them to stick with one narrative for a while so I could get into it. I'm glad I stuck with it but I think it is guilty of trying to set up too much stuff at the beginning rather than easing the reader into it more gently.
– Chris
1 hour ago
1
1
@Chris Yeah I have that general issue, of wanting a single unified story line or progress of a particular story line to the exclusion of others, with all ensemble narratives at some stage. I didn't find the opening too bad but I did give up halfway through The Neutronium Alchemist because I got fed up with chasing too many protagonists.
– Ash
58 mins ago
@Chris Yeah I have that general issue, of wanting a single unified story line or progress of a particular story line to the exclusion of others, with all ensemble narratives at some stage. I didn't find the opening too bad but I did give up halfway through The Neutronium Alchemist because I got fed up with chasing too many protagonists.
– Ash
58 mins ago
|
show 1 more comment
up vote
23
down vote
You want to spend as little time as possible on "setup". Even one page of nothing but setup is too much.
The reason for that is that the reader is not yet invested in your story. You'd be forcing a reader to read something akin to a fantasy-encyclopedia about something he has no reason to care for. That's boring, readers aren't going to do that.
Instead, you can introduce elements of worldbuilding organically, as the story demands them. Introduce a character (not necessarily the protagonist, but someone for the reader to follow) straight away, and through him introduce the world bit by bit.
One example, and the reason I mentioned the character we follow in the first chapter doesn't need to be the protagonist, is Harry Potter:
Mr and Mrs Dursley, of number four, Privet Drive, were proud to say that they were perfectly normal, thank you very much, They were the last people you'd expect to be involved in anything strange or mysterious, because they just didn't hold with such nonsense. (J.K. Rowling, Harry Potter and the Philosopher's Stone, chapter 1 - The Boy Who Lived)
Following Mr. Dursley through his day, we are introduced to various strange occurrences. By the end of the first chapter, we know there's "our world", there's magic, which is hidden from the "normal people", and that's pretty much it. Much later, throughout seven novels, we continue to discover the structure of the magical education system, legal system, what magic can and can't do, etc. It isn't dumped on us all at once, before we even learn there's a boy named Harry. Instead, once we have a character we enjoy following, we experience the wonder of the magic world through the character.
Another example, The Hobbit:
In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort.
It had a perfectly round door like a porthole, painted green, with a shiny yellow brass knob in the exact middle. (J.R.R. Tolkien, The Hobbit, chapter 1 - An Unexpected Party)
Tolkien needs to introduce a worldbuilding element straight away - what are hobbits, what kind of place does the story start in. So he does that, in a way that's engaging, and creates a vivid image in the reader's mind. But that's pretty much the only element Tolkien introduces straight away. We are not treated to the whole History of Middle Earth before the start of the story. Indeed, even Gandalf is introduced as "a wizard" - we do not learn of his role in the world until much much later.
In The Left Hand of Darkness, Ursula Le Guin needs to introduce that's even stranger to us than Middle-earth.
It starts on the 44th diurnal of Year 1491, which on the planet Winter in the nation Karhide was Odharhahad Tuwa or the twenty-second day of the third month of spring in the Year One. It is always the Year One here. Only the dating of every past and future year changes each New Year's Day, as one counts backwards or forwards from the unitary Now. So it was spring of the Year One in Erhenrang, capital city of Karhide, and I was in peril of my life, and did not know it. (Ursula K. Le Guin, The Left Hand of Darkness, chapter 1 - A Parade in Erhenrang)
What Le Guin told us here is "we're in a different world, take nothing for granted". Actual worldbuilding elements come later, when they become relevant to what's going on right now. And already early on, she placed a hook - "I was in peril of my life, and did not know it." Now there's already a character, we're already invested (we want to find out what's endangering the character's life), in any exposition that comes next we'd be looking for clues. Even the whole kemmer element, so crucial to the novel, is not introduced until later.
tl;dr: Don't infodump. Get your reader invested in a character quickly, and always introduce only the worldbuilding elements that are needed to understand what's going on here and now. If the information doesn't become relevant until later, introduce it later. Introduce elements in a way that's engaging - never make the reader feel they're reading an encyclopedia.
