Create Images Exibition with ARPortal using Augmented reality in iOS












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I'm working on an app that create picture/images exhibition room using Augmented Reality. Till now referencing from tutorials i'm able to make a ARPortal(room) .scn file, which looks good. next i want to add number of node having content as image inside that room. As, .scn file i created in xcode and loads after horizontal plane detects. Also i tried with adding box and adding images as SCNmaterial after scn loads. But it doesn't seems to be working as expected. Any guide would be really apreciated. Below is my code



func addExibitionRoom(hitResult : ARHitTestResult) {

let scn = SCNScene(named: "art.scnassets/Gallery.scn")
guard let portalNode = scn?.rootNode.childNode(withName: "portal", recursively: false) else {
print("portal node not found")
return}
let tranform = hitResult.worldTransform
let planeXPosition = tranform.columns.3.x
let planeYPosition = tranform.columns.3.y
let planeZPosition = tranform.columns.3.z
portalNode.position = SCNVector3(planeXPosition,planeYPosition,planeZPosition)
self.sceneView.scene.rootNode.addChildNode(portalNode)
addWall(nodeName: "doorwallleft", parent: portalNode, image: "sideDoorA")
addWall(nodeName: "doorwallright", parent: portalNode, image: "sideDoorB")
addWall(nodeName: "sidewallleft", parent: portalNode, image: "sideA")
addWall(nodeName: "sidewallright", parent: portalNode, image: "sideB")
addWall(nodeName: "backwall", parent: portalNode, image: "back")
addPlaneContent(nodeName: "top", parent: portalNode, image: "top")
addPlaneContent(nodeName: "floor", parent: portalNode, image: "bottom")
addImagesToExibition(node: portalNode)
}
func addImagesToExibition(node : SCNNode){
//getting floor node
let childNode = node.childNode(withName: "floor", recursively: true)
let photoRingNode = SCNNode()
photoRingNode.geometry?.firstMaterial?.diffuse.contents = UIColor.white
photoRingNode.position = SCNVector3Make(0, 0, -0.9)
childNode?.addChildNode(photoRingNode)
let photoW: CGFloat = 1.8
let photoH: CGFloat = photoW * 0.618
let imageArray = [UIImage(named: "image001.png"),UIImage(named: "image002.png"),UIImage(named: "image003.png"),UIImage(named: "image004.png"),UIImage(named: "image005.png"),UIImage(named: "image006.png"),UIImage(named: "image007.png")]
let boxW: CGFloat = 0.36
var materials: [SCNMaterial] =

for image in imageArray {
let box = SCNBox(width: boxW, height: boxW, length: boxW, chamferRadius: 0)
let material = SCNMaterial()
material.multiply.contents = image
materials.append(material)
box.materials = materials
let boxNode = SCNNode(geometry: box)
let photo = SCNPlane(width: photoW, height: photoH)
photoRingNode.addChildNode(boxNode)
}
}









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    0















    I'm working on an app that create picture/images exhibition room using Augmented Reality. Till now referencing from tutorials i'm able to make a ARPortal(room) .scn file, which looks good. next i want to add number of node having content as image inside that room. As, .scn file i created in xcode and loads after horizontal plane detects. Also i tried with adding box and adding images as SCNmaterial after scn loads. But it doesn't seems to be working as expected. Any guide would be really apreciated. Below is my code



