Given a vector and angle find new vector












0












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Given a vector and an angle, how can i find an vector that the angle between the two vector is exactly the given angle?



Edit:



We are in the n-dimensional space and the new vector has a fixed given length.










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  • $begingroup$
    Unless $n=2$, there exist infinitely many vectors that satisfy your requirement.
    $endgroup$
    – 5xum
    Sep 2 '15 at 11:40










  • $begingroup$
    @5xum is it possible to describe all vectors through linear combinations of finite many vectors?
    $endgroup$
    – testy
    Sep 2 '15 at 11:44
















0












$begingroup$


Given a vector and an angle, how can i find an vector that the angle between the two vector is exactly the given angle?



Edit:



We are in the n-dimensional space and the new vector has a fixed given length.










share|cite|improve this question











$endgroup$












  • $begingroup$
    Unless $n=2$, there exist infinitely many vectors that satisfy your requirement.
    $endgroup$
    – 5xum
    Sep 2 '15 at 11:40










  • $begingroup$
    @5xum is it possible to describe all vectors through linear combinations of finite many vectors?
    $endgroup$
    – testy
    Sep 2 '15 at 11:44














0












0








0





$begingroup$


Given a vector and an angle, how can i find an vector that the angle between the two vector is exactly the given angle?



Edit:



We are in the n-dimensional space and the new vector has a fixed given length.










share|cite|improve this question











$endgroup$




Given a vector and an angle, how can i find an vector that the angle between the two vector is exactly the given angle?



Edit:



We are in the n-dimensional space and the new vector has a fixed given length.







vector-spaces






share|cite|improve this question















share|cite|improve this question













share|cite|improve this question




share|cite|improve this question








edited Sep 2 '15 at 11:39







testy

















asked Sep 2 '15 at 11:30









testytesty

11




11












  • $begingroup$
    Unless $n=2$, there exist infinitely many vectors that satisfy your requirement.
    $endgroup$
    – 5xum
    Sep 2 '15 at 11:40










  • $begingroup$
    @5xum is it possible to describe all vectors through linear combinations of finite many vectors?
    $endgroup$
    – testy
    Sep 2 '15 at 11:44


















  • $begingroup$
    Unless $n=2$, there exist infinitely many vectors that satisfy your requirement.
    $endgroup$
    – 5xum
    Sep 2 '15 at 11:40










  • $begingroup$
    @5xum is it possible to describe all vectors through linear combinations of finite many vectors?
    $endgroup$
    – testy
    Sep 2 '15 at 11:44
















$begingroup$
Unless $n=2$, there exist infinitely many vectors that satisfy your requirement.
$endgroup$
– 5xum
Sep 2 '15 at 11:40




$begingroup$
Unless $n=2$, there exist infinitely many vectors that satisfy your requirement.
$endgroup$
– 5xum
Sep 2 '15 at 11:40












$begingroup$
@5xum is it possible to describe all vectors through linear combinations of finite many vectors?
$endgroup$
– testy
Sep 2 '15 at 11:44




$begingroup$
@5xum is it possible to describe all vectors through linear combinations of finite many vectors?
$endgroup$
– testy
Sep 2 '15 at 11:44










2 Answers
2






active

oldest

votes


















0












$begingroup$

Assuming you are in $mathbb R^2$ take the rotation matrix
$$begin{bmatrix}
cos theta & -sin theta \
sin theta & cos theta \
end{bmatrix}$$
where $theta$ is your angle and multiply it with your vector.



For a vector $vinmathbb R^n$ with $n>2$ you should first decide in which plain you want to apply the rotation. Find an orthonormal basis $(b_i)_{1le ile n}$ of $mathbb R^n$ such that $b_1$ and $b_2$ span your rotation plain and $vinoperatorname{span}(b_1,b_2)$. Now you can translate the rotation from above into that plain. Actually you don't have to care about $b_i$ for $i>2$ since nothing will change there.






share|cite|improve this answer











$endgroup$













  • $begingroup$
    we are in the n-dimensional space
    $endgroup$
    – testy
    Sep 2 '15 at 11:32










  • $begingroup$
    @testy See my edit.
    $endgroup$
    – principal-ideal-domain
    Sep 2 '15 at 11:40



















0












$begingroup$

Find another vector that is not linearly dependent on the first (should be easy if you have more than one dimension), then you use that to construct a normal vector and last you combine the first and the normal vector to construct your final vector.



