How to show that $mathbb{Q}$ and $mathbb{Q}^2$ are elementarily equivalent?
$begingroup$
I try to prove that $(mathbb{Q},P)$ and $(mathbb{Q}^2,P)$ are elementarily equivalent using Ehrenfeucht–Fraïssé games
$P(a,b,c)=True$ when $a+b=c$
$+$ on $mathbb{Q}^2$ is defined as $(x,x')+(y,y')=(x+y,x'+y')$
$=$ on $mathbb{Q}^2$ is defined as $(x,x')=(y,y')iff x=y,x'=y' $
So, if I get a $qinmathbb{Q}$ I initially though about choosing $(q,q)inmathbb{Q}^2$
But as soon as $(q,q')inmathbb{Q}^2$ with $qneq q'$ is chosen, I lose.
Also the given $(q_1,q_2)$ the function I apply on both of them to get $qin mathbb{Q}$ cannot be symmetric, otherwise I won't have an answer for $(q_2,q_1)$
But there are so many possibilities and nothing I tried is a winning strategy, can you please give me a hint (not a full proof I probably miss some property or function)?
Can this be further generalized for every set of numbers $A$ and $A^2$ or every field at least?
first-order-logic rational-numbers
$endgroup$
add a comment |
$begingroup$
I try to prove that $(mathbb{Q},P)$ and $(mathbb{Q}^2,P)$ are elementarily equivalent using Ehrenfeucht–Fraïssé games
$P(a,b,c)=True$ when $a+b=c$
$+$ on $mathbb{Q}^2$ is defined as $(x,x')+(y,y')=(x+y,x'+y')$
$=$ on $mathbb{Q}^2$ is defined as $(x,x')=(y,y')iff x=y,x'=y' $
So, if I get a $qinmathbb{Q}$ I initially though about choosing $(q,q)inmathbb{Q}^2$
But as soon as $(q,q')inmathbb{Q}^2$ with $qneq q'$ is chosen, I lose.
Also the given $(q_1,q_2)$ the function I apply on both of them to get $qin mathbb{Q}$ cannot be symmetric, otherwise I won't have an answer for $(q_2,q_1)$
But there are so many possibilities and nothing I tried is a winning strategy, can you please give me a hint (not a full proof I probably miss some property or function)?
Can this be further generalized for every set of numbers $A$ and $A^2$ or every field at least?
first-order-logic rational-numbers
$endgroup$
1
$begingroup$
I'm not familiar with Ehrenfeucht–Fraïssé games, so maybe I'm missing something, but Wikipedia says they are for structures with no functions symbols. Isn't "+" a function symbol?
$endgroup$
– Paul Sinclair
Jan 21 at 16:10
1
$begingroup$
Both share the same relation P, it uses + inside it, but + itself is not part of the structures. I guess you can imagine P as a black box taking 3 elements and returning either true or false regardless of how it is done.
$endgroup$
– Lumon
Jan 21 at 16:16
1
$begingroup$
Thanks. I should have realized that only $P$ was part of the structure.
$endgroup$
– Paul Sinclair
Jan 21 at 16:23
$begingroup$
Why can't you choose $(q,0)$ and $q+q'$?
$endgroup$
– Paul Sinclair
Jan 21 at 16:24
1
$begingroup$
Say he chooses $1$, then I choose $(1,0)$, then he chooses $(5,3)$ so I choose $8$ then he chooses $9$ and I choose $(9,0$), then I lose. Also if he chooses $(1,2)$ and then $(2,1)$ I won't be able to choose $3$ twice, so that is also a problem
$endgroup$
– Lumon
Jan 21 at 16:27
add a comment |
$begingroup$
I try to prove that $(mathbb{Q},P)$ and $(mathbb{Q}^2,P)$ are elementarily equivalent using Ehrenfeucht–Fraïssé games
$P(a,b,c)=True$ when $a+b=c$
$+$ on $mathbb{Q}^2$ is defined as $(x,x')+(y,y')=(x+y,x'+y')$
$=$ on $mathbb{Q}^2$ is defined as $(x,x')=(y,y')iff x=y,x'=y' $
So, if I get a $qinmathbb{Q}$ I initially though about choosing $(q,q)inmathbb{Q}^2$
But as soon as $(q,q')inmathbb{Q}^2$ with $qneq q'$ is chosen, I lose.
Also the given $(q_1,q_2)$ the function I apply on both of them to get $qin mathbb{Q}$ cannot be symmetric, otherwise I won't have an answer for $(q_2,q_1)$
But there are so many possibilities and nothing I tried is a winning strategy, can you please give me a hint (not a full proof I probably miss some property or function)?
Can this be further generalized for every set of numbers $A$ and $A^2$ or every field at least?
first-order-logic rational-numbers
$endgroup$
I try to prove that $(mathbb{Q},P)$ and $(mathbb{Q}^2,P)$ are elementarily equivalent using Ehrenfeucht–Fraïssé games
$P(a,b,c)=True$ when $a+b=c$
$+$ on $mathbb{Q}^2$ is defined as $(x,x')+(y,y')=(x+y,x'+y')$
$=$ on $mathbb{Q}^2$ is defined as $(x,x')=(y,y')iff x=y,x'=y' $
So, if I get a $qinmathbb{Q}$ I initially though about choosing $(q,q)inmathbb{Q}^2$
But as soon as $(q,q')inmathbb{Q}^2$ with $qneq q'$ is chosen, I lose.
