Multidimensional Array to path












0















Hi I have a multidimensional array of 1ns and 0es. the 0es are ordered into a mass that I wish to extrude into a shape using 3js. Unfortunately to extrude 3js requires a path when defining a shape object not a multidimensional array. I am using JQuery and 3js.



E.G.
[0,0,0,1,0,
0,0,1,1,0
0,1,1,0,0]



to become
moveTo(X,Y)
lineTo(X,Y)
so on and so forth



I am using this to auto generate a cave system.
this is my current attempt



function toPath(array){
for (var i=0;i<array.length;i++){
for (var j=0;j<array[i].length;j++){
if (array[i][j]===0 && countAliveNeighbours(array, i, j)>0){
points[i+":"+j]=[false,false,false,false];//lurd

if ((i+1)>0 && (i+1)<array.length){//right
if (array[i+1][j]===1){
points[i+":"+j][2]=true;
}
}
if ((i-1)>0 && (i-1)<array.length){//left
if (array[i-1][j]===1){
points[i+":"+j][0]=true;
}
}
if ((j+1)>0 && (j+1)<array[i].length){//down
if (array[i][j+1]===1){
points[i+":"+j][3]=true;
}
}
if ((j-1)>0 && (j-1)<array[i].length){//up
if (array[i][j-1]===1){
points[i+":"+j][1]=true;
}
}
}
}
}
return points;


}



var template=toPath(array);
var caveBase = new THREE.Shape();

for (var property in template){
var points=property.split(":");
var X=points[0]*3;
var Y=points[1]*3;

caveBase.moveTo(X,Y);

var directions=template[property];

if (directions[0]){caveBase.moveTo(X-1,Y+1);caveBase.lineTo(X-1,Y-1);}
if (directions[1]){caveBase.moveTo(X-1,Y-1);caveBase.lineTo(X+1,Y-1);}
if (directions[2]){caveBase.moveTo(X+1,Y+1);caveBase.lineTo(X+1,Y-1);}
if (directions[3]){caveBase.moveTo(X-1,Y+1);caveBase.lineTo(X+1,Y+1);}


}










share|improve this question

























  • You need to add your expected result with details. i. e. instead of X and Y you should provide the exact values you are expecting based on the input array. You also need to include the code you tried so far.

    – shawon191
    Mar 6 '18 at 2:29











  • Where's your attempt? What have you tried so far?

    – Scott Sauyet
    Mar 6 '18 at 3:02
















0















Hi I have a multidimensional array of 1ns and 0es. the 0es are ordered into a mass that I wish to extrude into a shape using 3js. Unfortunately to extrude 3js requires a path when defining a shape object not a multidimensional array. I am using JQuery and 3js.



E.G.
[0,0,0,1,0,
0,0,1,1,0
0,1,1,0,0]



to become
moveTo(X,Y)
lineTo(X,Y)
so on and so forth



I am using this to auto generate a cave system.
this is my current attempt



function toPath(array){
for (var i=0;i<array.length;i++){
for (var j=0;j<array[i].length;j++){
if (array[i][j]===0 && countAliveNeighbours(array, i, j)>0){
points[i+":"+j]=[false,false,false,false];//lurd

if ((i+1)>0 && (i+1)<array.length){//right
if (array[i+1][j]===1){
points[i+":"+j][2]=true;
}
}
if ((i-1)>0 && (i-1)<array.length){//left
if (array[i-1][j]===1){
points[i+":"+j][0]=true;
}
}
if ((j+1)>0 && (j+1)<array[i].length){//down
if (array[i][j+1]===1){
points[i+":"+j][3]=true;
}
}
if ((j-1)>0 && (j-1)<array[i].length){//up
if (array[i][j-1]===1){
points[i+":"+j][1]=true;
}
}
}
}
}
return points;


}



var template=toPath(array);
var caveBase = new THREE.Shape();

for (var property in template){
var points=property.split(":");
var X=points[0]*3;
var Y=points[1]*3;

caveBase.moveTo(X,Y);

var directions=template[property];

if (directions[0]){caveBase.moveTo(X-1,Y+1);caveBase.lineTo(X-1,Y-1);}
if (directions[1]){caveBase.moveTo(X-1,Y-1);caveBase.lineTo(X+1,Y-1);}
if (directions[2]){caveBase.moveTo(X+1,Y+1);caveBase.lineTo(X+1,Y-1);}
if (directions[3]){caveBase.moveTo(X-1,Y+1);caveBase.lineTo(X+1,Y+1);}


}










share|improve this question

























  • You need to add your expected result with details. i. e. instead of X and Y you should provide the exact values you are expecting based on the input array. You also need to include the code you tried so far.

    – shawon191
    Mar 6 '18 at 2:29











  • Where's your attempt? What have you tried so far?

    – Scott Sauyet
    Mar 6 '18 at 3:02














0












0








0








Hi I have a multidimensional array of 1ns and 0es. the 0es are ordered into a mass that I wish to extrude into a shape using 3js. Unfortunately to extrude 3js requires a path when defining a shape object not a multidimensional array. I am using JQuery and 3js.



