Best practice for casting an inherited object to the correct child class











up vote
-4
down vote

favorite












I have two class, each of them has several children:



class ContainerGeneral {...};
class ContainerTypeA : ContainerGeneral {
public:
void doSomethingA();
};
class ContainerTypeB : ContainerGeneral {
void doSomethingB();
};




class InterpreterGeneral {
protected:
ContainerGeneral* container;
};

class InterpreterTypeA : InterpreterGeneral {
public:
void saveContainer(ContainerTypeA* cont) {
container = cont;
}
};

class InterpreterTypeB : InterpreterGeneral {
public:
void saveContainer(ContainerTypeB* cont) {
container = cont;
}
};


The Interpreter classes use to a container of a corresponding type (A to A, B to B, General to General). To do this I added a to InterpreterGeneral a member pointer to a ContainerGeneral object. I want InterpreterGeneral to address this object as a ContainerGeneral, but I want that the inherited classes would be able to address the same container as a container of the appropriate type. I can do it by casting the pointer to the inherited class when addressing it (examples only for A to save on space):



(ContainerTypeA*)container->doSomethingA();


Or by adding a new member pointer of the inherited type that would point to the same place as container:



class InterpreterTypeA : InterpreterGeneral {
public:
void saveContainer(ContainerTypeA* cont) {
containerA = cont;
container = cont;
}
void doSomething() {
containerA->doSomethingA();
}
private:
ContainerTypeA* containerA;
};


What is the best practice in this case, and is there a way to do this as clean as possible, without casting every time, and without adding new members that don't hold any "new" information?










share|improve this question




















  • 3




    Yes, make a virtual doSomething in ContainerGeneral and don't bother with inheriting from InterpreterGeneral.
    – freakish
    yesterday

















up vote
-4
down vote

favorite












I have two class, each of them has several children:



class ContainerGeneral {...};
class ContainerTypeA : ContainerGeneral {
public:
void doSomethingA();
};
class ContainerTypeB : ContainerGeneral {
void doSomethingB();
};




class InterpreterGeneral {
protected:
ContainerGeneral* container;
};

class InterpreterTypeA : InterpreterGeneral {
public:
void saveContainer(ContainerTypeA* cont) {
container = cont;
}
};

class InterpreterTypeB : InterpreterGeneral {
public:
void saveContainer(ContainerTypeB* cont) {
container = cont;
}
};


The Interpreter classes use to a container of a corresponding type (A to A, B to B, General to General). To do this I added a to InterpreterGeneral a member pointer to a ContainerGeneral object. I want InterpreterGeneral to address this object as a ContainerGeneral, but I want that the inherited classes would be able to address the same container as a container of the appropriate type. I can do it by casting the pointer to the inherited class when addressing it (examples only for A to save on space):



(ContainerTypeA*)container->doSomethingA();


Or by adding a new member pointer of the inherited type that would point to the same place as container:



class InterpreterTypeA : InterpreterGeneral {
public:
void saveContainer(ContainerTypeA* cont) {
containerA = cont;
container = cont;
}
void doSomething() {
containerA->doSomethingA();
}
private:
ContainerTypeA* containerA;
};


What is the best practice in this case, and is there a way to do this as clean as possible, without casting every time, and without adding new members that don't hold any "new" information?










share|improve this question




















  • 3




    Yes, make a virtual doSomething in ContainerGeneral and don't bother with inheriting from InterpreterGeneral.
    – freakish
    yesterday















up vote
-4
down vote

favorite









up vote
-4
down vote

favorite











I have two class, each of them has several children:



class ContainerGeneral {...};
class ContainerTypeA : ContainerGeneral {
public:
void doSomethingA();
};
class ContainerTypeB : ContainerGeneral {
void doSomethingB();
};




class InterpreterGeneral {
protected:
ContainerGeneral* container;
};

class InterpreterTypeA : InterpreterGeneral {
public:
void saveContainer(ContainerTypeA* cont) {
container = cont;
}
};

class InterpreterTypeB : InterpreterGeneral {
public:
void saveContainer(ContainerTypeB* cont) {
container = cont;
}
};


The Interpreter classes use to a container of a corresponding type (A to A, B to B, General to General). To do this I added a to InterpreterGeneral a member pointer to a ContainerGeneral object. I want InterpreterGeneral to address this object as a ContainerGeneral, but I want that the inherited classes would be able to address the same container as a container of the appropriate type. I can do it by casting the pointer to the inherited class when addressing it (examples only for A to save on space):



