HTML 5 Canvas - Get real coordinate when zooming
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I finally achieved to implement a zoomable and panning canvas using this code as a base https://stackoverflow.com/a/3151987/5221943 .
Now I need to detect the real coordinate where the user clicked inside the canvas. I don't know how to convert the mouse page coordinate to the real world coordinate taking into account the user has already zoomed or panned the canvas. Any suggestion here?
javascript html5 canvas transform zoom
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up vote
0
down vote
favorite
I finally achieved to implement a zoomable and panning canvas using this code as a base https://stackoverflow.com/a/3151987/5221943 .
Now I need to detect the real coordinate where the user clicked inside the canvas. I don't know how to convert the mouse page coordinate to the real world coordinate taking into account the user has already zoomed or panned the canvas. Any suggestion here?
javascript html5 canvas transform zoom
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I finally achieved to implement a zoomable and panning canvas using this code as a base https://stackoverflow.com/a/3151987/5221943 .
Now I need to detect the real coordinate where the user clicked inside the canvas. I don't know how to convert the mouse page coordinate to the real world coordinate taking into account the user has already zoomed or panned the canvas. Any suggestion here?
javascript html5 canvas transform zoom
I finally achieved to implement a zoomable and panning canvas using this code as a base https://stackoverflow.com/a/3151987/5221943 .
Now I need to detect the real coordinate where the user clicked inside the canvas. I don't know how to convert the mouse page coordinate to the real world coordinate taking into account the user has already zoomed or panned the canvas. Any suggestion here?
javascript html5 canvas transform zoom
javascript html5 canvas transform zoom
asked yesterday
xepe
5016
5016
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1 Answer
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up vote
0
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Here the code for gating the coordinates of the canvas
Call the DumpInfo function in the html canvas tag like
<canvas id="canvas" width="600" height="200" onmousedown="DumpInfo(event)"></canvas>
Bellow two functions defined
<script type = "text/javascript" >
function DumpInfo(event) {
var info = document.getElementById("canvas");
//info.innerHTML += event.type + ", ";
var pos = getMousePos(info, event);
alert(pos.x);
alert(pos.y);
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
</script>
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
Here the code for gating the coordinates of the canvas
Call the DumpInfo function in the html canvas tag like
<canvas id="canvas" width="600" height="200" onmousedown="DumpInfo(event)"></canvas>
Bellow two functions defined
<script type = "text/javascript" >
function DumpInfo(event) {
var info = document.getElementById("canvas");
//info.innerHTML += event.type + ", ";
var pos = getMousePos(info, event);
alert(pos.x);
alert(pos.y);
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
</script>
add a comment |
up vote
0
down vote
Here the code for gating the coordinates of the canvas
Call the DumpInfo function in the html canvas tag like
<canvas id="canvas" width="600" height="200" onmousedown="DumpInfo(event)"></canvas>
Bellow two functions defined
<script type = "text/javascript" >
function DumpInfo(event) {
var info = document.getElementById("canvas");
//info.innerHTML += event.type + ", ";
var pos = getMousePos(info, event);
alert(pos.x);
alert(pos.y);
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
</script>
add a comment |
up vote
0
down vote
up vote
0
down vote
Here the code for gating the coordinates of the canvas
Call the DumpInfo function in the html canvas tag like
<canvas id="canvas" width="600" height="200" onmousedown="DumpInfo(event)"></canvas>
Bellow two functions defined
<script type = "text/javascript" >
function DumpInfo(event) {
var info = document.getElementById("canvas");
//info.innerHTML += event.type + ", ";
var pos = getMousePos(info, event);
alert(pos.x);
alert(pos.y);
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
</script>
Here the code for gating the coordinates of the canvas
Call the DumpInfo function in the html canvas tag like
<canvas id="canvas" width="600" height="200" onmousedown="DumpInfo(event)"></canvas>
Bellow two functions defined
<script type = "text/javascript" >
function DumpInfo(event) {
var info = document.getElementById("canvas");
//info.innerHTML += event.type + ", ";
var pos = getMousePos(info, event);
alert(pos.x);
alert(pos.y);
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
</script>
Call the DumpInfo function in the html canvas tag like
<canvas id="canvas" width="600" height="200" onmousedown="DumpInfo(event)"></canvas>
Bellow two functions defined
<script type = "text/javascript" >
function DumpInfo(event) {
var info = document.getElementById("canvas");
//info.innerHTML += event.type + ", ";
var pos = getMousePos(info, event);
alert(pos.x);
alert(pos.y);
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
</script>
Call the DumpInfo function in the html canvas tag like
<canvas id="canvas" width="600" height="200" onmousedown="DumpInfo(event)"></canvas>
Bellow two functions defined
<script type = "text/javascript" >
function DumpInfo(event) {
var info = document.getElementById("canvas");
//info.innerHTML += event.type + ", ";
var pos = getMousePos(info, event);
alert(pos.x);
alert(pos.y);
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
</script>
answered yesterday
LDS
1846
1846
add a comment |
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