determining a price point for in-game items












0












$begingroup$


I am trying to determine the best price to charge for items on my vendor in a game called "Legends of Aria".



I use an HP48 calculator for most of my math problems, but this one is a bit more complicated and I could use some help determining the best price to charge for flutes.



There are several different types of wood to use for making them, and each type has a different percentage chance of success (failure to craft results in a loss of all materials)



So, here we go; an Oak flute requires 6 Oak boards, and has a 96.4% chance to succeed. Oak boards can cost anywhere from 30 - 50 gold/board. I would like to charge a price/flute that would adequately cover the percentage chance of success, and could be varied a bit as the demand and supply vary.



Anyone familiar with HP48 calculators knows that they can enter an equation and assign values to the variables, and solve for any other variable. It's been a number of years since i've had to do anything like this and i'm very rusty. Feel free to ask any questions you may have, and thanks for your help.



Thanks in advance for your help!










share|cite|improve this question









$endgroup$

















    0












    $begingroup$


    I am trying to determine the best price to charge for items on my vendor in a game called "Legends of Aria".



    I use an HP48 calculator for most of my math problems, but this one is a bit more complicated and I could use some help determining the best price to charge for flutes.



    There are several different types of wood to use for making them, and each type has a different percentage chance of success (failure to craft results in a loss of all materials)



    So, here we go; an Oak flute requires 6 Oak boards, and has a 96.4% chance to succeed. Oak boards can cost anywhere from 30 - 50 gold/board. I would like to charge a price/flute that would adequately cover the percentage chance of success, and could be varied a bit as the demand and supply vary.



    Anyone familiar with HP48 calculators knows that they can enter an equation and assign values to the variables, and solve for any other variable. It's been a number of years since i've had to do anything like this and i'm very rusty. Feel free to ask any questions you may have, and thanks for your help.



    Thanks in advance for your help!










    share|cite|improve this question









    $endgroup$















      0












      0








      0





      $begingroup$


      I am trying to determine the best price to charge for items on my vendor in a game called "Legends of Aria".



      I use an HP48 calculator for most of my math problems, but this one is a bit more complicated and I could use some help determining the best price to charge for flutes.



      There are several different types of wood to use for making them, and each type has a different percentage chance of success (failure to craft results in a loss of all materials)



      So, here we go; an Oak flute requires 6 Oak boards, and has a 96.4% chance to succeed. Oak boards can cost anywhere from 30 - 50 gold/board. I would like to charge a price/flute that would adequately cover the percentage chance of success, and could be varied a bit as the demand and supply vary.



      Anyone familiar with HP48 calculators knows that they can enter an equation and assign values to the variables, and solve for any other variable. It's been a number of years since i've had to do anything like this and i'm very rusty. Feel free to ask any questions you may have, and thanks for your help.



      Thanks in advance for your help!










      share|cite|improve this question









      $endgroup$




      I am trying to determine the best price to charge for items on my vendor in a game called "Legends of Aria".



      I use an HP48 calculator for most of my math problems, but this one is a bit more complicated and I could use some help determining the best price to charge for flutes.



      There are several different types of wood to use for making them, and each type has a different percentage chance of success (failure to craft results in a loss of all materials)



      So, here we go; an Oak flute requires 6 Oak boards, and has a 96.4% chance to succeed. Oak boards can cost anywhere from 30 - 50 gold/board. I would like to charge a price/flute that would adequately cover the percentage chance of success, and could be varied a bit as the demand and supply vary.



      Anyone familiar with HP48 calculators knows that they can enter an equation and assign values to the variables, and solve for any other variable. It's been a number of years since i've had to do anything like this and i'm very rusty. Feel free to ask any questions you may have, and thanks for your help.



      Thanks in advance for your help!







      percentages






      share|cite|improve this question













      share|cite|improve this question











      share|cite|improve this question




      share|cite|improve this question










      asked Feb 1 at 3:13









      user88710user88710

      11




      11






















          0






          active

          oldest

          votes












          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "69"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3095763%2fdetermining-a-price-point-for-in-game-items%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes
















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Mathematics Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3095763%2fdetermining-a-price-point-for-in-game-items%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          MongoDB - Not Authorized To Execute Command

          How to fix TextFormField cause rebuild widget in Flutter

          in spring boot 2.1 many test slices are not allowed anymore due to multiple @BootstrapWith