(ContainerTypeA*)container->doSomethingA();


Or by adding a new member pointer of the inherited type that would point to the same place as container:



class InterpreterTypeA : InterpreterGeneral {
public:
void saveContainer(ContainerTypeA* cont) {
containerA = cont;
container = cont;
}
void doSomething() {
containerA->doSomethingA();
}
private:
ContainerTypeA* containerA;
};


What is the best practice in this case, and is there a way to do this as clean as possible, without casting every time, and without adding new members that don't hold any "new" information?










share|improve this question















I have two class, each of them has several children:



class ContainerGeneral {...};
class ContainerTypeA : ContainerGeneral {
public:
void doSomethingA();
};
class ContainerTypeB : ContainerGeneral {
void doSomethingB();
};




class InterpreterGeneral {
protected:
ContainerGeneral* container;
};

class InterpreterTypeA : InterpreterGeneral {
public:
void saveContainer(ContainerTypeA* cont) {
container = cont;
}
};

class InterpreterTypeB : InterpreterGeneral {
public:
void saveContainer(ContainerTypeB* cont) {
container = cont;
}
};


The Interpreter classes use to a container of a corresponding type (A to A, B to B, General to General). To do this I added a to InterpreterGeneral a member pointer to a ContainerGeneral object. I want InterpreterGeneral to address this object as a ContainerGeneral, but I want that the inherited classes would be able to address the same container as a container of the appropriate type. I can do it by casting the pointer to the inherited class when addressing it (examples only for A to save on space):



(ContainerTypeA*)container->doSomethingA();


Or by adding a new member pointer of the inherited type that would point to the same place as container:



class InterpreterTypeA : InterpreterGeneral {
public:
void saveContainer(ContainerTypeA* cont) {
containerA = cont;
container = cont;
}
void doSomething() {
containerA->doSomethingA();
}
private:
ContainerTypeA* containerA;
};


What is the best practice in this case, and is there a way to do this as clean as possible, without casting every time, and without adding new members that don't hold any "new" information?







c++ inheritance






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited yesterday

























asked yesterday









SIMEL

4,1331967103




4,1331967103








  • 3




    Yes, make a virtual doSomething in ContainerGeneral and don't bother with inheriting from InterpreterGeneral.
    – freakish
    yesterday
















  • 3




    Yes, make a virtual doSomething in ContainerGeneral and don't bother with inheriting from InterpreterGeneral.
    – freakish
    yesterday










3




3




Yes, make a virtual doSomething in ContainerGeneral and don't bother with inheriting from InterpreterGeneral.
– freakish
yesterday






Yes, make a virtual doSomething in ContainerGeneral and don't bother with inheriting from InterpreterGeneral.
– freakish
yesterday














2 Answers
2






active

oldest

votes

















up vote
0
down vote



accepted










If you need concrete type information about the container instance within InterpreterTypeA and InterpreterTypeB, express this in your code by not storing a GeneralContainer* data member in GeneralInterpreter (protected data member are quite debatable in any case), but instead concrete ContainerTypeA* and ContainerTypeB* data members in the subclasses InterpreterTypeA and InterpreterTypeB. Storing a base class pointer and then circumventing its limitation by casting hides the fact that concrete type information is required.



Besides, there is not much wrong with either providing empty default implementations of doSomethingA() and doSomethingB() in the container base class, or turn them into virtual pure member functions and shift the empty implementation into ContainerTypeA and ContainerTypeB. Then, it's safe to just call them - when it's the undesired concrete type, they won't do anything.



A last, pedantic side note: I don't see any reason to call derived classes in a hierarchy "son" classes. The common term is "child" class.






share|improve this answer





















  • I accepted this answer because of the second part, creating empty implementations of doSomethingA for B and the other way around. I need a pointer to container in the parent class because it uses the common function of that class, so the first part doesn't apply here.
    – SIMEL
    yesterday


















up vote
0
down vote













The problem you are dealing with has a solution in the form of virtual functions. Try this:



class ContainerGeneral {
public:
virtual void doSomething() = 0;
};

class ContainerTypeA : public ContainerGeneral {
public:
void doSomething() {
std::cout << "Hello A!" << std::endl;
};
};

class ContainerTypeB : public ContainerGeneral {
public:
void doSomething() {
std::cout << "Hello B!" << std::endl;
};
};


