Facebook Analytics (Unity) - missing native events
For info, we are using Facebook Analytics v7.14.0, on Unity version 2018.2.16.f1 (we upgrade it regularly)
We integrated Facebook Analytics (imported the .unitypackage, entered our AppId...), to the point where all our custom events are tracked. But oddly (we never had the problem on any other game) some of the "native" events are missing.
To be exact, "App Installs" and "New User Activity" do appear, but we don't see any "App Launches", "User Activity" or "Session End", which seems abnormal.
Our game has only one scene, the FB.Init > FB.ActivateApp is called on Start of a Monobehaviour of ours, and we only use FB.LogAppEvent after that (which seems to work)
Any idea/help about what is happening would be welcome!
unity3d facebook-analytics
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For info, we are using Facebook Analytics v7.14.0, on Unity version 2018.2.16.f1 (we upgrade it regularly)
We integrated Facebook Analytics (imported the .unitypackage, entered our AppId...), to the point where all our custom events are tracked. But oddly (we never had the problem on any other game) some of the "native" events are missing.
To be exact, "App Installs" and "New User Activity" do appear, but we don't see any "App Launches", "User Activity" or "Session End", which seems abnormal.
Our game has only one scene, the FB.Init > FB.ActivateApp is called on Start of a Monobehaviour of ours, and we only use FB.LogAppEvent after that (which seems to work)
Any idea/help about what is happening would be welcome!
unity3d facebook-analytics
add a comment |
For info, we are using Facebook Analytics v7.14.0, on Unity version 2018.2.16.f1 (we upgrade it regularly)
We integrated Facebook Analytics (imported the .unitypackage, entered our AppId...), to the point where all our custom events are tracked. But oddly (we never had the problem on any other game) some of the "native" events are missing.
To be exact, "App Installs" and "New User Activity" do appear, but we don't see any "App Launches", "User Activity" or "Session End", which seems abnormal.
Our game has only one scene, the FB.Init > FB.ActivateApp is called on Start of a Monobehaviour of ours, and we only use FB.LogAppEvent after that (which seems to work)
Any idea/help about what is happening would be welcome!
unity3d facebook-analytics
For info, we are using Facebook Analytics v7.14.0, on Unity version 2018.2.16.f1 (we upgrade it regularly)
We integrated Facebook Analytics (imported the .unitypackage, entered our AppId...), to the point where all our custom events are tracked. But oddly (we never had the problem on any other game) some of the "native" events are missing.
To be exact, "App Installs" and "New User Activity" do appear, but we don't see any "App Launches", "User Activity" or "Session End", which seems abnormal.
Our game has only one scene, the FB.Init > FB.ActivateApp is called on Start of a Monobehaviour of ours, and we only use FB.LogAppEvent after that (which seems to work)
Any idea/help about what is happening would be welcome!
unity3d facebook-analytics
unity3d facebook-analytics
asked Nov 20 '18 at 9:34
Arthur BuannicArthur Buannic
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