4
Robert Jordan's Wheel of Time series is another good example of the technique, starting from the small, quaint, and humble, and evolving over three decades (real time) into one of the richer and more detailed universes in the modern corpus.
– hacksalot
22 hours ago
3
+1 for both the idea and the choice of examples.
– Ethan Bolker
20 hours ago
1
+1 for the excellent choice of examples, each demonstrating the point in different way. It's easy when seeing a single example to think "but my setting is different", and the collection presented here clearly illustrates that many different settings can still do it.
– Matthieu M.
1 hour ago
add a comment |
up vote
23
down vote
You want to spend as little time as possible on "setup". Even one page of nothing but setup is too much.
The reason for that is that the reader is not yet invested in your story. You'd be forcing a reader to read something akin to a fantasy-encyclopedia about something he has no reason to care for. That's boring, readers aren't going to do that.
Instead, you can introduce elements of worldbuilding organically, as the story demands them. Introduce a character (not necessarily the protagonist, but someone for the reader to follow) straight away, and through him introduce the world bit by bit.
One example, and the reason I mentioned the character we follow in the first chapter doesn't need to be the protagonist, is Harry Potter:
Mr and Mrs Dursley, of number four, Privet Drive, were proud to say that they were perfectly normal, thank you very much, They were the last people you'd expect to be involved in anything strange or mysterious, because they just didn't hold with such nonsense. (J.K. Rowling, Harry Potter and the Philosopher's Stone, chapter 1 - The Boy Who Lived)
Following Mr. Dursley through his day, we are introduced to various strange occurrences. By the end of the first chapter, we know there's "our world", there's magic, which is hidden from the "normal people", and that's pretty much it. Much later, throughout seven novels, we continue to discover the structure of the magical education system, legal system, what magic can and can't do, etc. It isn't dumped on us all at once, before we even learn there's a boy named Harry. Instead, once we have a character we enjoy following, we experience the wonder of the magic world through the character.
Another example, The Hobbit:
In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort.
It had a perfectly round door like a porthole, painted green, with a shiny yellow brass knob in the exact middle. (J.R.R. Tolkien, The Hobbit, chapter 1 - An Unexpected Party)
Tolkien needs to introduce a worldbuilding element straight away - what are hobbits, what kind of place does the story start in. So he does that, in a way that's engaging, and creates a vivid image in the reader's mind. But that's pretty much the only element Tolkien introduces straight away. We are not treated to the whole History of Middle Earth before the start of the story. Indeed, even Gandalf is introduced as "a wizard" - we do not learn of his role in the world until much much later.
In The Left Hand of Darkness, Ursula Le Guin needs to introduce that's even stranger to us than Middle-earth.
It starts on the 44th diurnal of Year 1491, which on the planet Winter in the nation Karhide was Odharhahad Tuwa or the twenty-second day of the third month of spring in the Year One. It is always the Year One here. Only the dating of every past and future year changes each New Year's Day, as one counts backwards or forwards from the unitary Now. So it was spring of the Year One in Erhenrang, capital city of Karhide, and I was in peril of my life, and did not know it. (Ursula K. Le Guin, The Left Hand of Darkness, chapter 1 - A Parade in Erhenrang)
What Le Guin told us here is "we're in a different world, take nothing for granted". Actual worldbuilding elements come later, when they become relevant to what's going on right now. And already early on, she placed a hook - "I was in peril of my life, and did not know it." Now there's already a character, we're already invested (we want to find out what's endangering the character's life), in any exposition that comes next we'd be looking for clues. Even the whole kemmer element, so crucial to the novel, is not introduced until later.
tl;dr: Don't infodump. Get your reader invested in a character quickly, and always introduce only the worldbuilding elements that are needed to understand what's going on here and now. If the information doesn't become relevant until later, introduce it later. Introduce elements in a way that's engaging - never make the reader feel they're reading an encyclopedia.
