HTML 5 Canvas - Get real coordinate when zooming











up vote
0
down vote

favorite












I finally achieved to implement a zoomable and panning canvas using this code as a base https://stackoverflow.com/a/3151987/5221943 .
Now I need to detect the real coordinate where the user clicked inside the canvas. I don't know how to convert the mouse page coordinate to the real world coordinate taking into account the user has already zoomed or panned the canvas. Any suggestion here?










share|improve this question


























    up vote
    0
    down vote

    favorite












    I finally achieved to implement a zoomable and panning canvas using this code as a base https://stackoverflow.com/a/3151987/5221943 .
    Now I need to detect the real coordinate where the user clicked inside the canvas. I don't know how to convert the mouse page coordinate to the real world coordinate taking into account the user has already zoomed or panned the canvas. Any suggestion here?










    share|improve this question
























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      I finally achieved to implement a zoomable and panning canvas using this code as a base https://stackoverflow.com/a/3151987/5221943 .
      Now I need to detect the real coordinate where the user clicked inside the canvas. I don't know how to convert the mouse page coordinate to the real world coordinate taking into account the user has already zoomed or panned the canvas. Any suggestion here?










      share|improve this question













      I finally achieved to implement a zoomable and panning canvas using this code as a base https://stackoverflow.com/a/3151987/5221943 .
      Now I need to detect the real coordinate where the user clicked inside the canvas. I don't know how to convert the mouse page coordinate to the real world coordinate taking into account the user has already zoomed or panned the canvas. Any suggestion here?







      javascript html5 canvas transform zoom






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked yesterday









      xepe

      5016




      5016
























          1 Answer
          1






          active

          oldest

          votes

















          up vote
          0
          down vote













          Here the code for gating the coordinates of the canvas






          Call the DumpInfo function in the html canvas tag like 
          <canvas id="canvas" width="600" height="200" onmousedown="DumpInfo(event)"></canvas>
          Bellow two functions defined
          <script type = "text/javascript" >
          function DumpInfo(event) {
          var info = document.getElementById("canvas");
          //info.innerHTML += event.type + ", ";
          var pos = getMousePos(info, event);
          alert(pos.x);
          alert(pos.y);
          }
          function getMousePos(canvas, evt) {
          var rect = canvas.getBoundingClientRect();
          return {
          x: evt.clientX - rect.left,
          y: evt.clientY - rect.top
          };
          }
          </script>








          share|improve this answer





















            Your Answer






            StackExchange.ifUsing("editor", function () {
            StackExchange.using("externalEditor", function () {
            StackExchange.using("snippets", function () {
            StackExchange.snippets.init();
            });
            });
            }, "code-snippets");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "1"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














             

            draft saved


            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53372328%2fhtml-5-canvas-get-real-coordinate-when-zooming%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            0
            down vote













            Here the code for gating the coordinates of the canvas






            Call the DumpInfo function in the html canvas tag like 
            <canvas id="canvas" width="600" height="200" onmousedown="DumpInfo(event)"></canvas>
            Bellow two functions defined
            <script type = "text/javascript" >
            function DumpInfo(event) {
            var info = document.getElementById("canvas");
            //info.innerHTML += event.type + ", ";
            var pos = getMousePos(info, event);
            alert(pos.x);
            alert(pos.y);
            }
            function getMousePos(canvas, evt) {
            var rect = canvas.getBoundingClientRect();
            return {
            x: evt.clientX - rect.left,
            y: evt.clientY - rect.top
            };
            }
            </script>








            share|improve this answer

























              up vote
              0
              down vote













              Here the code for gating the coordinates of the canvas






              Call the DumpInfo function in the html canvas tag like 
              <canvas id="canvas" width="600" height="200" onmousedown="DumpInfo(event)"></canvas>
              Bellow two functions defined
              <script type = "text/javascript" >
              function DumpInfo(event) {
              var info = document.getElementById("canvas");
              //info.innerHTML += event.type + ", ";
              var pos = getMousePos(info, event);
              alert(pos.x);
              alert(pos.y);
              }
              function getMousePos(canvas, evt) {
              var rect = canvas.getBoundingClientRect();
              return {
              x: evt.clientX - rect.left,
              y: evt.clientY - rect.top
              };
              }
              </script>








              share|improve this answer























                up vote
                0
                down vote










                up vote
                0
                down vote









                Here the code for gating the coordinates of the canvas






                Call the DumpInfo function in the html canvas tag like 
                <canvas id="canvas" width="600" height="200" onmousedown="DumpInfo(event)"></canvas>
                Bellow two functions defined
                <script type = "text/javascript" >
                function DumpInfo(event) {
                var info = document.getElementById("canvas");
                //info.innerHTML += event.type + ", ";
                var pos = getMousePos(info, event);
                alert(pos.x);
                alert(pos.y);
                }
                function getMousePos(canvas, evt) {
                var rect = canvas.getBoundingClientRect();
                return {
                x: evt.clientX - rect.left,
                y: evt.clientY - rect.top
                };
                }
                </script>








                share|improve this answer












                Here the code for gating the coordinates of the canvas






                Call the DumpInfo function in the html canvas tag like 
                <canvas id="canvas" width="600" height="200" onmousedown="DumpInfo(event)"></canvas>
                Bellow two functions defined
                <script type = "text/javascript" >
                function DumpInfo(event) {
                var info = document.getElementById("canvas");
                //info.innerHTML += event.type + ", ";
                var pos = getMousePos(info, event);
                alert(pos.x);
                alert(pos.y);
                }
                function getMousePos(canvas, evt) {
                var rect = canvas.getBoundingClientRect();
                return {
                x: evt.clientX - rect.left,
                y: evt.clientY - rect.top
                };
                }
                </script>








                Call the DumpInfo function in the html canvas tag like 
                <canvas id="canvas" width="600" height="200" onmousedown="DumpInfo(event)"></canvas>
                Bellow two functions defined
                <script type = "text/javascript" >
                function DumpInfo(event) {
                var info = document.getElementById("canvas");
                //info.innerHTML += event.type + ", ";
                var pos = getMousePos(info, event);
                alert(pos.x);
                alert(pos.y);
                }
                function getMousePos(canvas, evt) {
                var rect = canvas.getBoundingClientRect();
                return {
                x: evt.clientX - rect.left,
                y: evt.clientY - rect.top
                };
                }
                </script>





                Call the DumpInfo function in the html canvas tag like 
                <canvas id="canvas" width="600" height="200" onmousedown="DumpInfo(event)"></canvas>
                Bellow two functions defined
                <script type = "text/javascript" >
                function DumpInfo(event) {
                var info = document.getElementById("canvas");
                //info.innerHTML += event.type + ", ";
                var pos = getMousePos(info, event);
                alert(pos.x);
                alert(pos.y);
                }
                function getMousePos(canvas, evt) {
                var rect = canvas.getBoundingClientRect();
                return {
                x: evt.clientX - rect.left,
                y: evt.clientY - rect.top
                };
                }
                </script>






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered yesterday









                LDS

                1846




                1846






























                     

                    draft saved


                    draft discarded



















































                     


                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53372328%2fhtml-5-canvas-get-real-coordinate-when-zooming%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    android studio warns about leanback feature tag usage required on manifest while using Unity exported app?

                    SQL update select statement

                    'app-layout' is not a known element: how to share Component with different Modules