Detection of memory leak in a command line program c++ in Xcode 10












0















I'm trying to understand c++, but i had some compatibility problems between valgrind and mac os mojave so i decide to use xcode.
First of all my doubt was, how can i detect
memory leaks(invoke a new without a delete) with a very simple command line program?
I have read that someone use Instruments panel so i start with it but in the call tree nothing appears.
I specify that my c++ program is too short but i think it isn't a problem.
Are there some flags to set up in build schemes?
is there another way to do that?
Does anyone use xcode? please help me!










share|improve this question

























  • Do you "Run" your program or do you "Profile" it?

    – Stephan Lechner
    Nov 20 '18 at 11:10











  • I try both, when i profile it i saw that something should appears in call tree but i have only <allocated prior to attach>. Instead when i run i don't understand which are my allocated objects that haven't been freed ( previous memory graph access)

    – Francesco Mollica
    Nov 20 '18 at 11:16


















0















I'm trying to understand c++, but i had some compatibility problems between valgrind and mac os mojave so i decide to use xcode.
First of all my doubt was, how can i detect
memory leaks(invoke a new without a delete) with a very simple command line program?
I have read that someone use Instruments panel so i start with it but in the call tree nothing appears.
I specify that my c++ program is too short but i think it isn't a problem.
Are there some flags to set up in build schemes?
is there another way to do that?
Does anyone use xcode? please help me!










share|improve this question

























  • Do you "Run" your program or do you "Profile" it?

    – Stephan Lechner
    Nov 20 '18 at 11:10











  • I try both, when i profile it i saw that something should appears in call tree but i have only <allocated prior to attach>. Instead when i run i don't understand which are my allocated objects that haven't been freed ( previous memory graph access)

    – Francesco Mollica
    Nov 20 '18 at 11:16
















0












0








0








I'm trying to understand c++, but i had some compatibility problems between valgrind and mac os mojave so i decide to use xcode.
First of all my doubt was, how can i detect
memory leaks(invoke a new without a delete) with a very simple command line program?
I have read that someone use Instruments panel so i start with it but in the call tree nothing appears.
I specify that my c++ program is too short but i think it isn't a problem.
Are there some flags to set up in build schemes?
is there another way to do that?
Does anyone use xcode? please help me!










share|improve this question
















I'm trying to understand c++, but i had some compatibility problems between valgrind and mac os mojave so i decide to use xcode.
First of all my doubt was, how can i detect
memory leaks(invoke a new without a delete) with a very simple command line program?
I have read that someone use Instruments panel so i start with it but in the call tree nothing appears.
I specify that my c++ program is too short but i think it isn't a problem.
Are there some flags to set up in build schemes?
is there another way to do that?
Does anyone use xcode? please help me!







c++ xcode debugging memory-leaks heap-memory






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 20 '18 at 14:09







Francesco Mollica

















asked Nov 20 '18 at 11:07









Francesco MollicaFrancesco Mollica

11




11













  • Do you "Run" your program or do you "Profile" it?

    – Stephan Lechner
    Nov 20 '18 at 11:10











  • I try both, when i profile it i saw that something should appears in call tree but i have only <allocated prior to attach>. Instead when i run i don't understand which are my allocated objects that haven't been freed ( previous memory graph access)

    – Francesco Mollica
    Nov 20 '18 at 11:16





















  • Do you "Run" your program or do you "Profile" it?

    – Stephan Lechner
    Nov 20 '18 at 11:10











  • I try both, when i profile it i saw that something should appears in call tree but i have only <allocated prior to attach>. Instead when i run i don't understand which are my allocated objects that haven't been freed ( previous memory graph access)

    – Francesco Mollica
    Nov 20 '18 at 11:16



















Do you "Run" your program or do you "Profile" it?

– Stephan Lechner
Nov 20 '18 at 11:10





Do you "Run" your program or do you "Profile" it?

– Stephan Lechner
Nov 20 '18 at 11:10













I try both, when i profile it i saw that something should appears in call tree but i have only <allocated prior to attach>. Instead when i run i don't understand which are my allocated objects that haven't been freed ( previous memory graph access)

– Francesco Mollica
Nov 20 '18 at 11:16







I try both, when i profile it i saw that something should appears in call tree but i have only <allocated prior to attach>. Instead when i run i don't understand which are my allocated objects that haven't been freed ( previous memory graph access)

– Francesco Mollica
Nov 20 '18 at 11:16














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