What is the point of the Battle Master fighter's Evasive Footwork maneuver?
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This is a followup to: How long does the AC increase from the Battle Master fighter's Evasive Footwork maneuver last?
What is the point of the Battle Master fighter's Evasive Footwork maneuver?
If it only lasts till the end of your turn then why use it? Unless it's to avoid opportunity attacks, but trip attack disarming strike, and push attack can all do that as well, and they do something else to. So why bother with additional ac that doesn't last long enough to help you avoid being hit?
dnd-5e movement fighter combat-maneuver battle-master
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add a comment |
$begingroup$
This is a followup to: How long does the AC increase from the Battle Master fighter's Evasive Footwork maneuver last?
What is the point of the Battle Master fighter's Evasive Footwork maneuver?
If it only lasts till the end of your turn then why use it? Unless it's to avoid opportunity attacks, but trip attack disarming strike, and push attack can all do that as well, and they do something else to. So why bother with additional ac that doesn't last long enough to help you avoid being hit?
dnd-5e movement fighter combat-maneuver battle-master
$endgroup$
add a comment |
$begingroup$
This is a followup to: How long does the AC increase from the Battle Master fighter's Evasive Footwork maneuver last?
What is the point of the Battle Master fighter's Evasive Footwork maneuver?
If it only lasts till the end of your turn then why use it? Unless it's to avoid opportunity attacks, but trip attack disarming strike, and push attack can all do that as well, and they do something else to. So why bother with additional ac that doesn't last long enough to help you avoid being hit?
dnd-5e movement fighter combat-maneuver battle-master
$endgroup$
This is a followup to: How long does the AC increase from the Battle Master fighter's Evasive Footwork maneuver last?
What is the point of the Battle Master fighter's Evasive Footwork maneuver?
If it only lasts till the end of your turn then why use it? Unless it's to avoid opportunity attacks, but trip attack disarming strike, and push attack can all do that as well, and they do something else to. So why bother with additional ac that doesn't last long enough to help you avoid being hit?
dnd-5e movement fighter combat-maneuver battle-master
dnd-5e movement fighter combat-maneuver battle-master
edited Jan 3 at 5:55


V2Blast
20.5k358130
20.5k358130
asked Jan 3 at 4:55


Josiah RigganJosiah Riggan
841118
841118
add a comment |
add a comment |
1 Answer
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Evasive Footwork protects against all opportunity attacks
The alternatives you list only protect against opportunity attacks from a single creature. In contrast, you could use Evasive Footwork to run past a whole group of enemies, and all of their opportunity attacks will be against your increased AC.
Evasive Footwork doesn't require a roll to succeed
A shove attack to knock a creature prone requires a contested ability check. Both of the Battle Master maneuvers you mention require you to first hit with an attack and then have the target fail a saving throw before they will do anything to prevent an opportunity attack. In contrast, Evasive Footwork just works, with no need to succeed on a d20 roll first.
Evasive Footwork does not use your action
All your other suggestions require the use of your action (or part of it) to attack the target you wish to escape from. Usually this isn't a problem, since as a fighter you generally want to spend your action hitting something. But attacking might be undesirable if you want to use your action to do something else, like slotting the Macguffin of Power into the Power Macguffin Receptacle after dodging and weaving your way past the horde guarding it, with AC your enhanced by your Evasive Footwork.
(Thanks @V2Blast for pointing this one out.)
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1
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Your second point is especially relevant for ranged fighters who want to back away from enemies. Ranged fighters typically lack atheltics for shoves and their ranged attacks for tripping and pushing maneuvers would have to be made at disadvantage.
$endgroup$
– Ruse
Jan 3 at 5:17
3
$begingroup$
It also doesn't use any resource except your superiority die. By that, I mean it uses neither your action nor your reaction, which can be very useful given the limitations of action economy.
$endgroup$
– V2Blast
Jan 3 at 5:49
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Even if the Fighter wants to go around hitting something, the fact that you want to get away from a guy probably means you don't want to currently be hitting them.
$endgroup$
– Erik
Jan 3 at 14:06
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Evasive Footwork protects against all opportunity attacks
The alternatives you list only protect against opportunity attacks from a single creature. In contrast, you could use Evasive Footwork to run past a whole group of enemies, and all of their opportunity attacks will be against your increased AC.
Evasive Footwork doesn't require a roll to succeed
A shove attack to knock a creature prone requires a contested ability check. Both of the Battle Master maneuvers you mention require you to first hit with an attack and then have the target fail a saving throw before they will do anything to prevent an opportunity attack. In contrast, Evasive Footwork just works, with no need to succeed on a d20 roll first.
