Android, java, view.setOnTouchListener












0















I had a recyclerview with an adapter and everything was cool. I added view.setOnTouchListener so that I could scroll this recyclerview along with animation and other elements on 1 screen from left to right. But after that, scrolling up and down broke in recyclerview, and onclicklistener on the elements inside it stopped working. What to do and how to fix this conflict?



At the moment I can put return false in the public boolean onTouch (View v, MotionEvent event) method; instead of return gestureDetector.onTouchEvent (event); and get a working scrolling up and down back, but left-right stops working. I can do simultaneous scrolling as in ios, when scrolling of tablecloths and collections did not break when adding the svayp to the left-right.



public class MainActivity extends AppCompatActivity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

view.setOnTouchListener(new OnSwipeTouchListener(MainActivity.this) {
public void onSwipeRight() {
choseold = chosenow;
chosenow = chosenow - 1;
if (chosenow <= 0) {
chosenow = 5;
choseold = 6;
}
swipe();
}
public void onSwipeLeft() {
choseold = chosenow;
chosenow = chosenow + 1;
if (chosenow >= 6) {
chosenow = 1;
choseold = 0;
}
swipe();
}

});
view.setFocusableInTouchMode(true);


MyAdapterlang = new MyAdapterLang(MainActivity.this, yaziki1, yaziki2, flagi);
RVlang.setAdapter(MyAdapterlang);
mLayoutManager = new LinearLayoutManager(this);
RV1.setLayoutManager(mLayoutManager);
MyAdapter = new MyAdapterApps(MainActivity.this, childs, childs2);
RV1.setAdapter(MyAdapter);
}
}

class OnSwipeTouchListener implements View.OnTouchListener {

private final GestureDetector gestureDetector;

public OnSwipeTouchListener (Context ctx){
gestureDetector = new GestureDetector(ctx, new GestureListener());
}

@Override
public boolean onTouch(View v, MotionEvent event) {
return gestureDetector.onTouchEvent(event);
//return false;
}
/*public boolean onTouch(final View v, MotionEvent event) {

switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:

y1 = event.getY();

break;

case MotionEvent.ACTION_MOVE:

y2 = event.getY();

float deltaY = y2 - y1;

if (Math.abs(deltaY) > MIN_DISTANCE) {
return false;
} else {
return gestureDetector.onTouchEvent(event);
}
}

return gestureDetector.onTouchEvent(event);
}
private float y1, y2;
private static final int MIN_DISTANCE = 50;*/

private final class GestureListener extends GestureDetector.SimpleOnGestureListener {

private static final int SWIPE_THRESHOLD = 100;
private static final int SWIPE_VELOCITY_THRESHOLD = 100;

@Override
public boolean onDown(MotionEvent e) {
return true;
}

@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
try {
float diffY = e2.getY() - e1.getY();
float diffX = e2.getX() - e1.getX();
if (Math.abs(diffX) > Math.abs(diffY)) {
if (Math.abs(diffX) > SWIPE_THRESHOLD && Math.abs(velocityX) > SWIPE_VELOCITY_THRESHOLD) {
if (diffX > 0) {
onSwipeRight();
} else {
onSwipeLeft();
}
return true;
}
}
} catch (Exception exception) {
exception.printStackTrace();
}
return false;
}
}

public void onSwipeRight() {
}

public void onSwipeLeft() {
}
}


Here in ios, for example, is very simple and does not break the scrolling of collections:



- (void)viewDidLoad {

UISwipeGestureRecognizer * swipeleft=[[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeleft:)];
swipeleft.direction=UISwipeGestureRecognizerDirectionLeft;
[self.view addGestureRecognizer:swipeleft];
UISwipeGestureRecognizer * swiperight=[[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swiperight:)];
swiperight.direction=UISwipeGestureRecognizerDirectionRight;
[self.view addGestureRecognizer:swiperight];
}

-(void)swipeleft:(UISwipeGestureRecognizer*)gestureRecognizer
{
if (self.currentnew <= 3) {
self.whatpress = 1;
[self.buttonnew sendActionsForControlEvents:UIControlEventTouchUpInside];
}
}

-(void)swiperight:(UISwipeGestureRecognizer*)gestureRecognizer
{
if ((self.currentnew >= 1) && (self.currentnew <= 3)) {
self.whatpress = 2;
[self.buttonnew sendActionsForControlEvents:UIControlEventTouchUpInside];
}
}


Here is a video:
https://2ch.hk/pr/src/1314926/15464190246250.mp4 https://2ch.hk/pr/src/1314926/15464193253190.mp4










share|improve this question




















  • 1





    Because you removed default touch listener that has been handling all the stuff.

