get area of a polygon












-1















I'm trying to get the area of a polygone draw onclick in a canvas element



enter image description here



In the image above I try to get the area inside the red point which has a some opacity.



Is there anyway to do that "on the fly" which mean for each polygon draw.



I've already seen earcut.js which allow triangulation but I don't really understand how to get area whith this






var canvas = $('canvas');
var context = canvas[0].getContext('2d');
var imageObj = new Image();

imageObj.onload = function() {
$(canvas).attr({
width : this.width,
height: this.height
});
context.drawImage(imageObj,0,0);
};
imageObj.src = 'https://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';

var clicks = ;


function drawPolygon(){
context.fillStyle = 'rgba(100,100,100,0.5)';
context.strokeStyle = "#df4b26";
context.lineWidth = 1;

context.beginPath();
context.moveTo(clicks[0].x, clicks[0].y);
for(var i=1; i < clicks.length; i++) {
context.lineTo(clicks[i].x,clicks[i].y);

}
context.closePath();
context.fill();
context.stroke();
};

function drawPoints(){
context.strokeStyle = "#df4b26";
context.lineJoin = "round";
context.lineWidth = 5;

for(var i=0; i < clicks.length; i++){
context.beginPath();
context.arc(clicks[i].x, clicks[i].y, 3, 0, 2 * Math.PI, false);
context.fillStyle = '#ffffff';
context.fill();
context.lineWidth = 5;
context.stroke();
}
};

function redraw(){
canvas.width = canvas.width; // Clears the canvas
context.drawImage(imageObj,0,0);

drawPolygon();
drawPoints();
};

canvas
.mouseup(function (e) {
clicks.push({
x: e.offsetX,
y: e.offsetY
});
redraw();
});

<!DOCTYPE html>
<html lang="en" >

<head>
<meta charset="UTF-8">
<title>draw polygon with canvas</title>



<link rel="stylesheet" href="css/style.css">


</head>

<body>

<canvas width="600" height="400"></canvas>
<script src='http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js'></script>



<script src="js/index.js"></script>




</body>

</html>












share|improve this question

























  • Looks like you need to sum up the area of all the triangles received from earcut as you are looking for area of a irregular polygon.

    – Narendra Mongiya
    Nov 20 '18 at 1:45
















-1















I'm trying to get the area of a polygone draw onclick in a canvas element



enter image description here



In the image above I try to get the area inside the red point which has a some opacity.



Is there anyway to do that "on the fly" which mean for each polygon draw.



I've already seen earcut.js which allow triangulation but I don't really understand how to get area whith this






var canvas = $('canvas');
var context = canvas[0].getContext('2d');
var imageObj = new Image();

imageObj.onload = function() {
$(canvas).attr({
width : this.width,
height: this.height
});
context.drawImage(imageObj,0,0);
};
imageObj.src = 'https://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';

var clicks = ;


function drawPolygon(){
context.fillStyle = 'rgba(100,100,100,0.5)';
context.strokeStyle = "#df4b26";
context.lineWidth = 1;

context.beginPath();
context.moveTo(clicks[0].x, clicks[0].y);
for(var i=1; i < clicks.length; i++) {
context.lineTo(clicks[i].x,clicks[i].y);

}
context.closePath();
context.fill();
context.stroke();
};

function drawPoints(){
context.strokeStyle = "#df4b26";
context.lineJoin = "round";
context.lineWidth = 5;

for(var i=0; i < clicks.length; i++){
context.beginPath();
context.arc(clicks[i].x, clicks[i].y, 3, 0, 2 * Math.PI, false);
context.fillStyle = '#ffffff';
context.fill();
context.lineWidth = 5;
context.stroke();
}
};

function redraw(){
canvas.width = canvas.width; // Clears the canvas
context.drawImage(imageObj,0,0);

drawPolygon();
drawPoints();
};

canvas
.mouseup(function (e) {
clicks.push({
x: e.offsetX,
y: e.offsetY
});
redraw();
});

<!DOCTYPE html>
<html lang="en" >

<head>
<meta charset="UTF-8">
<title>draw polygon with canvas</title>



<link rel="stylesheet" href="css/style.css">


</head>

<body>

<canvas width="600" height="400"></canvas>
<script src='http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js'></script>



<script src="js/index.js"></script>




</body>

</html>












share|improve this question

























  • Looks like you need to sum up the area of all the triangles received from earcut as you are looking for area of a irregular polygon.

    – Narendra Mongiya
    Nov 20 '18 at 1:45














-1












-1








-1


1






I'm trying to get the area of a polygone draw onclick in a canvas element



enter image description here



In the image above I try to get the area inside the red point which has a some opacity.



Is there anyway to do that "on the fly" which mean for each polygon draw.



