Detection of memory leak in a command line program c++ in Xcode 10
I'm trying to understand c++, but i had some compatibility problems between valgrind and mac os mojave so i decide to use xcode.
First of all my doubt was, how can i detect
memory leaks(invoke a new without a delete) with a very simple command line program?
I have read that someone use Instruments panel so i start with it but in the call tree nothing appears.
I specify that my c++ program is too short but i think it isn't a problem.
Are there some flags to set up in build schemes?
is there another way to do that?
Does anyone use xcode? please help me!
c++ xcode debugging memory-leaks heap-memory
add a comment |
I'm trying to understand c++, but i had some compatibility problems between valgrind and mac os mojave so i decide to use xcode.
First of all my doubt was, how can i detect
memory leaks(invoke a new without a delete) with a very simple command line program?
I have read that someone use Instruments panel so i start with it but in the call tree nothing appears.
I specify that my c++ program is too short but i think it isn't a problem.
Are there some flags to set up in build schemes?
is there another way to do that?
Does anyone use xcode? please help me!
c++ xcode debugging memory-leaks heap-memory
Do you "Run" your program or do you "Profile" it?
– Stephan Lechner
Nov 20 '18 at 11:10
I try both, when i profile it i saw that something should appears in call tree but i have only <allocated prior to attach>. Instead when i run i don't understand which are my allocated objects that haven't been freed ( previous memory graph access)
– Francesco Mollica
Nov 20 '18 at 11:16
add a comment |
I'm trying to understand c++, but i had some compatibility problems between valgrind and mac os mojave so i decide to use xcode.
First of all my doubt was, how can i detect
memory leaks(invoke a new without a delete) with a very simple command line program?
I have read that someone use Instruments panel so i start with it but in the call tree nothing appears.
I specify that my c++ program is too short but i think it isn't a problem.
Are there some flags to set up in build schemes?
is there another way to do that?
Does anyone use xcode? please help me!
c++ xcode debugging memory-leaks heap-memory
I'm trying to understand c++, but i had some compatibility problems between valgrind and mac os mojave so i decide to use xcode.
First of all my doubt was, how can i detect
memory leaks(invoke a new without a delete) with a very simple command line program?
I have read that someone use Instruments panel so i start with it but in the call tree nothing appears.
I specify that my c++ program is too short but i think it isn't a problem.
Are there some flags to set up in build schemes?
is there another way to do that?
Does anyone use xcode? please help me!
c++ xcode debugging memory-leaks heap-memory
c++ xcode debugging memory-leaks heap-memory
edited Nov 20 '18 at 14:09
Francesco Mollica
asked Nov 20 '18 at 11:07


Francesco MollicaFrancesco Mollica
11
11
Do you "Run" your program or do you "Profile" it?
– Stephan Lechner
Nov 20 '18 at 11:10
I try both, when i profile it i saw that something should appears in call tree but i have only <allocated prior to attach>. Instead when i run i don't understand which are my allocated objects that haven't been freed ( previous memory graph access)
– Francesco Mollica
Nov 20 '18 at 11:16
add a comment |
Do you "Run" your program or do you "Profile" it?
– Stephan Lechner
Nov 20 '18 at 11:10
I try both, when i profile it i saw that something should appears in call tree but i have only <allocated prior to attach>. Instead when i run i don't understand which are my allocated objects that haven't been freed ( previous memory graph access)
– Francesco Mollica
Nov 20 '18 at 11:16
Do you "Run" your program or do you "Profile" it?
– Stephan Lechner
Nov 20 '18 at 11:10
Do you "Run" your program or do you "Profile" it?
– Stephan Lechner
Nov 20 '18 at 11:10
I try both, when i profile it i saw that something should appears in call tree but i have only <allocated prior to attach>. Instead when i run i don't understand which are my allocated objects that haven't been freed ( previous memory graph access)
– Francesco Mollica
Nov 20 '18 at 11:16
I try both, when i profile it i saw that something should appears in call tree but i have only <allocated prior to attach>. Instead when i run i don't understand which are my allocated objects that haven't been freed ( previous memory graph access)
– Francesco Mollica
Nov 20 '18 at 11:16
add a comment |
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Do you "Run" your program or do you "Profile" it?
– Stephan Lechner
Nov 20 '18 at 11:10
I try both, when i profile it i saw that something should appears in call tree but i have only <allocated prior to attach>. Instead when i run i don't understand which are my allocated objects that haven't been freed ( previous memory graph access)
– Francesco Mollica
Nov 20 '18 at 11:16