What does the dot product of two vectors represent?












47














I know how to calculate the dot product of two vectors alright. However, it is not clear to me what, exactly, does the dot product represent.



The product of two numbers, $2$ and $3$, we say that it is $2$ added to itself $3$ times or something like that.



But when it comes to vectors $vec{a} cdot vec{b}$, I'm not sure what to say. "It is $vec{a}$ added to itself $vec{b}$ times" which doesn't make much sense to me.










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  • Adding $vec{a}$ to itself $b$ times ($b$ being a number) is another operation, called the scalar product. The dot product involves two vectors and yields a number.
    – Yves Daoust
    May 22 '14 at 22:40


















47














I know how to calculate the dot product of two vectors alright. However, it is not clear to me what, exactly, does the dot product represent.



The product of two numbers, $2$ and $3$, we say that it is $2$ added to itself $3$ times or something like that.



But when it comes to vectors $vec{a} cdot vec{b}$, I'm not sure what to say. "It is $vec{a}$ added to itself $vec{b}$ times" which doesn't make much sense to me.










share|cite|improve this question






















  • Adding $vec{a}$ to itself $b$ times ($b$ being a number) is another operation, called the scalar product. The dot product involves two vectors and yields a number.
    – Yves Daoust
    May 22 '14 at 22:40
















47












47








47


29





I know how to calculate the dot product of two vectors alright. However, it is not clear to me what, exactly, does the dot product represent.



The product of two numbers, $2$ and $3$, we say that it is $2$ added to itself $3$ times or something like that.



But when it comes to vectors $vec{a} cdot vec{b}$, I'm not sure what to say. "It is $vec{a}$ added to itself $vec{b}$ times" which doesn't make much sense to me.










share|cite|improve this question













I know how to calculate the dot product of two vectors alright. However, it is not clear to me what, exactly, does the dot product represent.



The product of two numbers, $2$ and $3$, we say that it is $2$ added to itself $3$ times or something like that.



But when it comes to vectors $vec{a} cdot vec{b}$, I'm not sure what to say. "It is $vec{a}$ added to itself $vec{b}$ times" which doesn't make much sense to me.







geometry vectors






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asked May 22 '14 at 22:27









Zol Tun Kul

2,81182851




2,81182851












  • Adding $vec{a}$ to itself $b$ times ($b$ being a number) is another operation, called the scalar product. The dot product involves two vectors and yields a number.
    – Yves Daoust
    May 22 '14 at 22:40




















  • Adding $vec{a}$ to itself $b$ times ($b$ being a number) is another operation, called the scalar product. The dot product involves two vectors and yields a number.
    – Yves Daoust
    May 22 '14 at 22:40


















Adding $vec{a}$ to itself $b$ times ($b$ being a number) is another operation, called the scalar product. The dot product involves two vectors and yields a number.
– Yves Daoust
May 22 '14 at 22:40






Adding $vec{a}$ to itself $b$ times ($b$ being a number) is another operation, called the scalar product. The dot product involves two vectors and yields a number.
– Yves Daoust
May 22 '14 at 22:40












8 Answers
8






active

oldest

votes


















35














The dot product tells you what amount of one vector goes in the direction of another. For instance, if you pulled a box 10 meters at an inclined angle, there is a horizontal component and a vertical component to your force vector. So the dot product in this case would give you the amount of force going in the direction of the displacement, or in the direction that the box moved. This is important because work is defined to be force multiplied by displacement, but the force here is defined to be the force in the direction of the displacement.



http://youtu.be/KDHuWxy53uM






share|cite|improve this answer



















  • 12




    For this interpretation it's important that the vector you are projecting onto has unit length, otherwise you are getting the component of vector 1 along vector 2 scaled by the length of vector 2
    – rVitale
    May 22 '14 at 22:52










  • Work is a good example of magnitude as well as direction. W = F.D, i.e work is the scalar product of the force and displacement vectors (assuming constant force and direction).
    – Tom Collinge
    May 23 '14 at 7:37








  • 1




    This answer is vague. As rVitale points out, your first sentence is only true if the "other" vector is a unit vector. When you say "[pull] a box 10 meters at an inclined angle", you need to be clearer about what the two vectors are: presumably, you mean the force vector and the vector along which the box moves.
    – David Richerby
    May 23 '14 at 9:08






  • 3




    Obviously it helped the OP. The criticism of the King is blasphemous.
    – King Squirrel
    May 23 '14 at 13:05










  • Oh this makes sense now. The dot product is zero when they're orthogonal because they don't have any common component!
    – Kenneth Worden
    Sep 13 '15 at 18:08



















14














It might help to think of multiplication of real numbers in a more geometric fashion. $2$ times $3$ is the length of the interval you get starting with an interval of length $3$ and then stretching the line by a factor of $2$.



For dot product, in addition to this stretching idea, you need another geometric idea, namely projection. Imagine the line $L$ parallel to $vec b$ through the origin $O$. Now imagine projecting from the tip of the vector $vec a$, along a line perpendicular to $L$, until hitting $L$ at a point $P$. The dot product $vec a cdot vec b$ is the length of the line segment you get by starting with the line segment $OP$ and then stretching the plane by a factor equal to the length of $vec b$.



I'm being a little careless about plus and minus signs, but those can be incorporated into this picture too.






share|cite|improve this answer



















  • 1




    What's the importance of this? What do we get from the product? I mean why we are so interested in finding this dot product?
    – Wasiq Noor
    Jul 24 '18 at 2:26



















9














Geometric Meaning



As other answers have pointed out, the dot product $vec{a} cdot vec{b}$ is related to the angle $theta$ between $vec{a}$ and $vec{b}$ through:



$$vec a cdot vec b = ||vec a||_2 , ||vec b||_2 , cos theta$$



Assumming that $a$ and $b$ point into the similar directions, i.e. $theta <= 180°$, we can visualize what this relationship means (skipping the vector arrows and Euclidean norm subscript from now on):



enter image description here



$p$ is the vector resulting from a orthogonal projection of $a$ onto $b$. As the $cos$ is the ratio between adjacent leg ($p$) and hypothenuse ($a$) in the right triangle



$$cos theta = frac{||p||}{||a||}$$



we get for the inner product:



$$a cdot b = ||a|| , ||b|| , frac{||p||}{||a||} = ||p|| ||b||$$



So, the inner product is the length of the vector $p$, the projection of $a$ onto $b$, multiplied by the length of $b$. If $a$ and $b$ point into opposite directions, i.e. $theta > 90°$, the dot product will be the negative: $a cdot b = - ||p|| ||b||$