Also the given $(q_1,q_2)$ the function I apply on both of them to get $qin mathbb{Q}$ cannot be symmetric, otherwise I won't have an answer for $(q_2,q_1)$
But there are so many possibilities and nothing I tried is a winning strategy, can you please give me a hint (not a full proof I probably miss some property or function)?
Can this be further generalized for every set of numbers $A$ and $A^2$ or every field at least?
first-order-logic rational-numbers
first-order-logic rational-numbers
edited Jan 21 at 18:53
Lumon
asked Jan 21 at 8:50
LumonLumon
357
357
1
$begingroup$
I'm not familiar with Ehrenfeucht–Fraïssé games, so maybe I'm missing something, but Wikipedia says they are for structures with no functions symbols. Isn't "+" a function symbol?
$endgroup$
– Paul Sinclair
Jan 21 at 16:10
1
$begingroup$
Both share the same relation P, it uses + inside it, but + itself is not part of the structures. I guess you can imagine P as a black box taking 3 elements and returning either true or false regardless of how it is done.
$endgroup$
– Lumon
Jan 21 at 16:16
1
$begingroup$
Thanks. I should have realized that only $P$ was part of the structure.
$endgroup$
– Paul Sinclair
Jan 21 at 16:23
$begingroup$
Why can't you choose $(q,0)$ and $q+q'$?
$endgroup$
– Paul Sinclair
Jan 21 at 16:24
1
$begingroup$
Say he chooses $1$, then I choose $(1,0)$, then he chooses $(5,3)$ so I choose $8$ then he chooses $9$ and I choose $(9,0$), then I lose. Also if he chooses $(1,2)$ and then $(2,1)$ I won't be able to choose $3$ twice, so that is also a problem
$endgroup$
– Lumon
Jan 21 at 16:27
add a comment |
1
$begingroup$
I'm not familiar with Ehrenfeucht–Fraïssé games, so maybe I'm missing something, but Wikipedia says they are for structures with no functions symbols. Isn't "+" a function symbol?
$endgroup$
– Paul Sinclair
Jan 21 at 16:10
1
$begingroup$
Both share the same relation P, it uses + inside it, but + itself is not part of the structures. I guess you can imagine P as a black box taking 3 elements and returning either true or false regardless of how it is done.
$endgroup$
– Lumon
Jan 21 at 16:16
1
$begingroup$
Thanks. I should have realized that only $P$ was part of the structure.
$endgroup$
– Paul Sinclair
Jan 21 at 16:23
$begingroup$
Why can't you choose $(q,0)$ and $q+q'$?
$endgroup$
– Paul Sinclair
Jan 21 at 16:24
1
$begingroup$
Say he chooses $1$, then I choose $(1,0)$, then he chooses $(5,3)$ so I choose $8$ then he chooses $9$ and I choose $(9,0$), then I lose. Also if he chooses $(1,2)$ and then $(2,1)$ I won't be able to choose $3$ twice, so that is also a problem
$endgroup$
– Lumon
Jan 21 at 16:27
1
1
$begingroup$
I'm not familiar with Ehrenfeucht–Fraïssé games, so maybe I'm missing something, but Wikipedia says they are for structures with no functions symbols. Isn't "+" a function symbol?
$endgroup$
– Paul Sinclair
Jan 21 at 16:10
$begingroup$
I'm not familiar with Ehrenfeucht–Fraïssé games, so maybe I'm missing something, but Wikipedia says they are for structures with no functions symbols. Isn't "+" a function symbol?
$endgroup$
– Paul Sinclair
Jan 21 at 16:10
1
1
$begingroup$
Both share the same relation P, it uses + inside it, but + itself is not part of the structures. I guess you can imagine P as a black box taking 3 elements and returning either true or false regardless of how it is done.
$endgroup$
– Lumon
Jan 21 at 16:16
$begingroup$
Both share the same relation P, it uses + inside it, but + itself is not part of the structures. I guess you can imagine P as a black box taking 3 elements and returning either true or false regardless of how it is done.
$endgroup$
– Lumon
Jan 21 at 16:16
1
1
$begingroup$
Thanks. I should have realized that only $P$ was part of the structure.
$endgroup$
– Paul Sinclair
Jan 21 at 16:23
$begingroup$
Thanks. I should have realized that only $P$ was part of the structure.
$endgroup$
– Paul Sinclair
Jan 21 at 16:23
$begingroup$
Why can't you choose $(q,0)$ and $q+q'$?
$endgroup$
– Paul Sinclair
Jan 21 at 16:24
$begingroup$
Why can't you choose $(q,0)$ and $q+q'$?
