Plot a function using SFML












1















I'm new to SFML. I searched Google to find a way to plot multiple points in SFML from an equation. For example, I want to plot 200 points (x,y) such that y = 2x, in the range (-10 < x < 10).



I couldn't seem to find the right functions to plot points in SFML, because most other functions are just drawing circle and other geometric shapes. If anyone know any functions for graphing in SFML, please tell me (Something like this: https://www.youtube.com/watch?v=jMrnSa6CHfE&t=42s, not the animation, just the plotting part).



Thanks a lot!










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  • You can set pixels in an sf::Image if that's what you are after/

    – Galik
    Nov 21 '18 at 2:41













  • @galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.

    – Brandon Williams
    Nov 21 '18 at 2:44
















1















I'm new to SFML. I searched Google to find a way to plot multiple points in SFML from an equation. For example, I want to plot 200 points (x,y) such that y = 2x, in the range (-10 < x < 10).



I couldn't seem to find the right functions to plot points in SFML, because most other functions are just drawing circle and other geometric shapes. If anyone know any functions for graphing in SFML, please tell me (Something like this: https://www.youtube.com/watch?v=jMrnSa6CHfE&t=42s, not the animation, just the plotting part).



Thanks a lot!










share|improve this question

























  • You can set pixels in an sf::Image if that's what you are after/

    – Galik
    Nov 21 '18 at 2:41













  • @galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.

    – Brandon Williams
    Nov 21 '18 at 2:44














1












1








1








I'm new to SFML. I searched Google to find a way to plot multiple points in SFML from an equation. For example, I want to plot 200 points (x,y) such that y = 2x, in the range (-10 < x < 10).



I couldn't seem to find the right functions to plot points in SFML, because most other functions are just drawing circle and other geometric shapes. If anyone know any functions for graphing in SFML, please tell me (Something like this: https://www.youtube.com/watch?v=jMrnSa6CHfE&t=42s, not the animation, just the plotting part).



Thanks a lot!










share|improve this question
















I'm new to SFML. I searched Google to find a way to plot multiple points in SFML from an equation. For example, I want to plot 200 points (x,y) such that y = 2x, in the range (-10 < x < 10).



I couldn't seem to find the right functions to plot points in SFML, because most other functions are just drawing circle and other geometric shapes. If anyone know any functions for graphing in SFML, please tell me (Something like this: https://www.youtube.com/watch?v=jMrnSa6CHfE&t=42s, not the animation, just the plotting part).



Thanks a lot!







c++ plot sfml






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share|improve this question













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share|improve this question








edited Nov 21 '18 at 2:41







Brandon Williams

















asked Nov 21 '18 at 2:36









Brandon WilliamsBrandon Williams

275




275













  • You can set pixels in an sf::Image if that's what you are after/

    – Galik
    Nov 21 '18 at 2:41













  • @galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.

    – Brandon Williams
    Nov 21 '18 at 2:44



















  • You can set pixels in an sf::Image if that's what you are after/

    – Galik
    Nov 21 '18 at 2:41













  • @galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.

    – Brandon Williams
    Nov 21 '18 at 2:44

















You can set pixels in an sf::Image if that's what you are after/

– Galik
Nov 21 '18 at 2:41







You can set pixels in an sf::Image if that's what you are after/

– Galik
Nov 21 '18 at 2:41















@galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.

– Brandon Williams
Nov 21 '18 at 2:44





@galik: I think that might work. Do you have some sample codes for it? I just want to know how they work, because there are so many libraries in SFML.

– Brandon Williams
Nov 21 '18 at 2:44












1 Answer
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As Galik suggested, drawing pixels onto an image is a good solution.



You could try something along the lines of this:



sf::Vector2u size;
sf::Image graph;
graph.create(size.x, size.y, sf::Color(255, 255, 255));
// y = 2x
for (unsigned int x = 0; x < size.x; x++)
{
unsigned int y = 2u * x;
if (y < size.y)
{
graph.setPixel(x, y, sf::Color(0, 0, 0));
}
}





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    1 Answer
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    1 Answer
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    active

    oldest

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    0














    As Galik suggested, drawing pixels onto an image is a good solution.



    You could try something along the lines of this:



    sf::Vector2u size;
    sf::Image graph;
    graph.create(size.x, size.y, sf::Color(255, 255, 255));
    // y = 2x
    for (unsigned int x = 0; x < size.x; x++)
    {
    unsigned int y = 2u * x;
    if (y < size.y)
    {
    graph.setPixel(x, y, sf::Color(0, 0, 0));
    }
    }





    share|improve this answer




























      0














      As Galik suggested, drawing pixels onto an image is a good solution.



      You could try something along the lines of this:



      sf::Vector2u size;
      sf::Image graph;
      graph.create(size.x, size.y, sf::Color(255, 255, 255));
      // y = 2x
      for (unsigned int x = 0; x < size.x; x++)
      {
      unsigned int y = 2u * x;
      if (y < size.y)
      {
      graph.setPixel(x, y, sf::Color(0, 0, 0));
      }
      }





      share|improve this answer


























        0












        0








        0







        As Galik suggested, drawing pixels onto an image is a good solution.



        You could try something along the lines of this:



        sf::Vector2u size;
        sf::Image graph;
        graph.create(size.x, size.y, sf::Color(255, 255, 255));
        // y = 2x
        for (unsigned int x = 0; x < size.x; x++)
        {
        unsigned int y = 2u * x;
        if (y < size.y)
        {
        graph.setPixel(x, y, sf::Color(0, 0, 0));
        }
        }





        share|improve this answer













        As Galik suggested, drawing pixels onto an image is a good solution.



        You could try something along the lines of this:



        sf::Vector2u size;
        sf::Image graph;
        graph.create(size.x, size.y, sf::Color(255, 255, 255));
        // y = 2x
        for (unsigned int x = 0; x < size.x; x++)
        {
        unsigned int y = 2u * x;
        if (y < size.y)
        {
        graph.setPixel(x, y, sf::Color(0, 0, 0));
        }
        }






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 22 '18 at 0:44









        JulxzsJulxzs

        498416




        498416






























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