determining a price point for in-game items
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I am trying to determine the best price to charge for items on my vendor in a game called "Legends of Aria".
I use an HP48 calculator for most of my math problems, but this one is a bit more complicated and I could use some help determining the best price to charge for flutes.
There are several different types of wood to use for making them, and each type has a different percentage chance of success (failure to craft results in a loss of all materials)
So, here we go; an Oak flute requires 6 Oak boards, and has a 96.4% chance to succeed. Oak boards can cost anywhere from 30 - 50 gold/board. I would like to charge a price/flute that would adequately cover the percentage chance of success, and could be varied a bit as the demand and supply vary.
Anyone familiar with HP48 calculators knows that they can enter an equation and assign values to the variables, and solve for any other variable. It's been a number of years since i've had to do anything like this and i'm very rusty. Feel free to ask any questions you may have, and thanks for your help.
Thanks in advance for your help!
percentages
$endgroup$
add a comment |
$begingroup$
I am trying to determine the best price to charge for items on my vendor in a game called "Legends of Aria".
I use an HP48 calculator for most of my math problems, but this one is a bit more complicated and I could use some help determining the best price to charge for flutes.
There are several different types of wood to use for making them, and each type has a different percentage chance of success (failure to craft results in a loss of all materials)
So, here we go; an Oak flute requires 6 Oak boards, and has a 96.4% chance to succeed. Oak boards can cost anywhere from 30 - 50 gold/board. I would like to charge a price/flute that would adequately cover the percentage chance of success, and could be varied a bit as the demand and supply vary.
Anyone familiar with HP48 calculators knows that they can enter an equation and assign values to the variables, and solve for any other variable. It's been a number of years since i've had to do anything like this and i'm very rusty. Feel free to ask any questions you may have, and thanks for your help.
Thanks in advance for your help!
percentages
$endgroup$
add a comment |
$begingroup$
I am trying to determine the best price to charge for items on my vendor in a game called "Legends of Aria".
I use an HP48 calculator for most of my math problems, but this one is a bit more complicated and I could use some help determining the best price to charge for flutes.
There are several different types of wood to use for making them, and each type has a different percentage chance of success (failure to craft results in a loss of all materials)
So, here we go; an Oak flute requires 6 Oak boards, and has a 96.4% chance to succeed. Oak boards can cost anywhere from 30 - 50 gold/board. I would like to charge a price/flute that would adequately cover the percentage chance of success, and could be varied a bit as the demand and supply vary.
Anyone familiar with HP48 calculators knows that they can enter an equation and assign values to the variables, and solve for any other variable. It's been a number of years since i've had to do anything like this and i'm very rusty. Feel free to ask any questions you may have, and thanks for your help.
Thanks in advance for your help!
percentages
$endgroup$
I am trying to determine the best price to charge for items on my vendor in a game called "Legends of Aria".
I use an HP48 calculator for most of my math problems, but this one is a bit more complicated and I could use some help determining the best price to charge for flutes.
There are several different types of wood to use for making them, and each type has a different percentage chance of success (failure to craft results in a loss of all materials)
So, here we go; an Oak flute requires 6 Oak boards, and has a 96.4% chance to succeed. Oak boards can cost anywhere from 30 - 50 gold/board. I would like to charge a price/flute that would adequately cover the percentage chance of success, and could be varied a bit as the demand and supply vary.
Anyone familiar with HP48 calculators knows that they can enter an equation and assign values to the variables, and solve for any other variable. It's been a number of years since i've had to do anything like this and i'm very rusty. Feel free to ask any questions you may have, and thanks for your help.
Thanks in advance for your help!
percentages
percentages
asked Feb 1 at 3:13
user88710user88710
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11
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