Calculate third point of triangle from two points and angles











up vote
1
down vote

favorite












I've got two points(p1 and p2) and two angles(angle1 and angle2), I can calculate the third angle, but how do I calculate the coordinates of point p? Not just the distances from the points, but coordinates.



I'm trying to use this to do texture mapping on triangles. Here is an image of my idea



p1 = (2, 0)
p2 = (6, 4)

angle1 is angle next to p1,
angle2 is angle next to p2.


figure










share|cite|improve this question
















bumped to the homepage by Community 20 hours ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.











  • 1




    Welcome to math.SE: since you are new, I wanted to let you know a few things about the site. In order to get the best possible answers, it is helpful if you say in what context you encountered the problem, and what your thoughts on it are; this will prevent people from telling you things you already know, and help them give their answers at the right level.
    – Inazuma
    Apr 3 '16 at 10:50










  • There is obviously not a single, but 2 answers for point $p_3$ (symmetrical with respect to line $p_1p_2$)
    – Jean Marie
    Apr 3 '16 at 10:53










  • @JeanMarie I know, I also know how to determine the point I want.
    – ca1ek
    Apr 3 '16 at 11:10















up vote
1
down vote

favorite












I've got two points(p1 and p2) and two angles(angle1 and angle2), I can calculate the third angle, but how do I calculate the coordinates of point p? Not just the distances from the points, but coordinates.



I'm trying to use this to do texture mapping on triangles. Here is an image of my idea



p1 = (2, 0)
p2 = (6, 4)

angle1 is angle next to p1,
angle2 is angle next to p2.


figure










share|cite|improve this question
















bumped to the homepage by Community 20 hours ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.











  • 1




    Welcome to math.SE: since you are new, I wanted to let you know a few things about the site. In order to get the best possible answers, it is helpful if you say in what context you encountered the problem, and what your thoughts on it are; this will prevent people from telling you things you already know, and help them give their answers at the right level.
    – Inazuma
    Apr 3 '16 at 10:50










  • There is obviously not a single, but 2 answers for point $p_3$ (symmetrical with respect to line $p_1p_2$)
    – Jean Marie
    Apr 3 '16 at 10:53










  • @JeanMarie I know, I also know how to determine the point I want.
    – ca1ek
    Apr 3 '16 at 11:10













up vote
1
down vote

favorite









up vote
1
down vote

favorite











I've got two points(p1 and p2) and two angles(angle1 and angle2), I can calculate the third angle, but how do I calculate the coordinates of point p? Not just the distances from the points, but coordinates.



I'm trying to use this to do texture mapping on triangles. Here is an image of my idea



p1 = (2, 0)
p2 = (6, 4)

angle1 is angle next to p1,
angle2 is angle next to p2.


figure










share|cite|improve this question















I've got two points(p1 and p2) and two angles(angle1 and angle2), I can calculate the third angle, but how do I calculate the coordinates of point p? Not just the distances from the points, but coordinates.



I'm trying to use this to do texture mapping on triangles. Here is an image of my idea



p1 = (2, 0)
p2 = (6, 4)

angle1 is angle next to p1,
angle2 is angle next to p2.


figure







trigonometry






share|cite|improve this question















share|cite|improve this question













share|cite|improve this question




share|cite|improve this question








edited Apr 3 '16 at 11:08

























asked Apr 3 '16 at 10:34









ca1ek

63




63





bumped to the homepage by Community 20 hours ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.







bumped to the homepage by Community 20 hours ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.










  • 1




    Welcome to math.SE: since you are new, I wanted to let you know a few things about the site. In order to get the best possible answers, it is helpful if you say in what context you encountered the problem, and what your thoughts on it are; this will prevent people from telling you things you already know, and help them give their answers at the right level.
    – Inazuma
    Apr 3 '16 at 10:50










  • There is obviously not a single, but 2 answers for point $p_3$ (symmetrical with respect to line $p_1p_2$)
    – Jean Marie
    Apr 3 '16 at 10:53










  • @JeanMarie I know, I also know how to determine the point I want.
    – ca1ek
    Apr 3 '16 at 11:10