Derivation



The problem is that the relationship between the dot product and the angle $theta$ is not inherently given. By definition,



$$a cdot b = sum_i a_i b_i$$



So we need to find a link between this and the cosine. From the definition of the dot product, we can see that it scales proportionally with the input vectors, so for non-unit vectors $u$ and $v$ with the corresponding unit vectors $hat{u}$ and $hat{v}$:



$$u cdot v = ||u|| cdot ||v|| cdot hat{u} cdot hat{v}$$



So, for simplicity, we will assume $a$ and $b$ to be unit vectors. Thus, we only need to show



$$a cdot b = cos theta$$



or by the definition of $cos$, we need to show



$$a cdot b = ||p||$$



So let's calculate the length of the projection $p$ using $a$ and $b$. We can start by using the Pythagorean theorem:





$$||p||^2 = ||a||^2 - ||c||^2$$



Now, we need to calculate the length of $c$ using the other rectangular triangle:



$$||c||^2 = ||d||^2 - ||b|| - ||p|| ||b||^2$$



As $d = b - a$, we get



$$||p||^2 = ||a||^2 - ||a - b||^2 + ||b|| - ||p|| ||b||^2$$



Replacing the squared Euclidean norms with sums:



$$||p||^2 = sum_i a_i^2 - sum_i (a_i - b_i)^2 + sum_i (b_i - ||p|| b_i)^2$$



Now, we get the $||p||$ out of the sum as it is a scalar:



$$||p||^2 = sum_i a_i^2 - sum_i (a_i - b_i)^2 + (1 - ||p||)^2 sum_i b_i^2$$



Expanding the binomials:



$$||p||^2 = sum_i a_i^2 - sum_i a_i^2 + sum_i 2 a_i b_i - sum_i b_i^2 + 1 - 2||p|| + ||p||^2 sum_i b_i^2$$



Making use of the fact that $b$ is a unit vector and thus $sum_i b_i^2 = 1$:



$$||p||^2 = sum_i 2 a_i b_i - 2||p|| + ||p||^2$$



This finally gives us



$$||p|| = sum_i a_i b_i$$



q.e.d.






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    8














    First of all, if we write $vec{a} = a vec{u}$ and $vec{b} = b vec{v}$,
    where $a$ and $b$ are the length of $vec{a}$ and $vec{b}$ respectively,
    then $$vec{a} cdot vec{b} = (a vec{u})cdot (b vec{v})
    = ab ,, vec{u} cdot vec{v};$$
    this is a pretty natural
    property for a product to have.



    Now as for $vec{u} cdot vec{v}$, this is equal to $cos theta,$
    where $theta$ is the angle between $vec{u}$ and $vec{v}$.



    As King Squirrel notes, this is also the length of the projection of $vec{u}$ onto the line through $vec{v}$, and also the length of the projection of $vec{v}$ onto the line through $vec{u}$.



    So altogether we get



    $$vec{a} cdot vec{b} = a b , cos theta,$$
    and it has the interpretation in terms of projecting one vector onto another
    that King Squirrel discusses.






    share|cite|improve this answer























    • does this meaning have any remnant when used over $Bbb F_p$?
      – Brout
      Dec 9 '14 at 7:18



















    7














    I think of dot product as the "same-ness" of two vectors. If two vectors are orthogonal (90 degrees on one another) they are 'not at all the same' (dot product =0), and if they are parallel they are 'very much the same'. If you divide their dot product by the product of their magnitude, that is the argument for a cosine-function to find the angle between them.
    My application for the dot product is finding the angle between two vectors for calculating the force required to pull a cable through two or more pipes with a bend. It's hard to do this in a three dimensional world without knowing how to calculate the dot product.
    Math makes life really easy :)






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      1














      Dot product is the product of magnitudes of 2 vectors with the Cosine of the angle between them. You can take the smaller or the larger angle between the vectors. That is if theta is the angle then you can take (360-theta) as well.



      Geometrically, it will also be equal to (read it slowly) the product of “projection” of magnitude of one vector on the other and the magnitude of the 2nd vector.



      In Physics, as an example, Mechanical Work is a scalar and a result of dot product of force and displacement vectors. Like-wise, Magnetic flux is the dot product of magnetic field and vector area



      Dot product is a scalar quantity. Watch this video that I have made to understand this better-



      What is Dot Product of Vectors






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        0














        The dot product of two vectors u,v is the area of the parallelogram u,v' where v' is v rotated by 90 degrees.






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          -2














          When directions are considered, we essentially bring a new dimension to the perception of the entity. (Speed vs Velocity: 5km/h vs 5km/h towards east).
          Bringing the sense of direction, the question arises, how the entities interact?



          In dot product, diagrammatically, what we find is, essentially, the area that is affected by the two entities taken together.



          Consider Tetris. You have built a foundation already. Now, a new part is falling and you have the arrow keys to move it around. Two competing vectors, your movement and the falling of the brick/part, will determine how the new part is arranged. The area covered by the falling part would be determined by the dot product of the said vectors.






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            8 Answers
            8






            active

            oldest

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            8 Answers
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            35














            The dot product tells you what amount of one vector goes in the direction of another. For instance, if you pulled a box 10 meters at an inclined angle, there is a horizontal component and a vertical component to your force vector. So the dot product in this case would give you the amount of force going in the direction of the displacement, or in the direction that the box moved. This is important because work is defined to be force multiplied by displacement, but the force here is defined to be the force in the direction of the displacement.



            http://youtu.be/KDHuWxy53uM






            share|cite|improve this answer



















            • 12




              For this interpretation it's important that the vector you are projecting onto has unit length, otherwise you are getting the component of vector 1 along vector 2 scaled by the length of vector 2
              – rVitale
              May 22 '14 at 22:52










            • Work is a good example of magnitude as well as direction. W = F.D, i.e work is the scalar product of the force and displacement vectors (assuming constant force and direction).
              – Tom Collinge
              May 23 '14 at 7:37








            • 1




              This answer is vague. As rVitale points out, your first sentence is only true if the "other" vector is a unit vector. When you say "[pull] a box 10 meters at an inclined angle", you need to be clearer about what the two vectors are: presumably, you mean the force vector and the vector along which the box moves.
              – David Richerby
              May 23 '14 at 9:08






