Two players multiply a number until it reaches 1000












0












$begingroup$


Two players start with $1$ and take turns multiplying it by $2$ or $3$ or $4$ ... or $9$. The first player to make the number $ge 1000$ wins. Who has a winning strategy?



My attempt: obviously $112$ is a losing position since $112*9=1008$. Then
it's a winning position for all numbers between $56$ to $111$. Then the first player can choose to multiply by $5$ on the first turn, then on his second turn he can always multiply a number so it's between $56$ and $111$. Therefore the first player has a winning strategy.



Is this solution correct. Is there another way of doing it? Also, in general, who has a winning strategy if the first player to make the number $ge n$ wins?










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  • $begingroup$
    Do you think "generalization" is a good tag?
    $endgroup$
    – YuiTo Cheng
    Jan 30 at 7:33










  • $begingroup$
    I think the usual terminology is to call $112$ a winning position (i.e. it is winning for the player to move).
    $endgroup$
    – TonyK
    Jan 30 at 10:52


















0












$begingroup$


Two players start with $1$ and take turns multiplying it by $2$ or $3$ or $4$ ... or $9$. The first player to make the number $ge 1000$ wins. Who has a winning strategy?



My attempt: obviously $112$ is a losing position since $112*9=1008$. Then
it's a winning position for all numbers between $56$ to $111$. Then the first player can choose to multiply by $5$ on the first turn, then on his second turn he can always multiply a number so it's between $56$ and $111$. Therefore the first player has a winning strategy.



Is this solution correct. Is there another way of doing it? Also, in general, who has a winning strategy if the first player to make the number $ge n$ wins?










share|cite|improve this question











$endgroup$












  • $begingroup$
    Do you think "generalization" is a good tag?
    $endgroup$
    – YuiTo Cheng
    Jan 30 at 7:33










  • $begingroup$
    I think the usual terminology is to call $112$ a winning position (i.e. it is winning for the player to move).
    $endgroup$
    – TonyK
    Jan 30 at 10:52
















0












0








0





$begingroup$


Two players start with $1$ and take turns multiplying it by $2$ or $3$ or $4$ ... or $9$. The first player to make the number $ge 1000$ wins. Who has a winning strategy?



My attempt: obviously $112$ is a losing position since $112*9=1008$. Then
it's a winning position for all numbers between $56$ to $111$. Then the first player can choose to multiply by $5$ on the first turn, then on his second turn he can always multiply a number so it's between $56$ and $111$. Therefore the first player has a winning strategy.



Is this solution correct. Is there another way of doing it? Also, in general, who has a winning strategy if the first player to make the number $ge n$ wins?










share|cite|improve this question











$endgroup$




Two players start with $1$ and take turns multiplying it by $2$ or $3$ or $4$ ... or $9$. The first player to make the number $ge 1000$ wins. Who has a winning strategy?



My attempt: obviously $112$ is a losing position since $112*9=1008$. Then
it's a winning position for all numbers between $56$ to $111$. Then the first player can choose to multiply by $5$ on the first turn, then on his second turn he can always multiply a number so it's between $56$ and $111$. Therefore the first player has a winning strategy.



Is this solution correct. Is there another way of doing it? Also, in general, who has a winning strategy if the first player to make the number $ge n$ wins?







combinatorics proof-verification game-theory






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edited Jan 30 at 10:48









Asaf Karagila

307k33441774




307k33441774










asked Jan 30 at 5:10









abc...abc...

3,237739




3,237739












  • $begingroup$
    Do you think "generalization" is a good tag?
    $endgroup$
    – YuiTo Cheng
    Jan 30 at 7:33










  • $begingroup$
    I think the usual terminology is to call $112$ a winning position (i.e. it is winning for the player to move).
    $endgroup$
    – TonyK
    Jan 30 at 10:52




















  • $begingroup$
    Do you think "generalization" is a good tag?
    $endgroup$
    – YuiTo Cheng
    Jan 30 at 7:33










  • $begingroup$
    I think the usual terminology is to call $112$ a winning position (i.e. it is winning for the player to move).
    $endgroup$
    – TonyK
    Jan 30 at 10:52


















$begingroup$
Do you think "generalization" is a good tag?
$endgroup$
– YuiTo Cheng
Jan 30 at 7:33




$begingroup$
Do you think "generalization" is a good tag?
$endgroup$
– YuiTo Cheng
Jan 30 at 7:33












$begingroup$
I think the usual terminology is to call $112$ a winning position (i.e. it is winning for the player to move).
$endgroup$
– TonyK
Jan 30 at 10:52






$begingroup$
I think the usual terminology is to call $112$ a winning position (i.e. it is winning for the player to move).
$endgroup$
– TonyK
Jan 30 at 10:52












1 Answer
1






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oldest

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$begingroup$

Yes, this is a good strategy and demonstration that it works. $4$ and $6$ also work.



You might compare with the game where you add instead of multiply and are allowed to add $1,2,3,4$ at each turn and the first to reach some total, say $27$ wins. A player can always guarantee that two successive turns add to $5$, so the first player wins by taking $2$, then hitting $7,12,17,22,27$.