4
Robert Jordan's Wheel of Time series is another good example of the technique, starting from the small, quaint, and humble, and evolving over three decades (real time) into one of the richer and more detailed universes in the modern corpus.
– hacksalot
22 hours ago
3
+1 for both the idea and the choice of examples.
– Ethan Bolker
20 hours ago
1
+1 for the excellent choice of examples, each demonstrating the point in different way. It's easy when seeing a single example to think "but my setting is different", and the collection presented here clearly illustrates that many different settings can still do it.
– Matthieu M.
1 hour ago
add a comment |
up vote
23
down vote
up vote
23
down vote
You want to spend as little time as possible on "setup". Even one page of nothing but setup is too much.
The reason for that is that the reader is not yet invested in your story. You'd be forcing a reader to read something akin to a fantasy-encyclopedia about something he has no reason to care for. That's boring, readers aren't going to do that.
Instead, you can introduce elements of worldbuilding organically, as the story demands them. Introduce a character (not necessarily the protagonist, but someone for the reader to follow) straight away, and through him introduce the world bit by bit.
One example, and the reason I mentioned the character we follow in the first chapter doesn't need to be the protagonist, is Harry Potter:
Mr and Mrs Dursley, of number four, Privet Drive, were proud to say that they were perfectly normal, thank you very much, They were the last people you'd expect to be involved in anything strange or mysterious, because they just didn't hold with such nonsense. (J.K. Rowling, Harry Potter and the Philosopher's Stone, chapter 1 - The Boy Who Lived)
Following Mr. Dursley through his day, we are introduced to various strange occurrences. By the end of the first chapter, we know there's "our world", there's magic, which is hidden from the "normal people", and that's pretty much it. Much later, throughout seven novels, we continue to discover the structure of the magical education system, legal system, what magic can and can't do, etc. It isn't dumped on us all at once, before we even learn there's a boy named Harry. Instead, once we have a character we enjoy following, we experience the wonder of the magic world through the character.
Another example, The Hobbit:
In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort.
It had a perfectly round door like a porthole, painted green, with a shiny yellow brass knob in the exact middle. (J.R.R. Tolkien, The Hobbit, chapter 1 - An Unexpected Party)
Tolkien needs to introduce a worldbuilding element straight away - what are hobbits, what kind of place does the story start in. So he does that, in a way that's engaging, and creates a vivid image in the reader's mind. But that's pretty much the only element Tolkien introduces straight away. We are not treated to the whole History of Middle Earth before the start of the story. Indeed, even Gandalf is introduced as "a wizard" - we do not learn of his role in the world until much much later.
In The Left Hand of Darkness, Ursula Le Guin needs to introduce that's even stranger to us than Middle-earth.
It starts on the 44th diurnal of Year 1491, which on the planet Winter in the nation Karhide was Odharhahad Tuwa or the twenty-second day of the third month of spring in the Year One. It is always the Year One here. Only the dating of every past and future year changes each New Year's Day, as one counts backwards or forwards from the unitary Now. So it was spring of the Year One in Erhenrang, capital city of Karhide, and I was in peril of my life, and did not know it. (Ursula K. Le Guin, The Left Hand of Darkness, chapter 1 - A Parade in Erhenrang)
What Le Guin told us here is "we're in a different world, take nothing for granted". Actual worldbuilding elements come later, when they become relevant to what's going on right now. And already early on, she placed a hook - "I was in peril of my life, and did not know it." Now there's already a character, we're already invested (we want to find out what's endangering the character's life), in any exposition that comes next we'd be looking for clues. Even the whole kemmer element, so crucial to the novel, is not introduced until later.
tl;dr: Don't infodump. Get your reader invested in a character quickly, and always introduce only the worldbuilding elements that are needed to understand what's going on here and now. If the information doesn't become relevant until later, introduce it later. Introduce elements in a way that's engaging - never make the reader feel they're reading an encyclopedia.
