Three.js: Cast shadows on a transparent material












0















I'm trying to convert the lighting on a MeshPhongMaterial:



MeshPhongMaterial



So that the visible portion is transparent to the dom element beneath it. I just want to keep the shadows. If I use a ShadowMaterial, I lose the radial lighting effect and just get the shadows from the objects:



ShadowMaterial



I tried applying a transparent png texture as the map to the MeshPhongMaterial but it shows as fully transparent with no shadows.



Here is the effect I am trying to recreate (produced using html5 canvas drawing):
HTML5 Canvas



Thank you in advance!










share|improve this question























  • Looking into if there is any way to blend the white as an alpha channel or something (I have no idea what I'm doing :)

    – austingray
    Jan 1 at 16:04











  • No luck with blending. I tried every variation here threejs.org/docs/#api/en/constants/CustomBlendingEquations

    – austingray
    Jan 1 at 23:28











  • I came up with a solution that worked for my particular use case, but I posed a new question that is a bit more generic and is specifically what I was trying to do: stackoverflow.com/questions/54000003/…

    – austingray
    Jan 2 at 4:53
















0















I'm trying to convert the lighting on a MeshPhongMaterial:



MeshPhongMaterial



So that the visible portion is transparent to the dom element beneath it. I just want to keep the shadows. If I use a ShadowMaterial, I lose the radial lighting effect and just get the shadows from the objects:



ShadowMaterial



I tried applying a transparent png texture as the map to the MeshPhongMaterial but it shows as fully transparent with no shadows.



Here is the effect I am trying to recreate (produced using html5 canvas drawing):
HTML5 Canvas



Thank you in advance!










share|improve this question























  • Looking into if there is any way to blend the white as an alpha channel or something (I have no idea what I'm doing :)

    – austingray
    Jan 1 at 16:04











  • No luck with blending. I tried every variation here threejs.org/docs/#api/en/constants/CustomBlendingEquations

    – austingray
    Jan 1 at 23:28











  • I came up with a solution that worked for my particular use case, but I posed a new question that is a bit more generic and is specifically what I was trying to do: stackoverflow.com/questions/54000003/…

    – austingray
    Jan 2 at 4:53














0












0








0








I'm trying to convert the lighting on a MeshPhongMaterial:



MeshPhongMaterial



So that the visible portion is transparent to the dom element beneath it. I just want to keep the shadows. If I use a ShadowMaterial, I lose the radial lighting effect and just get the shadows from the objects:



ShadowMaterial



I tried applying a transparent png texture as the map to the MeshPhongMaterial but it shows as fully transparent with no shadows.



Here is the effect I am trying to recreate (produced using html5 canvas drawing):
HTML5 Canvas



Thank you in advance!










share|improve this question














I'm trying to convert the lighting on a MeshPhongMaterial:



MeshPhongMaterial



So that the visible portion is transparent to the dom element beneath it. I just want to keep the shadows. If I use a ShadowMaterial, I lose the radial lighting effect and just get the shadows from the objects:



ShadowMaterial



I tried applying a transparent png texture as the map to the MeshPhongMaterial but it shows as fully transparent with no shadows.



Here is the effect I am trying to recreate (produced using html5 canvas drawing):
HTML5 Canvas



Thank you in advance!







three.js






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Jan 1 at 4:56









austingrayaustingray

967615




967615













  • Looking into if there is any way to blend the white as an alpha channel or something (I have no idea what I'm doing :)

    – austingray
    Jan 1 at 16:04











  • No luck with blending. I tried every variation here threejs.org/docs/#api/en/constants/CustomBlendingEquations

    – austingray
    Jan 1 at 23:28











  • I came up with a solution that worked for my particular use case, but I posed a new question that is a bit more generic and is specifically what I was trying to do: stackoverflow.com/questions/54000003/…

    – austingray
    Jan 2 at 4:53



















  • Looking into if there is any way to blend the white as an alpha channel or something (I have no idea what I'm doing :)

