Cannot deploy MonoGame project to BlueStack (ADB0000: closed)





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I'm using MonoGame 3.6 with Visual Studio 2017 Community and I'm trying to deploy to BlueStack as Android emulator.
VS can see Bluestack and permit me to lauch deploy but ends with an error:




Severity Code Description Project File Line Suppression State
Error ADB0000: Deployment failed Mono.AndroidTools.AdbException:
closed at
Mono.AndroidTools.Util.AggregateAsyncResult.CheckError(CancellationToken
token) in
E:A_work293sExternalandroidtoolsMono.AndroidToolsUtilAggregateAsyncResult.cs:line
72 at
Mono.AndroidTools.Adb.AdbClient.EndWriteCommandWithStatus(IAsyncResult
asyncResult) in
E:A_work293sExternalandroidtoolsMono.AndroidToolsAdbAdbClient.cs:line
328 at
System.Threading.Tasks.TaskFactory1.FromAsyncCoreLogic(IAsyncResult
iar, Func
2 endFunction, Action1 endAction, Task1 promise, Boolean
requiresSynchronization) 0




I'm able to deploy the same project to other emulators, like Google one or Genycom, so the issue is with BlueStack



any idea?
thanks










share|improve this question





























    0















    I'm using MonoGame 3.6 with Visual Studio 2017 Community and I'm trying to deploy to BlueStack as Android emulator.
    VS can see Bluestack and permit me to lauch deploy but ends with an error:




    Severity Code Description Project File Line Suppression State
    Error ADB0000: Deployment failed Mono.AndroidTools.AdbException:
    closed at
    Mono.AndroidTools.Util.AggregateAsyncResult.CheckError(CancellationToken
    token) in
    E:A_work293sExternalandroidtoolsMono.AndroidToolsUtilAggregateAsyncResult.cs:line
    72 at
    Mono.AndroidTools.Adb.AdbClient.EndWriteCommandWithStatus(IAsyncResult
    asyncResult) in
    E:A_work293sExternalandroidtoolsMono.AndroidToolsAdbAdbClient.cs:line
    328 at
    System.Threading.Tasks.TaskFactory1.FromAsyncCoreLogic(IAsyncResult
    iar, Func
    2 endFunction, Action1 endAction, Task1 promise, Boolean
    requiresSynchronization) 0




    I'm able to deploy the same project to other emulators, like Google one or Genycom, so the issue is with BlueStack



    any idea?
    thanks










    share|improve this question

























      0












      0








      0








      I'm using MonoGame 3.6 with Visual Studio 2017 Community and I'm trying to deploy to BlueStack as Android emulator.
      VS can see Bluestack and permit me to lauch deploy but ends with an error:




      Severity Code Description Project File Line Suppression State
      Error ADB0000: Deployment failed Mono.AndroidTools.AdbException:
      closed at
      Mono.AndroidTools.Util.AggregateAsyncResult.CheckError(CancellationToken
      token) in
      E:A_work293sExternalandroidtoolsMono.AndroidToolsUtilAggregateAsyncResult.cs:line
      72 at
      Mono.AndroidTools.Adb.AdbClient.EndWriteCommandWithStatus(IAsyncResult
      asyncResult) in
      E:A_work293sExternalandroidtoolsMono.AndroidToolsAdbAdbClient.cs:line
      328 at
      System.Threading.Tasks.TaskFactory1.FromAsyncCoreLogic(IAsyncResult
      iar, Func
      2 endFunction, Action1 endAction, Task1 promise, Boolean
      requiresSynchronization) 0




      I'm able to deploy the same project to other emulators, like Google one or Genycom, so the issue is with BlueStack



      any idea?
      thanks










      share|improve this question














      I'm using MonoGame 3.6 with Visual Studio 2017 Community and I'm trying to deploy to BlueStack as Android emulator.
      VS can see Bluestack and permit me to lauch deploy but ends with an error:




      Severity Code Description Project File Line Suppression State
      Error ADB0000: Deployment failed Mono.AndroidTools.AdbException:
      closed at
      Mono.AndroidTools.Util.AggregateAsyncResult.CheckError(CancellationToken
      token) in
      E:A_work293sExternalandroidtoolsMono.AndroidToolsUtilAggregateAsyncResult.cs:line
      72 at
      Mono.AndroidTools.Adb.AdbClient.EndWriteCommandWithStatus(IAsyncResult
      asyncResult) in
      E:A_work293sExternalandroidtoolsMono.AndroidToolsAdbAdbClient.cs:line
      328 at
      System.Threading.Tasks.TaskFactory1.FromAsyncCoreLogic(IAsyncResult
      iar, Func
      2 endFunction, Action1 endAction, Task1 promise, Boolean
      requiresSynchronization) 0




      I'm able to deploy the same project to other emulators, like Google one or Genycom, so the issue is with BlueStack



      any idea?
      thanks







      visual-studio-2017 monogame bluestacks






      share|improve this question













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      asked Jan 3 at 11:12









      DadoDado

      259




      259
























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