You want to spend as little time as possible on "setup". Even one page of nothing but setup is too much.
The reason for that is that the reader is not yet invested in your story. You'd be forcing a reader to read something akin to a fantasy-encyclopedia about something he has no reason to care for. That's boring, readers aren't going to do that.
Instead, you can introduce elements of worldbuilding organically, as the story demands them. Introduce a character (not necessarily the protagonist, but someone for the reader to follow) straight away, and through him introduce the world bit by bit.
One example, and the reason I mentioned the character we follow in the first chapter doesn't need to be the protagonist, is Harry Potter:
Mr and Mrs Dursley, of number four, Privet Drive, were proud to say that they were perfectly normal, thank you very much, They were the last people you'd expect to be involved in anything strange or mysterious, because they just didn't hold with such nonsense. (J.K. Rowling, Harry Potter and the Philosopher's Stone, chapter 1 - The Boy Who Lived)
Following Mr. Dursley through his day, we are introduced to various strange occurrences. By the end of the first chapter, we know there's "our world", there's magic, which is hidden from the "normal people", and that's pretty much it. Much later, throughout seven novels, we continue to discover the structure of the magical education system, legal system, what magic can and can't do, etc. It isn't dumped on us all at once, before we even learn there's a boy named Harry. Instead, once we have a character we enjoy following, we experience the wonder of the magic world through the character.
Another example, The Hobbit:
In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort.
It had a perfectly round door like a porthole, painted green, with a shiny yellow brass knob in the exact middle. (J.R.R. Tolkien, The Hobbit, chapter 1 - An Unexpected Party)
Tolkien needs to introduce a worldbuilding element straight away - what are hobbits, what kind of place does the story start in. So he does that, in a way that's engaging, and creates a vivid image in the reader's mind. But that's pretty much the only element Tolkien introduces straight away. We are not treated to the whole History of Middle Earth before the start of the story. Indeed, even Gandalf is introduced as "a wizard" - we do not learn of his role in the world until much much later.
In The Left Hand of Darkness, Ursula Le Guin needs to introduce that's even stranger to us than Middle-earth.
It starts on the 44th diurnal of Year 1491, which on the planet Winter in the nation Karhide was Odharhahad Tuwa or the twenty-second day of the third month of spring in the Year One. It is always the Year One here. Only the dating of every past and future year changes each New Year's Day, as one counts backwards or forwards from the unitary Now. So it was spring of the Year One in Erhenrang, capital city of Karhide, and I was in peril of my life, and did not know it. (Ursula K. Le Guin, The Left Hand of Darkness, chapter 1 - A Parade in Erhenrang)
What Le Guin told us here is "we're in a different world, take nothing for granted". Actual worldbuilding elements come later, when they become relevant to what's going on right now. And already early on, she placed a hook - "I was in peril of my life, and did not know it." Now there's already a character, we're already invested (we want to find out what's endangering the character's life), in any exposition that comes next we'd be looking for clues. Even the whole kemmer element, so crucial to the novel, is not introduced until later.
tl;dr: Don't infodump. Get your reader invested in a character quickly, and always introduce only the worldbuilding elements that are needed to understand what's going on here and now. If the information doesn't become relevant until later, introduce it later. Introduce elements in a way that's engaging - never make the reader feel they're reading an encyclopedia.
answered yesterday
Galastel
22.8k356125
22.8k356125
4
Robert Jordan's Wheel of Time series is another good example of the technique, starting from the small, quaint, and humble, and evolving over three decades (real time) into one of the richer and more detailed universes in the modern corpus.
– hacksalot
22 hours ago
3
+1 for both the idea and the choice of examples.
– Ethan Bolker
20 hours ago
1
+1 for the excellent choice of examples, each demonstrating the point in different way. It's easy when seeing a single example to think "but my setting is different", and the collection presented here clearly illustrates that many different settings can still do it.
