Calculation lat/long- points for a pentagon around center












1















I'm looking for a way to retrieve five points that would make a pentagon around a given center and a given distance.



Something like this:



getPentagonPoints = (latlng, distance) => {
var pentagonLatLng = ;
//magic calculations goes here
return pentagonLatLng;
}









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  • math.stackexchange.com/questions/1990504/…

    – nem035
    Jan 1 at 20:03











  • @nem035 I don't think that's directly applicable, since it's putting the figure on a plane, not a sphere.

    – Robert Dodier
    Jan 2 at 23:42
















1















I'm looking for a way to retrieve five points that would make a pentagon around a given center and a given distance.



Something like this:



getPentagonPoints = (latlng, distance) => {
var pentagonLatLng = ;
//magic calculations goes here
return pentagonLatLng;
}









share|improve this question























  • math.stackexchange.com/questions/1990504/…

    – nem035
    Jan 1 at 20:03











  • @nem035 I don't think that's directly applicable, since it's putting the figure on a plane, not a sphere.

    – Robert Dodier
    Jan 2 at 23:42














1












1








1








I'm looking for a way to retrieve five points that would make a pentagon around a given center and a given distance.



Something like this:



getPentagonPoints = (latlng, distance) => {
var pentagonLatLng = ;
//magic calculations goes here
return pentagonLatLng;
}









share|improve this question














I'm looking for a way to retrieve five points that would make a pentagon around a given center and a given distance.



Something like this:



getPentagonPoints = (latlng, distance) => {
var pentagonLatLng = ;
//magic calculations goes here
return pentagonLatLng;
}






javascript math latitude-longitude






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share|improve this question











share|improve this question




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asked Jan 1 at 19:51









David W.David W.

6034820




6034820













  • math.stackexchange.com/questions/1990504/…

    – nem035
    Jan 1 at 20:03











  • @nem035 I don't think that's directly applicable, since it's putting the figure on a plane, not a sphere.

    – Robert Dodier
    Jan 2 at 23:42



















  • math.stackexchange.com/questions/1990504/…

    – nem035
    Jan 1 at 20:03











  • @nem035 I don't think that's directly applicable, since it's putting the figure on a plane, not a sphere.

    – Robert Dodier
    Jan 2 at 23:42

















math.stackexchange.com/questions/1990504/…

– nem035
Jan 1 at 20:03





math.stackexchange.com/questions/1990504/…

– nem035
Jan 1 at 20:03













@nem035 I don't think that's directly applicable, since it's putting the figure on a plane, not a sphere.

– Robert Dodier
Jan 2 at 23:42





@nem035 I don't think that's directly applicable, since it's putting the figure on a plane, not a sphere.

– Robert Dodier
Jan 2 at 23:42












1 Answer
1






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oldest

votes


















0














You can do it like this:






function getPentagonPoints(latlng, distance) {
var pentagonLatLng = ;
for (let i = 0; i < 5; i++) {
// Pi * 2 is 360 degrees, in radians
// We add 270 degrees (Pi * 1.5 radians) to start at the top
const angle = Math.PI * 2 / 5 * i + Math.PI * 1.5; // in radians
const lng = distance * Math.cos(angle) + latlng.lng;
const lat = distance * Math.sin(angle) + latlng.lat;
pentagonLatLng.push({lat, lng});
}
return pentagonLatLng;
}

// Just for the demo
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');

const latLng = { lat: 90, lng: 200 };
const points = getPentagonPoints(latLng, 50);

points.forEach((point, i) => {
if (i === 0) { ctx.moveTo(point.lng, point.lat); }
ctx.lineTo(point.lng, point.lat);
if (i === points.length - 1) { ctx.lineTo(points[0].lng, points[0].lat); }
});

ctx.stroke();

<canvas width="400" height="160"></canvas>








share|improve this answer





















  • 1





    I think that's OK for a pentagon in the plane, but not on a sphere. (Since OP mentioned latitude and longitude it seems a sphere is implied.) It's probably OK for small pentagons not near the poles, but large pentagons and ones near the poles will be distorted. Maybe a way to go about it is to draw the figure on the equator and then rotate it to the desired latitude. Just guessing here.

