What is the point of the Battle Master fighter's Evasive Footwork maneuver?












6












$begingroup$


This is a followup to: How long does the AC increase from the Battle Master fighter's Evasive Footwork maneuver last?





What is the point of the Battle Master fighter's Evasive Footwork maneuver?



If it only lasts till the end of your turn then why use it? Unless it's to avoid opportunity attacks, but trip attack disarming strike, and push attack can all do that as well, and they do something else to. So why bother with additional ac that doesn't last long enough to help you avoid being hit?










share|improve this question











$endgroup$

















    6












    $begingroup$


    This is a followup to: How long does the AC increase from the Battle Master fighter's Evasive Footwork maneuver last?





    What is the point of the Battle Master fighter's Evasive Footwork maneuver?



    If it only lasts till the end of your turn then why use it? Unless it's to avoid opportunity attacks, but trip attack disarming strike, and push attack can all do that as well, and they do something else to. So why bother with additional ac that doesn't last long enough to help you avoid being hit?










    share|improve this question











    $endgroup$















      6












      6








      6





      $begingroup$


      This is a followup to: How long does the AC increase from the Battle Master fighter's Evasive Footwork maneuver last?





      What is the point of the Battle Master fighter's Evasive Footwork maneuver?



      If it only lasts till the end of your turn then why use it? Unless it's to avoid opportunity attacks, but trip attack disarming strike, and push attack can all do that as well, and they do something else to. So why bother with additional ac that doesn't last long enough to help you avoid being hit?










      share|improve this question











      $endgroup$




      This is a followup to: How long does the AC increase from the Battle Master fighter's Evasive Footwork maneuver last?





      What is the point of the Battle Master fighter's Evasive Footwork maneuver?



      If it only lasts till the end of your turn then why use it? Unless it's to avoid opportunity attacks, but trip attack disarming strike, and push attack can all do that as well, and they do something else to. So why bother with additional ac that doesn't last long enough to help you avoid being hit?







      dnd-5e movement fighter combat-maneuver battle-master






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Jan 3 at 5:55









      V2Blast

      20.5k358130




      20.5k358130










      asked Jan 3 at 4:55









      Josiah RigganJosiah Riggan

      841118




      841118






















          1 Answer
          1






          active

          oldest

          votes


















          13












          $begingroup$

          Evasive Footwork protects against all opportunity attacks



          The alternatives you list only protect against opportunity attacks from a single creature. In contrast, you could use Evasive Footwork to run past a whole group of enemies, and all of their opportunity attacks will be against your increased AC.



          Evasive Footwork doesn't require a roll to succeed



          A shove attack to knock a creature prone requires a contested ability check. Both of the Battle Master maneuvers you mention require you to first hit with an attack and then have the target fail a saving throw before they will do anything to prevent an opportunity attack. In contrast, Evasive Footwork just works, with no need to succeed on a d20 roll first.



          Evasive Footwork does not use your action



          All your other suggestions require the use of your action (or part of it) to attack the target you wish to escape from. Usually this isn't a problem, since as a fighter you generally want to spend your action hitting something. But attacking might be undesirable if you want to use your action to do something else, like slotting the Macguffin of Power into the Power Macguffin Receptacle after dodging and weaving your way past the horde guarding it, with AC your enhanced by your Evasive Footwork.



          (Thanks @V2Blast for pointing this one out.)






          share|improve this answer











          $endgroup$









          • 1




            $begingroup$
            Your second point is especially relevant for ranged fighters who want to back away from enemies. Ranged fighters typically lack atheltics for shoves and their ranged attacks for tripping and pushing maneuvers would have to be made at disadvantage.
            $endgroup$
            – Ruse
            Jan 3 at 5:17








          • 3




            $begingroup$
            It also doesn't use any resource except your superiority die. By that, I mean it uses neither your action nor your reaction, which can be very useful given the limitations of action economy.
            $endgroup$
            – V2Blast
            Jan 3 at 5:49










          • $begingroup$
            Even if the Fighter wants to go around hitting something, the fact that you want to get away from a guy probably means you don't want to currently be hitting them.
            $endgroup$
            – Erik
            Jan 3 at 14:06











          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "122"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f138349%2fwhat-is-the-point-of-the-battle-master-fighters-evasive-footwork-maneuver%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          13












          $begingroup$

          Evasive Footwork protects against all opportunity attacks



          The alternatives you list only protect against opportunity attacks from a single creature. In contrast, you could use Evasive Footwork to run past a whole group of enemies, and all of their opportunity attacks will be against your increased AC.