– Matthieu M.
1 hour ago
add a comment |
4
Robert Jordan's Wheel of Time series is another good example of the technique, starting from the small, quaint, and humble, and evolving over three decades (real time) into one of the richer and more detailed universes in the modern corpus.
– hacksalot
22 hours ago
3
+1 for both the idea and the choice of examples.
– Ethan Bolker
20 hours ago
1
+1 for the excellent choice of examples, each demonstrating the point in different way. It's easy when seeing a single example to think "but my setting is different", and the collection presented here clearly illustrates that many different settings can still do it.
– Matthieu M.
1 hour ago
4
4
Robert Jordan's Wheel of Time series is another good example of the technique, starting from the small, quaint, and humble, and evolving over three decades (real time) into one of the richer and more detailed universes in the modern corpus.
– hacksalot
22 hours ago
Robert Jordan's Wheel of Time series is another good example of the technique, starting from the small, quaint, and humble, and evolving over three decades (real time) into one of the richer and more detailed universes in the modern corpus.
– hacksalot
22 hours ago
3
3
+1 for both the idea and the choice of examples.
– Ethan Bolker
20 hours ago
+1 for both the idea and the choice of examples.
– Ethan Bolker
20 hours ago
1
1
+1 for the excellent choice of examples, each demonstrating the point in different way. It's easy when seeing a single example to think "but my setting is different", and the collection presented here clearly illustrates that many different settings can still do it.
– Matthieu M.
1 hour ago
+1 for the excellent choice of examples, each demonstrating the point in different way. It's easy when seeing a single example to think "but my setting is different", and the collection presented here clearly illustrates that many different settings can still do it.
– Matthieu M.
1 hour ago
add a comment |
up vote
6
down vote
If Tolkien had started The Hobbit or the Lord of the Rings with the Silmarillion, no-one would ever have got to the story. Most people can't stomach the Silmarillion even after they've read the novels.
https://en.wikipedia.org/wiki/The_Silmarillion
Similarly with Robert Jordan's Wheel of Time Series.
Robert Jordan is particularly good at dropping hints about what is to come or be revealed. Mysterious objects or people may be encountered from an earlier age that isn't explained until later. This creates a sense of mystery and suspense. Knowledgeable characters may converse about things as yet unknown by listening naive characters. These references are intriguing to them and to the reader.
add a comment |
up vote
6
down vote
If Tolkien had started The Hobbit or the Lord of the Rings with the Silmarillion, no-one would ever have got to the story. Most people can't stomach the Silmarillion even after they've read the novels.
https://en.wikipedia.org/wiki/The_Silmarillion
Similarly with Robert Jordan's Wheel of Time Series.
Robert Jordan is particularly good at dropping hints about what is to come or be revealed. Mysterious objects or people may be encountered from an earlier age that isn't explained until later. This creates a sense of mystery and suspense. Knowledgeable characters may converse about things as yet unknown by listening naive characters. These references are intriguing to them and to the reader.
add a comment |
up vote
6
down vote
up vote
6
down vote
If Tolkien had started The Hobbit or the Lord of the Rings with the Silmarillion, no-one would ever have got to the story. Most people can't stomach the Silmarillion even after they've read the novels.
https://en.wikipedia.org/wiki/The_Silmarillion
Similarly with Robert Jordan's Wheel of Time Series.
Robert Jordan is particularly good at dropping hints about what is to come or be revealed. Mysterious objects or people may be encountered from an earlier age that isn't explained until later. This creates a sense of mystery and suspense. Knowledgeable characters may converse about things as yet unknown by listening naive characters. These references are intriguing to them and to the reader.
If Tolkien had started The Hobbit or the Lord of the Rings with the Silmarillion, no-one would ever have got to the story. Most people can't stomach the Silmarillion even after they've read the novels.
https://en.wikipedia.org/wiki/The_Silmarillion
Similarly with Robert Jordan's Wheel of Time Series.