    – Antoniossss
    Jan 2 at 9:12
















0















I had a recyclerview with an adapter and everything was cool. I added view.setOnTouchListener so that I could scroll this recyclerview along with animation and other elements on 1 screen from left to right. But after that, scrolling up and down broke in recyclerview, and onclicklistener on the elements inside it stopped working. What to do and how to fix this conflict?



At the moment I can put return false in the public boolean onTouch (View v, MotionEvent event) method; instead of return gestureDetector.onTouchEvent (event); and get a working scrolling up and down back, but left-right stops working. I can do simultaneous scrolling as in ios, when scrolling of tablecloths and collections did not break when adding the svayp to the left-right.



public class MainActivity extends AppCompatActivity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

view.setOnTouchListener(new OnSwipeTouchListener(MainActivity.this) {
public void onSwipeRight() {
choseold = chosenow;
chosenow = chosenow - 1;
if (chosenow <= 0) {
chosenow = 5;
choseold = 6;
}
swipe();
}
public void onSwipeLeft() {
choseold = chosenow;
chosenow = chosenow + 1;
if (chosenow >= 6) {
chosenow = 1;
choseold = 0;
}
swipe();
}

});
view.setFocusableInTouchMode(true);


MyAdapterlang = new MyAdapterLang(MainActivity.this, yaziki1, yaziki2, flagi);
RVlang.setAdapter(MyAdapterlang);
mLayoutManager = new LinearLayoutManager(this);
RV1.setLayoutManager(mLayoutManager);
MyAdapter = new MyAdapterApps(MainActivity.this, childs, childs2);
RV1.setAdapter(MyAdapter);
}
}

class OnSwipeTouchListener implements View.OnTouchListener {

private final GestureDetector gestureDetector;

public OnSwipeTouchListener (Context ctx){
gestureDetector = new GestureDetector(ctx, new GestureListener());
}

@Override
public boolean onTouch(View v, MotionEvent event) {
return gestureDetector.onTouchEvent(event);
//return false;
}
/*public boolean onTouch(final View v, MotionEvent event) {

switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:

y1 = event.getY();

break;

case MotionEvent.ACTION_MOVE:

y2 = event.getY();

float deltaY = y2 - y1;

if (Math.abs(deltaY) > MIN_DISTANCE) {
return false;
} else {
return gestureDetector.onTouchEvent(event);
}
}

return gestureDetector.onTouchEvent(event);
}
private float y1, y2;
private static final int MIN_DISTANCE = 50;*/

private final class GestureListener extends GestureDetector.SimpleOnGestureListener {

private static final int SWIPE_THRESHOLD = 100;
private static final int SWIPE_VELOCITY_THRESHOLD = 100;

@Override
public boolean onDown(MotionEvent e) {
return true;
}

@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
try {
float diffY = e2.getY() - e1.getY();
float diffX = e2.getX() - e1.getX();
if (Math.abs(diffX) > Math.abs(diffY)) {
if (Math.abs(diffX) > SWIPE_THRESHOLD && Math.abs(velocityX) > SWIPE_VELOCITY_THRESHOLD) {
if (diffX > 0) {
onSwipeRight();
} else {
onSwipeLeft();
}
return true;
}
}
} catch (Exception exception) {
exception.printStackTrace();
}
return false;
}
}

public void onSwipeRight() {
}

public void onSwipeLeft() {
}
}


Here in ios, for example, is very simple and does not break the scrolling of collections:



- (void)viewDidLoad {

UISwipeGestureRecognizer * swipeleft=[[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeleft:)];
swipeleft.direction=UISwipeGestureRecognizerDirectionLeft;
[self.view addGestureRecognizer:swipeleft];
UISwipeGestureRecognizer * swiperight=[[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swiperight:)];
swiperight.direction=UISwipeGestureRecognizerDirectionRight;
[self.view addGestureRecognizer:swiperight];
}

-(void)swipeleft:(UISwipeGestureRecognizer*)gestureRecognizer
{
if (self.currentnew <= 3) {
self.whatpress = 1;
[self.buttonnew sendActionsForControlEvents:UIControlEventTouchUpInside];
}
}

-(void)swiperight:(UISwipeGestureRecognizer*)gestureRecognizer
{
if ((self.currentnew >= 1) && (self.currentnew <= 3)) {
self.whatpress = 2;
[self.buttonnew sendActionsForControlEvents:UIControlEventTouchUpInside];
}
}


Here is a video:
https://2ch.hk/pr/src/1314926/15464190246250.mp4 https://2ch.hk/pr/src/1314926/15464193253190.mp4










share|improve this question




















  • 1





    Because you removed default touch listener that has been handling all the stuff.

