Class object returned from dll has different size in exe












0















My DLL and EXE are both compiled in the same VS2005, with almost the same settings (two projects in one solution). The EXE includes the same header file used by the DLL.



I tried two ways to new an object defined in the DLL. One is new directly in the EXE, and the other way is a call to a static method in the DLL and use the returned pointer. Both ways have the same wrong result.



I've checked the memory and found that the start address is correct, but somewhere inside the class, its size is bigger in the EXE than in the DLL. That is, the address of a member returned in the DLL is something like 0x20000060, after assigning this object in the EXE, this address becomes 0x20000064.



All my classes used _declspec(dllexport), BTW.



This is the only similar question I can find, but I don't use any built-in classes in the DLL:



Struct size containing vector<T> different sizes between DLL and EXE



I don't know what information you need to figure out the problem. So just ask for anything you need, I will provide that.










share|improve this question





























    0















    My DLL and EXE are both compiled in the same VS2005, with almost the same settings (two projects in one solution). The EXE includes the same header file used by the DLL.



    I tried two ways to new an object defined in the DLL. One is new directly in the EXE, and the other way is a call to a static method in the DLL and use the returned pointer. Both ways have the same wrong result.



    I've checked the memory and found that the start address is correct, but somewhere inside the class, its size is bigger in the EXE than in the DLL. That is, the address of a member returned in the DLL is something like 0x20000060, after assigning this object in the EXE, this address becomes 0x20000064.



    All my classes used _declspec(dllexport), BTW.



    This is the only similar question I can find, but I don't use any built-in classes in the DLL:



    Struct size containing vector<T> different sizes between DLL and EXE



    I don't know what information you need to figure out the problem. So just ask for anything you need, I will provide that.










    share|improve this question



























      0












      0








      0








      My DLL and EXE are both compiled in the same VS2005, with almost the same settings (two projects in one solution). The EXE includes the same header file used by the DLL.



      I tried two ways to new an object defined in the DLL. One is new directly in the EXE, and the other way is a call to a static method in the DLL and use the returned pointer. Both ways have the same wrong result.



      I've checked the memory and found that the start address is correct, but somewhere inside the class, its size is bigger in the EXE than in the DLL. That is, the address of a member returned in the DLL is something like 0x20000060, after assigning this object in the EXE, this address becomes 0x20000064.



      All my classes used _declspec(dllexport), BTW.



      This is the only similar question I can find, but I don't use any built-in classes in the DLL:



      Struct size containing vector<T> different sizes between DLL and EXE



      I don't know what information you need to figure out the problem. So just ask for anything you need, I will provide that.










      share|improve this question
















      My DLL and EXE are both compiled in the same VS2005, with almost the same settings (two projects in one solution). The EXE includes the same header file used by the DLL.



      I tried two ways to new an object defined in the DLL. One is new directly in the EXE, and the other way is a call to a static method in the DLL and use the returned pointer. Both ways have the same wrong result.



      I've checked the memory and found that the start address is correct, but somewhere inside the class, its size is bigger in the EXE than in the DLL. That is, the address of a member returned in the DLL is something like 0x20000060, after assigning this object in the EXE, this address becomes 0x20000064.



      All my classes used _declspec(dllexport), BTW.



      This is the only similar question I can find, but I don't use any built-in classes in the DLL:



      Struct size containing vector<T> different sizes between DLL and EXE



      I don't know what information you need to figure out the problem. So just ask for anything you need, I will provide that.







      c++ dll






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 20 '18 at 3:17









      Remy Lebeau

      332k18251445




      332k18251445










      asked Nov 20 '18 at 2:11









      chyj4747chyj4747

      236




      236
























          1 Answer
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          Well, I just found the problem.



          The dll is wrote by another guy and he wrote something below



          #ifdef _CUSTOM_DATA
          #pragma pack(push, 1)
          #endif


          But in my exe, the macro _CUSTOM_DATA is not defined and also not inherited from his project. Then it causes a struct to have different address after compiling.






          share|improve this answer
























          • This is one of many reasons why it is very dangerous to pass non-POD data, such as class objects, across DLL boundaries, even if the same compiler is used on both sides. Different alignments, different memory managers (even different instances of the same memory manager), etc can really wreak havoc. So just don't do it.

            – Remy Lebeau
            Nov 20 '18 at 3:18













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          1 Answer
          1






          active

          oldest

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          Well, I just found the problem.



          The dll is wrote by another guy and he wrote something below



          #ifdef _CUSTOM_DATA
          #pragma pack(push, 1)
          #endif


          But in my exe, the macro _CUSTOM_DATA is not defined and also not inherited from his project. Then it causes a struct to have different address after compiling.






          share|improve this answer
























          • This is one of many reasons why it is very dangerous to pass non-POD data, such as class objects, across DLL boundaries, even if the same compiler is used on both sides. Different alignments, different memory managers (even different instances of the same memory manager), etc can really wreak havoc. So just don't do it.

            – Remy Lebeau
            Nov 20 '18 at 3:18


















          1














          Well, I just found the problem.



          The dll is wrote by another guy and he wrote something below



          #ifdef _CUSTOM_DATA
          #pragma pack(push, 1)
          #endif


          But in my exe, the macro _CUSTOM_DATA is not defined and also not inherited from his project. Then it causes a struct to have different address after compiling.






          share|improve this answer
























          • This is one of many reasons why it is very dangerous to pass non-POD data, such as class objects, across DLL boundaries, even if the same compiler is used on both sides. Different alignments, different memory managers (even different instances of the same memory manager), etc can really wreak havoc. So just don't do it.

            – Remy Lebeau
            Nov 20 '18 at 3:18
















          1












          1








          1







          Well, I just found the problem.



          The dll is wrote by another guy and he wrote something below



          #ifdef _CUSTOM_DATA
          #pragma pack(push, 1)
          #endif


          But in my exe, the macro _CUSTOM_DATA is not defined and also not inherited from his project. Then it causes a struct to have different address after compiling.






          share|improve this answer













          Well, I just found the problem.



          The dll is wrote by another guy and he wrote something below



          #ifdef _CUSTOM_DATA
          #pragma pack(push, 1)
          #endif


          But in my exe, the macro _CUSTOM_DATA is not defined and also not inherited from his project. Then it causes a struct to have different address after compiling.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 20 '18 at 2:38









          chyj4747chyj4747

          236




          236













          • This is one of many reasons why it is very dangerous to pass non-POD data, such as class objects, across DLL boundaries, even if the same compiler is used on both sides. Different alignments, different memory managers (even different instances of the same memory manager), etc can really wreak havoc. So just don't do it.

            – Remy Lebeau
            Nov 20 '18 at 3:18





















          • This is one of many reasons why it is very dangerous to pass non-POD data, such as class objects, across DLL boundaries, even if the same compiler is used on both sides. Different alignments, different memory managers (even different instances of the same memory manager), etc can really wreak havoc. So just don't do it.

            – Remy Lebeau
            Nov 20 '18 at 3:18



















          This is one of many reasons why it is very dangerous to pass non-POD data, such as class objects, across DLL boundaries, even if the same compiler is used on both sides. Different alignments, different memory managers (even different instances of the same memory manager), etc can really wreak havoc. So just don't do it.

          – Remy Lebeau
          Nov 20 '18 at 3:18







          This is one of many reasons why it is very dangerous to pass non-POD data, such as class objects, across DLL boundaries, even if the same compiler is used on both sides. Different alignments, different memory managers (even different instances of the same memory manager), etc can really wreak havoc. So just don't do it.

          – Remy Lebeau
          Nov 20 '18 at 3:18




















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