With that you don't need to bother with inheriting from InterpreterGeneral at all:



class InterpreterGeneral {
public:
void doSomething()
{
container->doSomething();
}
private:
ContainerGeneral* container;
};


Side note: This of course generates some runtime overhead. You can avoid it if you don't need polymorphism at runtime. Have a look at the static polymorphism. Only if you're a ninja.






share|improve this answer





















  • The problem with this answer is that it assumes that doSomethingA and doSomethingB have something in common, when in fact, they don't have anything in common at all. If I was able to have a function that has a name that makes sense for all children I would use it, but here there is just none. You can assume that the containers are animals and one of them is a bird and the other is a dog, doSomethingA is layAnEgg and doSomethingB is goForAWalk. Creating a common function name would mean that the name is meaningless and creates an unreadable code.
    – SIMEL
    yesterday












  • @SIMEL You have to rething your design. You say that they are unrelated and yet it seems that you want to treat them the same in the InterpreterGeneral class. That doesn't add up.
    – freakish
    yesterday












  • they are related, they are all of the same type and have a lot of shared functionality. It's just that the parts that are different are very different, those are binary files that represent the same initial data in different formats. So the "end user" has the same interface and some of the binary data is the same. But some of the data is entirely different, not just the same data written in a different way, but also each format has data that the other don't.
    – SIMEL
    yesterday










  • @SIMEL So basically each class is a parser, yes? Sounds like a perfect case for virtual functions that accepts a stream and returns an object of common structure.
    – freakish
    yesterday












  • Also have a look at the single responsibility principle. I encourage to use it.
    – freakish
    yesterday













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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
0
down vote



accepted










If you need concrete type information about the container instance within InterpreterTypeA and InterpreterTypeB, express this in your code by not storing a GeneralContainer* data member in GeneralInterpreter (protected data member are quite debatable in any case), but instead concrete ContainerTypeA* and ContainerTypeB* data members in the subclasses InterpreterTypeA and InterpreterTypeB. Storing a base class pointer and then circumventing its limitation by casting hides the fact that concrete type information is required.



Besides, there is not much wrong with either providing empty default implementations of doSomethingA() and doSomethingB() in the container base class, or turn them into virtual pure member functions and shift the empty implementation into ContainerTypeA and ContainerTypeB. Then, it's safe to just call them - when it's the undesired concrete type, they won't do anything.



A last, pedantic side note: I don't see any reason to call derived classes in a hierarchy "son" classes. The common term is "child" class.






share|improve this answer





















  • I accepted this answer because of the second part, creating empty implementations of doSomethingA for B and the other way around. I need a pointer to container in the parent class because it uses the common function of that class, so the first part doesn't apply here.
    – SIMEL
    yesterday















up vote
0
down vote



accepted










If you need concrete type information about the container instance within InterpreterTypeA and InterpreterTypeB, express this in your code by not storing a GeneralContainer* data member in GeneralInterpreter (protected data member are quite debatable in any case), but instead concrete ContainerTypeA* and ContainerTypeB* data members in the subclasses InterpreterTypeA and InterpreterTypeB. Storing a base class pointer and then circumventing its limitation by casting hides the fact that concrete type information is required.



Besides, there is not much wrong with either providing empty default implementations of doSomethingA() and doSomethingB() in the container base class, or turn them into virtual pure member functions and shift the empty implementation into ContainerTypeA and ContainerTypeB. Then, it's safe to just call them - when it's the undesired concrete type, they won't do anything.



A last, pedantic side note: I don't see any reason to call derived classes in a hierarchy "son" classes. The common term is "child" class.






share|improve this answer





















  • I accepted this answer because of the second part, creating empty implementations of doSomethingA for B and the other way around. I need a pointer to container in the parent class because it uses the common function of that class, so the first part doesn't apply here.
    – SIMEL
    yesterday













up vote
0
down vote



accepted







up vote
0
down vote



accepted






If you need concrete type information about the container instance within InterpreterTypeA and InterpreterTypeB, express this in your code by not storing a GeneralContainer* data member in GeneralInterpreter (protected data member are quite debatable in any case), but instead concrete ContainerTypeA* and ContainerTypeB* data members in the subclasses InterpreterTypeA and InterpreterTypeB. Storing a base class pointer and then circumventing its limitation by casting hides the fact that concrete type information is required.