    – Antoniossss
    Jan 2 at 9:12














0












0








0








I had a recyclerview with an adapter and everything was cool. I added view.setOnTouchListener so that I could scroll this recyclerview along with animation and other elements on 1 screen from left to right. But after that, scrolling up and down broke in recyclerview, and onclicklistener on the elements inside it stopped working. What to do and how to fix this conflict?



At the moment I can put return false in the public boolean onTouch (View v, MotionEvent event) method; instead of return gestureDetector.onTouchEvent (event); and get a working scrolling up and down back, but left-right stops working. I can do simultaneous scrolling as in ios, when scrolling of tablecloths and collections did not break when adding the svayp to the left-right.



public class MainActivity extends AppCompatActivity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

view.setOnTouchListener(new OnSwipeTouchListener(MainActivity.this) {
public void onSwipeRight() {
choseold = chosenow;
chosenow = chosenow - 1;
if (chosenow <= 0) {
chosenow = 5;
choseold = 6;
}
swipe();
}
public void onSwipeLeft() {
choseold = chosenow;
chosenow = chosenow + 1;
if (chosenow >= 6) {
chosenow = 1;
choseold = 0;
}
swipe();
}

});
view.setFocusableInTouchMode(true);


MyAdapterlang = new MyAdapterLang(MainActivity.this, yaziki1, yaziki2, flagi);
RVlang.setAdapter(MyAdapterlang);
mLayoutManager = new LinearLayoutManager(this);
RV1.setLayoutManager(mLayoutManager);
MyAdapter = new MyAdapterApps(MainActivity.this, childs, childs2);
RV1.setAdapter(MyAdapter);
}
}

class OnSwipeTouchListener implements View.OnTouchListener {

private final GestureDetector gestureDetector;

public OnSwipeTouchListener (Context ctx){
gestureDetector = new GestureDetector(ctx, new GestureListener());
}

@Override
public boolean onTouch(View v, MotionEvent event) {
return gestureDetector.onTouchEvent(event);
//return false;
}
/*public boolean onTouch(final View v, MotionEvent event) {

switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:

y1 = event.getY();

break;

case MotionEvent.ACTION_MOVE:

y2 = event.getY();

float deltaY = y2 - y1;

if (Math.abs(deltaY) > MIN_DISTANCE) {
return false;
} else {
return gestureDetector.onTouchEvent(event);
}
}

return gestureDetector.onTouchEvent(event);
}
private float y1, y2;
private static final int MIN_DISTANCE = 50;*/

private final class GestureListener extends GestureDetector.SimpleOnGestureListener {

private static final int SWIPE_THRESHOLD = 100;
private static final int SWIPE_VELOCITY_THRESHOLD = 100;

@Override
public boolean onDown(MotionEvent e) {
return true;
}

@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
try {
float diffY = e2.getY() - e1.getY();
float diffX = e2.getX() - e1.getX();
if (Math.abs(diffX) > Math.abs(diffY)) {
if (Math.abs(diffX) > SWIPE_THRESHOLD && Math.abs(velocityX) > SWIPE_VELOCITY_THRESHOLD) {
if (diffX > 0) {
onSwipeRight();
} else {
onSwipeLeft();
}
return true;
}
}
} catch (Exception exception) {
exception.printStackTrace();
}
return false;
}
}

public void onSwipeRight() {
}

public void onSwipeLeft() {
}
}


Here in ios, for example, is very simple and does not break the scrolling of collections:



- (void)viewDidLoad {

UISwipeGestureRecognizer * swipeleft=[[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeleft:)];
swipeleft.direction=UISwipeGestureRecognizerDirectionLeft;
[self.view addGestureRecognizer:swipeleft];
UISwipeGestureRecognizer * swiperight=[[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swiperight:)];
swiperight.direction=UISwipeGestureRecognizerDirectionRight;
[self.view addGestureRecognizer:swiperight];
}

