How do I incoporate buffered writer to my random guessing game?












0














I have a task where I need to incorporate buffered writer into my Java code as a way to restore the guesses if the program crashes. For example, the program would ask, "do you want to restore the same guesses you had?".



I am a bit lost on what to do. Any suggestions or help would be greatly appreciated.



import java.util.*;

public class Guess{

public static void main(String args){

Scanner scan = new Scanner(System.in);
String playAgain = "";


do {
int randomTarget = randomNumberGenerator();
int userInput = 0;
System.out.println("Welcome to the random number generator game!");
System.out.println("Enter a number between 1 through 10:");
int count = 0;


while (userInput != randomTarget){
try{
userInput = scan.nextInt();
}catch(Exception e){
System.out.println("Invalid type.");
count++;
String s = scan.next();
System.out.println(s + " is an invalid input. Try again");
continue;
}
if (userInput > randomTarget){
count++;
System.out.println ("Number too high!");
}else if (userInput < randomTarget){
count++;
System.out.println("Number too low");
}else{
System.out.println("Congratulations, you guessed correctly!");
count++;
System.out.println("It took you: " + count + " tries!");
playAgainQ();
try {
playAgain = scan.next();
} catch (Exception e) {
System.out.println(playAgain + " is an invalid input. Try again");
continue;
}

}


}
} while (playAgain.equalsIgnoreCase("y"));
System.out.println("Thanks for playing. Goodbye!");

}
static void playAgainQ() {
System.out.println("Do you want to play again? Type y for yes.");
}
static int randomNumberGenerator() {
Random randomNumber = new Random();
int randomTarget = (randomNumber.nextInt(10) + 1);
return randomTarget;
}

}









share|improve this question


















  • 1




    What do you mean by BufferedWriter? A Writer is just a mechanism of writing data to a file. In what state do you want to persist your data - as Objects, in some data interchange format (XML), or as pure text?
    – Jakg
    Nov 19 '18 at 21:19






  • 1




    If the program crashes, any objects associated with the program will also be lost. If you want to save information for use in between sessions, consider writing guesses (or whatever) to a file, to be restored later by reading from the file. Look into JSON serialize/deserialize using the GSON library
    – PhaseRush
    Nov 19 '18 at 22:06


















0














I have a task where I need to incorporate buffered writer into my Java code as a way to restore the guesses if the program crashes. For example, the program would ask, "do you want to restore the same guesses you had?".



I am a bit lost on what to do. Any suggestions or help would be greatly appreciated.



import java.util.*;

public class Guess{

public static void main(String args){

Scanner scan = new Scanner(System.in);
String playAgain = "";


do {
int randomTarget = randomNumberGenerator();
int userInput = 0;
System.out.println("Welcome to the random number generator game!");
System.out.println("Enter a number between 1 through 10:");
int count = 0;


while (userInput != randomTarget){
try{
userInput = scan.nextInt();
}catch(Exception e){
System.out.println("Invalid type.");
count++;
String s = scan.next();
System.out.println(s + " is an invalid input. Try again");
continue;
}
if (userInput > randomTarget){
count++;
System.out.println ("Number too high!");
}else if (userInput < randomTarget){
count++;
System.out.println("Number too low");
}else{
System.out.println("Congratulations, you guessed correctly!");
count++;
System.out.println("It took you: " + count + " tries!");
playAgainQ();
try {
playAgain = scan.next();
} catch (Exception e) {
System.out.println(playAgain + " is an invalid input. Try again");
continue;
}

}


}
} while (playAgain.equalsIgnoreCase("y"));
System.out.println("Thanks for playing. Goodbye!");

}
static void playAgainQ() {
System.out.println("Do you want to play again? Type y for yes.");
}
static int randomNumberGenerator() {
Random randomNumber = new Random();
int randomTarget = (randomNumber.nextInt(10) + 1);
return randomTarget;
}

}









share|improve this question


















  • 1




    What do you mean by BufferedWriter? A Writer is just a mechanism of writing data to a file. In what state do you want to persist your data - as Objects, in some data interchange format (XML), or as pure text?
    – Jakg
    Nov 19 '18 at 21:19






  • 1




    If the program crashes, any objects associated with the program will also be lost. If you want to save information for use in between sessions, consider writing guesses (or whatever) to a file, to be restored later by reading from the file. Look into JSON serialize/deserialize using the GSON library
    – PhaseRush
    Nov 19 '18 at 22:06
















0












0








0







I have a task where I need to incorporate buffered writer into my Java code as a way to restore the guesses if the program crashes. For example, the program would ask, "do you want to restore the same guesses you had?".



