What is the different between UPrimitiveComponent's GetMass and CalculateMass?
In an udemy course I just went through a lecture where we needed to calculate the mass of some stuff.
I ended up using CalculateMass
; but, the instructor used GetMass
.
The unreal documention for CalculateMass shows it accepts a parameter FName BoneName
; but, I did not use this parameter and it still works. The documentation also talks about CalculateMass
being potentially ~0.1
KiloGrams off the actual Mass; but, this looks like an insignificant amount.
What is the important difference between these 2 functions? When should one be used over the other?
unreal-engine4
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In an udemy course I just went through a lecture where we needed to calculate the mass of some stuff.
I ended up using CalculateMass
; but, the instructor used GetMass
.
The unreal documention for CalculateMass shows it accepts a parameter FName BoneName
; but, I did not use this parameter and it still works. The documentation also talks about CalculateMass
being potentially ~0.1
KiloGrams off the actual Mass; but, this looks like an insignificant amount.
What is the important difference between these 2 functions? When should one be used over the other?
unreal-engine4
add a comment |
In an udemy course I just went through a lecture where we needed to calculate the mass of some stuff.
I ended up using CalculateMass
; but, the instructor used GetMass
.
The unreal documention for CalculateMass shows it accepts a parameter FName BoneName
; but, I did not use this parameter and it still works. The documentation also talks about CalculateMass
being potentially ~0.1
KiloGrams off the actual Mass; but, this looks like an insignificant amount.
What is the important difference between these 2 functions? When should one be used over the other?
unreal-engine4
In an udemy course I just went through a lecture where we needed to calculate the mass of some stuff.
I ended up using CalculateMass
; but, the instructor used GetMass
.
The unreal documention for CalculateMass shows it accepts a parameter FName BoneName
; but, I did not use this parameter and it still works. The documentation also talks about CalculateMass
being potentially ~0.1
KiloGrams off the actual Mass; but, this looks like an insignificant amount.
What is the important difference between these 2 functions? When should one be used over the other?
unreal-engine4
unreal-engine4
edited Nov 28 '18 at 22:14
Tyler
asked Nov 20 '18 at 1:30
TylerTyler
586420
586420
add a comment |
add a comment |
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