            • 3




              Obviously it helped the OP. The criticism of the King is blasphemous.
              – King Squirrel
              May 23 '14 at 13:05










            • Oh this makes sense now. The dot product is zero when they're orthogonal because they don't have any common component!
              – Kenneth Worden
              Sep 13 '15 at 18:08
















            35














            The dot product tells you what amount of one vector goes in the direction of another. For instance, if you pulled a box 10 meters at an inclined angle, there is a horizontal component and a vertical component to your force vector. So the dot product in this case would give you the amount of force going in the direction of the displacement, or in the direction that the box moved. This is important because work is defined to be force multiplied by displacement, but the force here is defined to be the force in the direction of the displacement.



            http://youtu.be/KDHuWxy53uM






            share|cite|improve this answer



















            • 12




              For this interpretation it's important that the vector you are projecting onto has unit length, otherwise you are getting the component of vector 1 along vector 2 scaled by the length of vector 2
              – rVitale
              May 22 '14 at 22:52










            • Work is a good example of magnitude as well as direction. W = F.D, i.e work is the scalar product of the force and displacement vectors (assuming constant force and direction).
              – Tom Collinge
              May 23 '14 at 7:37








            • 1




              This answer is vague. As rVitale points out, your first sentence is only true if the "other" vector is a unit vector. When you say "[pull] a box 10 meters at an inclined angle", you need to be clearer about what the two vectors are: presumably, you mean the force vector and the vector along which the box moves.
              – David Richerby
              May 23 '14 at 9:08






            • 3




              Obviously it helped the OP. The criticism of the King is blasphemous.
              – King Squirrel
              May 23 '14 at 13:05










            • Oh this makes sense now. The dot product is zero when they're orthogonal because they don't have any common component!
              – Kenneth Worden
              Sep 13 '15 at 18:08














            35












            35








            35






            The dot product tells you what amount of one vector goes in the direction of another. For instance, if you pulled a box 10 meters at an inclined angle, there is a horizontal component and a vertical component to your force vector. So the dot product in this case would give you the amount of force going in the direction of the displacement, or in the direction that the box moved. This is important because work is defined to be force multiplied by displacement, but the force here is defined to be the force in the direction of the displacement.



            http://youtu.be/KDHuWxy53uM






            share|cite|improve this answer














            The dot product tells you what amount of one vector goes in the direction of another. For instance, if you pulled a box 10 meters at an inclined angle, there is a horizontal component and a vertical component to your force vector. So the dot product in this case would give you the amount of force going in the direction of the displacement, or in the direction that the box moved. This is important because work is defined to be force multiplied by displacement, but the force here is defined to be the force in the direction of the displacement.



            http://youtu.be/KDHuWxy53uM







            share|cite|improve this answer














            share|cite|improve this answer



            share|cite|improve this answer








            edited May 22 '14 at 22:38

























            answered May 22 '14 at 22:33









            King Squirrel

            1,29321332




            1,29321332








            • 12




              For this interpretation it's important that the vector you are projecting onto has unit length, otherwise you are getting the component of vector 1 along vector 2 scaled by the length of vector 2
              – rVitale
              May 22 '14 at 22:52










            • Work is a good example of magnitude as well as direction. W = F.D, i.e work is the scalar product of the force and displacement vectors (assuming constant force and direction).
              – Tom Collinge
              May 23 '14 at 7:37








            • 1




              This answer is vague. As rVitale points out, your first sentence is only true if the "other" vector is a unit vector. When you say "[pull] a box 10 meters at an inclined angle", you need to be clearer about what the two vectors are: presumably, you mean the force vector and the vector along which the box moves.
              – David Richerby
              May 23 '14 at 9:08






            • 3




              Obviously it helped the OP. The criticism of the King is blasphemous.
              – King Squirrel
              May 23 '14 at 13:05










            • Oh this makes sense now. The dot product is zero when they're orthogonal because they don't have any common component!
              – Kenneth Worden
              Sep 13 '15 at 18:08














            • 12




              For this interpretation it's important that the vector you are projecting onto has unit length, otherwise you are getting the component of vector 1 along vector 2 scaled by the length of vector 2
              – rVitale
              May 22 '14 at 22:52










            • Work is a good example of magnitude as well as direction. W = F.D, i.e work is the scalar product of the force and displacement vectors (assuming constant force and direction).
              – Tom Collinge
              May 23 '14 at 7:37








            • 1




              This answer is vague. As rVitale points out, your first sentence is only true if the "other" vector is a unit vector. When you say "[pull] a box 10 meters at an inclined angle", you need to be clearer about what the two vectors are: presumably, you mean the force vector and the vector along which the box moves.
              – David Richerby
              May 23 '14 at 9:08






            • 3




              Obviously it helped the OP. The criticism of the King is blasphemous.
              – King Squirrel
              May 23 '14 at 13:05










            • Oh this makes sense now. The dot product is zero when they're orthogonal because they don't have any common component!
              – Kenneth Worden
              Sep 13 '15 at 18:08








            12




            12




            For this interpretation it's important that the vector you are projecting onto has unit length, otherwise you are getting the component of vector 1 along vector 2 scaled by the length of vector 2
            – rVitale
            May 22 '14 at 22:52




            For this interpretation it's important that the vector you are projecting onto has unit length, otherwise you are getting the component of vector 1 along vector 2 scaled by the length of vector 2
            – rVitale
            May 22 '14 at 22:52












            Work is a good example of magnitude as well as direction. W = F.D, i.e work is the scalar product of the force and displacement vectors (assuming constant force and direction).
            – Tom Collinge
            May 23 '14 at 7:37






            Work is a good example of magnitude as well as direction. W = F.D, i.e work is the scalar product of the force and displacement vectors (assuming constant force and direction).
            – Tom Collinge
            May 23 '14 at 7:37






            1




            1




            This answer is vague. As rVitale points out, your first sentence is only true if the "other" vector is a unit vector. When you say "[pull] a box 10 meters at an inclined angle", you need to be clearer about what the two vectors are: presumably, you mean the force vector and the vector along which the box moves.
            – David Richerby
            May 23 '14 at 9:08




            This answer is vague. As rVitale points out, your first sentence is only true if the "other" vector is a unit vector. When you say "[pull] a box 10 meters at an inclined angle", you need to be clearer about what the two vectors are: presumably, you mean the force vector and the vector along which the box moves.
            – David Richerby
            May 23 '14 at 9:08




            3




            3




            Obviously it helped the OP. The criticism of the King is blasphemous.
            – King Squirrel
            May 23 '14 at 13:05




            Obviously it helped the OP. The criticism of the King is blasphemous.
            – King Squirrel
            May 23 '14 at 13:05












            Oh this makes sense now. The dot product is zero when they're orthogonal because they don't have any common component!
            – Kenneth Worden
            Sep 13 '15 at 18:08




            Oh this makes sense now. The dot product is zero when they're orthogonal because they don't have any common component!
            – Kenneth Worden
            Sep 13 '15 at 18:08











            14














            It might help to think of multiplication of real numbers in a more geometric fashion. $2$ times $3$ is the length of the interval you get starting with an interval of length $3$ and then stretching the line by a factor of $2$.



