Click area out of object on portrait mode / AR.js












0















I’m trying to handle click events on AR.js refer to below page.
https://medium.com/chialab-open-source/how-to-handle-click-events-on-ar-js-58fcacb77c4



But if phone in portrait mode, there's an issue like below image.
https://i.stack.imgur.com/3PuXY.jpg



<html>
<head>
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
</head>
<script src="https://aframe.io/releases/0.8.0/aframe.min.js"></script>
<script src="https://rawgit.com/jeromeetienne/AR.js/master/aframe/build/aframe-ar.min.js"></script>
<script src="https://rawgit.com/donmccurdy/aframe-extras/master/dist/aframe-extras.loaders.min.js"></script>


<body style="margin : 0px; overflow: hidden;">
<a-scene embedded vr-mode-ui="enabled: false" arjs="sourceType: webcam; trackingMethod: best; debugUIEnabled: false;">

<a-assets>
<a-asset-item id="animated-asset" src="https://raw.githubusercontent.com/nicolocarpignoli/nicolocarpignoli.github.io/master/ar-playground/models/CesiumMan.gltf"></a-asset-item>
</a-assets>

<a-marker markerhandler preset="hiro" emitevents="true" cursor="fuse: false; rayOrigin: mouse" id="animated-marker">
<a-entity position="0 0 1">
<a-entity
id="animated-model"
gltf-model="#animated-asset"
scale="3"
position="-3 0 0"
rotation="-90 0 0">
</a-entity>
</a-entity>
</a-marker>

<a-entity camera></a-entity>
</a-scene>

<script>
AFRAME.registerComponent('markerhandler', {
init: function() {
const animatedMarker = document.querySelector("#animated-marker");
const aEntity = document.querySelector("#animated-model");
animatedMarker.addEventListener('click', function(ev, target){
const intersectedElement = ev && ev.detail && ev.detail.intersectedEl;
if (aEntity && intersectedElement === aEntity) {
alert("test");
}
});
}
});
</script>

</body>




How to fix that?










share|improve this question





























    0















    I’m trying to handle click events on AR.js refer to below page.
    https://medium.com/chialab-open-source/how-to-handle-click-events-on-ar-js-58fcacb77c4



    But if phone in portrait mode, there's an issue like below image.
    https://i.stack.imgur.com/3PuXY.jpg



    <html>
    <head>
    <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
    </head>
    <script src="https://aframe.io/releases/0.8.0/aframe.min.js"></script>
    <script src="https://rawgit.com/jeromeetienne/AR.js/master/aframe/build/aframe-ar.min.js"></script>
    <script src="https://rawgit.com/donmccurdy/aframe-extras/master/dist/aframe-extras.loaders.min.js"></script>


    <body style="margin : 0px; overflow: hidden;">
    <a-scene embedded vr-mode-ui="enabled: false" arjs="sourceType: webcam; trackingMethod: best; debugUIEnabled: false;">

    <a-assets>
    <a-asset-item id="animated-asset" src="https://raw.githubusercontent.com/nicolocarpignoli/nicolocarpignoli.github.io/master/ar-playground/models/CesiumMan.gltf"></a-asset-item>
    </a-assets>

    <a-marker markerhandler preset="hiro" emitevents="true" cursor="fuse: false; rayOrigin: mouse" id="animated-marker">
    <a-entity position="0 0 1">
    <a-entity
    id="animated-model"
    gltf-model="#animated-asset"
    scale="3"
    position="-3 0 0"
    rotation="-90 0 0">
    </a-entity>
    </a-entity>
    </a-marker>

    <a-entity camera></a-entity>
    </a-scene>

    <script>
    AFRAME.registerComponent('markerhandler', {
    init: function() {
    const animatedMarker = document.querySelector("#animated-marker");
    const aEntity = document.querySelector("#animated-model");
    animatedMarker.addEventListener('click', function(ev, target){
    const intersectedElement = ev && ev.detail && ev.detail.intersectedEl;
    if (aEntity && intersectedElement === aEntity) {
    alert("test");
    }
    });
    }
    });
    </script>

    </body>




    How to fix that?










    share|improve this question



























      0












      0








      0








      I’m trying to handle click events on AR.js refer to below page.
      https://medium.com/chialab-open-source/how-to-handle-click-events-on-ar-js-58fcacb77c4



