What is LookDev mode for in 2.8?












7














I am struggling to understand what is LookDev mode for and how do I render an image which I see in this mode into a picture or video. I tweaked my material to look how I want in LookDev mode 1, but rendering via F12 seems to be using the Rendered mode 2 and the material looks totally different. What am I doing wrong and why this sudden bright pink glow in my material?



Using Blender 2.8 2018-10-12.





LookDev modeRendered mode










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  • it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
    – Virgil Sisoe
    Nov 20 '18 at 23:14












  • Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
    – Ditto
    Nov 20 '18 at 23:43










  • It's a common convention for dealing with missing textures...render in a hard-to-miss color.
    – B Layer
    Dec 20 '18 at 20:59
















7














I am struggling to understand what is LookDev mode for and how do I render an image which I see in this mode into a picture or video. I tweaked my material to look how I want in LookDev mode 1, but rendering via F12 seems to be using the Rendered mode 2 and the material looks totally different. What am I doing wrong and why this sudden bright pink glow in my material?



Using Blender 2.8 2018-10-12.





LookDev modeRendered mode










share|improve this question
























  • it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
    – Virgil Sisoe
    Nov 20 '18 at 23:14












  • Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
    – Ditto
    Nov 20 '18 at 23:43










  • It's a common convention for dealing with missing textures...render in a hard-to-miss color.
    – B Layer
    Dec 20 '18 at 20:59














7












7








7







I am struggling to understand what is LookDev mode for and how do I render an image which I see in this mode into a picture or video. I tweaked my material to look how I want in LookDev mode 1, but rendering via F12 seems to be using the Rendered mode 2 and the material looks totally different. What am I doing wrong and why this sudden bright pink glow in my material?



Using Blender 2.8 2018-10-12.





LookDev modeRendered mode










share|improve this question















I am struggling to understand what is LookDev mode for and how do I render an image which I see in this mode into a picture or video. I tweaked my material to look how I want in LookDev mode 1, but rendering via F12 seems to be using the Rendered mode 2 and the material looks totally different. What am I doing wrong and why this sudden bright pink glow in my material?



Using Blender 2.8 2018-10-12.





LookDev modeRendered mode







rendering materials eevee






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 20 '18 at 23:03

























asked Nov 20 '18 at 22:51









Ditto

384




384












  • it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
    – Virgil Sisoe
    Nov 20 '18 at 23:14












  • Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
    – Ditto
    Nov 20 '18 at 23:43










  • It's a common convention for dealing with missing textures...render in a hard-to-miss color.
    – B Layer
    Dec 20 '18 at 20:59


















  • it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
    – Virgil Sisoe
    Nov 20 '18 at 23:14












  • Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
    – Ditto
    Nov 20 '18 at 23:43










  • It's a common convention for dealing with missing textures...render in a hard-to-miss color.
    – B Layer
    Dec 20 '18 at 20:59
















it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
– Virgil Sisoe
Nov 20 '18 at 23:14






it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
– Virgil Sisoe
Nov 20 '18 at 23:14














Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
– Ditto
Nov 20 '18 at 23:43




Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
– Ditto
Nov 20 '18 at 23:43












It's a common convention for dealing with missing textures...render in a hard-to-miss color.
– B Layer
Dec 20 '18 at 20:59




It's a common convention for dealing with missing textures...render in a hard-to-miss color.
– B Layer
Dec 20 '18 at 20:59










1 Answer
1






active

oldest

votes


















15














LookDev stands for "Look Development", it is the equivalent of the Material preview mode in 2.7# with better shading and more advanced features.



This is a viewport mode designed to develop the look and appearance of your materials and shaders, it has realistic lighting and material previews are represented textured, fully shaded, and as close to the final rendered result as possible.



It differs from Rendered mode in that it doesn't necessarily use your scenes native lighting, instead it (optionally) overrides scene lamps and scene world with a generic user configurable environment lighting, that is both more neutral on your materials and quicker to render, yielding faster performance for instant previews and more responsive editing.



It may seem like a pointless and redundant feature when working with EEVEE, since differences to Render Mode are tenuous and blurry, given how both are based on the same OpenGL real time rendering engine.



It true purpose becomes more apparent when rendering with Cycles, where the Rendered viewport mode is actually rendered by Cycles based path tracing, which while impressively quick is too slow to preview and unsuitable as a working mode while editing; while LookDev is using EEVEE based preview in background trying to match Cycles output as close as possible with responsive OpenGL pipeline.



enter image description here



For the time being, to render the current viewport result at any time go to the 3D View header under View > Viewport Render or View > Viewport Render Animation



enter image description here



I'm sure eventually there will be dedicated render buttons in the render panel to do this, both for EEVEE and OpenGL render.






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    active

    oldest

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    15














    LookDev stands for "Look Development", it is the equivalent of the Material preview mode in 2.7# with better shading and more advanced features.



    This is a viewport mode designed to develop the look and appearance of your materials and shaders, it has realistic lighting and material previews are represented textured, fully shaded, and as close to the final rendered result as possible.