-(void)swipeleft:(UISwipeGestureRecognizer*)gestureRecognizer
{
if (self.currentnew <= 3) {
self.whatpress = 1;
[self.buttonnew sendActionsForControlEvents:UIControlEventTouchUpInside];
}
}

-(void)swiperight:(UISwipeGestureRecognizer*)gestureRecognizer
{
if ((self.currentnew >= 1) && (self.currentnew <= 3)) {
self.whatpress = 2;
[self.buttonnew sendActionsForControlEvents:UIControlEventTouchUpInside];
}
}


Here is a video:
https://2ch.hk/pr/src/1314926/15464190246250.mp4 https://2ch.hk/pr/src/1314926/15464193253190.mp4










share|improve this question
















I had a recyclerview with an adapter and everything was cool. I added view.setOnTouchListener so that I could scroll this recyclerview along with animation and other elements on 1 screen from left to right. But after that, scrolling up and down broke in recyclerview, and onclicklistener on the elements inside it stopped working. What to do and how to fix this conflict?



At the moment I can put return false in the public boolean onTouch (View v, MotionEvent event) method; instead of return gestureDetector.onTouchEvent (event); and get a working scrolling up and down back, but left-right stops working. I can do simultaneous scrolling as in ios, when scrolling of tablecloths and collections did not break when adding the svayp to the left-right.



public class MainActivity extends AppCompatActivity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

view.setOnTouchListener(new OnSwipeTouchListener(MainActivity.this) {
public void onSwipeRight() {
choseold = chosenow;
chosenow = chosenow - 1;
if (chosenow <= 0) {
chosenow = 5;
choseold = 6;
}
swipe();
}
public void onSwipeLeft() {
choseold = chosenow;
chosenow = chosenow + 1;
if (chosenow >= 6) {
chosenow = 1;
choseold = 0;
}
swipe();
}

});
view.setFocusableInTouchMode(true);


MyAdapterlang = new MyAdapterLang(MainActivity.this, yaziki1, yaziki2, flagi);
RVlang.setAdapter(MyAdapterlang);
mLayoutManager = new LinearLayoutManager(this);
RV1.setLayoutManager(mLayoutManager);
MyAdapter = new MyAdapterApps(MainActivity.this, childs, childs2);
RV1.setAdapter(MyAdapter);
}
}

class OnSwipeTouchListener implements View.OnTouchListener {

private final GestureDetector gestureDetector;

public OnSwipeTouchListener (Context ctx){
gestureDetector = new GestureDetector(ctx, new GestureListener());
}

@Override
public boolean onTouch(View v, MotionEvent event) {
return gestureDetector.onTouchEvent(event);
//return false;
}
/*public boolean onTouch(final View v, MotionEvent event) {

switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:

y1 = event.getY();

break;

case MotionEvent.ACTION_MOVE:

y2 = event.getY();

float deltaY = y2 - y1;

if (Math.abs(deltaY) > MIN_DISTANCE) {
return false;
} else {
return gestureDetector.onTouchEvent(event);
}
}

return gestureDetector.onTouchEvent(event);
}
private float y1, y2;
private static final int MIN_DISTANCE = 50;*/

private final class GestureListener extends GestureDetector.SimpleOnGestureListener {

private static final int SWIPE_THRESHOLD = 100;
private static final int SWIPE_VELOCITY_THRESHOLD = 100;

@Override
public boolean onDown(MotionEvent e) {
return true;
}

@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
try {
float diffY = e2.getY() - e1.getY();
float diffX = e2.getX() - e1.getX();
if (Math.abs(diffX) > Math.abs(diffY)) {
if (Math.abs(diffX) > SWIPE_THRESHOLD && Math.abs(velocityX) > SWIPE_VELOCITY_THRESHOLD) {
if (diffX > 0) {
onSwipeRight();
} else {
onSwipeLeft();
}
return true;
}
}
} catch (Exception exception) {
exception.printStackTrace();
}
return false;
}
}

public void onSwipeRight() {
}

public void onSwipeLeft() {
}
}


Here in ios, for example, is very simple and does not break the scrolling of collections:



- (void)viewDidLoad {

UISwipeGestureRecognizer * swipeleft=[[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeleft:)];
swipeleft.direction=UISwipeGestureRecognizerDirectionLeft;
[self.view addGestureRecognizer:swipeleft];
UISwipeGestureRecognizer * swiperight=[[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swiperight:)];
swiperight.direction=UISwipeGestureRecognizerDirectionRight;
[self.view addGestureRecognizer:swiperight];
}