          Evasive Footwork doesn't require a roll to succeed



          A shove attack to knock a creature prone requires a contested ability check. Both of the Battle Master maneuvers you mention require you to first hit with an attack and then have the target fail a saving throw before they will do anything to prevent an opportunity attack. In contrast, Evasive Footwork just works, with no need to succeed on a d20 roll first.



          Evasive Footwork does not use your action



          All your other suggestions require the use of your action (or part of it) to attack the target you wish to escape from. Usually this isn't a problem, since as a fighter you generally want to spend your action hitting something. But attacking might be undesirable if you want to use your action to do something else, like slotting the Macguffin of Power into the Power Macguffin Receptacle after dodging and weaving your way past the horde guarding it, with AC your enhanced by your Evasive Footwork.



          (Thanks @V2Blast for pointing this one out.)






          share|improve this answer











          $endgroup$









          • 1




            $begingroup$
            Your second point is especially relevant for ranged fighters who want to back away from enemies. Ranged fighters typically lack atheltics for shoves and their ranged attacks for tripping and pushing maneuvers would have to be made at disadvantage.
            $endgroup$
            – Ruse
            Jan 3 at 5:17








          • 3




            $begingroup$
            It also doesn't use any resource except your superiority die. By that, I mean it uses neither your action nor your reaction, which can be very useful given the limitations of action economy.
            $endgroup$
            – V2Blast
            Jan 3 at 5:49










          • $begingroup$
            Even if the Fighter wants to go around hitting something, the fact that you want to get away from a guy probably means you don't want to currently be hitting them.
            $endgroup$
            – Erik
            Jan 3 at 14:06
















          13












          $begingroup$

          Evasive Footwork protects against all opportunity attacks



          The alternatives you list only protect against opportunity attacks from a single creature. In contrast, you could use Evasive Footwork to run past a whole group of enemies, and all of their opportunity attacks will be against your increased AC.



          Evasive Footwork doesn't require a roll to succeed



          A shove attack to knock a creature prone requires a contested ability check. Both of the Battle Master maneuvers you mention require you to first hit with an attack and then have the target fail a saving throw before they will do anything to prevent an opportunity attack. In contrast, Evasive Footwork just works, with no need to succeed on a d20 roll first.



          Evasive Footwork does not use your action



          All your other suggestions require the use of your action (or part of it) to attack the target you wish to escape from. Usually this isn't a problem, since as a fighter you generally want to spend your action hitting something. But attacking might be undesirable if you want to use your action to do something else, like slotting the Macguffin of Power into the Power Macguffin Receptacle after dodging and weaving your way past the horde guarding it, with AC your enhanced by your Evasive Footwork.



          (Thanks @V2Blast for pointing this one out.)






          share|improve this answer











          $endgroup$









          • 1




            $begingroup$
            Your second point is especially relevant for ranged fighters who want to back away from enemies. Ranged fighters typically lack atheltics for shoves and their ranged attacks for tripping and pushing maneuvers would have to be made at disadvantage.
            $endgroup$
            – Ruse
            Jan 3 at 5:17








          • 3




            $begingroup$
            It also doesn't use any resource except your superiority die. By that, I mean it uses neither your action nor your reaction, which can be very useful given the limitations of action economy.
            $endgroup$
            – V2Blast
            Jan 3 at 5:49










          • $begingroup$
            Even if the Fighter wants to go around hitting something, the fact that you want to get away from a guy probably means you don't want to currently be hitting them.
            $endgroup$
            – Erik
            Jan 3 at 14:06














          13












          13








          13





          $begingroup$

          Evasive Footwork protects against all opportunity attacks



          The alternatives you list only protect against opportunity attacks from a single creature. In contrast, you could use Evasive Footwork to run past a whole group of enemies, and all of their opportunity attacks will be against your increased AC.



          Evasive Footwork doesn't require a roll to succeed



          A shove attack to knock a creature prone requires a contested ability check. Both of the Battle Master maneuvers you mention require you to first hit with an attack and then have the target fail a saving throw before they will do anything to prevent an opportunity attack. In contrast, Evasive Footwork just works, with no need to succeed on a d20 roll first.



          Evasive Footwork does not use your action



          All your other suggestions require the use of your action (or part of it) to attack the target you wish to escape from. Usually this isn't a problem, since as a fighter you generally want to spend your action hitting something. But attacking might be undesirable if you want to use your action to do something else, like slotting the Macguffin of Power into the Power Macguffin Receptacle after dodging and weaving your way past the horde guarding it, with AC your enhanced by your Evasive Footwork.



