What is the different between UPrimitiveComponent's GetMass and CalculateMass?












2















In an udemy course I just went through a lecture where we needed to calculate the mass of some stuff.



I ended up using CalculateMass; but, the instructor used GetMass.



The unreal documention for CalculateMass shows it accepts a parameter FName BoneName; but, I did not use this parameter and it still works. The documentation also talks about CalculateMass being potentially ~0.1 KiloGrams off the actual Mass; but, this looks like an insignificant amount.



What is the important difference between these 2 functions? When should one be used over the other?










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    2















    In an udemy course I just went through a lecture where we needed to calculate the mass of some stuff.



    I ended up using CalculateMass; but, the instructor used GetMass.



    The unreal documention for CalculateMass shows it accepts a parameter FName BoneName; but, I did not use this parameter and it still works. The documentation also talks about CalculateMass being potentially ~0.1 KiloGrams off the actual Mass; but, this looks like an insignificant amount.



    What is the important difference between these 2 functions? When should one be used over the other?










    share|improve this question



























      2












      2








      2


      1






      In an udemy course I just went through a lecture where we needed to calculate the mass of some stuff.



      I ended up using CalculateMass; but, the instructor used GetMass.



      The unreal documention for CalculateMass shows it accepts a parameter FName BoneName; but, I did not use this parameter and it still works. The documentation also talks about CalculateMass being potentially ~0.1 KiloGrams off the actual Mass; but, this looks like an insignificant amount.



      What is the important difference between these 2 functions? When should one be used over the other?










      share|improve this question
















      In an udemy course I just went through a lecture where we needed to calculate the mass of some stuff.



      I ended up using CalculateMass; but, the instructor used GetMass.



      The unreal documention for CalculateMass shows it accepts a parameter FName BoneName; but, I did not use this parameter and it still works. The documentation also talks about CalculateMass being potentially ~0.1 KiloGrams off the actual Mass; but, this looks like an insignificant amount.



      What is the important difference between these 2 functions? When should one be used over the other?







      unreal-engine4






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      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 28 '18 at 22:14







      Tyler

















      asked Nov 20 '18 at 1:30









      TylerTyler

      586420




      586420
























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