    – Robert Dodier
    Jan 2 at 23:49











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

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active

oldest

votes









0














You can do it like this:






function getPentagonPoints(latlng, distance) {
var pentagonLatLng = ;
for (let i = 0; i < 5; i++) {
// Pi * 2 is 360 degrees, in radians
// We add 270 degrees (Pi * 1.5 radians) to start at the top
const angle = Math.PI * 2 / 5 * i + Math.PI * 1.5; // in radians
const lng = distance * Math.cos(angle) + latlng.lng;
const lat = distance * Math.sin(angle) + latlng.lat;
pentagonLatLng.push({lat, lng});
}
return pentagonLatLng;
}

// Just for the demo
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');

const latLng = { lat: 90, lng: 200 };
const points = getPentagonPoints(latLng, 50);

points.forEach((point, i) => {
if (i === 0) { ctx.moveTo(point.lng, point.lat); }
ctx.lineTo(point.lng, point.lat);
if (i === points.length - 1) { ctx.lineTo(points[0].lng, points[0].lat); }
});

ctx.stroke();

<canvas width="400" height="160"></canvas>








share|improve this answer





















  • 1





    I think that's OK for a pentagon in the plane, but not on a sphere. (Since OP mentioned latitude and longitude it seems a sphere is implied.) It's probably OK for small pentagons not near the poles, but large pentagons and ones near the poles will be distorted. Maybe a way to go about it is to draw the figure on the equator and then rotate it to the desired latitude. Just guessing here.

    – Robert Dodier
    Jan 2 at 23:49
















0














You can do it like this:






function getPentagonPoints(latlng, distance) {
var pentagonLatLng = ;
for (let i = 0; i < 5; i++) {
// Pi * 2 is 360 degrees, in radians
// We add 270 degrees (Pi * 1.5 radians) to start at the top
const angle = Math.PI * 2 / 5 * i + Math.PI * 1.5; // in radians
const lng = distance * Math.cos(angle) + latlng.lng;
const lat = distance * Math.sin(angle) + latlng.lat;
pentagonLatLng.push({lat, lng});
}
return pentagonLatLng;
}

// Just for the demo
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');

const latLng = { lat: 90, lng: 200 };
const points = getPentagonPoints(latLng, 50);

points.forEach((point, i) => {
if (i === 0) { ctx.moveTo(point.lng, point.lat); }
ctx.lineTo(point.lng, point.lat);
if (i === points.length - 1) { ctx.lineTo(points[0].lng, points[0].lat); }
});

ctx.stroke();

<canvas width="400" height="160"></canvas>








share|improve this answer





















  • 1





    I think that's OK for a pentagon in the plane, but not on a sphere. (Since OP mentioned latitude and longitude it seems a sphere is implied.) It's probably OK for small pentagons not near the poles, but large pentagons and ones near the poles will be distorted. Maybe a way to go about it is to draw the figure on the equator and then rotate it to the desired latitude. Just guessing here.

    – Robert Dodier
    Jan 2 at 23:49














0












0








0







You can do it like this:






function getPentagonPoints(latlng, distance) {
var pentagonLatLng = ;
for (let i = 0; i < 5; i++) {
// Pi * 2 is 360 degrees, in radians
// We add 270 degrees (Pi * 1.5 radians) to start at the top
const angle = Math.PI * 2 / 5 * i + Math.PI * 1.5; // in radians
const lng = distance * Math.cos(angle) + latlng.lng;
const lat = distance * Math.sin(angle) + latlng.lat;
pentagonLatLng.push({lat, lng});
}
return pentagonLatLng;
}

// Just for the demo
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');

const latLng = { lat: 90, lng: 200 };
const points = getPentagonPoints(latLng, 50);

points.forEach((point, i) => {
if (i === 0) { ctx.moveTo(point.lng, point.lat); }
ctx.lineTo(point.lng, point.lat);
if (i === points.length - 1) { ctx.lineTo(points[0].lng, points[0].lat); }
});

ctx.stroke();

<canvas width="400" height="160"></canvas>








share|improve this answer















You can do it like this:






function getPentagonPoints(latlng, distance) {
var pentagonLatLng = ;
for (let i = 0; i < 5; i++) {
// Pi * 2 is 360 degrees, in radians
// We add 270 degrees (Pi * 1.5 radians) to start at the top
const angle = Math.PI * 2 / 5 * i + Math.PI * 1.5; // in radians
const lng = distance * Math.cos(angle) + latlng.lng;
const lat = distance * Math.sin(angle) + latlng.lat;
pentagonLatLng.push({lat, lng});
}
return pentagonLatLng;
}

