How to initialize this array of structures of array of structures?
I have the following code, which is not working as expected. It compiles, but throws a lot of warnings and segfaults when executed:
#include <stdio.h>
enum output {
A,
B,
C,
D,
};
struct translation {
char *from;
enum output to;
};
struct dictionary {
struct translation *foo;
struct translation *bar;
};
enum language {
ONE,
ANOTHER,
};
struct dictionary languages = {
[ONE] = {
.foo = {
{"LF", A},
{"LLF", C},
{"RRF", D},
},
.bar = {
{"L", B},
},
},
[ANOTHER] = {
.foo = {
{"FF", B},
{"RRF", D},
},
.bar = {
{"LF", B},
{"R", C},
{"RR", D},
},
},
};
int main(void)
{
printf("%sn", languages[ONE].foo[0].from);
return 0;
}
I am probably initializing languages the wrong way.
- I would like to have that
languagesarray in which I can access different dictionaries bylanguage:languages[ONE]
- I would like to access then different translation tables with the dictionary field:
languages[ONE].foo
- All translation tables accessed with a language+field pair may have different array lengths, as shown in the code example
Is that even possible? What am I doing wrong?
When compiling with gcc I get this (cropped) output:
asdf.c:27:17: warning: braces around scalar initializer
.foo = {
^
asdf.c:27:17: note: (near initialization for ‘languages[0].foo’)
asdf.c:28:25: warning: braces around scalar initializer
{"LF", A},
^
asdf.c:28:25: note: (near initialization for ‘languages[0].foo’)
asdf.c:28:26: warning: initialization of ‘struct translation *’ from incompatible pointer type ‘char *’ [-Wincompatible-pointer-types]
[...]
The same warnings/notes repeat for multiple parts of the code.
c arrays struct initialization
add a comment |
I have the following code, which is not working as expected. It compiles, but throws a lot of warnings and segfaults when executed:
#include <stdio.h>
enum output {
A,
B,
C,
D,
};
struct translation {
char *from;
enum output to;
};
struct dictionary {
struct translation *foo;
struct translation *bar;
};
enum language {
ONE,
ANOTHER,
};
struct dictionary languages = {
[ONE] = {
.foo = {
{"LF", A},
{"LLF", C},
{"RRF", D},
},
.bar = {
{"L", B},
},
},
[ANOTHER] = {
.foo = {
{"FF", B},
{"RRF", D},
},
.bar = {
{"LF", B},
{"R", C},
{"RR", D},
},
},
};
int main(void)
{
printf("%sn", languages[ONE].foo[0].from);
return 0;
}
I am probably initializing languages the wrong way.
- I would like to have that
languagesarray in which I can access different dictionaries bylanguage:languages[ONE]
- I would like to access then different translation tables with the dictionary field:
languages[ONE].foo
- All translation tables accessed with a language+field pair may have different array lengths, as shown in the code example
Is that even possible? What am I doing wrong?
When compiling with gcc I get this (cropped) output:
asdf.c:27:17: warning: braces around scalar initializer
.foo = {
^
asdf.c:27:17: note: (near initialization for ‘languages[0].foo’)
asdf.c:28:25: warning: braces around scalar initializer
{"LF", A},
^
asdf.c:28:25: note: (near initialization for ‘languages[0].foo’)
asdf.c:28:26: warning: initialization of ‘struct translation *’ from incompatible pointer type ‘char *’ [-Wincompatible-pointer-types]
[...]
The same warnings/notes repeat for multiple parts of the code.
c arrays struct initialization
@FiddlingBits Actually, that could be a workaround! :-) I tried with(no size) but that was illegal. You can post that as an answer if you want. Although I will wait before accepting to see if there is a way of making this work without having to specify a dictionary table size "big enough" to hold all translations.
– Peque
Nov 19 '18 at 21:35
add a comment |
I have the following code, which is not working as expected. It compiles, but throws a lot of warnings and segfaults when executed:
#include <stdio.h>
enum output {
A,
B,
C,
D,
};
struct translation {
char *from;
enum output to;
};
struct dictionary {
struct translation *foo;
struct translation *bar;
};
enum language {
ONE,
ANOTHER,
};
struct dictionary languages = {
[ONE] = {
.foo = {
{"LF", A},
{"LLF", C},
{"RRF", D},
},
.bar = {
{"L", B},
},
},
[ANOTHER] = {
.foo = {
{"FF", B},
{"RRF", D},
},
.bar = {
{"LF", B},
{"R", C},
{"RR", D},
},
},
};
int main(void)
{
printf("%sn", languages[ONE].foo[0].from);
return 0;
}
I am probably initializing languages the wrong way.