Besides, there is not much wrong with either providing empty default implementations of doSomethingA() and doSomethingB() in the container base class, or turn them into virtual pure member functions and shift the empty implementation into ContainerTypeA and ContainerTypeB. Then, it's safe to just call them - when it's the undesired concrete type, they won't do anything.



A last, pedantic side note: I don't see any reason to call derived classes in a hierarchy "son" classes. The common term is "child" class.






share|improve this answer












If you need concrete type information about the container instance within InterpreterTypeA and InterpreterTypeB, express this in your code by not storing a GeneralContainer* data member in GeneralInterpreter (protected data member are quite debatable in any case), but instead concrete ContainerTypeA* and ContainerTypeB* data members in the subclasses InterpreterTypeA and InterpreterTypeB. Storing a base class pointer and then circumventing its limitation by casting hides the fact that concrete type information is required.



Besides, there is not much wrong with either providing empty default implementations of doSomethingA() and doSomethingB() in the container base class, or turn them into virtual pure member functions and shift the empty implementation into ContainerTypeA and ContainerTypeB. Then, it's safe to just call them - when it's the undesired concrete type, they won't do anything.



A last, pedantic side note: I don't see any reason to call derived classes in a hierarchy "son" classes. The common term is "child" class.







share|improve this answer












share|improve this answer



share|improve this answer










answered yesterday









lubgr

9,06821543




9,06821543












  • I accepted this answer because of the second part, creating empty implementations of doSomethingA for B and the other way around. I need a pointer to container in the parent class because it uses the common function of that class, so the first part doesn't apply here.
    – SIMEL
    yesterday


















  • I accepted this answer because of the second part, creating empty implementations of doSomethingA for B and the other way around. I need a pointer to container in the parent class because it uses the common function of that class, so the first part doesn't apply here.
    – SIMEL
    yesterday
















I accepted this answer because of the second part, creating empty implementations of doSomethingA for B and the other way around. I need a pointer to container in the parent class because it uses the common function of that class, so the first part doesn't apply here.
– SIMEL
yesterday




I accepted this answer because of the second part, creating empty implementations of doSomethingA for B and the other way around. I need a pointer to container in the parent class because it uses the common function of that class, so the first part doesn't apply here.
– SIMEL
yesterday












up vote
0
down vote













The problem you are dealing with has a solution in the form of virtual functions. Try this:



class ContainerGeneral {
public:
virtual void doSomething() = 0;
};

class ContainerTypeA : public ContainerGeneral {
public:
void doSomething() {
std::cout << "Hello A!" << std::endl;
};
};

class ContainerTypeB : public ContainerGeneral {
public:
void doSomething() {
std::cout << "Hello B!" << std::endl;
};
};


With that you don't need to bother with inheriting from InterpreterGeneral at all:



class InterpreterGeneral {
public:
void doSomething()
{
container->doSomething();
}
private:
ContainerGeneral* container;
};


Side note: This of course generates some runtime overhead. You can avoid it if you don't need polymorphism at runtime. Have a look at the static polymorphism. Only if you're a ninja.






share|improve this answer





















  • The problem with this answer is that it assumes that doSomethingA and doSomethingB have something in common, when in fact, they don't have anything in common at all. If I was able to have a function that has a name that makes sense for all children I would use it, but here there is just none. You can assume that the containers are animals and one of them is a bird and the other is a dog, doSomethingA is layAnEgg and doSomethingB is goForAWalk. Creating a common function name would mean that the name is meaningless and creates an unreadable code.
    – SIMEL
    yesterday












  • @SIMEL You have to rething your design. You say that they are unrelated and yet it seems that you want to treat them the same in the InterpreterGeneral class. That doesn't add up.
    – freakish
    yesterday












  • they are related, they are all of the same type and have a lot of shared functionality. It's just that the parts that are different are very different, those are binary files that represent the same initial data in different formats. So the "end user" has the same interface and some of the binary data is the same. But some of the data is entirely different, not just the same data written in a different way, but also each format has data that the other don't.
    – SIMEL
    yesterday










  • @SIMEL So basically each class is a parser, yes? Sounds like a perfect case for virtual functions that accepts a stream and returns an object of common structure.
    – freakish
    yesterday