I am a bit lost on what to do. Any suggestions or help would be greatly appreciated.



import java.util.*;

public class Guess{

public static void main(String args){

Scanner scan = new Scanner(System.in);
String playAgain = "";


do {
int randomTarget = randomNumberGenerator();
int userInput = 0;
System.out.println("Welcome to the random number generator game!");
System.out.println("Enter a number between 1 through 10:");
int count = 0;


while (userInput != randomTarget){
try{
userInput = scan.nextInt();
}catch(Exception e){
System.out.println("Invalid type.");
count++;
String s = scan.next();
System.out.println(s + " is an invalid input. Try again");
continue;
}
if (userInput > randomTarget){
count++;
System.out.println ("Number too high!");
}else if (userInput < randomTarget){
count++;
System.out.println("Number too low");
}else{
System.out.println("Congratulations, you guessed correctly!");
count++;
System.out.println("It took you: " + count + " tries!");
playAgainQ();
try {
playAgain = scan.next();
} catch (Exception e) {
System.out.println(playAgain + " is an invalid input. Try again");
continue;
}

}


}
} while (playAgain.equalsIgnoreCase("y"));
System.out.println("Thanks for playing. Goodbye!");

}
static void playAgainQ() {
System.out.println("Do you want to play again? Type y for yes.");
}
static int randomNumberGenerator() {
Random randomNumber = new Random();
int randomTarget = (randomNumber.nextInt(10) + 1);
return randomTarget;
}

}









share|improve this question













I have a task where I need to incorporate buffered writer into my Java code as a way to restore the guesses if the program crashes. For example, the program would ask, "do you want to restore the same guesses you had?".



I am a bit lost on what to do. Any suggestions or help would be greatly appreciated.



import java.util.*;

public class Guess{

public static void main(String args){

Scanner scan = new Scanner(System.in);
String playAgain = "";


do {
int randomTarget = randomNumberGenerator();
int userInput = 0;
System.out.println("Welcome to the random number generator game!");
System.out.println("Enter a number between 1 through 10:");
int count = 0;


while (userInput != randomTarget){
try{
userInput = scan.nextInt();
}catch(Exception e){
System.out.println("Invalid type.");
count++;
String s = scan.next();
System.out.println(s + " is an invalid input. Try again");
continue;
}
if (userInput > randomTarget){
count++;
System.out.println ("Number too high!");
}else if (userInput < randomTarget){
count++;
System.out.println("Number too low");
}else{
System.out.println("Congratulations, you guessed correctly!");
count++;
System.out.println("It took you: " + count + " tries!");
playAgainQ();
try {
playAgain = scan.next();
} catch (Exception e) {
System.out.println(playAgain + " is an invalid input. Try again");
continue;
}

}


}
} while (playAgain.equalsIgnoreCase("y"));
System.out.println("Thanks for playing. Goodbye!");

}
static void playAgainQ() {
System.out.println("Do you want to play again? Type y for yes.");
}
static int randomNumberGenerator() {
Random randomNumber = new Random();
int randomTarget = (randomNumber.nextInt(10) + 1);
return randomTarget;
}

}






java bufferedwriter






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asked Nov 19 '18 at 21:15









JohnHandsomeJohnHandsome

132




132








  • 1




    What do you mean by BufferedWriter? A Writer is just a mechanism of writing data to a file. In what state do you want to persist your data - as Objects, in some data interchange format (XML), or as pure text?
    – Jakg
    Nov 19 '18 at 21:19






  • 1




    If the program crashes, any objects associated with the program will also be lost. If you want to save information for use in between sessions, consider writing guesses (or whatever) to a file, to be restored later by reading from the file. Look into JSON serialize/deserialize using the GSON library
    – PhaseRush
    Nov 19 '18 at 22:06
















  • 1




    What do you mean by BufferedWriter? A Writer is just a mechanism of writing data to a file. In what state do you want to persist your data - as Objects, in some data interchange format (XML), or as pure text?
    – Jakg
    Nov 19 '18 at 21:19






  • 1




    If the program crashes, any objects associated with the program will also be lost. If you want to save information for use in between sessions, consider writing guesses (or whatever) to a file, to be restored later by reading from the file. Look into JSON serialize/deserialize using the GSON library
    – PhaseRush
    Nov 19 '18 at 22:06










1




1




What do you mean by BufferedWriter? A Writer is just a mechanism of writing data to a file. In what state do you want to persist your data - as Objects, in some data interchange format (XML), or as pure text?
– Jakg
Nov 19 '18 at 21:19




What do you mean by BufferedWriter? A Writer is just a mechanism of writing data to a file. In what state do you want to persist your data - as Objects, in some data interchange format (XML), or as pure text?
– Jakg
Nov 19 '18 at 21:19




1




1




If the program crashes, any objects associated with the program will also be lost. If you want to save information for use in between sessions, consider writing guesses (or whatever) to a file, to be restored later by reading from the file. Look into JSON serialize/deserialize using the GSON library
– PhaseRush
Nov 19 '18 at 22:06






If the program crashes, any objects associated with the program will also be lost. If you want to save information for use in between sessions, consider writing guesses (or whatever) to a file, to be restored later by reading from the file. Look into JSON serialize/deserialize using the GSON library
– PhaseRush
Nov 19 '18 at 22:06














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