I've already seen earcut.js which allow triangulation but I don't really understand how to get area whith this






var canvas = $('canvas');
var context = canvas[0].getContext('2d');
var imageObj = new Image();

imageObj.onload = function() {
$(canvas).attr({
width : this.width,
height: this.height
});
context.drawImage(imageObj,0,0);
};
imageObj.src = 'https://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';

var clicks = ;


function drawPolygon(){
context.fillStyle = 'rgba(100,100,100,0.5)';
context.strokeStyle = "#df4b26";
context.lineWidth = 1;

context.beginPath();
context.moveTo(clicks[0].x, clicks[0].y);
for(var i=1; i < clicks.length; i++) {
context.lineTo(clicks[i].x,clicks[i].y);

}
context.closePath();
context.fill();
context.stroke();
};

function drawPoints(){
context.strokeStyle = "#df4b26";
context.lineJoin = "round";
context.lineWidth = 5;

for(var i=0; i < clicks.length; i++){
context.beginPath();
context.arc(clicks[i].x, clicks[i].y, 3, 0, 2 * Math.PI, false);
context.fillStyle = '#ffffff';
context.fill();
context.lineWidth = 5;
context.stroke();
}
};

function redraw(){
canvas.width = canvas.width; // Clears the canvas
context.drawImage(imageObj,0,0);

drawPolygon();
drawPoints();
};

canvas
.mouseup(function (e) {
clicks.push({
x: e.offsetX,
y: e.offsetY
});
redraw();
});

<!DOCTYPE html>
<html lang="en" >

<head>
<meta charset="UTF-8">
<title>draw polygon with canvas</title>



<link rel="stylesheet" href="css/style.css">


</head>

<body>

<canvas width="600" height="400"></canvas>
<script src='http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js'></script>



<script src="js/index.js"></script>




</body>

</html>












share|improve this question
















I'm trying to get the area of a polygone draw onclick in a canvas element



enter image description here



In the image above I try to get the area inside the red point which has a some opacity.



Is there anyway to do that "on the fly" which mean for each polygon draw.



I've already seen earcut.js which allow triangulation but I don't really understand how to get area whith this






var canvas = $('canvas');
var context = canvas[0].getContext('2d');
var imageObj = new Image();

imageObj.onload = function() {
$(canvas).attr({
width : this.width,
height: this.height
});
context.drawImage(imageObj,0,0);
};
imageObj.src = 'https://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';

var clicks = ;


function drawPolygon(){
context.fillStyle = 'rgba(100,100,100,0.5)';
context.strokeStyle = "#df4b26";
context.lineWidth = 1;

context.beginPath();
context.moveTo(clicks[0].x, clicks[0].y);
for(var i=1; i < clicks.length; i++) {
context.lineTo(clicks[i].x,clicks[i].y);

}
context.closePath();
context.fill();
context.stroke();
};

function drawPoints(){
context.strokeStyle = "#df4b26";
context.lineJoin = "round";
context.lineWidth = 5;

for(var i=0; i < clicks.length; i++){
context.beginPath();
context.arc(clicks[i].x, clicks[i].y, 3, 0, 2 * Math.PI, false);
context.fillStyle = '#ffffff';
context.fill();
context.lineWidth = 5;
context.stroke();
}
};

function redraw(){
canvas.width = canvas.width; // Clears the canvas
context.drawImage(imageObj,0,0);

drawPolygon();
drawPoints();
};

canvas
.mouseup(function (e) {
clicks.push({
x: e.offsetX,
y: e.offsetY
});
redraw();
});

<!DOCTYPE html>
<html lang="en" >

<head>
<meta charset="UTF-8">
<title>draw polygon with canvas</title>



<link rel="stylesheet" href="css/style.css">


</head>

<body>

<canvas width="600" height="400"></canvas>
<script src='http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js'></script>



<script src="js/index.js"></script>




</body>

</html>








var canvas = $('canvas');
var context = canvas[0].getContext('2d');
var imageObj = new Image();

imageObj.onload = function() {
$(canvas).attr({
width : this.width,
height: this.height
});
context.drawImage(imageObj,0,0);
};
imageObj.src = 'https://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';

var clicks = ;


function drawPolygon(){
context.fillStyle = 'rgba(100,100,100,0.5)';
context.strokeStyle = "#df4b26";
context.lineWidth = 1;

context.beginPath();
context.moveTo(clicks[0].x, clicks[0].y);
for(var i=1; i < clicks.length; i++) {
context.lineTo(clicks[i].x,clicks[i].y);

}
context.closePath();
context.fill();
context.stroke();
};

function drawPoints(){
context.strokeStyle = "#df4b26";
context.lineJoin = "round";
context.lineWidth = 5;

for(var i=0; i < clicks.length; i++){
context.beginPath();
context.arc(clicks[i].x, clicks[i].y, 3, 0, 2 * Math.PI, false);
context.fillStyle = '#ffffff';
context.fill();
context.lineWidth = 5;
context.stroke();
}
};

function redraw(){
canvas.width = canvas.width; // Clears the canvas
context.drawImage(imageObj,0,0);

drawPolygon();
drawPoints();
};

canvas
.mouseup(function (e) {
clicks.push({
x: e.offsetX,
y: e.offsetY
});
redraw();
});