    It differs from Rendered mode in that it doesn't necessarily use your scenes native lighting, instead it (optionally) overrides scene lamps and scene world with a generic user configurable environment lighting, that is both more neutral on your materials and quicker to render, yielding faster performance for instant previews and more responsive editing.



    It may seem like a pointless and redundant feature when working with EEVEE, since differences to Render Mode are tenuous and blurry, given how both are based on the same OpenGL real time rendering engine.



    It true purpose becomes more apparent when rendering with Cycles, where the Rendered viewport mode is actually rendered by Cycles based path tracing, which while impressively quick is too slow to preview and unsuitable as a working mode while editing; while LookDev is using EEVEE based preview in background trying to match Cycles output as close as possible with responsive OpenGL pipeline.



    enter image description here



    For the time being, to render the current viewport result at any time go to the 3D View header under View > Viewport Render or View > Viewport Render Animation



    enter image description here



    I'm sure eventually there will be dedicated render buttons in the render panel to do this, both for EEVEE and OpenGL render.






    share|improve this answer




























      15














      LookDev stands for "Look Development", it is the equivalent of the Material preview mode in 2.7# with better shading and more advanced features.



      This is a viewport mode designed to develop the look and appearance of your materials and shaders, it has realistic lighting and material previews are represented textured, fully shaded, and as close to the final rendered result as possible.



      It differs from Rendered mode in that it doesn't necessarily use your scenes native lighting, instead it (optionally) overrides scene lamps and scene world with a generic user configurable environment lighting, that is both more neutral on your materials and quicker to render, yielding faster performance for instant previews and more responsive editing.



      It may seem like a pointless and redundant feature when working with EEVEE, since differences to Render Mode are tenuous and blurry, given how both are based on the same OpenGL real time rendering engine.



      It true purpose becomes more apparent when rendering with Cycles, where the Rendered viewport mode is actually rendered by Cycles based path tracing, which while impressively quick is too slow to preview and unsuitable as a working mode while editing; while LookDev is using EEVEE based preview in background trying to match Cycles output as close as possible with responsive OpenGL pipeline.



      enter image description here



      For the time being, to render the current viewport result at any time go to the 3D View header under View > Viewport Render or View > Viewport Render Animation



      enter image description here



      I'm sure eventually there will be dedicated render buttons in the render panel to do this, both for EEVEE and OpenGL render.






      share|improve this answer


























        15












        15








        15






        LookDev stands for "Look Development", it is the equivalent of the Material preview mode in 2.7# with better shading and more advanced features.



        This is a viewport mode designed to develop the look and appearance of your materials and shaders, it has realistic lighting and material previews are represented textured, fully shaded, and as close to the final rendered result as possible.



        It differs from Rendered mode in that it doesn't necessarily use your scenes native lighting, instead it (optionally) overrides scene lamps and scene world with a generic user configurable environment lighting, that is both more neutral on your materials and quicker to render, yielding faster performance for instant previews and more responsive editing.



        It may seem like a pointless and redundant feature when working with EEVEE, since differences to Render Mode are tenuous and blurry, given how both are based on the same OpenGL real time rendering engine.



        It true purpose becomes more apparent when rendering with Cycles, where the Rendered viewport mode is actually rendered by Cycles based path tracing, which while impressively quick is too slow to preview and unsuitable as a working mode while editing; while LookDev is using EEVEE based preview in background trying to match Cycles output as close as possible with responsive OpenGL pipeline.



        enter image description here



        For the time being, to render the current viewport result at any time go to the 3D View header under View > Viewport Render or View > Viewport Render Animation



        enter image description here



        I'm sure eventually there will be dedicated render buttons in the render panel to do this, both for EEVEE and OpenGL render.






        share|improve this answer














        LookDev stands for "Look Development", it is the equivalent of the Material preview mode in 2.7# with better shading and more advanced features.



        This is a viewport mode designed to develop the look and appearance of your materials and shaders, it has realistic lighting and material previews are represented textured, fully shaded, and as close to the final rendered result as possible.



        It differs from Rendered mode in that it doesn't necessarily use your scenes native lighting, instead it (optionally) overrides scene lamps and scene world with a generic user configurable environment lighting, that is both more neutral on your materials and quicker to render, yielding faster performance for instant previews and more responsive editing.



        It may seem like a pointless and redundant feature when working with EEVEE, since differences to Render Mode are tenuous and blurry, given how both are based on the same OpenGL real time rendering engine.



        It true purpose becomes more apparent when rendering with Cycles, where the Rendered viewport mode is actually rendered by Cycles based path tracing, which while impressively quick is too slow to preview and unsuitable as a working mode while editing; while LookDev is using EEVEE based preview in background trying to match Cycles output as close as possible with responsive OpenGL pipeline.



        enter image description here



        For the time being, to render the current viewport result at any time go to the 3D View header under View > Viewport Render or View > Viewport Render Animation



        enter image description here



        I'm sure eventually there will be dedicated render buttons in the render panel to do this, both for EEVEE and OpenGL render.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Dec 11 '18 at 23:31

























        answered Nov 20 '18 at 23:30









        Duarte Farrajota Ramos

        32.6k53878




        32.6k53878






























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