Draw rectangle on mousedown event












0














I have a basic zoomable and pannable canvas build in Fabric.js. I need to draw a rectangle on every mousedown event at the clicked coordinate position. The problem happens when the canvas is transformed from it's initial state - the drawing is not accurate because the coordinates must be transformed with the new matrix.



How can I transform the coordinates from the mouse event using the new matrix?



Here is the code I am using. Thanks



canvas.on('mouse:down', function (opt) {
const evt = opt.e;
const p = new fabric.Rect({
left: opt.e.offsetX,
top: opt.e.offsetY,
fill: 'red',
width: 30,
height: 30,
});
canvas.add(p);
});


Update 1: I found a method to transform points (fabric.util.transformPoint()), but
the transformed points were not correct according to the canvas context.



  const evt = opt.e;
const point = new fabric.Point(opt.e.offsetX, opt.e.offsetY);
const transformedPoint = fabric.util.transformPoint(point, this.viewportTransform);
const p = new fabric.Rect({
left: transformedPoint.x,
top: transformedPoint.y,
fill: 'red',
width: 30,
height: 30,
});
this.add(p);









share|improve this question
























  • What do you mean by 'it isn't working for me'?
    – Konowy
    Nov 19 '18 at 23:32










  • Sorry, I meant that the transformed points were not correct according to the canvas context (using fabric.util.transformPoint())
    – xepe
    Nov 20 '18 at 9:15
















0














I have a basic zoomable and pannable canvas build in Fabric.js. I need to draw a rectangle on every mousedown event at the clicked coordinate position. The problem happens when the canvas is transformed from it's initial state - the drawing is not accurate because the coordinates must be transformed with the new matrix.



How can I transform the coordinates from the mouse event using the new matrix?



Here is the code I am using. Thanks



canvas.on('mouse:down', function (opt) {
const evt = opt.e;
const p = new fabric.Rect({
left: opt.e.offsetX,
top: opt.e.offsetY,
fill: 'red',
width: 30,
height: 30,
});
canvas.add(p);
});


Update 1: I found a method to transform points (fabric.util.transformPoint()), but
the transformed points were not correct according to the canvas context.



  const evt = opt.e;
const point = new fabric.Point(opt.e.offsetX, opt.e.offsetY);
const transformedPoint = fabric.util.transformPoint(point, this.viewportTransform);
const p = new fabric.Rect({
left: transformedPoint.x,
top: transformedPoint.y,
fill: 'red',
width: 30,
height: 30,
});
this.add(p);









share|improve this question
























  • What do you mean by 'it isn't working for me'?
    – Konowy
    Nov 19 '18 at 23:32










  • Sorry, I meant that the transformed points were not correct according to the canvas context (using fabric.util.transformPoint())
    – xepe
    Nov 20 '18 at 9:15














0












0








0







I have a basic zoomable and pannable canvas build in Fabric.js. I need to draw a rectangle on every mousedown event at the clicked coordinate position. The problem happens when the canvas is transformed from it's initial state - the drawing is not accurate because the coordinates must be transformed with the new matrix.



How can I transform the coordinates from the mouse event using the new matrix?



Here is the code I am using. Thanks



canvas.on('mouse:down', function (opt) {
const evt = opt.e;
const p = new fabric.Rect({
left: opt.e.offsetX,
top: opt.e.offsetY,
fill: 'red',
width: 30,
height: 30,
});
canvas.add(p);
});


Update 1: I found a method to transform points (fabric.util.transformPoint()), but
the transformed points were not correct according to the canvas context.



  const evt = opt.e;
const point = new fabric.Point(opt.e.offsetX, opt.e.offsetY);
const transformedPoint = fabric.util.transformPoint(point, this.viewportTransform);
const p = new fabric.Rect({
left: transformedPoint.x,
top: transformedPoint.y,
fill: 'red',
width: 30,
height: 30,
});
this.add(p);









share|improve this question















I have a basic zoomable and pannable canvas build in Fabric.js. I need to draw a rectangle on every mousedown event at the clicked coordinate position. The problem happens when the canvas is transformed from it's initial state - the drawing is not accurate because the coordinates must be transformed with the new matrix.