Let's say your original vector is $u$ and then select one of the basis vectors $e_j$ (you may have to select carefully if $u$ is parallel to some of the axes). Now $v = e_j - (e_jcdot u)u/u^2$ is perpendicular to $u$:



$vcdot u = e_jcdot u - (e_jcdot u)u^2/u^2 = 0$



Then we just combine $u$ and $v$:



$w = ucos(alpha) + vsin(alpha)$



In the special case where there is two dimensions one could immediately select $v$ as $(-u_y, u_x)$ resulting in just applying a rotation matrix:



$$begin{bmatrix}
cos alpha & -sin alpha \
sin alpha & cos alpha \
end{bmatrix}$$






share|cite|improve this answer











$endgroup$













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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0












    $begingroup$

    Assuming you are in $mathbb R^2$ take the rotation matrix
    $$begin{bmatrix}
    cos theta & -sin theta \
    sin theta & cos theta \
    end{bmatrix}$$
    where $theta$ is your angle and multiply it with your vector.



    For a vector $vinmathbb R^n$ with $n>2$ you should first decide in which plain you want to apply the rotation. Find an orthonormal basis $(b_i)_{1le ile n}$ of $mathbb R^n$ such that $b_1$ and $b_2$ span your rotation plain and $vinoperatorname{span}(b_1,b_2)$. Now you can translate the rotation from above into that plain. Actually you don't have to care about $b_i$ for $i>2$ since nothing will change there.






    share|cite|improve this answer











    $endgroup$













    • $begingroup$
      we are in the n-dimensional space
      $endgroup$
      – testy
      Sep 2 '15 at 11:32










    • $begingroup$
      @testy See my edit.
      $endgroup$
      – principal-ideal-domain
      Sep 2 '15 at 11:40
















    0












    $begingroup$

    Assuming you are in $mathbb R^2$ take the rotation matrix
    $$begin{bmatrix}
    cos theta & -sin theta \
    sin theta & cos theta \
    end{bmatrix}$$
    where $theta$ is your angle and multiply it with your vector.



    For a vector $vinmathbb R^n$ with $n>2$ you should first decide in which plain you want to apply the rotation. Find an orthonormal basis $(b_i)_{1le ile n}$ of $mathbb R^n$ such that $b_1$ and $b_2$ span your rotation plain and $vinoperatorname{span}(b_1,b_2)$. Now you can translate the rotation from above into that plain. Actually you don't have to care about $b_i$ for $i>2$ since nothing will change there.






    share|cite|improve this answer











    $endgroup$













    • $begingroup$
      we are in the n-dimensional space
      $endgroup$
      – testy
      Sep 2 '15 at 11:32










    • $begingroup$
      @testy See my edit.
      $endgroup$
      – principal-ideal-domain
      Sep 2 '15 at 11:40














    0












    0








    0





    $begingroup$

    Assuming you are in $mathbb R^2$ take the rotation matrix
    $$begin{bmatrix}
    cos theta & -sin theta \
    sin theta & cos theta \
    end{bmatrix}$$
    where $theta$ is your angle and multiply it with your vector.



    For a vector $vinmathbb R^n$ with $n>2$ you should first decide in which plain you want to apply the rotation. Find an orthonormal basis $(b_i)_{1le ile n}$ of $mathbb R^n$ such that $b_1$ and $b_2$ span your rotation plain and $vinoperatorname{span}(b_1,b_2)$. Now you can translate the rotation from above into that plain. Actually you don't have to care about $b_i$ for $i>2$ since nothing will change there.






    share|cite|improve this answer











    $endgroup$



    Assuming you are in $mathbb R^2$ take the rotation matrix
    $$begin{bmatrix}
    cos theta & -sin theta \
    sin theta & cos theta \
    end{bmatrix}$$
    where $theta$ is your angle and multiply it with your vector.



    For a vector $vinmathbb R^n$ with $n>2$ you should first decide in which plain you want to apply the rotation. Find an orthonormal basis $(b_i)_{1le ile n}$ of $mathbb R^n$ such that $b_1$ and $b_2$ span your rotation plain and $vinoperatorname{span}(b_1,b_2)$. Now you can translate the rotation from above into that plain. Actually you don't have to care about $b_i$ for $i>2$ since nothing will change there.







    share|cite|improve this answer














    share|cite|improve this answer



    share|cite|improve this answer








    edited Sep 2 '15 at 11:40

























    answered Sep 2 '15 at 11:32









    principal-ideal-domainprincipal-ideal-domain

    2,736521




    2,736521












    • $begingroup$
      we are in the n-dimensional space
      $endgroup$
      – testy
      Sep 2 '15 at 11:32










    • $begingroup$
      @testy See my edit.
      $endgroup$
      – principal-ideal-domain
      Sep 2 '15 at 11:40


















    • $begingroup$
      we are in the n-dimensional space
      $endgroup$
      – testy
      Sep 2 '15 at 11:32