  • Also have a look at the single responsibility principle. I encourage to use it.
    – freakish
    yesterday

















up vote
0
down vote













The problem you are dealing with has a solution in the form of virtual functions. Try this:



class ContainerGeneral {
public:
virtual void doSomething() = 0;
};

class ContainerTypeA : public ContainerGeneral {
public:
void doSomething() {
std::cout << "Hello A!" << std::endl;
};
};

class ContainerTypeB : public ContainerGeneral {
public:
void doSomething() {
std::cout << "Hello B!" << std::endl;
};
};


With that you don't need to bother with inheriting from InterpreterGeneral at all:



class InterpreterGeneral {
public:
void doSomething()
{
container->doSomething();
}
private:
ContainerGeneral* container;
};


Side note: This of course generates some runtime overhead. You can avoid it if you don't need polymorphism at runtime. Have a look at the static polymorphism. Only if you're a ninja.






share|improve this answer





















  • The problem with this answer is that it assumes that doSomethingA and doSomethingB have something in common, when in fact, they don't have anything in common at all. If I was able to have a function that has a name that makes sense for all children I would use it, but here there is just none. You can assume that the containers are animals and one of them is a bird and the other is a dog, doSomethingA is layAnEgg and doSomethingB is goForAWalk. Creating a common function name would mean that the name is meaningless and creates an unreadable code.
    – SIMEL
    yesterday












  • @SIMEL You have to rething your design. You say that they are unrelated and yet it seems that you want to treat them the same in the InterpreterGeneral class. That doesn't add up.
    – freakish
    yesterday












  • they are related, they are all of the same type and have a lot of shared functionality. It's just that the parts that are different are very different, those are binary files that represent the same initial data in different formats. So the "end user" has the same interface and some of the binary data is the same. But some of the data is entirely different, not just the same data written in a different way, but also each format has data that the other don't.
    – SIMEL
    yesterday










  • @SIMEL So basically each class is a parser, yes? Sounds like a perfect case for virtual functions that accepts a stream and returns an object of common structure.
    – freakish
    yesterday












  • Also have a look at the single responsibility principle. I encourage to use it.
    – freakish
    yesterday















up vote
0
down vote










up vote
0
down vote









The problem you are dealing with has a solution in the form of virtual functions. Try this:



class ContainerGeneral {
public:
virtual void doSomething() = 0;
};

class ContainerTypeA : public ContainerGeneral {
public:
void doSomething() {
std::cout << "Hello A!" << std::endl;
};
};

class ContainerTypeB : public ContainerGeneral {
public:
void doSomething() {
std::cout << "Hello B!" << std::endl;
};
};


With that you don't need to bother with inheriting from InterpreterGeneral at all:



class InterpreterGeneral {
public:
void doSomething()
{
container->doSomething();
}
private:
ContainerGeneral* container;
};


Side note: This of course generates some runtime overhead. You can avoid it if you don't need polymorphism at runtime. Have a look at the static polymorphism. Only if you're a ninja.






share|improve this answer












The problem you are dealing with has a solution in the form of virtual functions. Try this:



class ContainerGeneral {
public:
virtual void doSomething() = 0;
};

class ContainerTypeA : public ContainerGeneral {
public:
void doSomething() {
std::cout << "Hello A!" << std::endl;
};
};

class ContainerTypeB : public ContainerGeneral {
public:
void doSomething() {
std::cout << "Hello B!" << std::endl;
};
};


With that you don't need to bother with inheriting from InterpreterGeneral at all:



class InterpreterGeneral {
public:
void doSomething()
{
container->doSomething();
}
private:
ContainerGeneral* container;
};


Side note: This of course generates some runtime overhead. You can avoid it if you don't need polymorphism at runtime. Have a look at the static polymorphism. Only if you're a ninja.







share|improve this answer












share|improve this answer



share|improve this answer










answered yesterday









freakish

38.3k592131




38.3k592131












  • The problem with this answer is that it assumes that doSomethingA and doSomethingB have something in common, when in fact, they don't have anything in common at all. If I was able to have a function that has a name that makes sense for all children I would use it, but here there is just none. You can assume that the containers are animals and one of them is a bird and the other is a dog, doSomethingA is layAnEgg and doSomethingB is goForAWalk. Creating a common function name would mean that the name is meaningless and creates an unreadable code.
    – SIMEL
    yesterday