$endgroup$
– Paul Sinclair
Jan 21 at 16:24
1
1
$begingroup$
Say he chooses $1$, then I choose $(1,0)$, then he chooses $(5,3)$ so I choose $8$ then he chooses $9$ and I choose $(9,0$), then I lose. Also if he chooses $(1,2)$ and then $(2,1)$ I won't be able to choose $3$ twice, so that is also a problem
$endgroup$
– Lumon
Jan 21 at 16:27
$begingroup$
Say he chooses $1$, then I choose $(1,0)$, then he chooses $(5,3)$ so I choose $8$ then he chooses $9$ and I choose $(9,0$), then I lose. Also if he chooses $(1,2)$ and then $(2,1)$ I won't be able to choose $3$ twice, so that is also a problem
$endgroup$
– Lumon
Jan 21 at 16:27
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
First, let us notice that an infinite lasting game cannot have a winning strategy for Duplicator. It is a fact that if Duplicator has a winning strategy in an infinite lasting game between two countable structures, then they are isomorphic. We can easily see that these structures are not isomorphic, e.g. because the operation $+$ is definable in the language (its graph itself is in the language), and $(mathbb Q,+)$ and $(mathbb Q^2,+)$ are not isomorphic because they don't have equal dimensions as vector spaces over $mathbb Q$ (this is also a fact: an additive homomorphism between vector spaces over $mathbb Q$ is $mathbb Q$-linear).
But let us see this directly, because it gives a hint. Assume that Duplicator has a winning strategy in an infinite lasting game. Assume that Spoiler chooses $(1,0)$ in the first step, and Duplicator responds by $a$. Then Spoiler chooses $(0,1)$ in the second step, and Duplicator responds by $b$. Clearly $a,bneq 0$, so we can write $a/b=m/n$, i.e. $na=mb$, for some integers $m,n$, and let us assume that $m,n>0$ (if not, one can make some obvious adjustments in the argument). In the next $n-1$ steps Spoiler chooses $2a,3a,ldots,na$ respectively, and we see that in each of them Duplicator is forced to respond by $(2,0),(3,0),ldots,(n,0)$. In the following $m-1$ steps Spoiler chooses $2b,3b,ldots,mb$, and as before Duplicator is forced to respond by $(0,2),(0,3),ldots,(0,m)$. But at this point Duplicator looses because he mapped $na=mb$ to two different elements $(n,0)$ and $(0,m)$. Thus Duplicator cannot have a winning strategy in an infinite lasting game.
But in order to prove elementary equivalence, Duplicator must have a winning strategy in $k$-steps games for every $k<omega$. As the previous argument shows, the duration of the game, $k$, must play a role in Duplicator's strategy. E.g. in the previous argument if the game has less than $m+n+2$ steps, then we don't obtain the above contradiction (maybe we can obtain some other), so one part of Duplicator's strategy at the begging of the previous game should be to choose $b$ such that at least $m+n+2>k$ (but this is not the only part, of course).
The hint for the general solution would be the following. For a subset $A$ (of either $mathbb Q$ or $mathbb Q^2$), denote by $O_n(A)$ by recursively by: $$O_0(A)={0}cup A, O_{n+1}(A)={a+b,a-b,a/2mid a,bin O_n(A)}.$$
(Here $0$ denotes the zero in the structure we are talking about, as well as the operations $+$,$-$, and $-/2$.) Basically, $O_n(A)$ is the set of elements which we can define by using $P$ in $n$ steps starting from $A$ (and formulae that make sense are $P(a,b,x)$, $P(b,x,a)$, $P(x,x,a)$). So, note that if we start with a finite set $A$, then $O_n(A)$ are also finite.
Assume that we are playing the $k$-steps game. Essentially, Duplicator's strategy is the following: at each step $ileqslant k$, for already chosen $a_1,ldots,a_{i-1}inmathbb Q$ and corresponding $f(a_1),ldots,f(a_{i-1})inmathbb Q^2$, and by Spoiler given $a_iinmathbb Q$ (or $b_iinmathbb Q^2$, it doesn't really matter), Duplicator extends the mapping such that it has a unique lifting to an elementary bijection between $O_{k-i}(a_1,ldots,a_i)$ and $O_{k-i}(f(a_1),ldots,f(a_i))$.
Now try to prove that this is always possible (I hope it is true, I think that I see how to proceed, but I didn't write everything; finiteness of these sets is a key property).
$endgroup$
$begingroup$
Thanks a lot for the detailed answer, unfortunately this is way more advanced than my level, I don't know what a lifting is (with wikipedia) or what this method is, I only need to find an explicit strategy (get $a$ give $(q,q')$ get $(a,b)$ give $q$) but I appreciate the help a lot!
$endgroup$
– Lumon
Jan 22 at 13:13
1
$begingroup$
@Lumon Maybe I overcomplicated things. At the first step, for a given $a$ you can basically choose any $f(a)$ (or vice versa). Now there is the obvious way how to expand $f$ to $O_{k-1}(a)$ to $O_{k-1}(f(a))$. E.g. $2a$ maps to $2f(a)$, $a/2$ maps to $f(a)/2$, then $2a+a/2$ maps to $2f(a)+2f(a)/2$, etc. In the second step, for a given $a'$ (or $b'$), if $a'in O_{k-1}(a)$ then you already know what $f(a')$ is. If $a'notin O_{k-1}(a)$ then we choose $f(a')$ in such a way that $O_{k-2}(a,a')$ and $O_{k-2}(f(a),f(a'))$ are "isomorphic". Thing is to check that this can be done, and then proceed.