    func addExibitionRoom(hitResult : ARHitTestResult) {

    let scn = SCNScene(named: "art.scnassets/Gallery.scn")
    guard let portalNode = scn?.rootNode.childNode(withName: "portal", recursively: false) else {
    print("portal node not found")
    return}
    let tranform = hitResult.worldTransform
    let planeXPosition = tranform.columns.3.x
    let planeYPosition = tranform.columns.3.y
    let planeZPosition = tranform.columns.3.z
    portalNode.position = SCNVector3(planeXPosition,planeYPosition,planeZPosition)
    self.sceneView.scene.rootNode.addChildNode(portalNode)
    addWall(nodeName: "doorwallleft", parent: portalNode, image: "sideDoorA")
    addWall(nodeName: "doorwallright", parent: portalNode, image: "sideDoorB")
    addWall(nodeName: "sidewallleft", parent: portalNode, image: "sideA")
    addWall(nodeName: "sidewallright", parent: portalNode, image: "sideB")
    addWall(nodeName: "backwall", parent: portalNode, image: "back")
    addPlaneContent(nodeName: "top", parent: portalNode, image: "top")
    addPlaneContent(nodeName: "floor", parent: portalNode, image: "bottom")
    addImagesToExibition(node: portalNode)
    }
    func addImagesToExibition(node : SCNNode){
    //getting floor node
    let childNode = node.childNode(withName: "floor", recursively: true)
    let photoRingNode = SCNNode()
    photoRingNode.geometry?.firstMaterial?.diffuse.contents = UIColor.white
    photoRingNode.position = SCNVector3Make(0, 0, -0.9)
    childNode?.addChildNode(photoRingNode)
    let photoW: CGFloat = 1.8
    let photoH: CGFloat = photoW * 0.618
    let imageArray = [UIImage(named: "image001.png"),UIImage(named: "image002.png"),UIImage(named: "image003.png"),UIImage(named: "image004.png"),UIImage(named: "image005.png"),UIImage(named: "image006.png"),UIImage(named: "image007.png")]
    let boxW: CGFloat = 0.36
    var materials: [SCNMaterial] =

    for image in imageArray {
    let box = SCNBox(width: boxW, height: boxW, length: boxW, chamferRadius: 0)
    let material = SCNMaterial()
    material.multiply.contents = image
    materials.append(material)
    box.materials = materials
    let boxNode = SCNNode(geometry: box)
    let photo = SCNPlane(width: photoW, height: photoH)
    photoRingNode.addChildNode(boxNode)
    }
    }









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      I'm working on an app that create picture/images exhibition room using Augmented Reality. Till now referencing from tutorials i'm able to make a ARPortal(room) .scn file, which looks good. next i want to add number of node having content as image inside that room. As, .scn file i created in xcode and loads after horizontal plane detects. Also i tried with adding box and adding images as SCNmaterial after scn loads. But it doesn't seems to be working as expected. Any guide would be really apreciated. Below is my code



      func addExibitionRoom(hitResult : ARHitTestResult) {

      let scn = SCNScene(named: "art.scnassets/Gallery.scn")
      guard let portalNode = scn?.rootNode.childNode(withName: "portal", recursively: false) else {
      print("portal node not found")
      return}
      let tranform = hitResult.worldTransform
      let planeXPosition = tranform.columns.3.x
      let planeYPosition = tranform.columns.3.y
      let planeZPosition = tranform.columns.3.z
      portalNode.position = SCNVector3(planeXPosition,planeYPosition,planeZPosition)
      self.sceneView.scene.rootNode.addChildNode(portalNode)
      addWall(nodeName: "doorwallleft", parent: portalNode, image: "sideDoorA")
      addWall(nodeName: "doorwallright", parent: portalNode, image: "sideDoorB")
      addWall(nodeName: "sidewallleft", parent: portalNode, image: "sideA")
      addWall(nodeName: "sidewallright", parent: portalNode, image: "sideB")
      addWall(nodeName: "backwall", parent: portalNode, image: "back")
      addPlaneContent(nodeName: "top", parent: portalNode, image: "top")
      addPlaneContent(nodeName: "floor", parent: portalNode, image: "bottom")
      addImagesToExibition(node: portalNode)
      }
      func addImagesToExibition(node : SCNNode){
      //getting floor node
      let childNode = node.childNode(withName: "floor", recursively: true)
      let photoRingNode = SCNNode()
      photoRingNode.geometry?.firstMaterial?.diffuse.contents = UIColor.white
      photoRingNode.position = SCNVector3Make(0, 0, -0.9)
      childNode?.addChildNode(photoRingNode)
      let photoW: CGFloat = 1.8
      let photoH: CGFloat = photoW * 0.618
      let imageArray = [UIImage(named: "image001.png"),UIImage(named: "image002.png"),UIImage(named: "image003.png"),UIImage(named: "image004.png"),UIImage(named: "image005.png"),UIImage(named: "image006.png"),UIImage(named: "image007.png")]
      let boxW: CGFloat = 0.36
      var materials: [SCNMaterial] =

