Plot a function using SFML












1















I'm new to SFML. I searched Google to find a way to plot multiple points in SFML from an equation. For example, I want to plot 200 points (x,y) such that y = 2x, in the range (-10 < x < 10).



I couldn't seem to find the right functions to plot points in SFML, because most other functions are just drawing circle and other geometric shapes. If anyone know any functions for graphing in SFML, please tell me (Something like this: https://www.youtube.com/watch?v=jMrnSa6CHfE&t=42s, not the animation, just the plotting part).



Thanks a lot!










share|improve this question

























  • You can set pixels in an sf::Image if that's what you are after/

    – Galik
    Nov 21 '18 at 2:41













  • @galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.

    – Brandon Williams
    Nov 21 '18 at 2:44
















1















I'm new to SFML. I searched Google to find a way to plot multiple points in SFML from an equation. For example, I want to plot 200 points (x,y) such that y = 2x, in the range (-10 < x < 10).



I couldn't seem to find the right functions to plot points in SFML, because most other functions are just drawing circle and other geometric shapes. If anyone know any functions for graphing in SFML, please tell me (Something like this: https://www.youtube.com/watch?v=jMrnSa6CHfE&t=42s, not the animation, just the plotting part).



Thanks a lot!










share|improve this question

























  • You can set pixels in an sf::Image if that's what you are after/

    – Galik
    Nov 21 '18 at 2:41













  • @galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.

    – Brandon Williams
    Nov 21 '18 at 2:44














1












1








1








I'm new to SFML. I searched Google to find a way to plot multiple points in SFML from an equation. For example, I want to plot 200 points (x,y) such that y = 2x, in the range (-10 < x < 10).



I couldn't seem to find the right functions to plot points in SFML, because most other functions are just drawing circle and other geometric shapes. If anyone know any functions for graphing in SFML, please tell me (Something like this: https://www.youtube.com/watch?v=jMrnSa6CHfE&t=42s, not the animation, just the plotting part).



Thanks a lot!










share|improve this question
















I'm new to SFML. I searched Google to find a way to plot multiple points in SFML from an equation. For example, I want to plot 200 points (x,y) such that y = 2x, in the range (-10 < x < 10).



I couldn't seem to find the right functions to plot points in SFML, because most other functions are just drawing circle and other geometric shapes. If anyone know any functions for graphing in SFML, please tell me (Something like this: https://www.youtube.com/watch?v=jMrnSa6CHfE&t=42s, not the animation, just the plotting part).



Thanks a lot!







c++ plot sfml






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 21 '18 at 2:41







Brandon Williams

















asked Nov 21 '18 at 2:36









Brandon WilliamsBrandon Williams

275




275













  • You can set pixels in an sf::Image if that's what you are after/

    – Galik
    Nov 21 '18 at 2:41













  • @galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.

    – Brandon Williams
    Nov 21 '18 at 2:44



















  • You can set pixels in an sf::Image if that's what you are after/

    – Galik
    Nov 21 '18 at 2:41













  • @galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.

    – Brandon Williams
    Nov 21 '18 at 2:44

















You can set pixels in an sf::Image if that's what you are after/

– Galik
Nov 21 '18 at 2:41







You can set pixels in an sf::Image if that's what you are after/

– Galik
Nov 21 '18 at 2:41















@galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.

– Brandon Williams
Nov 21 '18 at 2:44





@galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.

– Brandon Williams
Nov 21 '18 at 2:44












1 Answer
1






active

oldest

votes


















0














As Galik suggested, drawing pixels onto an image is a good solution.



You could try something along the lines of this:



sf::Vector2u size;
sf::Image graph;
graph.create(size.x, size.y, sf::Color(255, 255, 255));
// y = 2x
for (unsigned int x = 0; x < size.x; x++)
{
unsigned int y = 2u * x;
if (y < size.y)
{
graph.setPixel(x, y, sf::Color(0, 0, 0));
}
}





share|improve this answer























    Your Answer






    StackExchange.ifUsing("editor", function () {
    StackExchange.using("externalEditor", function () {
    StackExchange.using("snippets", function () {
    StackExchange.snippets.init();
    });
    });
    }, "code-snippets");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "1"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: true,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: 10,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53404552%2fplot-a-function-using-sfml%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0














    As Galik suggested, drawing pixels onto an image is a good solution.



    You could try something along the lines of this:



    sf::Vector2u size;
    sf::Image graph;
    graph.create(size.x, size.y, sf::Color(255, 255, 255));
    // y = 2x
    for (unsigned int x = 0; x < size.x; x++)
    {
    unsigned int y = 2u * x;
    if (y < size.y)
    {
    graph.setPixel(x, y, sf::Color(0, 0, 0));
    }
    }





    share|improve this answer




























      0














      As Galik suggested, drawing pixels onto an image is a good solution.



      You could try something along the lines of this:



      sf::Vector2u size;
      sf::Image graph;
      graph.create(size.x, size.y, sf::Color(255, 255, 255));
      // y = 2x
      for (unsigned int x = 0; x < size.x; x++)
      {
      unsigned int y = 2u * x;
      if (y < size.y)
      {
      graph.setPixel(x, y, sf::Color(0, 0, 0));
      }
      }





      share|improve this answer


























        0












        0








        0







        As Galik suggested, drawing pixels onto an image is a good solution.



        You could try something along the lines of this:



        sf::Vector2u size;
        sf::Image graph;
        graph.create(size.x, size.y, sf::Color(255, 255, 255));
        // y = 2x
        for (unsigned int x = 0; x < size.x; x++)
        {
        unsigned int y = 2u * x;
        if (y < size.y)
        {
        graph.setPixel(x, y, sf::Color(0, 0, 0));
        }
        }





        share|improve this answer













        As Galik suggested, drawing pixels onto an image is a good solution.



        You could try something along the lines of this:



        sf::Vector2u size;
        sf::Image graph;
        graph.create(size.x, size.y, sf::Color(255, 255, 255));
        // y = 2x
        for (unsigned int x = 0; x < size.x; x++)
        {
        unsigned int y = 2u * x;
        if (y < size.y)
        {
        graph.setPixel(x, y, sf::Color(0, 0, 0));
        }
        }






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 22 '18 at 0:44









        JulxzsJulxzs

        498416




        498416






























            draft saved

            draft discarded




















































            Thanks for contributing an answer to Stack Overflow!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53404552%2fplot-a-function-using-sfml%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            android studio warns about leanback feature tag usage required on manifest while using Unity exported app?

            SQL update select statement

            WPF add header to Image with URL pettitions [duplicate]