$endgroup$
– SMM
Jan 22 at 13:32
1
$begingroup$
@Lumon I don't think that there is an "easy" way to construct the winning strategy. Also, it is important to note that the strategy must depend on $k$, because the strategy for the game with $omega$ steps is impossible.
$endgroup$
– SMM
Jan 22 at 13:37
add a comment |
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1 Answer
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$begingroup$
First, let us notice that an infinite lasting game cannot have a winning strategy for Duplicator. It is a fact that if Duplicator has a winning strategy in an infinite lasting game between two countable structures, then they are isomorphic. We can easily see that these structures are not isomorphic, e.g. because the operation $+$ is definable in the language (its graph itself is in the language), and $(mathbb Q,+)$ and $(mathbb Q^2,+)$ are not isomorphic because they don't have equal dimensions as vector spaces over $mathbb Q$ (this is also a fact: an additive homomorphism between vector spaces over $mathbb Q$ is $mathbb Q$-linear).
But let us see this directly, because it gives a hint. Assume that Duplicator has a winning strategy in an infinite lasting game. Assume that Spoiler chooses $(1,0)$ in the first step, and Duplicator responds by $a$. Then Spoiler chooses $(0,1)$ in the second step, and Duplicator responds by $b$. Clearly $a,bneq 0$, so we can write $a/b=m/n$, i.e. $na=mb$, for some integers $m,n$, and let us assume that $m,n>0$ (if not, one can make some obvious adjustments in the argument). In the next $n-1$ steps Spoiler chooses $2a,3a,ldots,na$ respectively, and we see that in each of them Duplicator is forced to respond by $(2,0),(3,0),ldots,(n,0)$. In the following $m-1$ steps Spoiler chooses $2b,3b,ldots,mb$, and as before Duplicator is forced to respond by $(0,2),(0,3),ldots,(0,m)$. But at this point Duplicator looses because he mapped $na=mb$ to two different elements $(n,0)$ and $(0,m)$. Thus Duplicator cannot have a winning strategy in an infinite lasting game.
But in order to prove elementary equivalence, Duplicator must have a winning strategy in $k$-steps games for every $k<omega$. As the previous argument shows, the duration of the game, $k$, must play a role in Duplicator's strategy. E.g. in the previous argument if the game has less than $m+n+2$ steps, then we don't obtain the above contradiction (maybe we can obtain some other), so one part of Duplicator's strategy at the begging of the previous game should be to choose $b$ such that at least $m+n+2>k$ (but this is not the only part, of course).
The hint for the general solution would be the following. For a subset $A$ (of either $mathbb Q$ or $mathbb Q^2$), denote by $O_n(A)$ by recursively by: $$O_0(A)={0}cup A, O_{n+1}(A)={a+b,a-b,a/2mid a,bin O_n(A)}.$$
(Here $0$ denotes the zero in the structure we are talking about, as well as the operations $+$,$-$, and $-/2$.) Basically, $O_n(A)$ is the set of elements which we can define by using $P$ in $n$ steps starting from $A$ (and formulae that make sense are $P(a,b,x)$, $P(b,x,a)$, $P(x,x,a)$). So, note that if we start with a finite set $A$, then $O_n(A)$ are also finite.
Assume that we are playing the $k$-steps game. Essentially, Duplicator's strategy is the following: at each step $ileqslant k$, for already chosen $a_1,ldots,a_{i-1}inmathbb Q$ and corresponding $f(a_1),ldots,f(a_{i-1})inmathbb Q^2$, and by Spoiler given $a_iinmathbb Q$ (or $b_iinmathbb Q^2$, it doesn't really matter), Duplicator extends the mapping such that it has a unique lifting to an elementary bijection between $O_{k-i}(a_1,ldots,a_i)$ and $O_{k-i}(f(a_1),ldots,f(a_i))$.
Now try to prove that this is always possible (I hope it is true, I think that I see how to proceed, but I didn't write everything; finiteness of these sets is a key property).
$endgroup$
$begingroup$
Thanks a lot for the detailed answer, unfortunately this is way more advanced than my level, I don't know what a lifting is (with wikipedia) or what this method is, I only need to find an explicit strategy (get $a$ give $(q,q')$ get $(a,b)$ give $q$) but I appreciate the help a lot!
$endgroup$
– Lumon
Jan 22 at 13:13
1
$begingroup$
@Lumon Maybe I overcomplicated things. At the first step, for a given $a$ you can basically choose any $f(a)$ (or vice versa). Now there is the obvious way how to expand $f$ to $O_{k-1}(a)$ to $O_{k-1}(f(a))$. E.g. $2a$ maps to $2f(a)$, $a/2$ maps to $f(a)/2$, then $2a+a/2$ maps to $2f(a)+2f(a)/2$, etc. In the second step, for a given $a'$ (or $b'$), if $a'in O_{k-1}(a)$ then you already know what $f(a')$ is. If $a'notin O_{k-1}(a)$ then we choose $f(a')$ in such a way that $O_{k-2}(a,a')$ and $O_{k-2}(f(a),f(a'))$ are "isomorphic". Thing is to check that this can be done, and then proceed.