  • 1




    Welcome to math.SE: since you are new, I wanted to let you know a few things about the site. In order to get the best possible answers, it is helpful if you say in what context you encountered the problem, and what your thoughts on it are; this will prevent people from telling you things you already know, and help them give their answers at the right level.
    – Inazuma
    Apr 3 '16 at 10:50










  • There is obviously not a single, but 2 answers for point $p_3$ (symmetrical with respect to line $p_1p_2$)
    – Jean Marie
    Apr 3 '16 at 10:53










  • @JeanMarie I know, I also know how to determine the point I want.
    – ca1ek
    Apr 3 '16 at 11:10








1




1




Welcome to math.SE: since you are new, I wanted to let you know a few things about the site. In order to get the best possible answers, it is helpful if you say in what context you encountered the problem, and what your thoughts on it are; this will prevent people from telling you things you already know, and help them give their answers at the right level.
– Inazuma
Apr 3 '16 at 10:50




Welcome to math.SE: since you are new, I wanted to let you know a few things about the site. In order to get the best possible answers, it is helpful if you say in what context you encountered the problem, and what your thoughts on it are; this will prevent people from telling you things you already know, and help them give their answers at the right level.
– Inazuma
Apr 3 '16 at 10:50












There is obviously not a single, but 2 answers for point $p_3$ (symmetrical with respect to line $p_1p_2$)
– Jean Marie
Apr 3 '16 at 10:53




There is obviously not a single, but 2 answers for point $p_3$ (symmetrical with respect to line $p_1p_2$)
– Jean Marie
Apr 3 '16 at 10:53












@JeanMarie I know, I also know how to determine the point I want.
– ca1ek
Apr 3 '16 at 11:10




@JeanMarie I know, I also know how to determine the point I want.
– ca1ek
Apr 3 '16 at 11:10










3 Answers
3






active

oldest

votes

















up vote
0
down vote













Hint: write the equations linking $(x,y)$ coordinates for points on the green and blue lines. Then solve as a system of simultaneous equations.



Also: you need to clarify if the angles are signed or not, and if the lines are half lines as on the drawing. With full lines and non-signed angles, there are as much as 4 solutions.






share|cite|improve this answer




























    up vote
    0
    down vote













    Let us fix some notations:




    • let $alpha_1,alpha_2,alpha_3$ be "angle1,angle2,angle3" resp.


    • let length of $p_1p_2 = a_3$ and the other sides' lengthes names by cyclic permutation.


    • let $u=x_2-x_1, v=y_2-y_1$. Thus $a_3=sqrt{u^2+v^2}$.



    First of all: $alpha_3=pi-(alpha_1+alpha_2)$.



    Then, using the law of sines (https://en.wikipedia.org/wiki/Law_of_sines):



    $$dfrac{a_1}{sin alpha_1}=dfrac{a_2}{sin alpha_2}=dfrac{a_3}{sin alpha_3}$$



    one obtains in particular $a_2=a_3dfrac{sin alpha_2}{sin alpha_3}$ where where $alpha_2,alpha_3$ and $a_3$ are known quantities.



    Let us now express




    • the dot product $vec{p_1p_2}.vec{p_1p_3}=a_2 a_3 cos alpha_1$ and


    • the norm of the cross product $|vec{p_1p_2}timesvec{p_1p_3}|=a_2 a_3 sin alpha_1$



    by using coordinates:



    $$begin{cases} u(x_3-x_1)+v(y_3-y_1)&=&a_2 a_3 cos alpha_1\
    u(y_3-y_2)-v(x_3-x_2)&=&a_2 a_3 sin alpha_1end{cases}$$



    One obtains a linear system of 2 equations with the two unknowns $x_3$ and $y_3$ ; the solution of this system is without difficulty.