    • $begingroup$
      @testy See my edit.
      $endgroup$
      – principal-ideal-domain
      Sep 2 '15 at 11:40
















    $begingroup$
    we are in the n-dimensional space
    $endgroup$
    – testy
    Sep 2 '15 at 11:32




    $begingroup$
    we are in the n-dimensional space
    $endgroup$
    – testy
    Sep 2 '15 at 11:32












    $begingroup$
    @testy See my edit.
    $endgroup$
    – principal-ideal-domain
    Sep 2 '15 at 11:40




    $begingroup$
    @testy See my edit.
    $endgroup$
    – principal-ideal-domain
    Sep 2 '15 at 11:40











    0












    $begingroup$

    Find another vector that is not linearly dependent on the first (should be easy if you have more than one dimension), then you use that to construct a normal vector and last you combine the first and the normal vector to construct your final vector.



    Let's say your original vector is $u$ and then select one of the basis vectors $e_j$ (you may have to select carefully if $u$ is parallel to some of the axes). Now $v = e_j - (e_jcdot u)u/u^2$ is perpendicular to $u$:



    $vcdot u = e_jcdot u - (e_jcdot u)u^2/u^2 = 0$



    Then we just combine $u$ and $v$:



    $w = ucos(alpha) + vsin(alpha)$



    In the special case where there is two dimensions one could immediately select $v$ as $(-u_y, u_x)$ resulting in just applying a rotation matrix:



    $$begin{bmatrix}
    cos alpha & -sin alpha \
    sin alpha & cos alpha \
    end{bmatrix}$$






    share|cite|improve this answer











    $endgroup$


















      0












      $begingroup$

      Find another vector that is not linearly dependent on the first (should be easy if you have more than one dimension), then you use that to construct a normal vector and last you combine the first and the normal vector to construct your final vector.



      Let's say your original vector is $u$ and then select one of the basis vectors $e_j$ (you may have to select carefully if $u$ is parallel to some of the axes). Now $v = e_j - (e_jcdot u)u/u^2$ is perpendicular to $u$:



      $vcdot u = e_jcdot u - (e_jcdot u)u^2/u^2 = 0$



      Then we just combine $u$ and $v$:



      $w = ucos(alpha) + vsin(alpha)$



      In the special case where there is two dimensions one could immediately select $v$ as $(-u_y, u_x)$ resulting in just applying a rotation matrix:



      $$begin{bmatrix}
      cos alpha & -sin alpha \
      sin alpha & cos alpha \
      end{bmatrix}$$






      share|cite|improve this answer











      $endgroup$
















        0












        0








        0





        $begingroup$

        Find another vector that is not linearly dependent on the first (should be easy if you have more than one dimension), then you use that to construct a normal vector and last you combine the first and the normal vector to construct your final vector.



        Let's say your original vector is $u$ and then select one of the basis vectors $e_j$ (you may have to select carefully if $u$ is parallel to some of the axes). Now $v = e_j - (e_jcdot u)u/u^2$ is perpendicular to $u$:



        $vcdot u = e_jcdot u - (e_jcdot u)u^2/u^2 = 0$



        Then we just combine $u$ and $v$:



        $w = ucos(alpha) + vsin(alpha)$



        In the special case where there is two dimensions one could immediately select $v$ as $(-u_y, u_x)$ resulting in just applying a rotation matrix:



        $$begin{bmatrix}
        cos alpha & -sin alpha \
        sin alpha & cos alpha \
        end{bmatrix}$$






        share|cite|improve this answer











        $endgroup$



        Find another vector that is not linearly dependent on the first (should be easy if you have more than one dimension), then you use that to construct a normal vector and last you combine the first and the normal vector to construct your final vector.



        Let's say your original vector is $u$ and then select one of the basis vectors $e_j$ (you may have to select carefully if $u$ is parallel to some of the axes). Now $v = e_j - (e_jcdot u)u/u^2$ is perpendicular to $u$:



        $vcdot u = e_jcdot u - (e_jcdot u)u^2/u^2 = 0$



        Then we just combine $u$ and $v$:



        $w = ucos(alpha) + vsin(alpha)$



        In the special case where there is two dimensions one could immediately select $v$ as $(-u_y, u_x)$ resulting in just applying a rotation matrix:



        $$begin{bmatrix}
        cos alpha & -sin alpha \
        sin alpha & cos alpha \
        end{bmatrix}$$







        share|cite|improve this answer














        share|cite|improve this answer



        share|cite|improve this answer








        edited Sep 2 '15 at 11:43

























        answered Sep 2 '15 at 11:35









        skykingskyking

        14.3k1929




        14.3k1929






























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