How can I create an evenly distributed mesh from a shape?
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I'm trying to convert some 2D shapes (without holes) into meshes with evenly distributed vertices. Before the conversion the shapes are edge loops with no internal vertices. After the conversion I want the following properties. Every edge vertex should connect to some internal vertex. The added vertices should be evenly placed within the shape or on the edge. No added edge should cross outside the shape. A parameter should be able to regulate how many vertices are added, like maximum edge length, minimum vertex density or some such thing. It doesn't matter all that much as long as the mesh doesn't end up very dense or sparse in the interior. I'm going map vectors to the vertices in the end, that's why I want to create meshes with internal vertices.