E.G.
[0,0,0,1,0,
0,0,1,1,0
0,1,1,0,0]



to become
moveTo(X,Y)
lineTo(X,Y)
so on and so forth



I am using this to auto generate a cave system.
this is my current attempt



function toPath(array){
for (var i=0;i<array.length;i++){
for (var j=0;j<array[i].length;j++){
if (array[i][j]===0 && countAliveNeighbours(array, i, j)>0){
points[i+":"+j]=[false,false,false,false];//lurd

if ((i+1)>0 && (i+1)<array.length){//right
if (array[i+1][j]===1){
points[i+":"+j][2]=true;
}
}
if ((i-1)>0 && (i-1)<array.length){//left
if (array[i-1][j]===1){
points[i+":"+j][0]=true;
}
}
if ((j+1)>0 && (j+1)<array[i].length){//down
if (array[i][j+1]===1){
points[i+":"+j][3]=true;
}
}
if ((j-1)>0 && (j-1)<array[i].length){//up
if (array[i][j-1]===1){
points[i+":"+j][1]=true;
}
}
}
}
}
return points;


}



var template=toPath(array);
var caveBase = new THREE.Shape();

for (var property in template){
var points=property.split(":");
var X=points[0]*3;
var Y=points[1]*3;

caveBase.moveTo(X,Y);

var directions=template[property];

if (directions[0]){caveBase.moveTo(X-1,Y+1);caveBase.lineTo(X-1,Y-1);}
if (directions[1]){caveBase.moveTo(X-1,Y-1);caveBase.lineTo(X+1,Y-1);}
if (directions[2]){caveBase.moveTo(X+1,Y+1);caveBase.lineTo(X+1,Y-1);}
if (directions[3]){caveBase.moveTo(X-1,Y+1);caveBase.lineTo(X+1,Y+1);}


}










share|improve this question
















Hi I have a multidimensional array of 1ns and 0es. the 0es are ordered into a mass that I wish to extrude into a shape using 3js. Unfortunately to extrude 3js requires a path when defining a shape object not a multidimensional array. I am using JQuery and 3js.



E.G.
[0,0,0,1,0,
0,0,1,1,0
0,1,1,0,0]



to become
moveTo(X,Y)
lineTo(X,Y)
so on and so forth



I am using this to auto generate a cave system.
this is my current attempt



function toPath(array){
for (var i=0;i<array.length;i++){
for (var j=0;j<array[i].length;j++){
if (array[i][j]===0 && countAliveNeighbours(array, i, j)>0){
points[i+":"+j]=[false,false,false,false];//lurd

if ((i+1)>0 && (i+1)<array.length){//right
if (array[i+1][j]===1){
points[i+":"+j][2]=true;
}
}
if ((i-1)>0 && (i-1)<array.length){//left
if (array[i-1][j]===1){
points[i+":"+j][0]=true;
}
}
if ((j+1)>0 && (j+1)<array[i].length){//down
if (array[i][j+1]===1){
points[i+":"+j][3]=true;
}
}
if ((j-1)>0 && (j-1)<array[i].length){//up
if (array[i][j-1]===1){
points[i+":"+j][1]=true;
}
}
}
}
}
return points;


}



var template=toPath(array);
var caveBase = new THREE.Shape();

for (var property in template){
var points=property.split(":");
var X=points[0]*3;
var Y=points[1]*3;

caveBase.moveTo(X,Y);

var directions=template[property];

if (directions[0]){caveBase.moveTo(X-1,Y+1);caveBase.lineTo(X-1,Y-1);}
if (directions[1]){caveBase.moveTo(X-1,Y-1);caveBase.lineTo(X+1,Y-1);}
if (directions[2]){caveBase.moveTo(X+1,Y+1);caveBase.lineTo(X+1,Y-1);}
if (directions[3]){caveBase.moveTo(X-1,Y+1);caveBase.lineTo(X+1,Y+1);}


}







javascript three.js






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share|improve this question













share|improve this question




share|improve this question








edited Nov 20 '18 at 2:24









Cœur

17.6k9104145




17.6k9104145










asked Mar 6 '18 at 2:25









Oscar AmesOscar Ames

11




11













  • You need to add your expected result with details. i. e. instead of X and Y you should provide the exact values you are expecting based on the input array. You also need to include the code you tried so far.

    – shawon191
    Mar 6 '18 at 2:29











  • Where's your attempt? What have you tried so far?

    – Scott Sauyet
    Mar 6 '18 at 3:02



















  • You need to add your expected result with details. i. e. instead of X and Y you should provide the exact values you are expecting based on the input array. You also need to include the code you tried so far.

    – shawon191
    Mar 6 '18 at 2:29











  • Where's your attempt? What have you tried so far?

    – Scott Sauyet
    Mar 6 '18 at 3:02

















You need to add your expected result with details. i. e. instead of X and Y you should provide the exact values you are expecting based on the input array. You also need to include the code you tried so far.

– shawon191
Mar 6 '18 at 2:29





You need to add your expected result with details. i. e. instead of X and Y you should provide the exact values you are expecting based on the input array. You also need to include the code you tried so far.

– shawon191
Mar 6 '18 at 2:29













Where's your attempt? What have you tried so far?

– Scott Sauyet
Mar 6 '18 at 3:02





Where's your attempt? What have you tried so far?

– Scott Sauyet
Mar 6 '18 at 3:02












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