<!DOCTYPE html>
<html lang="en" >

<head>
<meta charset="UTF-8">
<title>draw polygon with canvas</title>



<link rel="stylesheet" href="css/style.css">


</head>

<body>

<canvas width="600" height="400"></canvas>
<script src='http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js'></script>



<script src="js/index.js"></script>




</body>

</html>





var canvas = $('canvas');
var context = canvas[0].getContext('2d');
var imageObj = new Image();

imageObj.onload = function() {
$(canvas).attr({
width : this.width,
height: this.height
});
context.drawImage(imageObj,0,0);
};
imageObj.src = 'https://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';

var clicks = ;


function drawPolygon(){
context.fillStyle = 'rgba(100,100,100,0.5)';
context.strokeStyle = "#df4b26";
context.lineWidth = 1;

context.beginPath();
context.moveTo(clicks[0].x, clicks[0].y);
for(var i=1; i < clicks.length; i++) {
context.lineTo(clicks[i].x,clicks[i].y);

}
context.closePath();
context.fill();
context.stroke();
};

function drawPoints(){
context.strokeStyle = "#df4b26";
context.lineJoin = "round";
context.lineWidth = 5;

for(var i=0; i < clicks.length; i++){
context.beginPath();
context.arc(clicks[i].x, clicks[i].y, 3, 0, 2 * Math.PI, false);
context.fillStyle = '#ffffff';
context.fill();
context.lineWidth = 5;
context.stroke();
}
};

function redraw(){
canvas.width = canvas.width; // Clears the canvas
context.drawImage(imageObj,0,0);

drawPolygon();
drawPoints();
};

canvas
.mouseup(function (e) {
clicks.push({
x: e.offsetX,
y: e.offsetY
});
redraw();
});

<!DOCTYPE html>
<html lang="en" >

<head>
<meta charset="UTF-8">
<title>draw polygon with canvas</title>



<link rel="stylesheet" href="css/style.css">


</head>

<body>

<canvas width="600" height="400"></canvas>
<script src='http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js'></script>



<script src="js/index.js"></script>




</body>

</html>






javascript math






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share|improve this question








edited Nov 20 '18 at 2:42







sonia maklouf

















asked Nov 20 '18 at 1:01









sonia makloufsonia maklouf

5852519




5852519













  • Looks like you need to sum up the area of all the triangles received from earcut as you are looking for area of a irregular polygon.

    – Narendra Mongiya
    Nov 20 '18 at 1:45



















  • Looks like you need to sum up the area of all the triangles received from earcut as you are looking for area of a irregular polygon.

    – Narendra Mongiya
    Nov 20 '18 at 1:45

















Looks like you need to sum up the area of all the triangles received from earcut as you are looking for area of a irregular polygon.

– Narendra Mongiya
Nov 20 '18 at 1:45





Looks like you need to sum up the area of all the triangles received from earcut as you are looking for area of a irregular polygon.

– Narendra Mongiya
Nov 20 '18 at 1:45












1 Answer
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oldest

votes


















1














There is very simple algorithm to calculate area of polygon with given vertex coordinates: Shoelace formula



A = 1/2* Sum((x[i+1] + x[i]) * ([y[i+1] - y[i]))

(note indexes wrap in circular manner, so x[n]=x[0])


that might be implemented in a single loop.






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    1 Answer
    1






    active

    oldest

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    active

    oldest

    votes






    active

    oldest

    votes









    1














    There is very simple algorithm to calculate area of polygon with given vertex coordinates: Shoelace formula



    A = 1/2* Sum((x[i+1] + x[i]) * ([y[i+1] - y[i]))

    (note indexes wrap in circular manner, so x[n]=x[0])


    that might be implemented in a single loop.






    share|improve this answer




























      1














      There is very simple algorithm to calculate area of polygon with given vertex coordinates: Shoelace formula



      A = 1/2* Sum((x[i+1] + x[i]) * ([y[i+1] - y[i]))

      (note indexes wrap in circular manner, so x[n]=x[0])


      that might be implemented in a single loop.






      share|improve this answer


























        1












        1








        1







        There is very simple algorithm to calculate area of polygon with given vertex coordinates: Shoelace formula



        A = 1/2* Sum((x[i+1] + x[i]) * ([y[i+1] - y[i]))

        (note indexes wrap in circular manner, so x[n]=x[0])


        that might be implemented in a single loop.






        share|improve this answer













        There is very simple algorithm to calculate area of polygon with given vertex coordinates: Shoelace formula



        A = 1/2* Sum((x[i+1] + x[i]) * ([y[i+1] - y[i]))

        (note indexes wrap in circular manner, so x[n]=x[0])


        that might be implemented in a single loop.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 20 '18 at 2:36









        MBoMBo

        47.3k22949




        47.3k22949






























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