Random scene and a little bug












0















Helloo I have this gamemanager






using UnityEngine;
using UnityEngine.SceneManagement;

public class GameManager : MonoBehaviour
{
bool gameHasEnded = false;
public float restartDelay = 1f;

public void EndGame()

{
if (gameHasEnded == false)
{
gameHasEnded = true;
Debug.Log("GAME OVER");
Invoke("Restart", restartDelay);
ScoreScript.scoreValue = 0;
}

}
public GameObject completeLevelUI;
public void CompleteLevel()
{

completeLevelUI.SetActive(true);
}

void Restart ()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}





I want to make my game to select automatic a random scene and i don't know how can i do this , i tried some things how i find on the internet but no result ...
I really want some help and try to be some explicit becouse i am new in unity.
Thank you and sorry for my bad english !










share|improve this question























  • Do you know the names of all the scenes ?

    – Chetan Ranpariya
    Jan 1 at 21:19
















0















Helloo I have this gamemanager






using UnityEngine;
using UnityEngine.SceneManagement;

public class GameManager : MonoBehaviour
{
bool gameHasEnded = false;
public float restartDelay = 1f;

public void EndGame()

{
if (gameHasEnded == false)
{
gameHasEnded = true;
Debug.Log("GAME OVER");
Invoke("Restart", restartDelay);
ScoreScript.scoreValue = 0;
}

}
public GameObject completeLevelUI;
public void CompleteLevel()
{

completeLevelUI.SetActive(true);
}

void Restart ()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}





I want to make my game to select automatic a random scene and i don't know how can i do this , i tried some things how i find on the internet but no result ...
I really want some help and try to be some explicit becouse i am new in unity.
Thank you and sorry for my bad english !










share|improve this question























  • Do you know the names of all the scenes ?

    – Chetan Ranpariya
    Jan 1 at 21:19














0












0








0








Helloo I have this gamemanager






using UnityEngine;
using UnityEngine.SceneManagement;

public class GameManager : MonoBehaviour
{
bool gameHasEnded = false;
public float restartDelay = 1f;

public void EndGame()

{
if (gameHasEnded == false)
{
gameHasEnded = true;
Debug.Log("GAME OVER");
Invoke("Restart", restartDelay);
ScoreScript.scoreValue = 0;
}

}
public GameObject completeLevelUI;
public void CompleteLevel()
{

completeLevelUI.SetActive(true);
}

void Restart ()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}





I want to make my game to select automatic a random scene and i don't know how can i do this , i tried some things how i find on the internet but no result ...
I really want some help and try to be some explicit becouse i am new in unity.
Thank you and sorry for my bad english !










share|improve this question














Helloo I have this gamemanager






using UnityEngine;
using UnityEngine.SceneManagement;

public class GameManager : MonoBehaviour
{
bool gameHasEnded = false;
public float restartDelay = 1f;

public void EndGame()

{
if (gameHasEnded == false)
{
gameHasEnded = true;
Debug.Log("GAME OVER");
Invoke("Restart", restartDelay);
ScoreScript.scoreValue = 0;
}

}
public GameObject completeLevelUI;
public void CompleteLevel()
{

completeLevelUI.SetActive(true);
}

void Restart ()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}





I want to make my game to select automatic a random scene and i don't know how can i do this , i tried some things how i find on the internet but no result ...
I really want some help and try to be some explicit becouse i am new in unity.
Thank you and sorry for my bad english !






using UnityEngine;
using UnityEngine.SceneManagement;

public class GameManager : MonoBehaviour
{
bool gameHasEnded = false;
public float restartDelay = 1f;

public void EndGame()

{
if (gameHasEnded == false)
{
gameHasEnded = true;
Debug.Log("GAME OVER");
Invoke("Restart", restartDelay);
ScoreScript.scoreValue = 0;
}

}
public GameObject completeLevelUI;
public void CompleteLevel()
{

completeLevelUI.SetActive(true);
}

void Restart ()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}





using UnityEngine;
using UnityEngine.SceneManagement;

public class GameManager : MonoBehaviour
{
bool gameHasEnded = false;
public float restartDelay = 1f;

public void EndGame()

{
if (gameHasEnded == false)
{
gameHasEnded = true;
Debug.Log("GAME OVER");
Invoke("Restart", restartDelay);
ScoreScript.scoreValue = 0;
}

}
public GameObject completeLevelUI;
public void CompleteLevel()
{

completeLevelUI.SetActive(true);
}

void Restart ()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}






javascript c#






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asked Jan 1 at 18:56









A MtiA Mti

1




1













  • Do you know the names of all the scenes ?

    – Chetan Ranpariya
    Jan 1 at 21:19



















  • Do you know the names of all the scenes ?

    – Chetan Ranpariya
    Jan 1 at 21:19

















Do you know the names of all the scenes ?

– Chetan Ranpariya
Jan 1 at 21:19





Do you know the names of all the scenes ?

– Chetan Ranpariya
Jan 1 at 21:19












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