      for image in imageArray {
      let box = SCNBox(width: boxW, height: boxW, length: boxW, chamferRadius: 0)
      let material = SCNMaterial()
      material.multiply.contents = image
      materials.append(material)
      box.materials = materials
      let boxNode = SCNNode(geometry: box)
      let photo = SCNPlane(width: photoW, height: photoH)
      photoRingNode.addChildNode(boxNode)
      }
      }









      share|improve this question














      I'm working on an app that create picture/images exhibition room using Augmented Reality. Till now referencing from tutorials i'm able to make a ARPortal(room) .scn file, which looks good. next i want to add number of node having content as image inside that room. As, .scn file i created in xcode and loads after horizontal plane detects. Also i tried with adding box and adding images as SCNmaterial after scn loads. But it doesn't seems to be working as expected. Any guide would be really apreciated. Below is my code



      func addExibitionRoom(hitResult : ARHitTestResult) {

      let scn = SCNScene(named: "art.scnassets/Gallery.scn")
      guard let portalNode = scn?.rootNode.childNode(withName: "portal", recursively: false) else {
      print("portal node not found")
      return}
      let tranform = hitResult.worldTransform
      let planeXPosition = tranform.columns.3.x
      let planeYPosition = tranform.columns.3.y
      let planeZPosition = tranform.columns.3.z
      portalNode.position = SCNVector3(planeXPosition,planeYPosition,planeZPosition)
      self.sceneView.scene.rootNode.addChildNode(portalNode)
      addWall(nodeName: "doorwallleft", parent: portalNode, image: "sideDoorA")
      addWall(nodeName: "doorwallright", parent: portalNode, image: "sideDoorB")
      addWall(nodeName: "sidewallleft", parent: portalNode, image: "sideA")
      addWall(nodeName: "sidewallright", parent: portalNode, image: "sideB")
      addWall(nodeName: "backwall", parent: portalNode, image: "back")
      addPlaneContent(nodeName: "top", parent: portalNode, image: "top")
      addPlaneContent(nodeName: "floor", parent: portalNode, image: "bottom")
      addImagesToExibition(node: portalNode)
      }
      func addImagesToExibition(node : SCNNode){
      //getting floor node
      let childNode = node.childNode(withName: "floor", recursively: true)
      let photoRingNode = SCNNode()
      photoRingNode.geometry?.firstMaterial?.diffuse.contents = UIColor.white
      photoRingNode.position = SCNVector3Make(0, 0, -0.9)
      childNode?.addChildNode(photoRingNode)
      let photoW: CGFloat = 1.8
      let photoH: CGFloat = photoW * 0.618
      let imageArray = [UIImage(named: "image001.png"),UIImage(named: "image002.png"),UIImage(named: "image003.png"),UIImage(named: "image004.png"),UIImage(named: "image005.png"),UIImage(named: "image006.png"),UIImage(named: "image007.png")]
      let boxW: CGFloat = 0.36
      var materials: [SCNMaterial] =

      for image in imageArray {
      let box = SCNBox(width: boxW, height: boxW, length: boxW, chamferRadius: 0)
      let material = SCNMaterial()
      material.multiply.contents = image
      materials.append(material)
      box.materials = materials
      let boxNode = SCNNode(geometry: box)
      let photo = SCNPlane(width: photoW, height: photoH)
      photoRingNode.addChildNode(boxNode)
      }
      }






      ios augmented-reality arkit






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      asked Jan 2 at 10:10









      Nitisha SharmaNitisha Sharma

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