  • @SIMEL You have to rething your design. You say that they are unrelated and yet it seems that you want to treat them the same in the InterpreterGeneral class. That doesn't add up.
    – freakish
    yesterday












  • they are related, they are all of the same type and have a lot of shared functionality. It's just that the parts that are different are very different, those are binary files that represent the same initial data in different formats. So the "end user" has the same interface and some of the binary data is the same. But some of the data is entirely different, not just the same data written in a different way, but also each format has data that the other don't.
    – SIMEL
    yesterday










  • @SIMEL So basically each class is a parser, yes? Sounds like a perfect case for virtual functions that accepts a stream and returns an object of common structure.
    – freakish
    yesterday












  • Also have a look at the single responsibility principle. I encourage to use it.
    – freakish
    yesterday




















  • The problem with this answer is that it assumes that doSomethingA and doSomethingB have something in common, when in fact, they don't have anything in common at all. If I was able to have a function that has a name that makes sense for all children I would use it, but here there is just none. You can assume that the containers are animals and one of them is a bird and the other is a dog, doSomethingA is layAnEgg and doSomethingB is goForAWalk. Creating a common function name would mean that the name is meaningless and creates an unreadable code.
    – SIMEL
    yesterday












  • @SIMEL You have to rething your design. You say that they are unrelated and yet it seems that you want to treat them the same in the InterpreterGeneral class. That doesn't add up.
    – freakish
    yesterday












  • they are related, they are all of the same type and have a lot of shared functionality. It's just that the parts that are different are very different, those are binary files that represent the same initial data in different formats. So the "end user" has the same interface and some of the binary data is the same. But some of the data is entirely different, not just the same data written in a different way, but also each format has data that the other don't.
    – SIMEL
    yesterday










  • @SIMEL So basically each class is a parser, yes? Sounds like a perfect case for virtual functions that accepts a stream and returns an object of common structure.
    – freakish
    yesterday












  • Also have a look at the single responsibility principle. I encourage to use it.
    – freakish
    yesterday


















The problem with this answer is that it assumes that doSomethingA and doSomethingB have something in common, when in fact, they don't have anything in common at all. If I was able to have a function that has a name that makes sense for all children I would use it, but here there is just none. You can assume that the containers are animals and one of them is a bird and the other is a dog, doSomethingA is layAnEgg and doSomethingB is goForAWalk. Creating a common function name would mean that the name is meaningless and creates an unreadable code.
– SIMEL
yesterday






The problem with this answer is that it assumes that doSomethingA and doSomethingB have something in common, when in fact, they don't have anything in common at all. If I was able to have a function that has a name that makes sense for all children I would use it, but here there is just none. You can assume that the containers are animals and one of them is a bird and the other is a dog, doSomethingA is layAnEgg and doSomethingB is goForAWalk. Creating a common function name would mean that the name is meaningless and creates an unreadable code.
– SIMEL
yesterday














@SIMEL You have to rething your design. You say that they are unrelated and yet it seems that you want to treat them the same in the InterpreterGeneral class. That doesn't add up.
– freakish
yesterday






@SIMEL You have to rething your design. You say that they are unrelated and yet it seems that you want to treat them the same in the InterpreterGeneral class. That doesn't add up.
– freakish
yesterday














they are related, they are all of the same type and have a lot of shared functionality. It's just that the parts that are different are very different, those are binary files that represent the same initial data in different formats. So the "end user" has the same interface and some of the binary data is the same. But some of the data is entirely different, not just the same data written in a different way, but also each format has data that the other don't.
– SIMEL
yesterday




they are related, they are all of the same type and have a lot of shared functionality. It's just that the parts that are different are very different, those are binary files that represent the same initial data in different formats. So the "end user" has the same interface and some of the binary data is the same. But some of the data is entirely different, not just the same data written in a different way, but also each format has data that the other don't.
– SIMEL
yesterday












@SIMEL So basically each class is a parser, yes? Sounds like a perfect case for virtual functions that accepts a stream and returns an object of common structure.
– freakish
yesterday






@SIMEL So basically each class is a parser, yes? Sounds like a perfect case for virtual functions that accepts a stream and returns an object of common structure.
– freakish
yesterday














Also have a look at the single responsibility principle. I encourage to use it.
– freakish
yesterday






Also have a look at the single responsibility principle. I encourage to use it.
– freakish
yesterday




















 

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