Robert Jordan is particularly good at dropping hints about what is to come or be revealed. Mysterious objects or people may be encountered from an earlier age that isn't explained until later. This creates a sense of mystery and suspense. Knowledgeable characters may converse about things as yet unknown by listening naive characters. These references are intriguing to them and to the reader.
edited 17 hours ago
answered 17 hours ago
chasly from UK
24113
24113
add a comment |
add a comment |
up vote
2
down vote
The above answers are correct. They're consistent with answers to other questions on this site. Furthermore, they're consistent with a lot of my own experience as a reader.
But any good writing teacher would promise you that once you understand the rules you're free to break them!
I see three other approaches you could take:
- You could blaze ahead with a whole chapter of 3rd-person-omniscient exposition before your story actually begins. This probably isn't the best idea, but if you clearly label it as a prologue it might work. (or a chorus if you break up the infodump into a few segments throughout the book.)
- You can include an appendix. These can be good fun, and there's lots of ways you can organize them. Several warnings from my own experience:
- Not everyone will read them, so the story needs to make sense without them (or give clear indications about when the reader should look something up; a footnote would work).
- On the other hand people who do read them may be annoyed to reread the same information within the story after spending the time to read the appendix.
- My instinct is always to read a codex straight from front to back. Am I going to want to read your appendix after I finish your story? Is that when you want me to read it?
- You'll probably want to include a table of contents at the beginning; otherwise I won't know to look for an appendix at the end.
Fabricate one or more epigraphs. These could be just a few lines, in keeping with the modern style, or these could be lengthy Victorian Gothic letters quoted in full. Careful design can help cue readers when they're safe to skip ahead to the action.
New contributor
Good answer. An example of the last bullet point is in Sanderson's Mistborn series, and it does help worldbuild.
– heather
1 hour ago
add a comment |
up vote
2
down vote
The above answers are correct. They're consistent with answers to other questions on this site. Furthermore, they're consistent with a lot of my own experience as a reader.
But any good writing teacher would promise you that once you understand the rules you're free to break them!
I see three other approaches you could take:
- You could blaze ahead with a whole chapter of 3rd-person-omniscient exposition before your story actually begins. This probably isn't the best idea, but if you clearly label it as a prologue it might work. (or a chorus if you break up the infodump into a few segments throughout the book.)
- You can include an appendix. These can be good fun, and there's lots of ways you can organize them. Several warnings from my own experience:
- Not everyone will read them, so the story needs to make sense without them (or give clear indications about when the reader should look something up; a footnote would work).
- On the other hand people who do read them may be annoyed to reread the same information within the story after spending the time to read the appendix.
- My instinct is always to read a codex straight from front to back. Am I going to want to read your appendix after I finish your story? Is that when you want me to read it?
- You'll probably want to include a table of contents at the beginning; otherwise I won't know to look for an appendix at the end.
Fabricate one or more epigraphs. These could be just a few lines, in keeping with the modern style, or these could be lengthy Victorian Gothic letters quoted in full. Careful design can help cue readers when they're safe to skip ahead to the action.
New contributor
Good answer. An example of the last bullet point is in Sanderson's Mistborn series, and it does help worldbuild.
– heather
1 hour ago
add a comment |
up vote
2
down vote
up vote
2
down vote
The above answers are correct. They're consistent with answers to other questions on this site. Furthermore, they're consistent with a lot of my own experience as a reader.
But any good writing teacher would promise you that once you understand the rules you're free to break them!
I see three other approaches you could take:
- You could blaze ahead with a whole chapter of 3rd-person-omniscient exposition before your story actually begins. This probably isn't the best idea, but if you clearly label it as a prologue it might work. (or a chorus if you break up the infodump into a few segments throughout the book.)
- You can include an appendix. These can be good fun, and there's lots of ways you can organize them. Several warnings from my own experience:
- Not everyone will read them, so the story needs to make sense without them (or give clear indications about when the reader should look something up; a footnote would work).