            For dot product, in addition to this stretching idea, you need another geometric idea, namely projection. Imagine the line $L$ parallel to $vec b$ through the origin $O$. Now imagine projecting from the tip of the vector $vec a$, along a line perpendicular to $L$, until hitting $L$ at a point $P$. The dot product $vec a cdot vec b$ is the length of the line segment you get by starting with the line segment $OP$ and then stretching the plane by a factor equal to the length of $vec b$.



            I'm being a little careless about plus and minus signs, but those can be incorporated into this picture too.






            share|cite|improve this answer



















            • 1




              What's the importance of this? What do we get from the product? I mean why we are so interested in finding this dot product?
              – Wasiq Noor
              Jul 24 '18 at 2:26
















            14














            It might help to think of multiplication of real numbers in a more geometric fashion. $2$ times $3$ is the length of the interval you get starting with an interval of length $3$ and then stretching the line by a factor of $2$.



            For dot product, in addition to this stretching idea, you need another geometric idea, namely projection. Imagine the line $L$ parallel to $vec b$ through the origin $O$. Now imagine projecting from the tip of the vector $vec a$, along a line perpendicular to $L$, until hitting $L$ at a point $P$. The dot product $vec a cdot vec b$ is the length of the line segment you get by starting with the line segment $OP$ and then stretching the plane by a factor equal to the length of $vec b$.



            I'm being a little careless about plus and minus signs, but those can be incorporated into this picture too.






            share|cite|improve this answer



















            • 1




              What's the importance of this? What do we get from the product? I mean why we are so interested in finding this dot product?
              – Wasiq Noor
              Jul 24 '18 at 2:26














            14












            14








            14






            It might help to think of multiplication of real numbers in a more geometric fashion. $2$ times $3$ is the length of the interval you get starting with an interval of length $3$ and then stretching the line by a factor of $2$.



            For dot product, in addition to this stretching idea, you need another geometric idea, namely projection. Imagine the line $L$ parallel to $vec b$ through the origin $O$. Now imagine projecting from the tip of the vector $vec a$, along a line perpendicular to $L$, until hitting $L$ at a point $P$. The dot product $vec a cdot vec b$ is the length of the line segment you get by starting with the line segment $OP$ and then stretching the plane by a factor equal to the length of $vec b$.



            I'm being a little careless about plus and minus signs, but those can be incorporated into this picture too.






            share|cite|improve this answer














            It might help to think of multiplication of real numbers in a more geometric fashion. $2$ times $3$ is the length of the interval you get starting with an interval of length $3$ and then stretching the line by a factor of $2$.



            For dot product, in addition to this stretching idea, you need another geometric idea, namely projection. Imagine the line $L$ parallel to $vec b$ through the origin $O$. Now imagine projecting from the tip of the vector $vec a$, along a line perpendicular to $L$, until hitting $L$ at a point $P$. The dot product $vec a cdot vec b$ is the length of the line segment you get by starting with the line segment $OP$ and then stretching the plane by a factor equal to the length of $vec b$.



            I'm being a little careless about plus and minus signs, but those can be incorporated into this picture too.







            share|cite|improve this answer














            share|cite|improve this answer



            share|cite|improve this answer








            edited Jan 11 '18 at 16:43

























            answered May 22 '14 at 22:38









            Lee Mosher

            48.2k33681




            48.2k33681








            • 1




              What's the importance of this? What do we get from the product? I mean why we are so interested in finding this dot product?
              – Wasiq Noor
              Jul 24 '18 at 2:26














            • 1




              What's the importance of this? What do we get from the product? I mean why we are so interested in finding this dot product?
              – Wasiq Noor
              Jul 24 '18 at 2:26








            1




            1




            What's the importance of this? What do we get from the product? I mean why we are so interested in finding this dot product?
            – Wasiq Noor
            Jul 24 '18 at 2:26




            What's the importance of this? What do we get from the product? I mean why we are so interested in finding this dot product?
            – Wasiq Noor
            Jul 24 '18 at 2:26











            9














            Geometric Meaning



            As other answers have pointed out, the dot product $vec{a} cdot vec{b}$ is related to the angle $theta$ between $vec{a}$ and $vec{b}$ through:



            $$vec a cdot vec b = ||vec a||_2 , ||vec b||_2 , cos theta$$



            Assumming that $a$ and $b$ point into the similar directions, i.e. $theta <= 180°$, we can visualize what this relationship means (skipping the vector arrows and Euclidean norm subscript from now on):



            enter image description here



            $p$ is the vector resulting from a orthogonal projection of $a$ onto $b$. As the $cos$ is the ratio between adjacent leg ($p$) and hypothenuse ($a$) in the right triangle



            $$cos theta = frac{||p||}{||a||}$$



            we get for the inner product:



            $$a cdot b = ||a|| , ||b|| , frac{||p||}{||a||} = ||p|| ||b||$$



            So, the inner product is the length of the vector $p$, the projection of $a$ onto $b$, multiplied by the length of $b$. If $a$ and $b$ point into opposite directions, i.e. $theta > 90°$, the dot product will be the negative: $a cdot b = - ||p|| ||b||$