$endgroup$
– SMM
Jan 22 at 13:32
1
$begingroup$
@Lumon I don't think that there is an "easy" way to construct the winning strategy. Also, it is important to note that the strategy must depend on $k$, because the strategy for the game with $omega$ steps is impossible.
$endgroup$
– SMM
Jan 22 at 13:37
add a comment |
$begingroup$
First, let us notice that an infinite lasting game cannot have a winning strategy for Duplicator. It is a fact that if Duplicator has a winning strategy in an infinite lasting game between two countable structures, then they are isomorphic. We can easily see that these structures are not isomorphic, e.g. because the operation $+$ is definable in the language (its graph itself is in the language), and $(mathbb Q,+)$ and $(mathbb Q^2,+)$ are not isomorphic because they don't have equal dimensions as vector spaces over $mathbb Q$ (this is also a fact: an additive homomorphism between vector spaces over $mathbb Q$ is $mathbb Q$-linear).
But let us see this directly, because it gives a hint. Assume that Duplicator has a winning strategy in an infinite lasting game. Assume that Spoiler chooses $(1,0)$ in the first step, and Duplicator responds by $a$. Then Spoiler chooses $(0,1)$ in the second step, and Duplicator responds by $b$. Clearly $a,bneq 0$, so we can write $a/b=m/n$, i.e. $na=mb$, for some integers $m,n$, and let us assume that $m,n>0$ (if not, one can make some obvious adjustments in the argument). In the next $n-1$ steps Spoiler chooses $2a,3a,ldots,na$ respectively, and we see that in each of them Duplicator is forced to respond by $(2,0),(3,0),ldots,(n,0)$. In the following $m-1$ steps Spoiler chooses $2b,3b,ldots,mb$, and as before Duplicator is forced to respond by $(0,2),(0,3),ldots,(0,m)$. But at this point Duplicator looses because he mapped $na=mb$ to two different elements $(n,0)$ and $(0,m)$. Thus Duplicator cannot have a winning strategy in an infinite lasting game.
But in order to prove elementary equivalence, Duplicator must have a winning strategy in $k$-steps games for every $k<omega$. As the previous argument shows, the duration of the game, $k$, must play a role in Duplicator's strategy. E.g. in the previous argument if the game has less than $m+n+2$ steps, then we don't obtain the above contradiction (maybe we can obtain some other), so one part of Duplicator's strategy at the begging of the previous game should be to choose $b$ such that at least $m+n+2>k$ (but this is not the only part, of course).
The hint for the general solution would be the following. For a subset $A$ (of either $mathbb Q$ or $mathbb Q^2$), denote by $O_n(A)$ by recursively by: $$O_0(A)={0}cup A, O_{n+1}(A)={a+b,a-b,a/2mid a,bin O_n(A)}.$$
(Here $0$ denotes the zero in the structure we are talking about, as well as the operations $+$,$-$, and $-/2$.) Basically, $O_n(A)$ is the set of elements which we can define by using $P$ in $n$ steps starting from $A$ (and formulae that make sense are $P(a,b,x)$, $P(b,x,a)$, $P(x,x,a)$). So, note that if we start with a finite set $A$, then $O_n(A)$ are also finite.
Assume that we are playing the $k$-steps game. Essentially, Duplicator's strategy is the following: at each step $ileqslant k$, for already chosen $a_1,ldots,a_{i-1}inmathbb Q$ and corresponding $f(a_1),ldots,f(a_{i-1})inmathbb Q^2$, and by Spoiler given $a_iinmathbb Q$ (or $b_iinmathbb Q^2$, it doesn't really matter), Duplicator extends the mapping such that it has a unique lifting to an elementary bijection between $O_{k-i}(a_1,ldots,a_i)$ and $O_{k-i}(f(a_1),ldots,f(a_i))$.
Now try to prove that this is always possible (I hope it is true, I think that I see how to proceed, but I didn't write everything; finiteness of these sets is a key property).
$endgroup$
$begingroup$
Thanks a lot for the detailed answer, unfortunately this is way more advanced than my level, I don't know what a lifting is (with wikipedia) or what this method is, I only need to find an explicit strategy (get $a$ give $(q,q')$ get $(a,b)$ give $q$) but I appreciate the help a lot!