- I would like to have that
languagesarray in which I can access different dictionaries bylanguage:languages[ONE]
- I would like to access then different translation tables with the dictionary field:
languages[ONE].foo
- All translation tables accessed with a language+field pair may have different array lengths, as shown in the code example
Is that even possible? What am I doing wrong?
When compiling with gcc I get this (cropped) output:
asdf.c:27:17: warning: braces around scalar initializer
.foo = {
^
asdf.c:27:17: note: (near initialization for ‘languages[0].foo’)
asdf.c:28:25: warning: braces around scalar initializer
{"LF", A},
^
asdf.c:28:25: note: (near initialization for ‘languages[0].foo’)
asdf.c:28:26: warning: initialization of ‘struct translation *’ from incompatible pointer type ‘char *’ [-Wincompatible-pointer-types]
[...]
The same warnings/notes repeat for multiple parts of the code.
c arrays struct initialization
I have the following code, which is not working as expected. It compiles, but throws a lot of warnings and segfaults when executed:
#include <stdio.h>
enum output {
A,
B,
C,
D,
};
struct translation {
char *from;
enum output to;
};
struct dictionary {
struct translation *foo;
struct translation *bar;
};
enum language {
ONE,
ANOTHER,
};
struct dictionary languages = {
[ONE] = {
.foo = {
{"LF", A},
{"LLF", C},
{"RRF", D},
},
.bar = {
{"L", B},
},
},
[ANOTHER] = {
.foo = {
{"FF", B},
{"RRF", D},
},
.bar = {
{"LF", B},
{"R", C},
{"RR", D},
},
},
};
int main(void)
{
printf("%sn", languages[ONE].foo[0].from);
return 0;
}
I am probably initializing languages the wrong way.
- I would like to have that
languagesarray in which I can access different dictionaries bylanguage:languages[ONE]
- I would like to access then different translation tables with the dictionary field:
languages[ONE].foo
- All translation tables accessed with a language+field pair may have different array lengths, as shown in the code example
Is that even possible? What am I doing wrong?
When compiling with gcc I get this (cropped) output:
asdf.c:27:17: warning: braces around scalar initializer
.foo = {
^
asdf.c:27:17: note: (near initialization for ‘languages[0].foo’)
asdf.c:28:25: warning: braces around scalar initializer
{"LF", A},
^
asdf.c:28:25: note: (near initialization for ‘languages[0].foo’)
asdf.c:28:26: warning: initialization of ‘struct translation *’ from incompatible pointer type ‘char *’ [-Wincompatible-pointer-types]
[...]
The same warnings/notes repeat for multiple parts of the code.
c arrays struct initialization
c arrays struct initialization
asked Nov 19 '18 at 21:24
PequePeque
5,70733362
5,70733362
@FiddlingBits Actually, that could be a workaround! :-) I tried with(no size) but that was illegal. You can post that as an answer if you want. Although I will wait before accepting to see if there is a way of making this work without having to specify a dictionary table size "big enough" to hold all translations.
– Peque
Nov 19 '18 at 21:35
add a comment |
@FiddlingBits Actually, that could be a workaround! :-) I tried with(no size) but that was illegal. You can post that as an answer if you want. Although I will wait before accepting to see if there is a way of making this work without having to specify a dictionary table size "big enough" to hold all translations.
– Peque
Nov 19 '18 at 21:35
@FiddlingBits Actually, that could be a workaround! :-) I tried with
(no size) but that was illegal. You can post that as an answer if you want. Although I will wait before accepting to see if there is a way of making this work without having to specify a dictionary table size "big enough" to hold all translations.– Peque
Nov 19 '18 at 21:35
@FiddlingBits Actually, that could be a workaround! :-) I tried with
(no size) but that was illegal. You can post that as an answer if you want. Although I will wait before accepting to see if there is a way of making this work without having to specify a dictionary table size "big enough" to hold all translations.– Peque
Nov 19 '18 at 21:35
add a comment |
2 Answers
2
active
oldest
votes
Here are two things you can do:
- Allocate memory for
struct translation *foo;andstruct translation *bar;(you can also usemallocto dynamically allocate memory). For example:
struct dictionary
{
struct translation foo[10];
struct translation bar[10];
};
- Use a compound literal in your definition:
struct dictionary languages = {
[ONE] = {
.foo = (struct translation ){
{"LF", A},
{"LLF", C},
{"RRF", D},
},
.bar = (struct translation ){
{"L", B},
},
},
[ANOTHER] = {
.foo = (struct translation ){
{"FF", B},
{"RRF", D},
},
.bar = (struct translation ){
{"LF", B},
{"R", C},
{"RR", D},
},
},
};
Note
As mentioned by @M.M, adding the qualifier const before struct dictionary is a good idea if its values won't change during runtime.