    Here is a complete Matlab program with explicit formulas for $x_3$ and $y_3$:



    x1=0;y1=0;x2=6;y2=0; % initial data
    alp1=2*pi/3;alp2=pi/6; % initial data
    u=x2-x1;v=y2-y1;a3=sqrt(u^2+v^2);
    alp3=pi-alp1-alp2;
    a2=a3*sin(alp2)/sin(alp3);
    RHS1=x1*u+y1*v+a2*a3*cos(alp1);
    RHS2=y2*u-x2*v+a2*a3*sin(alp1);
    x3=(1/a3^2)*(u*RHS1-v*RHS2);
    y3=(1/a3^2)*(v*RHS1+u*RHS2);





    share|cite|improve this answer






























      up vote
      0
      down vote













      I don't understand any of your pictures. Ignoring them, first, find the slope of $overline{P_1P_2}$:



      $$m_0 = frac{y_2 - y_1}{x_2 - x_1} = 1$$



      The angle associated with that is $arctan(1) = frac{pi}{4}$



      Next, find the slope of the lines:



      $$m_1 = arctan(frac{pi}{4} - angle_1) , m_2 = arctan(angle_1 - frac{pi}{4}) $$



      You may have to be a little intelligent about subtracting those angles. Next, write the lines in point-slope form:



      $$y - y_1 = m_1 ( x - x_1) \
      y - y_2 = m_2 ( x-x_2)$$



      Finally, the point in question is located where those two lines cross:



      $$ m_1 ( x - x_1) + y_1 =m_2 ( x - x_2) + y_2 \
      x = frac{y_2 - y_1 - m_2 x_2 + m_1 x_1}{ m_1 - m_2} \
      y = frac{frac{y_1}{m_1} - frac{y_2}{m_2} + x_2 - x_1}{frac{1}{m_1} - frac{1}{m_2}}$$



      The $hat x$ equation is stable unless the slopes of those two lines are very close, so leave that to the computer. The $hat y$ equation, conversely, is unstable, so instead calculate:
      $$y = m_1 ( x_p - x_1) + y_1$$






      share|cite|improve this answer





















        Your Answer





        StackExchange.ifUsing("editor", function () {
        return StackExchange.using("mathjaxEditing", function () {
        StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
        StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
        });
        });
        }, "mathjax-editing");

        StackExchange.ready(function() {
        var channelOptions = {
        tags: "".split(" "),
        id: "69"
        };
        initTagRenderer("".split(" "), "".split(" "), channelOptions);

        StackExchange.using("externalEditor", function() {
        // Have to fire editor after snippets, if snippets enabled
        if (StackExchange.settings.snippets.snippetsEnabled) {
        StackExchange.using("snippets", function() {
        createEditor();
        });
        }
        else {
        createEditor();
        }
        });

        function createEditor() {
        StackExchange.prepareEditor({
        heartbeatType: 'answer',
        convertImagesToLinks: true,
        noModals: true,
        showLowRepImageUploadWarning: true,
        reputationToPostImages: 10,
        bindNavPrevention: true,
        postfix: "",
        imageUploader: {
        brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
        contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
        allowUrls: true
        },
        noCode: true, onDemand: true,
        discardSelector: ".discard-answer"
        ,immediatelyShowMarkdownHelp:true
        });


        }
        });














         

        draft saved


        draft discarded


















        StackExchange.ready(
        function () {
        StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f1725790%2fcalculate-third-point-of-triangle-from-two-points-and-angles%23new-answer', 'question_page');
        }
        );

        Post as a guest















        Required, but never shown

























        3 Answers
        3






        active

        oldest

        votes








        3 Answers
        3






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes








        up vote
        0
        down vote













        Hint: write the equations linking $(x,y)$ coordinates for points on the green and blue lines. Then solve as a system of simultaneous equations.



        Also: you need to clarify if the angles are signed or not, and if the lines are half lines as on the drawing. With full lines and non-signed angles, there are as much as 4 solutions.






        share|cite|improve this answer

























          up vote
          0
          down vote













          Hint: write the equations linking $(x,y)$ coordinates for points on the green and blue lines. Then solve as a system of simultaneous equations.



          Also: you need to clarify if the angles are signed or not, and if the lines are half lines as on the drawing. With full lines and non-signed angles, there are as much as 4 solutions.






          share|cite|improve this answer























            up vote
            0
            down vote










            up vote
            0
            down vote









            Hint: write the equations linking $(x,y)$ coordinates for points on the green and blue lines. Then solve as a system of simultaneous equations.