// Just for the demo
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');

const latLng = { lat: 90, lng: 200 };
const points = getPentagonPoints(latLng, 50);

points.forEach((point, i) => {
if (i === 0) { ctx.moveTo(point.lng, point.lat); }
ctx.lineTo(point.lng, point.lat);
if (i === points.length - 1) { ctx.lineTo(points[0].lng, points[0].lat); }
});

ctx.stroke();

<canvas width="400" height="160"></canvas>








function getPentagonPoints(latlng, distance) {
var pentagonLatLng = ;
for (let i = 0; i < 5; i++) {
// Pi * 2 is 360 degrees, in radians
// We add 270 degrees (Pi * 1.5 radians) to start at the top
const angle = Math.PI * 2 / 5 * i + Math.PI * 1.5; // in radians
const lng = distance * Math.cos(angle) + latlng.lng;
const lat = distance * Math.sin(angle) + latlng.lat;
pentagonLatLng.push({lat, lng});
}
return pentagonLatLng;
}

// Just for the demo
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');

const latLng = { lat: 90, lng: 200 };
const points = getPentagonPoints(latLng, 50);

points.forEach((point, i) => {
if (i === 0) { ctx.moveTo(point.lng, point.lat); }
ctx.lineTo(point.lng, point.lat);
if (i === points.length - 1) { ctx.lineTo(points[0].lng, points[0].lat); }
});

ctx.stroke();

<canvas width="400" height="160"></canvas>





function getPentagonPoints(latlng, distance) {
var pentagonLatLng = ;
for (let i = 0; i < 5; i++) {
// Pi * 2 is 360 degrees, in radians
// We add 270 degrees (Pi * 1.5 radians) to start at the top
const angle = Math.PI * 2 / 5 * i + Math.PI * 1.5; // in radians
const lng = distance * Math.cos(angle) + latlng.lng;
const lat = distance * Math.sin(angle) + latlng.lat;
pentagonLatLng.push({lat, lng});
}
return pentagonLatLng;
}

// Just for the demo
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');

const latLng = { lat: 90, lng: 200 };
const points = getPentagonPoints(latLng, 50);

points.forEach((point, i) => {
if (i === 0) { ctx.moveTo(point.lng, point.lat); }
ctx.lineTo(point.lng, point.lat);
if (i === points.length - 1) { ctx.lineTo(points[0].lng, points[0].lat); }
});

ctx.stroke();

<canvas width="400" height="160"></canvas>






share|improve this answer














share|improve this answer



share|improve this answer








edited Jan 1 at 20:28

























answered Jan 1 at 20:14









blexblex

12.4k12245




12.4k12245








  • 1





    I think that's OK for a pentagon in the plane, but not on a sphere. (Since OP mentioned latitude and longitude it seems a sphere is implied.) It's probably OK for small pentagons not near the poles, but large pentagons and ones near the poles will be distorted. Maybe a way to go about it is to draw the figure on the equator and then rotate it to the desired latitude. Just guessing here.

    – Robert Dodier
    Jan 2 at 23:49














  • 1





    I think that's OK for a pentagon in the plane, but not on a sphere. (Since OP mentioned latitude and longitude it seems a sphere is implied.) It's probably OK for small pentagons not near the poles, but large pentagons and ones near the poles will be distorted. Maybe a way to go about it is to draw the figure on the equator and then rotate it to the desired latitude. Just guessing here.

    – Robert Dodier
    Jan 2 at 23:49








1




1





I think that's OK for a pentagon in the plane, but not on a sphere. (Since OP mentioned latitude and longitude it seems a sphere is implied.) It's probably OK for small pentagons not near the poles, but large pentagons and ones near the poles will be distorted. Maybe a way to go about it is to draw the figure on the equator and then rotate it to the desired latitude. Just guessing here.

– Robert Dodier
Jan 2 at 23:49





I think that's OK for a pentagon in the plane, but not on a sphere. (Since OP mentioned latitude and longitude it seems a sphere is implied.) It's probably OK for small pentagons not near the poles, but large pentagons and ones near the poles will be distorted. Maybe a way to go about it is to draw the figure on the equator and then rotate it to the desired latitude. Just guessing here.

– Robert Dodier
Jan 2 at 23:49




















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