How can I transform the coordinates from the mouse event using the new matrix?



Here is the code I am using. Thanks



canvas.on('mouse:down', function (opt) {
const evt = opt.e;
const p = new fabric.Rect({
left: opt.e.offsetX,
top: opt.e.offsetY,
fill: 'red',
width: 30,
height: 30,
});
canvas.add(p);
});


Update 1: I found a method to transform points (fabric.util.transformPoint()), but
the transformed points were not correct according to the canvas context.



  const evt = opt.e;
const point = new fabric.Point(opt.e.offsetX, opt.e.offsetY);
const transformedPoint = fabric.util.transformPoint(point, this.viewportTransform);
const p = new fabric.Rect({
left: transformedPoint.x,
top: transformedPoint.y,
fill: 'red',
width: 30,
height: 30,
});
this.add(p);






javascript html5-canvas fabricjs






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edited Nov 20 '18 at 9:28







xepe

















asked Nov 19 '18 at 20:58









xepexepe

5016




5016












  • What do you mean by 'it isn't working for me'?
    – Konowy
    Nov 19 '18 at 23:32










  • Sorry, I meant that the transformed points were not correct according to the canvas context (using fabric.util.transformPoint())
    – xepe
    Nov 20 '18 at 9:15


















  • What do you mean by 'it isn't working for me'?
    – Konowy
    Nov 19 '18 at 23:32










  • Sorry, I meant that the transformed points were not correct according to the canvas context (using fabric.util.transformPoint())
    – xepe
    Nov 20 '18 at 9:15
















What do you mean by 'it isn't working for me'?
– Konowy
Nov 19 '18 at 23:32




What do you mean by 'it isn't working for me'?
– Konowy
Nov 19 '18 at 23:32












Sorry, I meant that the transformed points were not correct according to the canvas context (using fabric.util.transformPoint())
– xepe
Nov 20 '18 at 9:15




Sorry, I meant that the transformed points were not correct according to the canvas context (using fabric.util.transformPoint())
– xepe
Nov 20 '18 at 9:15












1 Answer
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oldest

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1














I finally solved it using fabric.util.transformPoint() using an inverted matrix. Here is the code for transforming a point in the canvas to a point in the canvas context.



  const point = new fabric.Point(offsetX, offsetY);
const invertedMatrix = fabric.util.invertTransform(canvas.viewportTransform)
const transformedPoint = fabric.util.transformPoint(point, invertedMatrix);





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    1 Answer
    1






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    active

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    active

    oldest

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    1














    I finally solved it using fabric.util.transformPoint() using an inverted matrix. Here is the code for transforming a point in the canvas to a point in the canvas context.



      const point = new fabric.Point(offsetX, offsetY);
    const invertedMatrix = fabric.util.invertTransform(canvas.viewportTransform)
    const transformedPoint = fabric.util.transformPoint(point, invertedMatrix);





    share|improve this answer


























      1














      I finally solved it using fabric.util.transformPoint() using an inverted matrix. Here is the code for transforming a point in the canvas to a point in the canvas context.



        const point = new fabric.Point(offsetX, offsetY);
      const invertedMatrix = fabric.util.invertTransform(canvas.viewportTransform)
      const transformedPoint = fabric.util.transformPoint(point, invertedMatrix);





      share|improve this answer
























        1












        1








        1






        I finally solved it using fabric.util.transformPoint() using an inverted matrix. Here is the code for transforming a point in the canvas to a point in the canvas context.



          const point = new fabric.Point(offsetX, offsetY);
        const invertedMatrix = fabric.util.invertTransform(canvas.viewportTransform)
        const transformedPoint = fabric.util.transformPoint(point, invertedMatrix);





        share|improve this answer












        I finally solved it using fabric.util.transformPoint() using an inverted matrix. Here is the code for transforming a point in the canvas to a point in the canvas context.



          const point = new fabric.Point(offsetX, offsetY);
        const invertedMatrix = fabric.util.invertTransform(canvas.viewportTransform)
        const transformedPoint = fabric.util.transformPoint(point, invertedMatrix);






        share|improve this answer












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        answered Nov 20 '18 at 9:22









        xepexepe

        5016




        5016






























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