In your game a player can guarantee that two turns multiply by at least $18$ but one turn cannot multiply by more than $9$. Your $56$ comes from $lceil frac {1000}{18}rceil$ and $111$ from $lfloor frac {1000}9 rfloor$. This suggests that for target $T$ and $n$ pairs of turns before the end you should leave between $lceil frac T{18^n} rceil$ and $lfloor frac T{18^{n-1}cdot 9}rfloor$ The worry is that you can't guarantee that two turns will multiply by exactly $18$. If your opponent multiplies by $7$ you have to choose between $2$ and $3$, making the pair multiply by $14$ or $21$. I believe you are OK because the range is a factor $2$. In this example if multiplying by $3$ is too much, $2$ will be enough to stay in range.






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    1 Answer
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    1 Answer
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    $begingroup$

    Yes, this is a good strategy and demonstration that it works. $4$ and $6$ also work.



    You might compare with the game where you add instead of multiply and are allowed to add $1,2,3,4$ at each turn and the first to reach some total, say $27$ wins. A player can always guarantee that two successive turns add to $5$, so the first player wins by taking $2$, then hitting $7,12,17,22,27$.



    In your game a player can guarantee that two turns multiply by at least $18$ but one turn cannot multiply by more than $9$. Your $56$ comes from $lceil frac {1000}{18}rceil$ and $111$ from $lfloor frac {1000}9 rfloor$. This suggests that for target $T$ and $n$ pairs of turns before the end you should leave between $lceil frac T{18^n} rceil$ and $lfloor frac T{18^{n-1}cdot 9}rfloor$ The worry is that you can't guarantee that two turns will multiply by exactly $18$. If your opponent multiplies by $7$ you have to choose between $2$ and $3$, making the pair multiply by $14$ or $21$. I believe you are OK because the range is a factor $2$. In this example if multiplying by $3$ is too much, $2$ will be enough to stay in range.






    share|cite|improve this answer









    $endgroup$


















      2












      $begingroup$

      Yes, this is a good strategy and demonstration that it works. $4$ and $6$ also work.



      You might compare with the game where you add instead of multiply and are allowed to add $1,2,3,4$ at each turn and the first to reach some total, say $27$ wins. A player can always guarantee that two successive turns add to $5$, so the first player wins by taking $2$, then hitting $7,12,17,22,27$.



      In your game a player can guarantee that two turns multiply by at least $18$ but one turn cannot multiply by more than $9$. Your $56$ comes from $lceil frac {1000}{18}rceil$ and $111$ from $lfloor frac {1000}9 rfloor$. This suggests that for target $T$ and $n$ pairs of turns before the end you should leave between $lceil frac T{18^n} rceil$ and $lfloor frac T{18^{n-1}cdot 9}rfloor$ The worry is that you can't guarantee that two turns will multiply by exactly $18$. If your opponent multiplies by $7$ you have to choose between $2$ and $3$, making the pair multiply by $14$ or $21$. I believe you are OK because the range is a factor $2$. In this example if multiplying by $3$ is too much, $2$ will be enough to stay in range.






      share|cite|improve this answer









      $endgroup$
















        2












        2








        2





        $begingroup$

        Yes, this is a good strategy and demonstration that it works. $4$ and $6$ also work.



        You might compare with the game where you add instead of multiply and are allowed to add $1,2,3,4$ at each turn and the first to reach some total, say $27$ wins. A player can always guarantee that two successive turns add to $5$, so the first player wins by taking $2$, then hitting $7,12,17,22,27$.



        In your game a player can guarantee that two turns multiply by at least $18$ but one turn cannot multiply by more than $9$. Your $56$ comes from $lceil frac {1000}{18}rceil$ and $111$ from $lfloor frac {1000}9 rfloor$. This suggests that for target $T$ and $n$ pairs of turns before the end you should leave between $lceil frac T{18^n} rceil$ and $lfloor frac T{18^{n-1}cdot 9}rfloor$ The worry is that you can't guarantee that two turns will multiply by exactly $18$. If your opponent multiplies by $7$ you have to choose between $2$ and $3$, making the pair multiply by $14$ or $21$. I believe you are OK because the range is a factor $2$. In this example if multiplying by $3$ is too much, $2$ will be enough to stay in range.






        share|cite|improve this answer









        $endgroup$



        Yes, this is a good strategy and demonstration that it works. $4$ and $6$ also work.



        You might compare with the game where you add instead of multiply and are allowed to add $1,2,3,4$ at each turn and the first to reach some total, say $27$ wins. A player can always guarantee that two successive turns add to $5$, so the first player wins by taking $2$, then hitting $7,12,17,22,27$.



        In your game a player can guarantee that two turns multiply by at least $18$ but one turn cannot multiply by more than $9$. Your $56$ comes from $lceil frac {1000}{18}rceil$ and $111$ from $lfloor frac {1000}9 rfloor$. This suggests that for target $T$ and $n$ pairs of turns before the end you should leave between $lceil frac T{18^n} rceil$ and $lfloor frac T{18^{n-1}cdot 9}rfloor$ The worry is that you can't guarantee that two turns will multiply by exactly $18$. If your opponent multiplies by $7$ you have to choose between $2$ and $3$, making the pair multiply by $14$ or $21$. I believe you are OK because the range is a factor $2$. In this example if multiplying by $3$ is too much, $2$ will be enough to stay in range.







        share|cite|improve this answer












        share|cite|improve this answer



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        answered Jan 30 at 5:32









        Ross MillikanRoss Millikan

        301k24200375




        301k24200375






























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