$endgroup$
– Lumon
Jan 22 at 13:13
1
$begingroup$
@Lumon Maybe I overcomplicated things. At the first step, for a given $a$ you can basically choose any $f(a)$ (or vice versa). Now there is the obvious way how to expand $f$ to $O_{k-1}(a)$ to $O_{k-1}(f(a))$. E.g. $2a$ maps to $2f(a)$, $a/2$ maps to $f(a)/2$, then $2a+a/2$ maps to $2f(a)+2f(a)/2$, etc. In the second step, for a given $a'$ (or $b'$), if $a'in O_{k-1}(a)$ then you already know what $f(a')$ is. If $a'notin O_{k-1}(a)$ then we choose $f(a')$ in such a way that $O_{k-2}(a,a')$ and $O_{k-2}(f(a),f(a'))$ are "isomorphic". Thing is to check that this can be done, and then proceed.
$endgroup$
– SMM
Jan 22 at 13:32
1
$begingroup$
@Lumon I don't think that there is an "easy" way to construct the winning strategy. Also, it is important to note that the strategy must depend on $k$, because the strategy for the game with $omega$ steps is impossible.
$endgroup$
– SMM
Jan 22 at 13:37
add a comment |
$begingroup$
First, let us notice that an infinite lasting game cannot have a winning strategy for Duplicator. It is a fact that if Duplicator has a winning strategy in an infinite lasting game between two countable structures, then they are isomorphic. We can easily see that these structures are not isomorphic, e.g. because the operation $+$ is definable in the language (its graph itself is in the language), and $(mathbb Q,+)$ and $(mathbb Q^2,+)$ are not isomorphic because they don't have equal dimensions as vector spaces over $mathbb Q$ (this is also a fact: an additive homomorphism between vector spaces over $mathbb Q$ is $mathbb Q$-linear).
But let us see this directly, because it gives a hint. Assume that Duplicator has a winning strategy in an infinite lasting game. Assume that Spoiler chooses $(1,0)$ in the first step, and Duplicator responds by $a$. Then Spoiler chooses $(0,1)$ in the second step, and Duplicator responds by $b$. Clearly $a,bneq 0$, so we can write $a/b=m/n$, i.e. $na=mb$, for some integers $m,n$, and let us assume that $m,n>0$ (if not, one can make some obvious adjustments in the argument). In the next $n-1$ steps Spoiler chooses $2a,3a,ldots,na$ respectively, and we see that in each of them Duplicator is forced to respond by $(2,0),(3,0),ldots,(n,0)$. In the following $m-1$ steps Spoiler chooses $2b,3b,ldots,mb$, and as before Duplicator is forced to respond by $(0,2),(0,3),ldots,(0,m)$. But at this point Duplicator looses because he mapped $na=mb$ to two different elements $(n,0)$ and $(0,m)$. Thus Duplicator cannot have a winning strategy in an infinite lasting game.
But in order to prove elementary equivalence, Duplicator must have a winning strategy in $k$-steps games for every $k<omega$. As the previous argument shows, the duration of the game, $k$, must play a role in Duplicator's strategy. E.g. in the previous argument if the game has less than $m+n+2$ steps, then we don't obtain the above contradiction (maybe we can obtain some other), so one part of Duplicator's strategy at the begging of the previous game should be to choose $b$ such that at least $m+n+2>k$ (but this is not the only part, of course).
The hint for the general solution would be the following. For a subset $A$ (of either $mathbb Q$ or $mathbb Q^2$), denote by $O_n(A)$ by recursively by: $$O_0(A)={0}cup A, O_{n+1}(A)={a+b,a-b,a/2mid a,bin O_n(A)}.$$
(Here $0$ denotes the zero in the structure we are talking about, as well as the operations $+$,$-$, and $-/2$.) Basically, $O_n(A)$ is the set of elements which we can define by using $P$ in $n$ steps starting from $A$ (and formulae that make sense are $P(a,b,x)$, $P(b,x,a)$, $P(x,x,a)$). So, note that if we start with a finite set $A$, then $O_n(A)$ are also finite.
Assume that we are playing the $k$-steps game. Essentially, Duplicator's strategy is the following: at each step $ileqslant k$, for already chosen $a_1,ldots,a_{i-1}inmathbb Q$ and corresponding $f(a_1),ldots,f(a_{i-1})inmathbb Q^2$, and by Spoiler given $a_iinmathbb Q$ (or $b_iinmathbb Q^2$, it doesn't really matter), Duplicator extends the mapping such that it has a unique lifting to an elementary bijection between $O_{k-i}(a_1,ldots,a_i)$ and $O_{k-i}(f(a_1),ldots,f(a_i))$.
Now try to prove that this is always possible (I hope it is true, I think that I see how to proceed, but I didn't write everything; finiteness of these sets is a key property).
$endgroup$
First, let us notice that an infinite lasting game cannot have a winning strategy for Duplicator. It is a fact that if Duplicator has a winning strategy in an infinite lasting game between two countable structures, then they are isomorphic. We can easily see that these structures are not isomorphic, e.g. because the operation $+$ is definable in the language (its graph itself is in the language), and $(mathbb Q,+)$ and $(mathbb Q^2,+)$ are not isomorphic because they don't have equal dimensions as vector spaces over $mathbb Q$ (this is also a fact: an additive homomorphism between vector spaces over $mathbb Q$ is $mathbb Q$-linear).