-(void)swipeleft:(UISwipeGestureRecognizer*)gestureRecognizer
{
if (self.currentnew <= 3) {
self.whatpress = 1;
[self.buttonnew sendActionsForControlEvents:UIControlEventTouchUpInside];
}
}

-(void)swiperight:(UISwipeGestureRecognizer*)gestureRecognizer
{
if ((self.currentnew >= 1) && (self.currentnew <= 3)) {
self.whatpress = 2;
[self.buttonnew sendActionsForControlEvents:UIControlEventTouchUpInside];
}
}


Here is a video:
https://2ch.hk/pr/src/1314926/15464190246250.mp4 https://2ch.hk/pr/src/1314926/15464193253190.mp4







java android






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 2 at 15:32







Властелин

















asked Jan 2 at 9:10









ВластелинВластелин

13




13








  • 1





    Because you removed default touch listener that has been handling all the stuff.

    – Antoniossss
    Jan 2 at 9:12














  • 1





    Because you removed default touch listener that has been handling all the stuff.

    – Antoniossss
    Jan 2 at 9:12








1




1





Because you removed default touch listener that has been handling all the stuff.

– Antoniossss
Jan 2 at 9:12





Because you removed default touch listener that has been handling all the stuff.

– Antoniossss
Jan 2 at 9:12












1 Answer
1






active

oldest

votes


















1














If you only want to hook into default touch handling implementation you must return false here



@Override
public boolean onTouch(View v, MotionEvent event) {
gestureDetector.onTouchEvent(event);//Idk if it is needed or not - out of scope
return false;
}


Otherwise touch event will be considered as consumed and wont be propagated to other handlers (that handles scrolling, clicking etc. - all that stuff that stops working for you)






share|improve this answer
























  • But if I do that - scroll left-right stop working.

    – Властелин
    Jan 2 at 9:23











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1 Answer
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1 Answer
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oldest

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1














If you only want to hook into default touch handling implementation you must return false here



@Override
public boolean onTouch(View v, MotionEvent event) {
gestureDetector.onTouchEvent(event);//Idk if it is needed or not - out of scope
return false;
}


Otherwise touch event will be considered as consumed and wont be propagated to other handlers (that handles scrolling, clicking etc. - all that stuff that stops working for you)






share|improve this answer
























  • But if I do that - scroll left-right stop working.

    – Властелин
    Jan 2 at 9:23
















1














If you only want to hook into default touch handling implementation you must return false here



@Override
public boolean onTouch(View v, MotionEvent event) {
gestureDetector.onTouchEvent(event);//Idk if it is needed or not - out of scope
return false;
}


Otherwise touch event will be considered as consumed and wont be propagated to other handlers (that handles scrolling, clicking etc. - all that stuff that stops working for you)






share|improve this answer
























  • But if I do that - scroll left-right stop working.

    – Властелин
    Jan 2 at 9:23














1












1








1







If you only want to hook into default touch handling implementation you must return false here



@Override
public boolean onTouch(View v, MotionEvent event) {
gestureDetector.onTouchEvent(event);//Idk if it is needed or not - out of scope
return false;
}


Otherwise touch event will be considered as consumed and wont be propagated to other handlers (that handles scrolling, clicking etc. - all that stuff that stops working for you)






share|improve this answer













If you only want to hook into default touch handling implementation you must return false here



@Override
public boolean onTouch(View v, MotionEvent event) {
gestureDetector.onTouchEvent(event);//Idk if it is needed or not - out of scope
return false;
}


Otherwise touch event will be considered as consumed and wont be propagated to other handlers (that handles scrolling, clicking etc. - all that stuff that stops working for you)







share|improve this answer












share|improve this answer



share|improve this answer










answered Jan 2 at 9:17









AntoniossssAntoniossss

16.5k12357




16.5k12357













  • But if I do that - scroll left-right stop working.

    – Властелин
    Jan 2 at 9:23



















  • But if I do that - scroll left-right stop working.

    – Властелин
    Jan 2 at 9:23

















But if I do that - scroll left-right stop working.

– Властелин
Jan 2 at 9:23





But if I do that - scroll left-right stop working.

– Властелин
Jan 2 at 9:23




















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Required, but never shown












Required, but never shown







Required, but never shown







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