    – austingray
    Jan 1 at 16:04











  • No luck with blending. I tried every variation here threejs.org/docs/#api/en/constants/CustomBlendingEquations

    – austingray
    Jan 1 at 23:28











  • I came up with a solution that worked for my particular use case, but I posed a new question that is a bit more generic and is specifically what I was trying to do: stackoverflow.com/questions/54000003/…

    – austingray
    Jan 2 at 4:53

















Looking into if there is any way to blend the white as an alpha channel or something (I have no idea what I'm doing :)

– austingray
Jan 1 at 16:04





Looking into if there is any way to blend the white as an alpha channel or something (I have no idea what I'm doing :)

– austingray
Jan 1 at 16:04













No luck with blending. I tried every variation here threejs.org/docs/#api/en/constants/CustomBlendingEquations

– austingray
Jan 1 at 23:28





No luck with blending. I tried every variation here threejs.org/docs/#api/en/constants/CustomBlendingEquations

– austingray
Jan 1 at 23:28













I came up with a solution that worked for my particular use case, but I posed a new question that is a bit more generic and is specifically what I was trying to do: stackoverflow.com/questions/54000003/…

– austingray
Jan 2 at 4:53





I came up with a solution that worked for my particular use case, but I posed a new question that is a bit more generic and is specifically what I was trying to do: stackoverflow.com/questions/54000003/…

– austingray
Jan 2 at 4:53












1 Answer
1






active

oldest

votes


















0














I came up with a solution that will technically work. I created another webgl canvas and three.js scene. In the new scene I created a single plane that uses a CanvasTexture of the first canvas as its material's alphaMap. I then had to write a shader that inverted the colors on the first canvas. This was applied using THREE.EffectComposer. Still needs some tweaking but this was the result:



enter image description here






share|improve this answer























    Your Answer






    StackExchange.ifUsing("editor", function () {
    StackExchange.using("externalEditor", function () {
    StackExchange.using("snippets", function () {
    StackExchange.snippets.init();
    });
    });
    }, "code-snippets");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "1"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: true,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: 10,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53993098%2fthree-js-cast-shadows-on-a-transparent-material%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0














    I came up with a solution that will technically work. I created another webgl canvas and three.js scene. In the new scene I created a single plane that uses a CanvasTexture of the first canvas as its material's alphaMap. I then had to write a shader that inverted the colors on the first canvas. This was applied using THREE.EffectComposer. Still needs some tweaking but this was the result:



    enter image description here






    share|improve this answer




























      0














      I came up with a solution that will technically work. I created another webgl canvas and three.js scene. In the new scene I created a single plane that uses a CanvasTexture of the first canvas as its material's alphaMap. I then had to write a shader that inverted the colors on the first canvas. This was applied using THREE.EffectComposer. Still needs some tweaking but this was the result:



      enter image description here






      share|improve this answer


























        0












        0








        0







        I came up with a solution that will technically work. I created another webgl canvas and three.js scene. In the new scene I created a single plane that uses a CanvasTexture of the first canvas as its material's alphaMap. I then had to write a shader that inverted the colors on the first canvas. This was applied using THREE.EffectComposer. Still needs some tweaking but this was the result:



        enter image description here






        share|improve this answer













        I came up with a solution that will technically work. I created another webgl canvas and three.js scene. In the new scene I created a single plane that uses a CanvasTexture of the first canvas as its material's alphaMap. I then had to write a shader that inverted the colors on the first canvas. This was applied using THREE.EffectComposer. Still needs some tweaking but this was the result:



        enter image description here







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Jan 2 at 4:52









        austingrayaustingray

        967615




        967615
































            draft saved

            draft discarded




















































            Thanks for contributing an answer to Stack Overflow!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53993098%2fthree-js-cast-shadows-on-a-transparent-material%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            'app-layout' is not a known element: how to share Component with different Modules

            android studio warns about leanback feature tag usage required on manifest while using Unity exported app?

            WPF add header to Image with URL pettitions [duplicate]