            Also: you need to clarify if the angles are signed or not, and if the lines are half lines as on the drawing. With full lines and non-signed angles, there are as much as 4 solutions.






            share|cite|improve this answer












            Hint: write the equations linking $(x,y)$ coordinates for points on the green and blue lines. Then solve as a system of simultaneous equations.



            Also: you need to clarify if the angles are signed or not, and if the lines are half lines as on the drawing. With full lines and non-signed angles, there are as much as 4 solutions.







            share|cite|improve this answer












            share|cite|improve this answer



            share|cite|improve this answer










            answered Apr 3 '16 at 10:57









            fgrieu

            541319




            541319






















                up vote
                0
                down vote













                Let us fix some notations:




                • let $alpha_1,alpha_2,alpha_3$ be "angle1,angle2,angle3" resp.


                • let length of $p_1p_2 = a_3$ and the other sides' lengthes names by cyclic permutation.


                • let $u=x_2-x_1, v=y_2-y_1$. Thus $a_3=sqrt{u^2+v^2}$.



                First of all: $alpha_3=pi-(alpha_1+alpha_2)$.



                Then, using the law of sines (https://en.wikipedia.org/wiki/Law_of_sines):



                $$dfrac{a_1}{sin alpha_1}=dfrac{a_2}{sin alpha_2}=dfrac{a_3}{sin alpha_3}$$



                one obtains in particular $a_2=a_3dfrac{sin alpha_2}{sin alpha_3}$ where where $alpha_2,alpha_3$ and $a_3$ are known quantities.



                Let us now express




                • the dot product $vec{p_1p_2}.vec{p_1p_3}=a_2 a_3 cos alpha_1$ and


                • the norm of the cross product $|vec{p_1p_2}timesvec{p_1p_3}|=a_2 a_3 sin alpha_1$



                by using coordinates:



                $$begin{cases} u(x_3-x_1)+v(y_3-y_1)&=&a_2 a_3 cos alpha_1\
                u(y_3-y_2)-v(x_3-x_2)&=&a_2 a_3 sin alpha_1end{cases}$$



                One obtains a linear system of 2 equations with the two unknowns $x_3$ and $y_3$ ; the solution of this system is without difficulty.



                Here is a complete Matlab program with explicit formulas for $x_3$ and $y_3$:



                x1=0;y1=0;x2=6;y2=0; % initial data
                alp1=2*pi/3;alp2=pi/6; % initial data
                u=x2-x1;v=y2-y1;a3=sqrt(u^2+v^2);
                alp3=pi-alp1-alp2;
                a2=a3*sin(alp2)/sin(alp3);
                RHS1=x1*u+y1*v+a2*a3*cos(alp1);
                RHS2=y2*u-x2*v+a2*a3*sin(alp1);
                x3=(1/a3^2)*(u*RHS1-v*RHS2);
                y3=(1/a3^2)*(v*RHS1+u*RHS2);





                share|cite|improve this answer



























                  up vote
                  0
                  down vote













                  Let us fix some notations:




                  • let $alpha_1,alpha_2,alpha_3$ be "angle1,angle2,angle3" resp.


                  • let length of $p_1p_2 = a_3$ and the other sides' lengthes names by cyclic permutation.


                  • let $u=x_2-x_1, v=y_2-y_1$. Thus $a_3=sqrt{u^2+v^2}$.



                  First of all: $alpha_3=pi-(alpha_1+alpha_2)$.



                  Then, using the law of sines (https://en.wikipedia.org/wiki/Law_of_sines):



                  $$dfrac{a_1}{sin alpha_1}=dfrac{a_2}{sin alpha_2}=dfrac{a_3}{sin alpha_3}$$



                  one obtains in particular $a_2=a_3dfrac{sin alpha_2}{sin alpha_3}$ where where $alpha_2,alpha_3$ and $a_3$ are known quantities.



                  Let us now express




                  • the dot product $vec{p_1p_2}.vec{p_1p_3}=a_2 a_3 cos alpha_1$ and


                  • the norm of the cross product $|vec{p_1p_2}timesvec{p_1p_3}|=a_2 a_3 sin alpha_1$



                  by using coordinates:



                  $$begin{cases} u(x_3-x_1)+v(y_3-y_1)&=&a_2 a_3 cos alpha_1\
                  u(y_3-y_2)-v(x_3-x_2)&=&a_2 a_3 sin alpha_1end{cases}$$



                  One obtains a linear system of 2 equations with the two unknowns $x_3$ and $y_3$ ; the solution of this system is without difficulty.



