Can't find GameObject in new scene in DontDestroyOnLoad
I have a GameController in Scene1 and I made it DontDestroyOnLoad.
When I loaded Scene2, I'm trying to find a GameObject in Scene2 and the thing is obj2 is null but obj1 is not.
Why?
How could I find the GameObjectInScene2?
public class GameController: MonoBehaviour
{
private void Awake()
{
DontDestroyOnLoad(this);
}
private void Start()
{
SceneManager.LoadScene("Scene2");
GameObject obj1 = GameObject.Find("GameObjectInScene1");
GameObject obj2 = GameObject.Find("GameObjectInScene2");
}
}
unity3d
add a comment |
I have a GameController in Scene1 and I made it DontDestroyOnLoad.
When I loaded Scene2, I'm trying to find a GameObject in Scene2 and the thing is obj2 is null but obj1 is not.
Why?
How could I find the GameObjectInScene2?
public class GameController: MonoBehaviour
{
private void Awake()
{
DontDestroyOnLoad(this);
}
private void Start()
{
SceneManager.LoadScene("Scene2");
GameObject obj1 = GameObject.Find("GameObjectInScene1");
GameObject obj2 = GameObject.Find("GameObjectInScene2");
}
}
unity3d
add a comment |
I have a GameController in Scene1 and I made it DontDestroyOnLoad.
When I loaded Scene2, I'm trying to find a GameObject in Scene2 and the thing is obj2 is null but obj1 is not.
Why?
How could I find the GameObjectInScene2?
public class GameController: MonoBehaviour
{
private void Awake()
{
DontDestroyOnLoad(this);
}
private void Start()
{
SceneManager.LoadScene("Scene2");
GameObject obj1 = GameObject.Find("GameObjectInScene1");
GameObject obj2 = GameObject.Find("GameObjectInScene2");
}
}
unity3d
I have a GameController in Scene1 and I made it DontDestroyOnLoad.
When I loaded Scene2, I'm trying to find a GameObject in Scene2 and the thing is obj2 is null but obj1 is not.
Why?
How could I find the GameObjectInScene2?
public class GameController: MonoBehaviour
{
private void Awake()
{
DontDestroyOnLoad(this);
}
private void Start()
{
SceneManager.LoadScene("Scene2");
GameObject obj1 = GameObject.Find("GameObjectInScene1");
GameObject obj2 = GameObject.Find("GameObjectInScene2");
}
}
unity3d
unity3d
edited Jan 2 at 10:19
derHugo
8,79331535
8,79331535
asked Jan 2 at 9:44
C1oneC1one
31
31
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
Start is not called again since your component already ran it in Scene1
You can register to SceneManager.sceneLoaded and do the find in the callback instead.
I would also store the references global like
private GameObject obj1;
private GameObject obj2;
void Start()
{
// This first line just makes sure the listener isn't added twice
SceneManager.sceneLoaded -= OnSceneLoaded;
// Whenever a scene is loaded call OnSceneLoaded
SceneManager.sceneLoaded += OnSceneLoaded;
obj1 = GameObject.Find("GameObjectInScene1");
SceneManager.LoadScene("Scene2");
}
void OnDestroy ()
{
// Allways clean up listeners when not needed anymore!
SceneManager.sceneLoaded -= OnSceneLoaded;
}
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if(scene.name == "Scene2")
{
obj2 = Find("GameObjectInScene2");
}
}
Thanks for replying and editing my post! You save my day! So even I calledLoadScene("Scene2")before,GameObject.Findwill still trying to find theGameObjectinScene1, am I right?
– C1one
Jan 2 at 10:27
It depends how you load your Scenes (single or additive).. by default it issinglesoFindwill search in the active Scene. From the docu :Note: If the game is running with multiple scenes then Find will search in all of them.
– derHugo
Jan 2 at 11:12
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Start is not called again since your component already ran it in Scene1
You can register to SceneManager.sceneLoaded and do the find in the callback instead.
I would also store the references global like
private GameObject obj1;
private GameObject obj2;
void Start()
{
// This first line just makes sure the listener isn't added twice
SceneManager.sceneLoaded -= OnSceneLoaded;
// Whenever a scene is loaded call OnSceneLoaded
SceneManager.sceneLoaded += OnSceneLoaded;
obj1 = GameObject.Find("GameObjectInScene1");
SceneManager.LoadScene("Scene2");
}
void OnDestroy ()
{
// Allways clean up listeners when not needed anymore!
SceneManager.sceneLoaded -= OnSceneLoaded;
}
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if(scene.name == "Scene2")
{
obj2 = Find("GameObjectInScene2");
}
}
Thanks for replying and editing my post! You save my day! So even I calledLoadScene("Scene2")before,GameObject.Findwill still trying to find theGameObjectinScene1, am I right?
