How to change the default AnchorPoint to 0.5, 0.5 in Swift












0















I don't know if its just me but I just noticed that the default AnchorPoint was changed to 0, 0. How can i change it back to 0.5, 0.5? or if its not possible to change the default AnchorPoint then please show me how i can change it for a SKSpriteNote because this doesn't work anymore:



sprite.anchorPoint = CGPoint(x: 0.5, y: 0.5)









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  • Are you sure you didn't change it? Docs still say it's 0.5 developer.apple.com/reference/spritekit/skspritenode/…

    – brandonscript
    Oct 11 '16 at 17:07











  • maybe i accidentally did sometime but i don't know how to change it back to 0.5, 0.5, could you tell me?

    – Lukas
    Oct 11 '16 at 17:31











  • tbh, until you posted this, I didn't even know the default could be changed! ¯_(ツ)_/¯

    – brandonscript
    Oct 11 '16 at 17:53













  • I don't know too

    – Lukas
    Oct 11 '16 at 18:43
















0















I don't know if its just me but I just noticed that the default AnchorPoint was changed to 0, 0. How can i change it back to 0.5, 0.5? or if its not possible to change the default AnchorPoint then please show me how i can change it for a SKSpriteNote because this doesn't work anymore:



sprite.anchorPoint = CGPoint(x: 0.5, y: 0.5)









share|improve this question























  • Are you sure you didn't change it? Docs still say it's 0.5 developer.apple.com/reference/spritekit/skspritenode/…

    – brandonscript
    Oct 11 '16 at 17:07











  • maybe i accidentally did sometime but i don't know how to change it back to 0.5, 0.5, could you tell me?

    – Lukas
    Oct 11 '16 at 17:31











  • tbh, until you posted this, I didn't even know the default could be changed! ¯_(ツ)_/¯

    – brandonscript
    Oct 11 '16 at 17:53













  • I don't know too

    – Lukas
    Oct 11 '16 at 18:43














0












0








0








I don't know if its just me but I just noticed that the default AnchorPoint was changed to 0, 0. How can i change it back to 0.5, 0.5? or if its not possible to change the default AnchorPoint then please show me how i can change it for a SKSpriteNote because this doesn't work anymore:



sprite.anchorPoint = CGPoint(x: 0.5, y: 0.5)









share|improve this question














I don't know if its just me but I just noticed that the default AnchorPoint was changed to 0, 0. How can i change it back to 0.5, 0.5? or if its not possible to change the default AnchorPoint then please show me how i can change it for a SKSpriteNote because this doesn't work anymore:



sprite.anchorPoint = CGPoint(x: 0.5, y: 0.5)






swift xcode






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share|improve this question











share|improve this question




share|improve this question










asked Oct 11 '16 at 16:59









LukasLukas

14410




14410













  • Are you sure you didn't change it? Docs still say it's 0.5 developer.apple.com/reference/spritekit/skspritenode/…

    – brandonscript
    Oct 11 '16 at 17:07











  • maybe i accidentally did sometime but i don't know how to change it back to 0.5, 0.5, could you tell me?

    – Lukas
    Oct 11 '16 at 17:31











  • tbh, until you posted this, I didn't even know the default could be changed! ¯_(ツ)_/¯

    – brandonscript
    Oct 11 '16 at 17:53













  • I don't know too

    – Lukas
    Oct 11 '16 at 18:43



















  • Are you sure you didn't change it? Docs still say it's 0.5 developer.apple.com/reference/spritekit/skspritenode/…

    – brandonscript
    Oct 11 '16 at 17:07











  • maybe i accidentally did sometime but i don't know how to change it back to 0.5, 0.5, could you tell me?

    – Lukas
    Oct 11 '16 at 17:31











  • tbh, until you posted this, I didn't even know the default could be changed! ¯_(ツ)_/¯

    – brandonscript
    Oct 11 '16 at 17:53













  • I don't know too

    – Lukas
    Oct 11 '16 at 18:43

















Are you sure you didn't change it? Docs still say it's 0.5 developer.apple.com/reference/spritekit/skspritenode/…

– brandonscript
Oct 11 '16 at 17:07





Are you sure you didn't change it? Docs still say it's 0.5 developer.apple.com/reference/spritekit/skspritenode/…

– brandonscript
Oct 11 '16 at 17:07













maybe i accidentally did sometime but i don't know how to change it back to 0.5, 0.5, could you tell me?

– Lukas
Oct 11 '16 at 17:31





maybe i accidentally did sometime but i don't know how to change it back to 0.5, 0.5, could you tell me?

– Lukas
Oct 11 '16 at 17:31













tbh, until you posted this, I didn't even know the default could be changed! ¯_(ツ)_/¯

– brandonscript
Oct 11 '16 at 17:53







tbh, until you posted this, I didn't even know the default could be changed! ¯_(ツ)_/¯

– brandonscript
Oct 11 '16 at 17:53















I don't know too

– Lukas
Oct 11 '16 at 18:43





I don't know too

– Lukas
Oct 11 '16 at 18:43












1 Answer
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you can change it from sks file easily from options.



like this






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    1 Answer
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    1 Answer
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    active

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    you can change it from sks file easily from options.



    like this






    share|improve this answer




























      0














      you can change it from sks file easily from options.



      like this






      share|improve this answer


























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        0







        you can change it from sks file easily from options.



        like this






        share|improve this answer













        you can change it from sks file easily from options.



        like this







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Jan 2 at 9:23









        ramesh sangharramesh sanghar

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