            Derivation



            The problem is that the relationship between the dot product and the angle $theta$ is not inherently given. By definition,



            $$a cdot b = sum_i a_i b_i$$



            So we need to find a link between this and the cosine. From the definition of the dot product, we can see that it scales proportionally with the input vectors, so for non-unit vectors $u$ and $v$ with the corresponding unit vectors $hat{u}$ and $hat{v}$:



            $$u cdot v = ||u|| cdot ||v|| cdot hat{u} cdot hat{v}$$



            So, for simplicity, we will assume $a$ and $b$ to be unit vectors. Thus, we only need to show



            $$a cdot b = cos theta$$



            or by the definition of $cos$, we need to show



            $$a cdot b = ||p||$$



            So let's calculate the length of the projection $p$ using $a$ and $b$. We can start by using the Pythagorean theorem:





            $$||p||^2 = ||a||^2 - ||c||^2$$



            Now, we need to calculate the length of $c$ using the other rectangular triangle:



            $$||c||^2 = ||d||^2 - ||b|| - ||p|| ||b||^2$$



            As $d = b - a$, we get



            $$||p||^2 = ||a||^2 - ||a - b||^2 + ||b|| - ||p|| ||b||^2$$



            Replacing the squared Euclidean norms with sums:



            $$||p||^2 = sum_i a_i^2 - sum_i (a_i - b_i)^2 + sum_i (b_i - ||p|| b_i)^2$$



            Now, we get the $||p||$ out of the sum as it is a scalar:



            $$||p||^2 = sum_i a_i^2 - sum_i (a_i - b_i)^2 + (1 - ||p||)^2 sum_i b_i^2$$



            Expanding the binomials:



            $$||p||^2 = sum_i a_i^2 - sum_i a_i^2 + sum_i 2 a_i b_i - sum_i b_i^2 + 1 - 2||p|| + ||p||^2 sum_i b_i^2$$



            Making use of the fact that $b$ is a unit vector and thus $sum_i b_i^2 = 1$:



            $$||p||^2 = sum_i 2 a_i b_i - 2||p|| + ||p||^2$$



            This finally gives us



            $$||p|| = sum_i a_i b_i$$



            q.e.d.






            share|cite|improve this answer




























              9














              Geometric Meaning



              As other answers have pointed out, the dot product $vec{a} cdot vec{b}$ is related to the angle $theta$ between $vec{a}$ and $vec{b}$ through:



              $$vec a cdot vec b = ||vec a||_2 , ||vec b||_2 , cos theta$$



              Assumming that $a$ and $b$ point into the similar directions, i.e. $theta <= 180°$, we can visualize what this relationship means (skipping the vector arrows and Euclidean norm subscript from now on):



              enter image description here



              $p$ is the vector resulting from a orthogonal projection of $a$ onto $b$. As the $cos$ is the ratio between adjacent leg ($p$) and hypothenuse ($a$) in the right triangle



              $$cos theta = frac{||p||}{||a||}$$



              we get for the inner product:



              $$a cdot b = ||a|| , ||b|| , frac{||p||}{||a||} = ||p|| ||b||$$



              So, the inner product is the length of the vector $p$, the projection of $a$ onto $b$, multiplied by the length of $b$. If $a$ and $b$ point into opposite directions, i.e. $theta > 90°$, the dot product will be the negative: $a cdot b = - ||p|| ||b||$



              Derivation



              The problem is that the relationship between the dot product and the angle $theta$ is not inherently given. By definition,



              $$a cdot b = sum_i a_i b_i$$



              So we need to find a link between this and the cosine. From the definition of the dot product, we can see that it scales proportionally with the input vectors, so for non-unit vectors $u$ and $v$ with the corresponding unit vectors $hat{u}$ and $hat{v}$:



              $$u cdot v = ||u|| cdot ||v|| cdot hat{u} cdot hat{v}$$



              So, for simplicity, we will assume $a$ and $b$ to be unit vectors. Thus, we only need to show



              $$a cdot b = cos theta$$



              or by the definition of $cos$, we need to show



              $$a cdot b = ||p||$$



              So let's calculate the length of the projection $p$ using $a$ and $b$. We can start by using the Pythagorean theorem:





              $$||p||^2 = ||a||^2 - ||c||^2$$



              Now, we need to calculate the length of $c$ using the other rectangular triangle:



              $$||c||^2 = ||d||^2 - ||b|| - ||p|| ||b||^2$$



              As $d = b - a$, we get



              $$||p||^2 = ||a||^2 - ||a - b||^2 + ||b|| - ||p|| ||b||^2$$



              Replacing the squared Euclidean norms with sums:



              $$||p||^2 = sum_i a_i^2 - sum_i (a_i - b_i)^2 + sum_i (b_i - ||p|| b_i)^2$$



              Now, we get the $||p||$ out of the sum as it is a scalar:



              $$||p||^2 = sum_i a_i^2 - sum_i (a_i - b_i)^2 + (1 - ||p||)^2 sum_i b_i^2$$



              Expanding the binomials:



              $$||p||^2 = sum_i a_i^2 - sum_i a_i^2 + sum_i 2 a_i b_i - sum_i b_i^2 + 1 - 2||p|| + ||p||^2 sum_i b_i^2$$



              Making use of the fact that $b$ is a unit vector and thus $sum_i b_i^2 = 1$:



              $$||p||^2 = sum_i 2 a_i b_i - 2||p|| + ||p||^2$$



              This finally gives us



              $$||p|| = sum_i a_i b_i$$



              q.e.d.






              share|cite|improve this answer


























                9












                9








                9






                Geometric Meaning



                As other answers have pointed out, the dot product $vec{a} cdot vec{b}$ is related to the angle $theta$ between $vec{a}$ and $vec{b}$ through:



                $$vec a cdot vec b = ||vec a||_2 , ||vec b||_2 , cos theta$$



                Assumming that $a$ and $b$ point into the similar directions, i.e. $theta <= 180°$, we can visualize what this relationship means (skipping the vector arrows and Euclidean norm subscript from now on):



                enter image description here



                $p$ is the vector resulting from a orthogonal projection of $a$ onto $b$. As the $cos$ is the ratio between adjacent leg ($p$) and hypothenuse ($a$) in the right triangle



                $$cos theta = frac{||p||}{||a||}$$



                we get for the inner product:



                $$a cdot b = ||a|| , ||b|| , frac{||p||}{||a||} = ||p|| ||b||$$



                So, the inner product is the length of the vector $p$, the projection of $a$ onto $b$, multiplied by the length of $b$. If $a$ and $b$ point into opposite directions, i.e. $theta > 90°$, the dot product will be the negative: $a cdot b = - ||p|| ||b||$



