How to change the default AnchorPoint to 0.5, 0.5 in Swift
I don't know if its just me but I just noticed that the default AnchorPoint was changed to 0, 0. How can i change it back to 0.5, 0.5? or if its not possible to change the default AnchorPoint then please show me how i can change it for a SKSpriteNote because this doesn't work anymore:
sprite.anchorPoint = CGPoint(x: 0.5, y: 0.5)
swift xcode
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I don't know if its just me but I just noticed that the default AnchorPoint was changed to 0, 0. How can i change it back to 0.5, 0.5? or if its not possible to change the default AnchorPoint then please show me how i can change it for a SKSpriteNote because this doesn't work anymore:
sprite.anchorPoint = CGPoint(x: 0.5, y: 0.5)
swift xcode
Are you sure you didn't change it? Docs still say it's 0.5 developer.apple.com/reference/spritekit/skspritenode/…
– brandonscript
Oct 11 '16 at 17:07
maybe i accidentally did sometime but i don't know how to change it back to 0.5, 0.5, could you tell me?
– Lukas
Oct 11 '16 at 17:31
tbh, until you posted this, I didn't even know the default could be changed! ¯_(ツ)_/¯
– brandonscript
Oct 11 '16 at 17:53
I don't know too
– Lukas
Oct 11 '16 at 18:43
add a comment |
I don't know if its just me but I just noticed that the default AnchorPoint was changed to 0, 0. How can i change it back to 0.5, 0.5? or if its not possible to change the default AnchorPoint then please show me how i can change it for a SKSpriteNote because this doesn't work anymore:
sprite.anchorPoint = CGPoint(x: 0.5, y: 0.5)
swift xcode
I don't know if its just me but I just noticed that the default AnchorPoint was changed to 0, 0. How can i change it back to 0.5, 0.5? or if its not possible to change the default AnchorPoint then please show me how i can change it for a SKSpriteNote because this doesn't work anymore:
sprite.anchorPoint = CGPoint(x: 0.5, y: 0.5)
swift xcode
swift xcode
asked Oct 11 '16 at 16:59
LukasLukas
14410
14410
Are you sure you didn't change it? Docs still say it's 0.5 developer.apple.com/reference/spritekit/skspritenode/…
– brandonscript
Oct 11 '16 at 17:07
maybe i accidentally did sometime but i don't know how to change it back to 0.5, 0.5, could you tell me?
– Lukas
Oct 11 '16 at 17:31
tbh, until you posted this, I didn't even know the default could be changed! ¯_(ツ)_/¯
– brandonscript
Oct 11 '16 at 17:53
I don't know too
– Lukas
Oct 11 '16 at 18:43
add a comment |
Are you sure you didn't change it? Docs still say it's 0.5 developer.apple.com/reference/spritekit/skspritenode/…
– brandonscript
Oct 11 '16 at 17:07
maybe i accidentally did sometime but i don't know how to change it back to 0.5, 0.5, could you tell me?
– Lukas
Oct 11 '16 at 17:31
tbh, until you posted this, I didn't even know the default could be changed! ¯_(ツ)_/¯
– brandonscript
Oct 11 '16 at 17:53
I don't know too
– Lukas
Oct 11 '16 at 18:43
Are you sure you didn't change it? Docs still say it's 0.5 developer.apple.com/reference/spritekit/skspritenode/…
– brandonscript
Oct 11 '16 at 17:07
Are you sure you didn't change it? Docs still say it's 0.5 developer.apple.com/reference/spritekit/skspritenode/…
– brandonscript
Oct 11 '16 at 17:07
maybe i accidentally did sometime but i don't know how to change it back to 0.5, 0.5, could you tell me?
– Lukas
Oct 11 '16 at 17:31
maybe i accidentally did sometime but i don't know how to change it back to 0.5, 0.5, could you tell me?
– Lukas
Oct 11 '16 at 17:31
tbh, until you posted this, I didn't even know the default could be changed! ¯_(ツ)_/¯
– brandonscript
Oct 11 '16 at 17:53
tbh, until you posted this, I didn't even know the default could be changed! ¯_(ツ)_/¯
– brandonscript
Oct 11 '16 at 17:53
I don't know too
– Lukas
Oct 11 '16 at 18:43
I don't know too
– Lukas
Oct 11 '16 at 18:43
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1 Answer
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you can change it from sks file easily from options.
like this
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
you can change it from sks file easily from options.
like this
add a comment |
you can change it from sks file easily from options.
like this
add a comment |
you can change it from sks file easily from options.
like this
you can change it from sks file easily from options.
like this
answered Jan 2 at 9:23
ramesh sangharramesh sanghar
108
108
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Are you sure you didn't change it? Docs still say it's 0.5 developer.apple.com/reference/spritekit/skspritenode/…
– brandonscript
Oct 11 '16 at 17:07
maybe i accidentally did sometime but i don't know how to change it back to 0.5, 0.5, could you tell me?
– Lukas
Oct 11 '16 at 17:31
tbh, until you posted this, I didn't even know the default could be changed! ¯_(ツ)_/¯
– brandonscript
Oct 11 '16 at 17:53
I don't know too
– Lukas
Oct 11 '16 at 18:43