Social.localUser.Authenticate callback not fired (with GooglePlayServices)












0















So, first of all, it's about Google Play Services and Unity.



When I execute the function Social.localUser.Authenticate (callback) in the editor, the callback is executed as expected and returned false.
But if I export the game now and install it on my device the callback will not be executed. There is no error message or something.










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  • Hi and welcome to Stack Overflow, please take a time to go through the welcome tour to know your way around here, read how to create a Minimal, Complete, and Verifiable example and also check How to Ask Good Questions so you increase your chances to get feedback and useful answers.

    – Jacque
    Jan 3 at 5:26
















0















So, first of all, it's about Google Play Services and Unity.



When I execute the function Social.localUser.Authenticate (callback) in the editor, the callback is executed as expected and returned false.
But if I export the game now and install it on my device the callback will not be executed. There is no error message or something.










share|improve this question























  • Hi and welcome to Stack Overflow, please take a time to go through the welcome tour to know your way around here, read how to create a Minimal, Complete, and Verifiable example and also check How to Ask Good Questions so you increase your chances to get feedback and useful answers.

    – Jacque
    Jan 3 at 5:26














0












0








0


1






So, first of all, it's about Google Play Services and Unity.



When I execute the function Social.localUser.Authenticate (callback) in the editor, the callback is executed as expected and returned false.
But if I export the game now and install it on my device the callback will not be executed. There is no error message or something.










share|improve this question














So, first of all, it's about Google Play Services and Unity.



When I execute the function Social.localUser.Authenticate (callback) in the editor, the callback is executed as expected and returned false.
But if I export the game now and install it on my device the callback will not be executed. There is no error message or something.







unity3d google-play-services






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share|improve this question











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asked Jan 2 at 11:02









McpeBoosterMcpeBooster

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11













  • Hi and welcome to Stack Overflow, please take a time to go through the welcome tour to know your way around here, read how to create a Minimal, Complete, and Verifiable example and also check How to Ask Good Questions so you increase your chances to get feedback and useful answers.

    – Jacque
    Jan 3 at 5:26



















  • Hi and welcome to Stack Overflow, please take a time to go through the welcome tour to know your way around here, read how to create a Minimal, Complete, and Verifiable example and also check How to Ask Good Questions so you increase your chances to get feedback and useful answers.

    – Jacque
    Jan 3 at 5:26

















Hi and welcome to Stack Overflow, please take a time to go through the welcome tour to know your way around here, read how to create a Minimal, Complete, and Verifiable example and also check How to Ask Good Questions so you increase your chances to get feedback and useful answers.

– Jacque
Jan 3 at 5:26





Hi and welcome to Stack Overflow, please take a time to go through the welcome tour to know your way around here, read how to create a Minimal, Complete, and Verifiable example and also check How to Ask Good Questions so you increase your chances to get feedback and useful answers.

– Jacque
Jan 3 at 5:26












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