1
Love the latter <3. I am learning a lot of C with this project. :-D
– Peque
Nov 19 '18 at 21:42
Would appreciate knowing why I was downvoted.
– Fiddling Bits
Nov 19 '18 at 21:42
something likestruct translation foo[10];(leaving some of them uninitialized) is a very poor idea while compound literals are feature of C99 language
– VTT
Nov 19 '18 at 21:46
@VTT Sure. I mentioned it as an option, not a recommendation.
– Fiddling Bits
Nov 19 '18 at 21:47
1
@VTT not necessarily; in some systems memory is cheap and other concerns such as code clarity, portability, ease of development, ease of runtime access etc. may have a higher priority
– M.M
Nov 19 '18 at 22:03
|
show 5 more comments
Just initialize each array separately:
#include <stdio.h>
enum output
{
a
, b
, c
, d
};
struct translation
{
char const * from;
enum output to;
};
struct dictionary
{
struct translation * foo;
struct translation * bar;
};
enum language
{
one
, another
, languages_count
};
struct translation one_language_foo_translations =
{
{"LF" , a}
, {"LLF", c}
, {"RRF", d}
};
struct translation one_language_bar_translations =
{
{"L", b}
};
struct translation another_language_foo_translations =
{
{"FF" , b}
, {"RRF", d}
};
struct translation another_language_bar_translations =
{
{"LF", b}
, {"R" , c}
, {"RR", d}
};
struct dictionary languages[languages_count] =
{
{one_language_foo_translations, one_language_bar_translations}
, {another_language_foo_translations, another_language_bar_translations}
};
int main(void)
{
printf("%sn", languages[one].foo[0].from);
return 0;
}
online compiler
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
Here are two things you can do:
- Allocate memory for
struct translation *foo;andstruct translation *bar;(you can also usemallocto dynamically allocate memory). For example:
struct dictionary
{
struct translation foo[10];
struct translation bar[10];
};
- Use a compound literal in your definition:
struct dictionary languages = {
[ONE] = {
.foo = (struct translation ){
{"LF", A},
{"LLF", C},
{"RRF", D},
},
.bar = (struct translation ){
{"L", B},
},
},
[ANOTHER] = {
.foo = (struct translation ){
{"FF", B},
{"RRF", D},
},
.bar = (struct translation ){
{"LF", B},
{"R", C},
{"RR", D},
},
},
};
Note
As mentioned by @M.M, adding the qualifier const before struct dictionary is a good idea if its values won't change during runtime.
1
Love the latter <3. I am learning a lot of C with this project. :-D
– Peque
Nov 19 '18 at 21:42
Would appreciate knowing why I was downvoted.
– Fiddling Bits
Nov 19 '18 at 21:42
something likestruct translation foo[10];(leaving some of them uninitialized) is a very poor idea while compound literals are feature of C99 language
– VTT
Nov 19 '18 at 21:46
@VTT Sure. I mentioned it as an option, not a recommendation.
– Fiddling Bits
Nov 19 '18 at 21:47
1
@VTT not necessarily; in some systems memory is cheap and other concerns such as code clarity, portability, ease of development, ease of runtime access etc. may have a higher priority
– M.M
Nov 19 '18 at 22:03
|
show 5 more comments
Here are two things you can do:
- Allocate memory for
struct translation *foo;andstruct translation *bar;(you can also usemallocto dynamically allocate memory). For example:
struct dictionary
{
struct translation foo[10];
struct translation bar[10];
};
- Use a compound literal in your definition:
struct dictionary languages = {
[ONE] = {
.foo = (struct translation ){
{"LF", A},
{"LLF", C},
{"RRF", D},
},
.bar = (struct translation ){
{"L", B},
},
},
[ANOTHER] = {
.foo = (struct translation ){
{"FF", B},
{"RRF", D},
},
.bar = (struct translation ){
{"LF", B},
{"R", C},
{"RR", D},
},
},
};
Note
As mentioned by @M.M, adding the qualifier const before struct dictionary is a good idea if its values won't change during runtime.
1
Love the latter <3. I am learning a lot of C with this project. :-D
– Peque
Nov 19 '18 at 21:42
Would appreciate knowing why I was downvoted.
– Fiddling Bits
Nov 19 '18 at 21:42
something likestruct translation foo[10];(leaving some of them uninitialized) is a very poor idea while compound literals are feature of C99 language
– VTT
Nov 19 '18 at 21:46
@VTT Sure. I mentioned it as an option, not a recommendation.