                Derivation



                The problem is that the relationship between the dot product and the angle $theta$ is not inherently given. By definition,



                $$a cdot b = sum_i a_i b_i$$



                So we need to find a link between this and the cosine. From the definition of the dot product, we can see that it scales proportionally with the input vectors, so for non-unit vectors $u$ and $v$ with the corresponding unit vectors $hat{u}$ and $hat{v}$:



                $$u cdot v = ||u|| cdot ||v|| cdot hat{u} cdot hat{v}$$



                So, for simplicity, we will assume $a$ and $b$ to be unit vectors. Thus, we only need to show



                $$a cdot b = cos theta$$



                or by the definition of $cos$, we need to show



                $$a cdot b = ||p||$$



                So let's calculate the length of the projection $p$ using $a$ and $b$. We can start by using the Pythagorean theorem:





                $$||p||^2 = ||a||^2 - ||c||^2$$



                Now, we need to calculate the length of $c$ using the other rectangular triangle:



                $$||c||^2 = ||d||^2 - ||b|| - ||p|| ||b||^2$$



                As $d = b - a$, we get



                $$||p||^2 = ||a||^2 - ||a - b||^2 + ||b|| - ||p|| ||b||^2$$



                Replacing the squared Euclidean norms with sums:



                $$||p||^2 = sum_i a_i^2 - sum_i (a_i - b_i)^2 + sum_i (b_i - ||p|| b_i)^2$$



                Now, we get the $||p||$ out of the sum as it is a scalar:



                $$||p||^2 = sum_i a_i^2 - sum_i (a_i - b_i)^2 + (1 - ||p||)^2 sum_i b_i^2$$



                Expanding the binomials:



                $$||p||^2 = sum_i a_i^2 - sum_i a_i^2 + sum_i 2 a_i b_i - sum_i b_i^2 + 1 - 2||p|| + ||p||^2 sum_i b_i^2$$



                Making use of the fact that $b$ is a unit vector and thus $sum_i b_i^2 = 1$:



                $$||p||^2 = sum_i 2 a_i b_i - 2||p|| + ||p||^2$$



                This finally gives us



                $$||p|| = sum_i a_i b_i$$



                q.e.d.






                share|cite|improve this answer














                Geometric Meaning



                As other answers have pointed out, the dot product $vec{a} cdot vec{b}$ is related to the angle $theta$ between $vec{a}$ and $vec{b}$ through:



                $$vec a cdot vec b = ||vec a||_2 , ||vec b||_2 , cos theta$$



                Assumming that $a$ and $b$ point into the similar directions, i.e. $theta <= 180°$, we can visualize what this relationship means (skipping the vector arrows and Euclidean norm subscript from now on):



                enter image description here



                $p$ is the vector resulting from a orthogonal projection of $a$ onto $b$. As the $cos$ is the ratio between adjacent leg ($p$) and hypothenuse ($a$) in the right triangle



                $$cos theta = frac{||p||}{||a||}$$



                we get for the inner product:



                $$a cdot b = ||a|| , ||b|| , frac{||p||}{||a||} = ||p|| ||b||$$



                So, the inner product is the length of the vector $p$, the projection of $a$ onto $b$, multiplied by the length of $b$. If $a$ and $b$ point into opposite directions, i.e. $theta > 90°$, the dot product will be the negative: $a cdot b = - ||p|| ||b||$



                Derivation



                The problem is that the relationship between the dot product and the angle $theta$ is not inherently given. By definition,



                $$a cdot b = sum_i a_i b_i$$



                So we need to find a link between this and the cosine. From the definition of the dot product, we can see that it scales proportionally with the input vectors, so for non-unit vectors $u$ and $v$ with the corresponding unit vectors $hat{u}$ and $hat{v}$:



                $$u cdot v = ||u|| cdot ||v|| cdot hat{u} cdot hat{v}$$



                So, for simplicity, we will assume $a$ and $b$ to be unit vectors. Thus, we only need to show



                $$a cdot b = cos theta$$



                or by the definition of $cos$, we need to show



                $$a cdot b = ||p||$$



                So let's calculate the length of the projection $p$ using $a$ and $b$. We can start by using the Pythagorean theorem:





                $$||p||^2 = ||a||^2 - ||c||^2$$



                Now, we need to calculate the length of $c$ using the other rectangular triangle:



                $$||c||^2 = ||d||^2 - ||b|| - ||p|| ||b||^2$$



                As $d = b - a$, we get



                $$||p||^2 = ||a||^2 - ||a - b||^2 + ||b|| - ||p|| ||b||^2$$



                Replacing the squared Euclidean norms with sums:



                $$||p||^2 = sum_i a_i^2 - sum_i (a_i - b_i)^2 + sum_i (b_i - ||p|| b_i)^2$$



                Now, we get the $||p||$ out of the sum as it is a scalar:



                $$||p||^2 = sum_i a_i^2 - sum_i (a_i - b_i)^2 + (1 - ||p||)^2 sum_i b_i^2$$



                Expanding the binomials:



                $$||p||^2 = sum_i a_i^2 - sum_i a_i^2 + sum_i 2 a_i b_i - sum_i b_i^2 + 1 - 2||p|| + ||p||^2 sum_i b_i^2$$



                Making use of the fact that $b$ is a unit vector and thus $sum_i b_i^2 = 1$:



                $$||p||^2 = sum_i 2 a_i b_i - 2||p|| + ||p||^2$$



                This finally gives us



                $$||p|| = sum_i a_i b_i$$



                q.e.d.







                share|cite|improve this answer














                share|cite|improve this answer



                share|cite|improve this answer








                edited Nov 21 '18 at 14:16

























                answered Jan 31 '18 at 12:35









                Kilian Batzner

                19913




                19913























                    8














                    First of all, if we write $vec{a} = a vec{u}$ and $vec{b} = b vec{v}$,
                    where $a$ and $b$ are the length of $vec{a}$ and $vec{b}$ respectively,
                    then $$vec{a} cdot vec{b} = (a vec{u})cdot (b vec{v})
                    = ab ,, vec{u} cdot vec{v};$$
                    this is a pretty natural
                    property for a product to have.



                    Now as for $vec{u} cdot vec{v}$, this is equal to $cos theta,$
                    where $theta$ is the angle between $vec{u}$ and $vec{v}$.



                    As King Squirrel notes, this is also the length of the projection of $vec{u}$ onto the line through $vec{v}$, and also the length of the projection of $vec{v}$ onto the line through $vec{u}$.



