Random scene and a little bug
Helloo I have this gamemanager
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
bool gameHasEnded = false;
public float restartDelay = 1f;
public void EndGame()
{
if (gameHasEnded == false)
{
gameHasEnded = true;
Debug.Log("GAME OVER");
Invoke("Restart", restartDelay);
ScoreScript.scoreValue = 0;
}
}
public GameObject completeLevelUI;
public void CompleteLevel()
{
completeLevelUI.SetActive(true);
}
void Restart ()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
I want to make my game to select automatic a random scene and i don't know how can i do this , i tried some things how i find on the internet but no result ...
I really want some help and try to be some explicit becouse i am new in unity.
Thank you and sorry for my bad english !
javascript c#
add a comment |
Helloo I have this gamemanager
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
bool gameHasEnded = false;
public float restartDelay = 1f;
public void EndGame()
{
if (gameHasEnded == false)
{
gameHasEnded = true;
Debug.Log("GAME OVER");
Invoke("Restart", restartDelay);
ScoreScript.scoreValue = 0;
}
}
public GameObject completeLevelUI;
public void CompleteLevel()
{
completeLevelUI.SetActive(true);
}
void Restart ()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
I want to make my game to select automatic a random scene and i don't know how can i do this , i tried some things how i find on the internet but no result ...
I really want some help and try to be some explicit becouse i am new in unity.
Thank you and sorry for my bad english !
javascript c#
Do you know the names of all the scenes ?
– Chetan Ranpariya
Jan 1 at 21:19
add a comment |
Helloo I have this gamemanager
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
bool gameHasEnded = false;
public float restartDelay = 1f;
public void EndGame()
{
if (gameHasEnded == false)
{
gameHasEnded = true;
Debug.Log("GAME OVER");
Invoke("Restart", restartDelay);
ScoreScript.scoreValue = 0;
}
}
public GameObject completeLevelUI;
public void CompleteLevel()
{
completeLevelUI.SetActive(true);
}
void Restart ()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
I want to make my game to select automatic a random scene and i don't know how can i do this , i tried some things how i find on the internet but no result ...
I really want some help and try to be some explicit becouse i am new in unity.
Thank you and sorry for my bad english !
javascript c#
Helloo I have this gamemanager
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
bool gameHasEnded = false;
public float restartDelay = 1f;
public void EndGame()
{
if (gameHasEnded == false)
{
gameHasEnded = true;
Debug.Log("GAME OVER");
Invoke("Restart", restartDelay);
ScoreScript.scoreValue = 0;
}
}
public GameObject completeLevelUI;
public void CompleteLevel()
{
completeLevelUI.SetActive(true);
}
void Restart ()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
I want to make my game to select automatic a random scene and i don't know how can i do this , i tried some things how i find on the internet but no result ...
I really want some help and try to be some explicit becouse i am new in unity.
Thank you and sorry for my bad english !
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
bool gameHasEnded = false;
public float restartDelay = 1f;
public void EndGame()
{
if (gameHasEnded == false)
{
gameHasEnded = true;
Debug.Log("GAME OVER");
Invoke("Restart", restartDelay);
ScoreScript.scoreValue = 0;
}
}
public GameObject completeLevelUI;
public void CompleteLevel()
{
completeLevelUI.SetActive(true);
}
void Restart ()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
bool gameHasEnded = false;
public float restartDelay = 1f;
public void EndGame()
{
if (gameHasEnded == false)
{
gameHasEnded = true;
Debug.Log("GAME OVER");
Invoke("Restart", restartDelay);
ScoreScript.scoreValue = 0;
}
}
public GameObject completeLevelUI;
public void CompleteLevel()
{
completeLevelUI.SetActive(true);
}
void Restart ()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
javascript c#
javascript c#
asked Jan 1 at 18:56


A MtiA Mti
1
1
Do you know the names of all the scenes ?
– Chetan Ranpariya
Jan 1 at 21:19
add a comment |
Do you know the names of all the scenes ?
– Chetan Ranpariya
Jan 1 at 21:19
Do you know the names of all the scenes ?
– Chetan Ranpariya
Jan 1 at 21:19
Do you know the names of all the scenes ?
– Chetan Ranpariya
Jan 1 at 21:19
add a comment |
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Do you know the names of all the scenes ?
– Chetan Ranpariya
Jan 1 at 21:19