– Fiddling Bits
Nov 19 '18 at 21:47
1
@VTT not necessarily; in some systems memory is cheap and other concerns such as code clarity, portability, ease of development, ease of runtime access etc. may have a higher priority
– M.M
Nov 19 '18 at 22:03
|
show 5 more comments
Here are two things you can do:
- Allocate memory for
struct translation *foo;andstruct translation *bar;(you can also usemallocto dynamically allocate memory). For example:
struct dictionary
{
struct translation foo[10];
struct translation bar[10];
};
- Use a compound literal in your definition:
struct dictionary languages = {
[ONE] = {
.foo = (struct translation ){
{"LF", A},
{"LLF", C},
{"RRF", D},
},
.bar = (struct translation ){
{"L", B},
},
},
[ANOTHER] = {
.foo = (struct translation ){
{"FF", B},
{"RRF", D},
},
.bar = (struct translation ){
{"LF", B},
{"R", C},
{"RR", D},
},
},
};
Note
As mentioned by @M.M, adding the qualifier const before struct dictionary is a good idea if its values won't change during runtime.
Here are two things you can do:
- Allocate memory for
struct translation *foo;andstruct translation *bar;(you can also usemallocto dynamically allocate memory). For example:
struct dictionary
{
struct translation foo[10];
struct translation bar[10];
};
- Use a compound literal in your definition:
struct dictionary languages = {
[ONE] = {
.foo = (struct translation ){
{"LF", A},
{"LLF", C},
{"RRF", D},
},
.bar = (struct translation ){
{"L", B},
},
},
[ANOTHER] = {
.foo = (struct translation ){
{"FF", B},
{"RRF", D},
},
.bar = (struct translation ){
{"LF", B},
{"R", C},
{"RR", D},
},
},
};
Note
As mentioned by @M.M, adding the qualifier const before struct dictionary is a good idea if its values won't change during runtime.
edited Nov 19 '18 at 22:05
answered Nov 19 '18 at 21:37
Fiddling BitsFiddling Bits
7,10821938
7,10821938
1
Love the latter <3. I am learning a lot of C with this project. :-D
– Peque
Nov 19 '18 at 21:42
Would appreciate knowing why I was downvoted.
– Fiddling Bits
Nov 19 '18 at 21:42
something likestruct translation foo[10];(leaving some of them uninitialized) is a very poor idea while compound literals are feature of C99 language
– VTT
Nov 19 '18 at 21:46
@VTT Sure. I mentioned it as an option, not a recommendation.
– Fiddling Bits
Nov 19 '18 at 21:47
1
@VTT not necessarily; in some systems memory is cheap and other concerns such as code clarity, portability, ease of development, ease of runtime access etc. may have a higher priority
– M.M
Nov 19 '18 at 22:03
|
show 5 more comments
1
Love the latter <3. I am learning a lot of C with this project. :-D
– Peque
Nov 19 '18 at 21:42
Would appreciate knowing why I was downvoted.
– Fiddling Bits
Nov 19 '18 at 21:42
something likestruct translation foo[10];(leaving some of them uninitialized) is a very poor idea while compound literals are feature of C99 language
– VTT
Nov 19 '18 at 21:46
@VTT Sure. I mentioned it as an option, not a recommendation.
– Fiddling Bits
Nov 19 '18 at 21:47
1
@VTT not necessarily; in some systems memory is cheap and other concerns such as code clarity, portability, ease of development, ease of runtime access etc. may have a higher priority
– M.M
Nov 19 '18 at 22:03
1
1
Love the latter <3. I am learning a lot of C with this project. :-D
– Peque
Nov 19 '18 at 21:42
Love the latter <3. I am learning a lot of C with this project. :-D
– Peque
Nov 19 '18 at 21:42
Would appreciate knowing why I was downvoted.
– Fiddling Bits
Nov 19 '18 at 21:42
Would appreciate knowing why I was downvoted.
– Fiddling Bits
Nov 19 '18 at 21:42
something like
struct translation foo[10]; (leaving some of them uninitialized) is a very poor idea while compound literals are feature of C99 language– VTT
Nov 19 '18 at 21:46
something like
struct translation foo[10]; (leaving some of them uninitialized) is a very poor idea while compound literals are feature of C99 language– VTT
Nov 19 '18 at 21:46
@VTT Sure. I mentioned it as an option, not a recommendation.
– Fiddling Bits
Nov 19 '18 at 21:47
@VTT Sure. I mentioned it as an option, not a recommendation.
