Plot a function using SFML
I'm new to SFML. I searched Google to find a way to plot multiple points in SFML from an equation. For example, I want to plot 200 points (x,y) such that y = 2x, in the range (-10 < x < 10).
I couldn't seem to find the right functions to plot points in SFML, because most other functions are just drawing circle and other geometric shapes. If anyone know any functions for graphing in SFML, please tell me (Something like this: https://www.youtube.com/watch?v=jMrnSa6CHfE&t=42s, not the animation, just the plotting part).
Thanks a lot!
c++ plot sfml
add a comment |
I'm new to SFML. I searched Google to find a way to plot multiple points in SFML from an equation. For example, I want to plot 200 points (x,y) such that y = 2x, in the range (-10 < x < 10).
I couldn't seem to find the right functions to plot points in SFML, because most other functions are just drawing circle and other geometric shapes. If anyone know any functions for graphing in SFML, please tell me (Something like this: https://www.youtube.com/watch?v=jMrnSa6CHfE&t=42s, not the animation, just the plotting part).
Thanks a lot!
c++ plot sfml
You can set pixels in ansf::Image
if that's what you are after/
– Galik
Nov 21 '18 at 2:41
@galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.
– Brandon Williams
Nov 21 '18 at 2:44
add a comment |
I'm new to SFML. I searched Google to find a way to plot multiple points in SFML from an equation. For example, I want to plot 200 points (x,y) such that y = 2x, in the range (-10 < x < 10).
I couldn't seem to find the right functions to plot points in SFML, because most other functions are just drawing circle and other geometric shapes. If anyone know any functions for graphing in SFML, please tell me (Something like this: https://www.youtube.com/watch?v=jMrnSa6CHfE&t=42s, not the animation, just the plotting part).
Thanks a lot!
c++ plot sfml
I'm new to SFML. I searched Google to find a way to plot multiple points in SFML from an equation. For example, I want to plot 200 points (x,y) such that y = 2x, in the range (-10 < x < 10).
I couldn't seem to find the right functions to plot points in SFML, because most other functions are just drawing circle and other geometric shapes. If anyone know any functions for graphing in SFML, please tell me (Something like this: https://www.youtube.com/watch?v=jMrnSa6CHfE&t=42s, not the animation, just the plotting part).
Thanks a lot!
c++ plot sfml
c++ plot sfml
edited Nov 21 '18 at 2:41
Brandon Williams
asked Nov 21 '18 at 2:36
Brandon WilliamsBrandon Williams
275
275
You can set pixels in ansf::Image
if that's what you are after/
– Galik
Nov 21 '18 at 2:41
@galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.
– Brandon Williams
Nov 21 '18 at 2:44
add a comment |
You can set pixels in ansf::Image
if that's what you are after/
– Galik
Nov 21 '18 at 2:41
@galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.
– Brandon Williams
Nov 21 '18 at 2:44
You can set pixels in an
sf::Image
if that's what you are after/– Galik
Nov 21 '18 at 2:41
You can set pixels in an
sf::Image
if that's what you are after/– Galik
Nov 21 '18 at 2:41
@galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.
– Brandon Williams
Nov 21 '18 at 2:44
@galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.
– Brandon Williams
Nov 21 '18 at 2:44
add a comment |
1 Answer
1
active
oldest
votes
As Galik suggested, drawing pixels onto an image is a good solution.
You could try something along the lines of this:
sf::Vector2u size;
sf::Image graph;
graph.create(size.x, size.y, sf::Color(255, 255, 255));
// y = 2x
for (unsigned int x = 0; x < size.x; x++)
{
unsigned int y = 2u * x;
if (y < size.y)
{
graph.setPixel(x, y, sf::Color(0, 0, 0));
}
}
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
As Galik suggested, drawing pixels onto an image is a good solution.
You could try something along the lines of this:
sf::Vector2u size;
sf::Image graph;
graph.create(size.x, size.y, sf::Color(255, 255, 255));
// y = 2x
for (unsigned int x = 0; x < size.x; x++)
{
unsigned int y = 2u * x;
if (y < size.y)
{
graph.setPixel(x, y, sf::Color(0, 0, 0));
}
}
add a comment |
As Galik suggested, drawing pixels onto an image is a good solution.
You could try something along the lines of this:
sf::Vector2u size;
sf::Image graph;
graph.create(size.x, size.y, sf::Color(255, 255, 255));
// y = 2x
for (unsigned int x = 0; x < size.x; x++)
{
unsigned int y = 2u * x;
if (y < size.y)
{
graph.setPixel(x, y, sf::Color(0, 0, 0));
}
}
add a comment |
As Galik suggested, drawing pixels onto an image is a good solution.
You could try something along the lines of this:
sf::Vector2u size;
sf::Image graph;
graph.create(size.x, size.y, sf::Color(255, 255, 255));
// y = 2x
for (unsigned int x = 0; x < size.x; x++)
{
unsigned int y = 2u * x;
if (y < size.y)
{
graph.setPixel(x, y, sf::Color(0, 0, 0));
}
}
As Galik suggested, drawing pixels onto an image is a good solution.
You could try something along the lines of this:
sf::Vector2u size;
sf::Image graph;
graph.create(size.x, size.y, sf::Color(255, 255, 255));
// y = 2x
for (unsigned int x = 0; x < size.x; x++)
{
unsigned int y = 2u * x;
if (y < size.y)
{
graph.setPixel(x, y, sf::Color(0, 0, 0));
}
}
answered Nov 22 '18 at 0:44
JulxzsJulxzs
498416
498416
add a comment |
add a comment |
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You can set pixels in an
sf::Image
if that's what you are after/– Galik
Nov 21 '18 at 2:41
@galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.
– Brandon Williams
Nov 21 '18 at 2:44