But let us see this directly, because it gives a hint. Assume that Duplicator has a winning strategy in an infinite lasting game. Assume that Spoiler chooses $(1,0)$ in the first step, and Duplicator responds by $a$. Then Spoiler chooses $(0,1)$ in the second step, and Duplicator responds by $b$. Clearly $a,bneq 0$, so we can write $a/b=m/n$, i.e. $na=mb$, for some integers $m,n$, and let us assume that $m,n>0$ (if not, one can make some obvious adjustments in the argument). In the next $n-1$ steps Spoiler chooses $2a,3a,ldots,na$ respectively, and we see that in each of them Duplicator is forced to respond by $(2,0),(3,0),ldots,(n,0)$. In the following $m-1$ steps Spoiler chooses $2b,3b,ldots,mb$, and as before Duplicator is forced to respond by $(0,2),(0,3),ldots,(0,m)$. But at this point Duplicator looses because he mapped $na=mb$ to two different elements $(n,0)$ and $(0,m)$. Thus Duplicator cannot have a winning strategy in an infinite lasting game.
But in order to prove elementary equivalence, Duplicator must have a winning strategy in $k$-steps games for every $k<omega$. As the previous argument shows, the duration of the game, $k$, must play a role in Duplicator's strategy. E.g. in the previous argument if the game has less than $m+n+2$ steps, then we don't obtain the above contradiction (maybe we can obtain some other), so one part of Duplicator's strategy at the begging of the previous game should be to choose $b$ such that at least $m+n+2>k$ (but this is not the only part, of course).
The hint for the general solution would be the following. For a subset $A$ (of either $mathbb Q$ or $mathbb Q^2$), denote by $O_n(A)$ by recursively by: $$O_0(A)={0}cup A, O_{n+1}(A)={a+b,a-b,a/2mid a,bin O_n(A)}.$$
(Here $0$ denotes the zero in the structure we are talking about, as well as the operations $+$,$-$, and $-/2$.) Basically, $O_n(A)$ is the set of elements which we can define by using $P$ in $n$ steps starting from $A$ (and formulae that make sense are $P(a,b,x)$, $P(b,x,a)$, $P(x,x,a)$). So, note that if we start with a finite set $A$, then $O_n(A)$ are also finite.
Assume that we are playing the $k$-steps game. Essentially, Duplicator's strategy is the following: at each step $ileqslant k$, for already chosen $a_1,ldots,a_{i-1}inmathbb Q$ and corresponding $f(a_1),ldots,f(a_{i-1})inmathbb Q^2$, and by Spoiler given $a_iinmathbb Q$ (or $b_iinmathbb Q^2$, it doesn't really matter), Duplicator extends the mapping such that it has a unique lifting to an elementary bijection between $O_{k-i}(a_1,ldots,a_i)$ and $O_{k-i}(f(a_1),ldots,f(a_i))$.
Now try to prove that this is always possible (I hope it is true, I think that I see how to proceed, but I didn't write everything; finiteness of these sets is a key property).
answered Jan 22 at 12:54
SMMSMM
2,513510
2,513510
$begingroup$
Thanks a lot for the detailed answer, unfortunately this is way more advanced than my level, I don't know what a lifting is (with wikipedia) or what this method is, I only need to find an explicit strategy (get $a$ give $(q,q')$ get $(a,b)$ give $q$) but I appreciate the help a lot!
$endgroup$
– Lumon
Jan 22 at 13:13
1
$begingroup$
@Lumon Maybe I overcomplicated things. At the first step, for a given $a$ you can basically choose any $f(a)$ (or vice versa). Now there is the obvious way how to expand $f$ to $O_{k-1}(a)$ to $O_{k-1}(f(a))$. E.g. $2a$ maps to $2f(a)$, $a/2$ maps to $f(a)/2$, then $2a+a/2$ maps to $2f(a)+2f(a)/2$, etc. In the second step, for a given $a'$ (or $b'$), if $a'in O_{k-1}(a)$ then you already know what $f(a')$ is. If $a'notin O_{k-1}(a)$ then we choose $f(a')$ in such a way that $O_{k-2}(a,a')$ and $O_{k-2}(f(a),f(a'))$ are "isomorphic". Thing is to check that this can be done, and then proceed.
$endgroup$
– SMM
Jan 22 at 13:32
1
$begingroup$
@Lumon I don't think that there is an "easy" way to construct the winning strategy. Also, it is important to note that the strategy must depend on $k$, because the strategy for the game with $omega$ steps is impossible.
$endgroup$
– SMM
Jan 22 at 13:37
add a comment |
$begingroup$
Thanks a lot for the detailed answer, unfortunately this is way more advanced than my level, I don't know what a lifting is (with wikipedia) or what this method is, I only need to find an explicit strategy (get $a$ give $(q,q')$ get $(a,b)$ give $q$) but I appreciate the help a lot!