                    So altogether we get



                    $$vec{a} cdot vec{b} = a b , cos theta,$$
                    and it has the interpretation in terms of projecting one vector onto another
                    that King Squirrel discusses.






                    share|cite|improve this answer























                    • does this meaning have any remnant when used over $Bbb F_p$?
                      – Brout
                      Dec 9 '14 at 7:18
















                    8














                    First of all, if we write $vec{a} = a vec{u}$ and $vec{b} = b vec{v}$,
                    where $a$ and $b$ are the length of $vec{a}$ and $vec{b}$ respectively,
                    then $$vec{a} cdot vec{b} = (a vec{u})cdot (b vec{v})
                    = ab ,, vec{u} cdot vec{v};$$
                    this is a pretty natural
                    property for a product to have.



                    Now as for $vec{u} cdot vec{v}$, this is equal to $cos theta,$
                    where $theta$ is the angle between $vec{u}$ and $vec{v}$.



                    As King Squirrel notes, this is also the length of the projection of $vec{u}$ onto the line through $vec{v}$, and also the length of the projection of $vec{v}$ onto the line through $vec{u}$.



                    So altogether we get



                    $$vec{a} cdot vec{b} = a b , cos theta,$$
                    and it has the interpretation in terms of projecting one vector onto another
                    that King Squirrel discusses.






                    share|cite|improve this answer























                    • does this meaning have any remnant when used over $Bbb F_p$?
                      – Brout
                      Dec 9 '14 at 7:18














                    8












                    8








                    8






                    First of all, if we write $vec{a} = a vec{u}$ and $vec{b} = b vec{v}$,
                    where $a$ and $b$ are the length of $vec{a}$ and $vec{b}$ respectively,
                    then $$vec{a} cdot vec{b} = (a vec{u})cdot (b vec{v})
                    = ab ,, vec{u} cdot vec{v};$$
                    this is a pretty natural
                    property for a product to have.



                    Now as for $vec{u} cdot vec{v}$, this is equal to $cos theta,$
                    where $theta$ is the angle between $vec{u}$ and $vec{v}$.



                    As King Squirrel notes, this is also the length of the projection of $vec{u}$ onto the line through $vec{v}$, and also the length of the projection of $vec{v}$ onto the line through $vec{u}$.



                    So altogether we get



                    $$vec{a} cdot vec{b} = a b , cos theta,$$
                    and it has the interpretation in terms of projecting one vector onto another
                    that King Squirrel discusses.






                    share|cite|improve this answer














                    First of all, if we write $vec{a} = a vec{u}$ and $vec{b} = b vec{v}$,
                    where $a$ and $b$ are the length of $vec{a}$ and $vec{b}$ respectively,
                    then $$vec{a} cdot vec{b} = (a vec{u})cdot (b vec{v})
                    = ab ,, vec{u} cdot vec{v};$$
                    this is a pretty natural
                    property for a product to have.



                    Now as for $vec{u} cdot vec{v}$, this is equal to $cos theta,$
                    where $theta$ is the angle between $vec{u}$ and $vec{v}$.



                    As King Squirrel notes, this is also the length of the projection of $vec{u}$ onto the line through $vec{v}$, and also the length of the projection of $vec{v}$ onto the line through $vec{u}$.



                    So altogether we get



                    $$vec{a} cdot vec{b} = a b , cos theta,$$
                    and it has the interpretation in terms of projecting one vector onto another
                    that King Squirrel discusses.







                    share|cite|improve this answer














                    share|cite|improve this answer



                    share|cite|improve this answer








                    edited Apr 26 '17 at 19:58









                    ximiki

                    1236




                    1236










                    answered May 22 '14 at 22:39









                    Matt E

                    104k8217385




                    104k8217385












                    • does this meaning have any remnant when used over $Bbb F_p$?
                      – Brout
                      Dec 9 '14 at 7:18


















                    • does this meaning have any remnant when used over $Bbb F_p$?
                      – Brout
                      Dec 9 '14 at 7:18
















                    does this meaning have any remnant when used over $Bbb F_p$?
                    – Brout
                    Dec 9 '14 at 7:18




                    does this meaning have any remnant when used over $Bbb F_p$?
                    – Brout
                    Dec 9 '14 at 7:18











                    7














                    I think of dot product as the "same-ness" of two vectors. If two vectors are orthogonal (90 degrees on one another) they are 'not at all the same' (dot product =0), and if they are parallel they are 'very much the same'. If you divide their dot product by the product of their magnitude, that is the argument for a cosine-function to find the angle between them.
                    My application for the dot product is finding the angle between two vectors for calculating the force required to pull a cable through two or more pipes with a bend. It's hard to do this in a three dimensional world without knowing how to calculate the dot product.
                    Math makes life really easy :)






                    share|cite|improve this answer


























                      7














                      I think of dot product as the "same-ness" of two vectors. If two vectors are orthogonal (90 degrees on one another) they are 'not at all the same' (dot product =0), and if they are parallel they are 'very much the same'. If you divide their dot product by the product of their magnitude, that is the argument for a cosine-function to find the angle between them.
                      My application for the dot product is finding the angle between two vectors for calculating the force required to pull a cable through two or more pipes with a bend. It's hard to do this in a three dimensional world without knowing how to calculate the dot product.
                      Math makes life really easy :)






                      share|cite|improve this answer
























                        7












                        7








                        7






                        I think of dot product as the "same-ness" of two vectors. If two vectors are orthogonal (90 degrees on one another) they are 'not at all the same' (dot product =0), and if they are parallel they are 'very much the same'. If you divide their dot product by the product of their magnitude, that is the argument for a cosine-function to find the angle between them.
                        My application for the dot product is finding the angle between two vectors for calculating the force required to pull a cable through two or more pipes with a bend. It's hard to do this in a three dimensional world without knowing how to calculate the dot product.
                        Math makes life really easy :)






                        share|cite|improve this answer












                        I think of dot product as the "same-ness" of two vectors. If two vectors are orthogonal (90 degrees on one another) they are 'not at all the same' (dot product =0), and if they are parallel they are 'very much the same'. If you divide their dot product by the product of their magnitude, that is the argument for a cosine-function to find the angle between them.
                        My application for the dot product is finding the angle between two vectors for calculating the force required to pull a cable through two or more pipes with a bend. It's hard to do this in a three dimensional world without knowing how to calculate the dot product.
                        Math makes life really easy :)







                        share|cite|improve this answer












                        share|cite|improve this answer



                        share|cite|improve this answer










                        answered Mar 16 '16 at 14:13









                        Rolv Marius

                        7111




                        7111























                            1














                            Dot product is the product of magnitudes of 2 vectors with the Cosine of the angle between them. You can take the smaller or the larger angle between the vectors. That is if theta is the angle then you can take (360-theta) as well.