– C1one
Jan 2 at 10:27
It depends how you load your Scenes (single or additive).. by default it issinglesoFindwill search in the active Scene. From the docu :Note: If the game is running with multiple scenes then Find will search in all of them.
– derHugo
Jan 2 at 11:12
add a comment |
Start is not called again since your component already ran it in Scene1
You can register to SceneManager.sceneLoaded and do the find in the callback instead.
I would also store the references global like
private GameObject obj1;
private GameObject obj2;
void Start()
{
// This first line just makes sure the listener isn't added twice
SceneManager.sceneLoaded -= OnSceneLoaded;
// Whenever a scene is loaded call OnSceneLoaded
SceneManager.sceneLoaded += OnSceneLoaded;
obj1 = GameObject.Find("GameObjectInScene1");
SceneManager.LoadScene("Scene2");
}
void OnDestroy ()
{
// Allways clean up listeners when not needed anymore!
SceneManager.sceneLoaded -= OnSceneLoaded;
}
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if(scene.name == "Scene2")
{
obj2 = Find("GameObjectInScene2");
}
}
Thanks for replying and editing my post! You save my day! So even I calledLoadScene("Scene2")before,GameObject.Findwill still trying to find theGameObjectinScene1, am I right?
– C1one
Jan 2 at 10:27
It depends how you load your Scenes (single or additive).. by default it issinglesoFindwill search in the active Scene. From the docu :Note: If the game is running with multiple scenes then Find will search in all of them.
– derHugo
Jan 2 at 11:12
add a comment |
Start is not called again since your component already ran it in Scene1
You can register to SceneManager.sceneLoaded and do the find in the callback instead.
I would also store the references global like
private GameObject obj1;
private GameObject obj2;
void Start()
{
// This first line just makes sure the listener isn't added twice
SceneManager.sceneLoaded -= OnSceneLoaded;
// Whenever a scene is loaded call OnSceneLoaded
SceneManager.sceneLoaded += OnSceneLoaded;
obj1 = GameObject.Find("GameObjectInScene1");
SceneManager.LoadScene("Scene2");
}
void OnDestroy ()
{
// Allways clean up listeners when not needed anymore!
SceneManager.sceneLoaded -= OnSceneLoaded;
}
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if(scene.name == "Scene2")
{
obj2 = Find("GameObjectInScene2");
}
}
Start is not called again since your component already ran it in Scene1
You can register to SceneManager.sceneLoaded and do the find in the callback instead.
I would also store the references global like
private GameObject obj1;
private GameObject obj2;
void Start()
{
// This first line just makes sure the listener isn't added twice
SceneManager.sceneLoaded -= OnSceneLoaded;
// Whenever a scene is loaded call OnSceneLoaded
SceneManager.sceneLoaded += OnSceneLoaded;
obj1 = GameObject.Find("GameObjectInScene1");
SceneManager.LoadScene("Scene2");
}
void OnDestroy ()
{
// Allways clean up listeners when not needed anymore!
SceneManager.sceneLoaded -= OnSceneLoaded;
}
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if(scene.name == "Scene2")
{
obj2 = Find("GameObjectInScene2");
}
}
edited Jan 2 at 10:17
answered Jan 2 at 10:12
derHugoderHugo
8,79331535
8,79331535
Thanks for replying and editing my post! You save my day! So even I calledLoadScene("Scene2")before,GameObject.Findwill still trying to find theGameObjectinScene1, am I right?
– C1one
Jan 2 at 10:27
It depends how you load your Scenes (single or additive).. by default it issinglesoFindwill search in the active Scene. From the docu :Note: If the game is running with multiple scenes then Find will search in all of them.
– derHugo
Jan 2 at 11:12
add a comment |
Thanks for replying and editing my post! You save my day! So even I calledLoadScene("Scene2")before,GameObject.Findwill still trying to find theGameObjectinScene1, am I right?
– C1one
Jan 2 at 10:27
It depends how you load your Scenes (single or additive).. by default it issinglesoFindwill search in the active Scene. From the docu :Note: If the game is running with multiple scenes then Find will search in all of them.
– derHugo
Jan 2 at 11:12
Thanks for replying and editing my post! You save my day! So even I called
LoadScene("Scene2") before, GameObject.Find will still trying to find the GameObject in Scene1, am I right?– C1one
Jan 2 at 10:27
Thanks for replying and editing my post! You save my day! So even I called
LoadScene("Scene2") before, GameObject.Find will still trying to find the GameObject in Scene1, am I right?– C1one
Jan 2 at 10:27
It depends how you load your Scenes (single or additive).. by default it is
single so Find will search in the active Scene. From the docu :Note: If the game is running with multiple scenes then Find will search in all of them.– derHugo
Jan 2 at 11:12
It depends how you load your Scenes (single or additive).. by default it is
single so Find will search in the active Scene. From the docu :Note: If the game is running with multiple scenes then Find will search in all of them.– derHugo
Jan 2 at 11:12
add a comment |
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