      But if phone in portrait mode, there's an issue like below image.
      https://i.stack.imgur.com/3PuXY.jpg



      <html>
      <head>
      <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
      </head>
      <script src="https://aframe.io/releases/0.8.0/aframe.min.js"></script>
      <script src="https://rawgit.com/jeromeetienne/AR.js/master/aframe/build/aframe-ar.min.js"></script>
      <script src="https://rawgit.com/donmccurdy/aframe-extras/master/dist/aframe-extras.loaders.min.js"></script>


      <body style="margin : 0px; overflow: hidden;">
      <a-scene embedded vr-mode-ui="enabled: false" arjs="sourceType: webcam; trackingMethod: best; debugUIEnabled: false;">

      <a-assets>
      <a-asset-item id="animated-asset" src="https://raw.githubusercontent.com/nicolocarpignoli/nicolocarpignoli.github.io/master/ar-playground/models/CesiumMan.gltf"></a-asset-item>
      </a-assets>

      <a-marker markerhandler preset="hiro" emitevents="true" cursor="fuse: false; rayOrigin: mouse" id="animated-marker">
      <a-entity position="0 0 1">
      <a-entity
      id="animated-model"
      gltf-model="#animated-asset"
      scale="3"
      position="-3 0 0"
      rotation="-90 0 0">
      </a-entity>
      </a-entity>
      </a-marker>

      <a-entity camera></a-entity>
      </a-scene>

      <script>
      AFRAME.registerComponent('markerhandler', {
      init: function() {
      const animatedMarker = document.querySelector("#animated-marker");
      const aEntity = document.querySelector("#animated-model");
      animatedMarker.addEventListener('click', function(ev, target){
      const intersectedElement = ev && ev.detail && ev.detail.intersectedEl;
      if (aEntity && intersectedElement === aEntity) {
      alert("test");
      }
      });
      }
      });
      </script>

      </body>




      How to fix that?










      share|improve this question
















      I’m trying to handle click events on AR.js refer to below page.
      https://medium.com/chialab-open-source/how-to-handle-click-events-on-ar-js-58fcacb77c4



      But if phone in portrait mode, there's an issue like below image.
      https://i.stack.imgur.com/3PuXY.jpg



      <html>
      <head>
      <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
      </head>
      <script src="https://aframe.io/releases/0.8.0/aframe.min.js"></script>
      <script src="https://rawgit.com/jeromeetienne/AR.js/master/aframe/build/aframe-ar.min.js"></script>
      <script src="https://rawgit.com/donmccurdy/aframe-extras/master/dist/aframe-extras.loaders.min.js"></script>


      <body style="margin : 0px; overflow: hidden;">
      <a-scene embedded vr-mode-ui="enabled: false" arjs="sourceType: webcam; trackingMethod: best; debugUIEnabled: false;">

      <a-assets>
      <a-asset-item id="animated-asset" src="https://raw.githubusercontent.com/nicolocarpignoli/nicolocarpignoli.github.io/master/ar-playground/models/CesiumMan.gltf"></a-asset-item>
      </a-assets>

      <a-marker markerhandler preset="hiro" emitevents="true" cursor="fuse: false; rayOrigin: mouse" id="animated-marker">
      <a-entity position="0 0 1">
      <a-entity
      id="animated-model"
      gltf-model="#animated-asset"
      scale="3"
      position="-3 0 0"
      rotation="-90 0 0">
      </a-entity>
      </a-entity>
      </a-marker>

      <a-entity camera></a-entity>
      </a-scene>

      <script>
      AFRAME.registerComponent('markerhandler', {
      init: function() {
      const animatedMarker = document.querySelector("#animated-marker");
      const aEntity = document.querySelector("#animated-model");
      animatedMarker.addEventListener('click', function(ev, target){
      const intersectedElement = ev && ev.detail && ev.detail.intersectedEl;
      if (aEntity && intersectedElement === aEntity) {
      alert("test");
      }
      });
      }
      });
      </script>

      </body>




      How to fix that?







      augmented-reality aframe ar.js






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 20 '18 at 15:30







      user10678281

















      asked Nov 20 '18 at 9:08









      user10678281user10678281

      13




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