                            Geometrically, it will also be equal to (read it slowly) the product of “projection” of magnitude of one vector on the other and the magnitude of the 2nd vector.



                            In Physics, as an example, Mechanical Work is a scalar and a result of dot product of force and displacement vectors. Like-wise, Magnetic flux is the dot product of magnetic field and vector area



                            Dot product is a scalar quantity. Watch this video that I have made to understand this better-



                            What is Dot Product of Vectors






                            share|cite|improve this answer


























                              1














                              Dot product is the product of magnitudes of 2 vectors with the Cosine of the angle between them. You can take the smaller or the larger angle between the vectors. That is if theta is the angle then you can take (360-theta) as well.



                              Geometrically, it will also be equal to (read it slowly) the product of “projection” of magnitude of one vector on the other and the magnitude of the 2nd vector.



                              In Physics, as an example, Mechanical Work is a scalar and a result of dot product of force and displacement vectors. Like-wise, Magnetic flux is the dot product of magnetic field and vector area



                              Dot product is a scalar quantity. Watch this video that I have made to understand this better-



                              What is Dot Product of Vectors






                              share|cite|improve this answer
























                                1












                                1








                                1






                                Dot product is the product of magnitudes of 2 vectors with the Cosine of the angle between them. You can take the smaller or the larger angle between the vectors. That is if theta is the angle then you can take (360-theta) as well.



                                Geometrically, it will also be equal to (read it slowly) the product of “projection” of magnitude of one vector on the other and the magnitude of the 2nd vector.



                                In Physics, as an example, Mechanical Work is a scalar and a result of dot product of force and displacement vectors. Like-wise, Magnetic flux is the dot product of magnetic field and vector area



                                Dot product is a scalar quantity. Watch this video that I have made to understand this better-



                                What is Dot Product of Vectors






                                share|cite|improve this answer












                                Dot product is the product of magnitudes of 2 vectors with the Cosine of the angle between them. You can take the smaller or the larger angle between the vectors. That is if theta is the angle then you can take (360-theta) as well.



                                Geometrically, it will also be equal to (read it slowly) the product of “projection” of magnitude of one vector on the other and the magnitude of the 2nd vector.



                                In Physics, as an example, Mechanical Work is a scalar and a result of dot product of force and displacement vectors. Like-wise, Magnetic flux is the dot product of magnetic field and vector area



                                Dot product is a scalar quantity. Watch this video that I have made to understand this better-



                                What is Dot Product of Vectors







                                share|cite|improve this answer












                                share|cite|improve this answer



                                share|cite|improve this answer










                                answered Dec 29 '17 at 8:24









                                Vish

                                112




                                112























                                    0














                                    The dot product of two vectors u,v is the area of the parallelogram u,v' where v' is v rotated by 90 degrees.






                                    share|cite|improve this answer


























                                      0














                                      The dot product of two vectors u,v is the area of the parallelogram u,v' where v' is v rotated by 90 degrees.






                                      share|cite|improve this answer
























                                        0












                                        0








                                        0






                                        The dot product of two vectors u,v is the area of the parallelogram u,v' where v' is v rotated by 90 degrees.






                                        share|cite|improve this answer












                                        The dot product of two vectors u,v is the area of the parallelogram u,v' where v' is v rotated by 90 degrees.







                                        share|cite|improve this answer












                                        share|cite|improve this answer



                                        share|cite|improve this answer










                                        answered Oct 16 '18 at 0:41









                                        Jules

                                        26528




                                        26528























                                            -2














                                            When directions are considered, we essentially bring a new dimension to the perception of the entity. (Speed vs Velocity: 5km/h vs 5km/h towards east).
                                            Bringing the sense of direction, the question arises, how the entities interact?



                                            In dot product, diagrammatically, what we find is, essentially, the area that is affected by the two entities taken together.



                                            Consider Tetris. You have built a foundation already. Now, a new part is falling and you have the arrow keys to move it around. Two competing vectors, your movement and the falling of the brick/part, will determine how the new part is arranged. The area covered by the falling part would be determined by the dot product of the said vectors.






                                            share|cite|improve this answer


























                                              -2














                                              When directions are considered, we essentially bring a new dimension to the perception of the entity. (Speed vs Velocity: 5km/h vs 5km/h towards east).
                                              Bringing the sense of direction, the question arises, how the entities interact?



                                              In dot product, diagrammatically, what we find is, essentially, the area that is affected by the two entities taken together.



                                              Consider Tetris. You have built a foundation already. Now, a new part is falling and you have the arrow keys to move it around. Two competing vectors, your movement and the falling of the brick/part, will determine how the new part is arranged. The area covered by the falling part would be determined by the dot product of the said vectors.






                                              share|cite|improve this answer
























                                                -2












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                                                When directions are considered, we essentially bring a new dimension to the perception of the entity. (Speed vs Velocity: 5km/h vs 5km/h towards east).
                                                Bringing the sense of direction, the question arises, how the entities interact?



                                                In dot product, diagrammatically, what we find is, essentially, the area that is affected by the two entities taken together.



                                                Consider Tetris. You have built a foundation already. Now, a new part is falling and you have the arrow keys to move it around. Two competing vectors, your movement and the falling of the brick/part, will determine how the new part is arranged. The area covered by the falling part would be determined by the dot product of the said vectors.






                                                share|cite|improve this answer












                                                When directions are considered, we essentially bring a new dimension to the perception of the entity. (Speed vs Velocity: 5km/h vs 5km/h towards east).
                                                Bringing the sense of direction, the question arises, how the entities interact?



                                                In dot product, diagrammatically, what we find is, essentially, the area that is affected by the two entities taken together.



                                                Consider Tetris. You have built a foundation already. Now, a new part is falling and you have the arrow keys to move it around. Two competing vectors, your movement and the falling of the brick/part, will determine how the new part is arranged. The area covered by the falling part would be determined by the dot product of the said vectors.







                                                share|cite|improve this answer












                                                share|cite|improve this answer



                                                share|cite|improve this answer










                                                answered May 23 '14 at 6:34









                                                Prateek

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