          (Thanks @V2Blast for pointing this one out.)






          share|improve this answer











          $endgroup$



          Evasive Footwork protects against all opportunity attacks



          The alternatives you list only protect against opportunity attacks from a single creature. In contrast, you could use Evasive Footwork to run past a whole group of enemies, and all of their opportunity attacks will be against your increased AC.



          Evasive Footwork doesn't require a roll to succeed



          A shove attack to knock a creature prone requires a contested ability check. Both of the Battle Master maneuvers you mention require you to first hit with an attack and then have the target fail a saving throw before they will do anything to prevent an opportunity attack. In contrast, Evasive Footwork just works, with no need to succeed on a d20 roll first.



          Evasive Footwork does not use your action



          All your other suggestions require the use of your action (or part of it) to attack the target you wish to escape from. Usually this isn't a problem, since as a fighter you generally want to spend your action hitting something. But attacking might be undesirable if you want to use your action to do something else, like slotting the Macguffin of Power into the Power Macguffin Receptacle after dodging and weaving your way past the horde guarding it, with AC your enhanced by your Evasive Footwork.



          (Thanks @V2Blast for pointing this one out.)







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Jan 3 at 13:54

























          answered Jan 3 at 5:08









          Ryan ThompsonRyan Thompson

          6,97422358




          6,97422358








          • 1




            $begingroup$
            Your second point is especially relevant for ranged fighters who want to back away from enemies. Ranged fighters typically lack atheltics for shoves and their ranged attacks for tripping and pushing maneuvers would have to be made at disadvantage.
            $endgroup$
            – Ruse
            Jan 3 at 5:17








          • 3




            $begingroup$
            It also doesn't use any resource except your superiority die. By that, I mean it uses neither your action nor your reaction, which can be very useful given the limitations of action economy.
            $endgroup$
            – V2Blast
            Jan 3 at 5:49










          • $begingroup$
            Even if the Fighter wants to go around hitting something, the fact that you want to get away from a guy probably means you don't want to currently be hitting them.
            $endgroup$
            – Erik
            Jan 3 at 14:06














          • 1




            $begingroup$
            Your second point is especially relevant for ranged fighters who want to back away from enemies. Ranged fighters typically lack atheltics for shoves and their ranged attacks for tripping and pushing maneuvers would have to be made at disadvantage.
            $endgroup$
            – Ruse
            Jan 3 at 5:17








          • 3




            $begingroup$
            It also doesn't use any resource except your superiority die. By that, I mean it uses neither your action nor your reaction, which can be very useful given the limitations of action economy.
            $endgroup$
            – V2Blast
            Jan 3 at 5:49










          • $begingroup$
            Even if the Fighter wants to go around hitting something, the fact that you want to get away from a guy probably means you don't want to currently be hitting them.
            $endgroup$
            – Erik
            Jan 3 at 14:06








          1




          1




          $begingroup$
          Your second point is especially relevant for ranged fighters who want to back away from enemies. Ranged fighters typically lack atheltics for shoves and their ranged attacks for tripping and pushing maneuvers would have to be made at disadvantage.
          $endgroup$
          – Ruse
          Jan 3 at 5:17






          $begingroup$
          Your second point is especially relevant for ranged fighters who want to back away from enemies. Ranged fighters typically lack atheltics for shoves and their ranged attacks for tripping and pushing maneuvers would have to be made at disadvantage.
          $endgroup$
          – Ruse
          Jan 3 at 5:17






          3




          3




          $begingroup$
          It also doesn't use any resource except your superiority die. By that, I mean it uses neither your action nor your reaction, which can be very useful given the limitations of action economy.
          $endgroup$
          – V2Blast
          Jan 3 at 5:49




          $begingroup$
          It also doesn't use any resource except your superiority die. By that, I mean it uses neither your action nor your reaction, which can be very useful given the limitations of action economy.
          $endgroup$
          – V2Blast
          Jan 3 at 5:49












          $begingroup$
          Even if the Fighter wants to go around hitting something, the fact that you want to get away from a guy probably means you don't want to currently be hitting them.
          $endgroup$
          – Erik
          Jan 3 at 14:06




          $begingroup$
          Even if the Fighter wants to go around hitting something, the fact that you want to get away from a guy probably means you don't want to currently be hitting them.
          $endgroup$
          – Erik
          Jan 3 at 14:06


















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Role-playing Games Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f138349%2fwhat-is-the-point-of-the-battle-master-fighters-evasive-footwork-maneuver%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          MongoDB - Not Authorized To Execute Command

          How to fix TextFormField cause rebuild widget in Flutter

          in spring boot 2.1 many test slices are not allowed anymore due to multiple @BootstrapWith