$endgroup$
– Lumon
Jan 22 at 13:13
1
$begingroup$
@Lumon Maybe I overcomplicated things. At the first step, for a given $a$ you can basically choose any $f(a)$ (or vice versa). Now there is the obvious way how to expand $f$ to $O_{k-1}(a)$ to $O_{k-1}(f(a))$. E.g. $2a$ maps to $2f(a)$, $a/2$ maps to $f(a)/2$, then $2a+a/2$ maps to $2f(a)+2f(a)/2$, etc. In the second step, for a given $a'$ (or $b'$), if $a'in O_{k-1}(a)$ then you already know what $f(a')$ is. If $a'notin O_{k-1}(a)$ then we choose $f(a')$ in such a way that $O_{k-2}(a,a')$ and $O_{k-2}(f(a),f(a'))$ are "isomorphic". Thing is to check that this can be done, and then proceed.
$endgroup$
– SMM
Jan 22 at 13:32
1
$begingroup$
@Lumon I don't think that there is an "easy" way to construct the winning strategy. Also, it is important to note that the strategy must depend on $k$, because the strategy for the game with $omega$ steps is impossible.
$endgroup$
– SMM
Jan 22 at 13:37
$begingroup$
Thanks a lot for the detailed answer, unfortunately this is way more advanced than my level, I don't know what a lifting is (with wikipedia) or what this method is, I only need to find an explicit strategy (get $a$ give $(q,q')$ get $(a,b)$ give $q$) but I appreciate the help a lot!
$endgroup$
– Lumon
Jan 22 at 13:13
$begingroup$
Thanks a lot for the detailed answer, unfortunately this is way more advanced than my level, I don't know what a lifting is (with wikipedia) or what this method is, I only need to find an explicit strategy (get $a$ give $(q,q')$ get $(a,b)$ give $q$) but I appreciate the help a lot!
$endgroup$
– Lumon
Jan 22 at 13:13
1
1
$begingroup$
@Lumon Maybe I overcomplicated things. At the first step, for a given $a$ you can basically choose any $f(a)$ (or vice versa). Now there is the obvious way how to expand $f$ to $O_{k-1}(a)$ to $O_{k-1}(f(a))$. E.g. $2a$ maps to $2f(a)$, $a/2$ maps to $f(a)/2$, then $2a+a/2$ maps to $2f(a)+2f(a)/2$, etc. In the second step, for a given $a'$ (or $b'$), if $a'in O_{k-1}(a)$ then you already know what $f(a')$ is. If $a'notin O_{k-1}(a)$ then we choose $f(a')$ in such a way that $O_{k-2}(a,a')$ and $O_{k-2}(f(a),f(a'))$ are "isomorphic". Thing is to check that this can be done, and then proceed.
$endgroup$
– SMM
Jan 22 at 13:32
$begingroup$
@Lumon Maybe I overcomplicated things. At the first step, for a given $a$ you can basically choose any $f(a)$ (or vice versa). Now there is the obvious way how to expand $f$ to $O_{k-1}(a)$ to $O_{k-1}(f(a))$. E.g. $2a$ maps to $2f(a)$, $a/2$ maps to $f(a)/2$, then $2a+a/2$ maps to $2f(a)+2f(a)/2$, etc. In the second step, for a given $a'$ (or $b'$), if $a'in O_{k-1}(a)$ then you already know what $f(a')$ is. If $a'notin O_{k-1}(a)$ then we choose $f(a')$ in such a way that $O_{k-2}(a,a')$ and $O_{k-2}(f(a),f(a'))$ are "isomorphic". Thing is to check that this can be done, and then proceed.
$endgroup$
– SMM
Jan 22 at 13:32
1
1
$begingroup$
@Lumon I don't think that there is an "easy" way to construct the winning strategy. Also, it is important to note that the strategy must depend on $k$, because the strategy for the game with $omega$ steps is impossible.
$endgroup$
– SMM
Jan 22 at 13:37
$begingroup$
@Lumon I don't think that there is an "easy" way to construct the winning strategy. Also, it is important to note that the strategy must depend on $k$, because the strategy for the game with $omega$ steps is impossible.
$endgroup$
– SMM
Jan 22 at 13:37
add a comment |
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1
$begingroup$
I'm not familiar with Ehrenfeucht–Fraïssé games, so maybe I'm missing something, but Wikipedia says they are for structures with no functions symbols. Isn't "+" a function symbol?
$endgroup$
– Paul Sinclair
Jan 21 at 16:10
1
$begingroup$
Both share the same relation P, it uses + inside it, but + itself is not part of the structures. I guess you can imagine P as a black box taking 3 elements and returning either true or false regardless of how it is done.
$endgroup$
– Lumon
Jan 21 at 16:16
1
$begingroup$
Thanks. I should have realized that only $P$ was part of the structure.
$endgroup$
– Paul Sinclair
Jan 21 at 16:23
$begingroup$
Why can't you choose $(q,0)$ and $q+q'$?
$endgroup$
– Paul Sinclair
Jan 21 at 16:24
1
$begingroup$
Say he chooses $1$, then I choose $(1,0)$, then he chooses $(5,3)$ so I choose $8$ then he chooses $9$ and I choose $(9,0$), then I lose. Also if he chooses $(1,2)$ and then $(2,1)$ I won't be able to choose $3$ twice, so that is also a problem
$endgroup$
– Lumon
Jan 21 at 16:27