                  Here is a complete Matlab program with explicit formulas for $x_3$ and $y_3$:



                  x1=0;y1=0;x2=6;y2=0; % initial data
                  alp1=2*pi/3;alp2=pi/6; % initial data
                  u=x2-x1;v=y2-y1;a3=sqrt(u^2+v^2);
                  alp3=pi-alp1-alp2;
                  a2=a3*sin(alp2)/sin(alp3);
                  RHS1=x1*u+y1*v+a2*a3*cos(alp1);
                  RHS2=y2*u-x2*v+a2*a3*sin(alp1);
                  x3=(1/a3^2)*(u*RHS1-v*RHS2);
                  y3=(1/a3^2)*(v*RHS1+u*RHS2);





                  share|cite|improve this answer

























                    up vote
                    0
                    down vote










                    up vote
                    0
                    down vote









                    Let us fix some notations:




                    • let $alpha_1,alpha_2,alpha_3$ be "angle1,angle2,angle3" resp.


                    • let length of $p_1p_2 = a_3$ and the other sides' lengthes names by cyclic permutation.


                    • let $u=x_2-x_1, v=y_2-y_1$. Thus $a_3=sqrt{u^2+v^2}$.



                    First of all: $alpha_3=pi-(alpha_1+alpha_2)$.



                    Then, using the law of sines (https://en.wikipedia.org/wiki/Law_of_sines):



                    $$dfrac{a_1}{sin alpha_1}=dfrac{a_2}{sin alpha_2}=dfrac{a_3}{sin alpha_3}$$



                    one obtains in particular $a_2=a_3dfrac{sin alpha_2}{sin alpha_3}$ where where $alpha_2,alpha_3$ and $a_3$ are known quantities.



                    Let us now express




                    • the dot product $vec{p_1p_2}.vec{p_1p_3}=a_2 a_3 cos alpha_1$ and


                    • the norm of the cross product $|vec{p_1p_2}timesvec{p_1p_3}|=a_2 a_3 sin alpha_1$



                    by using coordinates:



                    $$begin{cases} u(x_3-x_1)+v(y_3-y_1)&=&a_2 a_3 cos alpha_1\
                    u(y_3-y_2)-v(x_3-x_2)&=&a_2 a_3 sin alpha_1end{cases}$$



                    One obtains a linear system of 2 equations with the two unknowns $x_3$ and $y_3$ ; the solution of this system is without difficulty.



                    Here is a complete Matlab program with explicit formulas for $x_3$ and $y_3$:



                    x1=0;y1=0;x2=6;y2=0; % initial data
                    alp1=2*pi/3;alp2=pi/6; % initial data
                    u=x2-x1;v=y2-y1;a3=sqrt(u^2+v^2);
                    alp3=pi-alp1-alp2;
                    a2=a3*sin(alp2)/sin(alp3);
                    RHS1=x1*u+y1*v+a2*a3*cos(alp1);
                    RHS2=y2*u-x2*v+a2*a3*sin(alp1);
                    x3=(1/a3^2)*(u*RHS1-v*RHS2);
                    y3=(1/a3^2)*(v*RHS1+u*RHS2);





                    share|cite|improve this answer














                    Let us fix some notations:




                    • let $alpha_1,alpha_2,alpha_3$ be "angle1,angle2,angle3" resp.


                    • let length of $p_1p_2 = a_3$ and the other sides' lengthes names by cyclic permutation.


                    • let $u=x_2-x_1, v=y_2-y_1$. Thus $a_3=sqrt{u^2+v^2}$.



                    First of all: $alpha_3=pi-(alpha_1+alpha_2)$.



                    Then, using the law of sines (https://en.wikipedia.org/wiki/Law_of_sines):



                    $$dfrac{a_1}{sin alpha_1}=dfrac{a_2}{sin alpha_2}=dfrac{a_3}{sin alpha_3}$$



                    one obtains in particular $a_2=a_3dfrac{sin alpha_2}{sin alpha_3}$ where where $alpha_2,alpha_3$ and $a_3$ are known quantities.