- On the other hand people who do read them may be annoyed to reread the same information within the story after spending the time to read the appendix.
- My instinct is always to read a codex straight from front to back. Am I going to want to read your appendix after I finish your story? Is that when you want me to read it?
- You'll probably want to include a table of contents at the beginning; otherwise I won't know to look for an appendix at the end.
Fabricate one or more epigraphs. These could be just a few lines, in keeping with the modern style, or these could be lengthy Victorian Gothic letters quoted in full. Careful design can help cue readers when they're safe to skip ahead to the action.
New contributor
The above answers are correct. They're consistent with answers to other questions on this site. Furthermore, they're consistent with a lot of my own experience as a reader.
But any good writing teacher would promise you that once you understand the rules you're free to break them!
I see three other approaches you could take:
- You could blaze ahead with a whole chapter of 3rd-person-omniscient exposition before your story actually begins. This probably isn't the best idea, but if you clearly label it as a prologue it might work. (or a chorus if you break up the infodump into a few segments throughout the book.)
- You can include an appendix. These can be good fun, and there's lots of ways you can organize them. Several warnings from my own experience:
- Not everyone will read them, so the story needs to make sense without them (or give clear indications about when the reader should look something up; a footnote would work).
- On the other hand people who do read them may be annoyed to reread the same information within the story after spending the time to read the appendix.
- My instinct is always to read a codex straight from front to back. Am I going to want to read your appendix after I finish your story? Is that when you want me to read it?
- You'll probably want to include a table of contents at the beginning; otherwise I won't know to look for an appendix at the end.
Fabricate one or more epigraphs. These could be just a few lines, in keeping with the modern style, or these could be lengthy Victorian Gothic letters quoted in full. Careful design can help cue readers when they're safe to skip ahead to the action.
New contributor
New contributor
answered 15 hours ago
ShapeOfMatter
212
212
New contributor
New contributor
Good answer. An example of the last bullet point is in Sanderson's Mistborn series, and it does help worldbuild.
– heather
1 hour ago
add a comment |
Good answer. An example of the last bullet point is in Sanderson's Mistborn series, and it does help worldbuild.
– heather
1 hour ago
Good answer. An example of the last bullet point is in Sanderson's Mistborn series, and it does help worldbuild.
– heather
1 hour ago
Good answer. An example of the last bullet point is in Sanderson's Mistborn series, and it does help worldbuild.
– heather
1 hour ago
add a comment |
up vote
0
down vote
It is generally not very effective to try an introduce big chunks of exposition, especially near the beginning of a story as it tends to be fairly dry information and gives the reader little incentive to continue reading. The first few chapters are what sets the tone of story and you generally want to start with something which is going to make peopel keep reading and intriguing unanswered questions are much better in this respect than a dense block of information.
As a writer you should be aiming to give the world you create colour and texture and often the best way to do this is from the perspective of interesting characters.
Bear in mind also that if you have an original and complex universe you could write a pretty long book and only scratch the surface. Consider a novel set in the real world, how much actual information about the world do you think it might contain ? Probably not that much.
Equally thorough and detailed world building is good but you don't necessarily need to put it all on paper directly. It can be useful in informing the story without having to be spelled out in detail.
Think about what is relevant to and driving the story and what is relevant and interesting to the characters. It is often better to assume that readers are as familiar with your world as they are the real world.
You also want to be wary of creating needless analogues of familiar things just for the sake of being 'original'. I personally don't want to read half a page of description of f'khargi space brew which turns out to be for all practical purposes tea and is then never mentioned again.
I think a useful test on whether something is an infodump is to put yourself in the position of a character and think about how you would explain something in spoken conversation.
add a comment |
up vote
0
down vote
It is generally not very effective to try an introduce big chunks of exposition, especially near the beginning of a story as it tends to be fairly dry information and gives the reader little incentive to continue reading. The first few chapters are what sets the tone of story and you generally want to start with something which is going to make peopel keep reading and intriguing unanswered questions are much better in this respect than a dense block of information.