– Fiddling Bits
Nov 19 '18 at 21:47
1
1
@VTT not necessarily; in some systems memory is cheap and other concerns such as code clarity, portability, ease of development, ease of runtime access etc. may have a higher priority
– M.M
Nov 19 '18 at 22:03
@VTT not necessarily; in some systems memory is cheap and other concerns such as code clarity, portability, ease of development, ease of runtime access etc. may have a higher priority
– M.M
Nov 19 '18 at 22:03
|
show 5 more comments
Just initialize each array separately:
#include <stdio.h>
enum output
{
a
, b
, c
, d
};
struct translation
{
char const * from;
enum output to;
};
struct dictionary
{
struct translation * foo;
struct translation * bar;
};
enum language
{
one
, another
, languages_count
};
struct translation one_language_foo_translations =
{
{"LF" , a}
, {"LLF", c}
, {"RRF", d}
};
struct translation one_language_bar_translations =
{
{"L", b}
};
struct translation another_language_foo_translations =
{
{"FF" , b}
, {"RRF", d}
};
struct translation another_language_bar_translations =
{
{"LF", b}
, {"R" , c}
, {"RR", d}
};
struct dictionary languages[languages_count] =
{
{one_language_foo_translations, one_language_bar_translations}
, {another_language_foo_translations, another_language_bar_translations}
};
int main(void)
{
printf("%sn", languages[one].foo[0].from);
return 0;
}
online compiler
add a comment |
Just initialize each array separately:
#include <stdio.h>
enum output
{
a
, b
, c
, d
};
struct translation
{
char const * from;
enum output to;
};
struct dictionary
{
struct translation * foo;
struct translation * bar;
};
enum language
{
one
, another
, languages_count
};
struct translation one_language_foo_translations =
{
{"LF" , a}
, {"LLF", c}
, {"RRF", d}
};
struct translation one_language_bar_translations =
{
{"L", b}
};
struct translation another_language_foo_translations =
{
{"FF" , b}
, {"RRF", d}
};
struct translation another_language_bar_translations =
{
{"LF", b}
, {"R" , c}
, {"RR", d}
};
struct dictionary languages[languages_count] =
{
{one_language_foo_translations, one_language_bar_translations}
, {another_language_foo_translations, another_language_bar_translations}
};
int main(void)
{
printf("%sn", languages[one].foo[0].from);
return 0;
}
online compiler
add a comment |
Just initialize each array separately:
#include <stdio.h>
enum output
{
a
, b
, c
, d
};
struct translation
{
char const * from;
enum output to;
};
struct dictionary
{
struct translation * foo;
struct translation * bar;
};
enum language
{
one
, another
, languages_count
};
struct translation one_language_foo_translations =
{
{"LF" , a}
, {"LLF", c}
, {"RRF", d}
};
struct translation one_language_bar_translations =
{
{"L", b}
};
struct translation another_language_foo_translations =
{
{"FF" , b}
, {"RRF", d}
};
struct translation another_language_bar_translations =
{
{"LF", b}
, {"R" , c}
, {"RR", d}
};
struct dictionary languages[languages_count] =
{
{one_language_foo_translations, one_language_bar_translations}
, {another_language_foo_translations, another_language_bar_translations}
};
int main(void)
{
printf("%sn", languages[one].foo[0].from);
return 0;
}
online compiler
Just initialize each array separately:
#include <stdio.h>
enum output
{
a
, b
, c
, d
};
struct translation
{
char const * from;
enum output to;
};
struct dictionary
{
struct translation * foo;
struct translation * bar;
};
enum language
{
one
, another
, languages_count
};
struct translation one_language_foo_translations =
{
{"LF" , a}
, {"LLF", c}
, {"RRF", d}
};
struct translation one_language_bar_translations =
{
{"L", b}
};
struct translation another_language_foo_translations =
{
{"FF" , b}
, {"RRF", d}
};
struct translation another_language_bar_translations =
{
{"LF", b}
, {"R" , c}
, {"RR", d}
};
struct dictionary languages[languages_count] =
{
{one_language_foo_translations, one_language_bar_translations}
, {another_language_foo_translations, another_language_bar_translations}
};
int main(void)
{
printf("%sn", languages[one].foo[0].from);
return 0;
}
online compiler
answered Nov 19 '18 at 21:41
VTTVTT
24k42345
24k42345
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@FiddlingBits Actually, that could be a workaround! :-) I tried with
(no size) but that was illegal. You can post that as an answer if you want. Although I will wait before accepting to see if there is a way of making this work without having to specify a dictionary table size "big enough" to hold all translations.– Peque
Nov 19 '18 at 21:35