                    Let us now express




                    • the dot product $vec{p_1p_2}.vec{p_1p_3}=a_2 a_3 cos alpha_1$ and


                    • the norm of the cross product $|vec{p_1p_2}timesvec{p_1p_3}|=a_2 a_3 sin alpha_1$



                    by using coordinates:



                    $$begin{cases} u(x_3-x_1)+v(y_3-y_1)&=&a_2 a_3 cos alpha_1\
                    u(y_3-y_2)-v(x_3-x_2)&=&a_2 a_3 sin alpha_1end{cases}$$



                    One obtains a linear system of 2 equations with the two unknowns $x_3$ and $y_3$ ; the solution of this system is without difficulty.



                    Here is a complete Matlab program with explicit formulas for $x_3$ and $y_3$:



                    x1=0;y1=0;x2=6;y2=0; % initial data
                    alp1=2*pi/3;alp2=pi/6; % initial data
                    u=x2-x1;v=y2-y1;a3=sqrt(u^2+v^2);
                    alp3=pi-alp1-alp2;
                    a2=a3*sin(alp2)/sin(alp3);
                    RHS1=x1*u+y1*v+a2*a3*cos(alp1);
                    RHS2=y2*u-x2*v+a2*a3*sin(alp1);
                    x3=(1/a3^2)*(u*RHS1-v*RHS2);
                    y3=(1/a3^2)*(v*RHS1+u*RHS2);






                    share|cite|improve this answer














                    share|cite|improve this answer



                    share|cite|improve this answer








                    edited Apr 3 '16 at 14:11

























                    answered Apr 3 '16 at 10:43









                    Jean Marie

                    28.1k41848




                    28.1k41848






















                        up vote
                        0
                        down vote













                        I don't understand any of your pictures. Ignoring them, first, find the slope of $overline{P_1P_2}$:



                        $$m_0 = frac{y_2 - y_1}{x_2 - x_1} = 1$$



                        The angle associated with that is $arctan(1) = frac{pi}{4}$



                        Next, find the slope of the lines:



                        $$m_1 = arctan(frac{pi}{4} - angle_1) , m_2 = arctan(angle_1 - frac{pi}{4}) $$



                        You may have to be a little intelligent about subtracting those angles. Next, write the lines in point-slope form:



                        $$y - y_1 = m_1 ( x - x_1) \
                        y - y_2 = m_2 ( x-x_2)$$



                        Finally, the point in question is located where those two lines cross:



                        $$ m_1 ( x - x_1) + y_1 =m_2 ( x - x_2) + y_2 \
                        x = frac{y_2 - y_1 - m_2 x_2 + m_1 x_1}{ m_1 - m_2} \
                        y = frac{frac{y_1}{m_1} - frac{y_2}{m_2} + x_2 - x_1}{frac{1}{m_1} - frac{1}{m_2}}$$



                        The $hat x$ equation is stable unless the slopes of those two lines are very close, so leave that to the computer. The $hat y$ equation, conversely, is unstable, so instead calculate:
                        $$y = m_1 ( x_p - x_1) + y_1$$






                        share|cite|improve this answer

























                          up vote
                          0
                          down vote













                          I don't understand any of your pictures. Ignoring them, first, find the slope of $overline{P_1P_2}$:



                          $$m_0 = frac{y_2 - y_1}{x_2 - x_1} = 1$$



                          The angle associated with that is $arctan(1) = frac{pi}{4}$



                          Next, find the slope of the lines:



                          $$m_1 = arctan(frac{pi}{4} - angle_1) , m_2 = arctan(angle_1 - frac{pi}{4}) $$



                          You may have to be a little intelligent about subtracting those angles. Next, write the lines in point-slope form:



                          $$y - y_1 = m_1 ( x - x_1) \
                          y - y_2 = m_2 ( x-x_2)$$



                          Finally, the point in question is located where those two lines cross:



                          $$ m_1 ( x - x_1) + y_1 =m_2 ( x - x_2) + y_2 \
                          x = frac{y_2 - y_1 - m_2 x_2 + m_1 x_1}{ m_1 - m_2} \
                          y = frac{frac{y_1}{m_1} - frac{y_2}{m_2} + x_2 - x_1}{frac{1}{m_1} - frac{1}{m_2}}$$