As a writer you should be aiming to give the world you create colour and texture and often the best way to do this is from the perspective of interesting characters.
Bear in mind also that if you have an original and complex universe you could write a pretty long book and only scratch the surface. Consider a novel set in the real world, how much actual information about the world do you think it might contain ? Probably not that much.
Equally thorough and detailed world building is good but you don't necessarily need to put it all on paper directly. It can be useful in informing the story without having to be spelled out in detail.
Think about what is relevant to and driving the story and what is relevant and interesting to the characters. It is often better to assume that readers are as familiar with your world as they are the real world.
You also want to be wary of creating needless analogues of familiar things just for the sake of being 'original'. I personally don't want to read half a page of description of f'khargi space brew which turns out to be for all practical purposes tea and is then never mentioned again.
I think a useful test on whether something is an infodump is to put yourself in the position of a character and think about how you would explain something in spoken conversation.
add a comment |
up vote
0
down vote
up vote
0
down vote
It is generally not very effective to try an introduce big chunks of exposition, especially near the beginning of a story as it tends to be fairly dry information and gives the reader little incentive to continue reading. The first few chapters are what sets the tone of story and you generally want to start with something which is going to make peopel keep reading and intriguing unanswered questions are much better in this respect than a dense block of information.
As a writer you should be aiming to give the world you create colour and texture and often the best way to do this is from the perspective of interesting characters.
Bear in mind also that if you have an original and complex universe you could write a pretty long book and only scratch the surface. Consider a novel set in the real world, how much actual information about the world do you think it might contain ? Probably not that much.
Equally thorough and detailed world building is good but you don't necessarily need to put it all on paper directly. It can be useful in informing the story without having to be spelled out in detail.
Think about what is relevant to and driving the story and what is relevant and interesting to the characters. It is often better to assume that readers are as familiar with your world as they are the real world.
You also want to be wary of creating needless analogues of familiar things just for the sake of being 'original'. I personally don't want to read half a page of description of f'khargi space brew which turns out to be for all practical purposes tea and is then never mentioned again.
I think a useful test on whether something is an infodump is to put yourself in the position of a character and think about how you would explain something in spoken conversation.
It is generally not very effective to try an introduce big chunks of exposition, especially near the beginning of a story as it tends to be fairly dry information and gives the reader little incentive to continue reading. The first few chapters are what sets the tone of story and you generally want to start with something which is going to make peopel keep reading and intriguing unanswered questions are much better in this respect than a dense block of information.
As a writer you should be aiming to give the world you create colour and texture and often the best way to do this is from the perspective of interesting characters.
Bear in mind also that if you have an original and complex universe you could write a pretty long book and only scratch the surface. Consider a novel set in the real world, how much actual information about the world do you think it might contain ? Probably not that much.
Equally thorough and detailed world building is good but you don't necessarily need to put it all on paper directly. It can be useful in informing the story without having to be spelled out in detail.
Think about what is relevant to and driving the story and what is relevant and interesting to the characters. It is often better to assume that readers are as familiar with your world as they are the real world.
You also want to be wary of creating needless analogues of familiar things just for the sake of being 'original'. I personally don't want to read half a page of description of f'khargi space brew which turns out to be for all practical purposes tea and is then never mentioned again.
I think a useful test on whether something is an infodump is to put yourself in the position of a character and think about how you would explain something in spoken conversation.
answered 7 hours ago
Chris Johns
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2
You may be interested in world building.stackexchange.
– Ian MacDonald
13 hours ago
You might want to check out my question At what point does a POV character noting their surroundings go from showing/telling to an infodump?
– a CVn♦
9 hours ago
1
If you need any help working on your world or trouble shooting aspects of it then yes Worldbuilding may be very useful to you but just remember the same rules about plot apply here and there; plot is your job not ours.
– Ash
8 hours ago
Sidenote: some things can be explained by being taught in schools (like potions in Harry Potter)
– stendarr
2 hours ago