                          The $hat x$ equation is stable unless the slopes of those two lines are very close, so leave that to the computer. The $hat y$ equation, conversely, is unstable, so instead calculate:
                          $$y = m_1 ( x_p - x_1) + y_1$$






                          share|cite|improve this answer























                            up vote
                            0
                            down vote










                            up vote
                            0
                            down vote









                            I don't understand any of your pictures. Ignoring them, first, find the slope of $overline{P_1P_2}$:



                            $$m_0 = frac{y_2 - y_1}{x_2 - x_1} = 1$$



                            The angle associated with that is $arctan(1) = frac{pi}{4}$



                            Next, find the slope of the lines:



                            $$m_1 = arctan(frac{pi}{4} - angle_1) , m_2 = arctan(angle_1 - frac{pi}{4}) $$



                            You may have to be a little intelligent about subtracting those angles. Next, write the lines in point-slope form:



                            $$y - y_1 = m_1 ( x - x_1) \
                            y - y_2 = m_2 ( x-x_2)$$



                            Finally, the point in question is located where those two lines cross:



                            $$ m_1 ( x - x_1) + y_1 =m_2 ( x - x_2) + y_2 \
                            x = frac{y_2 - y_1 - m_2 x_2 + m_1 x_1}{ m_1 - m_2} \
                            y = frac{frac{y_1}{m_1} - frac{y_2}{m_2} + x_2 - x_1}{frac{1}{m_1} - frac{1}{m_2}}$$



                            The $hat x$ equation is stable unless the slopes of those two lines are very close, so leave that to the computer. The $hat y$ equation, conversely, is unstable, so instead calculate:
                            $$y = m_1 ( x_p - x_1) + y_1$$






                            share|cite|improve this answer












                            I don't understand any of your pictures. Ignoring them, first, find the slope of $overline{P_1P_2}$:



                            $$m_0 = frac{y_2 - y_1}{x_2 - x_1} = 1$$



                            The angle associated with that is $arctan(1) = frac{pi}{4}$



                            Next, find the slope of the lines:



                            $$m_1 = arctan(frac{pi}{4} - angle_1) , m_2 = arctan(angle_1 - frac{pi}{4}) $$



                            You may have to be a little intelligent about subtracting those angles. Next, write the lines in point-slope form:



                            $$y - y_1 = m_1 ( x - x_1) \
                            y - y_2 = m_2 ( x-x_2)$$



                            Finally, the point in question is located where those two lines cross:



                            $$ m_1 ( x - x_1) + y_1 =m_2 ( x - x_2) + y_2 \
                            x = frac{y_2 - y_1 - m_2 x_2 + m_1 x_1}{ m_1 - m_2} \
                            y = frac{frac{y_1}{m_1} - frac{y_2}{m_2} + x_2 - x_1}{frac{1}{m_1} - frac{1}{m_2}}$$



                            The $hat x$ equation is stable unless the slopes of those two lines are very close, so leave that to the computer. The $hat y$ equation, conversely, is unstable, so instead calculate:
                            $$y = m_1 ( x_p - x_1) + y_1$$







                            share|cite|improve this answer












                            share|cite|improve this answer



                            share|cite|improve this answer










                            answered Mar 8 at 5:52









                            user121330

                            64049




                            64049






























                                 

                                draft saved


                                draft discarded



















































                                 


                                draft saved


                                draft discarded














                                StackExchange.ready(
                                function () {
                                StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f1725790%2fcalculate-third-point-of-triangle-from-two-points-and-angles%23new-answer', 'question_page');
                                }
                                );

                                Post as a guest















                                Required, but never shown





















































                                Required, but never shown














                                Required, but never shown












                                Required, but never shown







                                Required, but never shown

































                                Required, but never shown














                                Required, but never shown












                                Required, but never shown







                                Required, but never shown







                                Popular posts from this blog

                                android studio warns about leanback feature tag usage required on manifest while using Unity exported app?

                                SQL update select statement

                                'app-layout' is not a known element: how to share Component with different Modules