Evasive Footwork does not use your action
All your other suggestions require the use of your action (or part of it) to attack the target you wish to escape from. Usually this isn't a problem, since as a fighter you generally want to spend your action hitting something. But attacking might be undesirable if you want to use your action to do something else, like slotting the Macguffin of Power into the Power Macguffin Receptacle after dodging and weaving your way past the horde guarding it, with AC your enhanced by your Evasive Footwork.
(Thanks @V2Blast for pointing this one out.)
$endgroup$
1
$begingroup$
Your second point is especially relevant for ranged fighters who want to back away from enemies. Ranged fighters typically lack atheltics for shoves and their ranged attacks for tripping and pushing maneuvers would have to be made at disadvantage.
$endgroup$
– Ruse
Jan 3 at 5:17
3
$begingroup$
It also doesn't use any resource except your superiority die. By that, I mean it uses neither your action nor your reaction, which can be very useful given the limitations of action economy.
$endgroup$
– V2Blast
Jan 3 at 5:49
$begingroup$
Even if the Fighter wants to go around hitting something, the fact that you want to get away from a guy probably means you don't want to currently be hitting them.
$endgroup$
– Erik
Jan 3 at 14:06
add a comment |
$begingroup$
Evasive Footwork protects against all opportunity attacks
The alternatives you list only protect against opportunity attacks from a single creature. In contrast, you could use Evasive Footwork to run past a whole group of enemies, and all of their opportunity attacks will be against your increased AC.
Evasive Footwork doesn't require a roll to succeed
A shove attack to knock a creature prone requires a contested ability check. Both of the Battle Master maneuvers you mention require you to first hit with an attack and then have the target fail a saving throw before they will do anything to prevent an opportunity attack. In contrast, Evasive Footwork just works, with no need to succeed on a d20 roll first.
Evasive Footwork does not use your action
All your other suggestions require the use of your action (or part of it) to attack the target you wish to escape from. Usually this isn't a problem, since as a fighter you generally want to spend your action hitting something. But attacking might be undesirable if you want to use your action to do something else, like slotting the Macguffin of Power into the Power Macguffin Receptacle after dodging and weaving your way past the horde guarding it, with AC your enhanced by your Evasive Footwork.
(Thanks @V2Blast for pointing this one out.)
$endgroup$
1
$begingroup$
Your second point is especially relevant for ranged fighters who want to back away from enemies. Ranged fighters typically lack atheltics for shoves and their ranged attacks for tripping and pushing maneuvers would have to be made at disadvantage.
$endgroup$
– Ruse
Jan 3 at 5:17
3
$begingroup$
It also doesn't use any resource except your superiority die. By that, I mean it uses neither your action nor your reaction, which can be very useful given the limitations of action economy.
$endgroup$
– V2Blast
Jan 3 at 5:49
$begingroup$
Even if the Fighter wants to go around hitting something, the fact that you want to get away from a guy probably means you don't want to currently be hitting them.
$endgroup$
– Erik
Jan 3 at 14:06
add a comment |
$begingroup$
Evasive Footwork protects against all opportunity attacks
The alternatives you list only protect against opportunity attacks from a single creature. In contrast, you could use Evasive Footwork to run past a whole group of enemies, and all of their opportunity attacks will be against your increased AC.
Evasive Footwork doesn't require a roll to succeed
A shove attack to knock a creature prone requires a contested ability check. Both of the Battle Master maneuvers you mention require you to first hit with an attack and then have the target fail a saving throw before they will do anything to prevent an opportunity attack. In contrast, Evasive Footwork just works, with no need to succeed on a d20 roll first.
Evasive Footwork does not use your action
All your other suggestions require the use of your action (or part of it) to attack the target you wish to escape from. Usually this isn't a problem, since as a fighter you generally want to spend your action hitting something. But attacking might be undesirable if you want to use your action to do something else, like slotting the Macguffin of Power into the Power Macguffin Receptacle after dodging and weaving your way past the horde guarding it, with AC your enhanced by your Evasive Footwork.
(Thanks @V2Blast for pointing this one out.)
$endgroup$
Evasive Footwork protects against all opportunity attacks
The alternatives you list only protect against opportunity attacks from a single creature. In contrast, you could use Evasive Footwork to run past a whole group of enemies, and all of their opportunity attacks will be against your increased AC.
Evasive Footwork doesn't require a roll to succeed
A shove attack to knock a creature prone requires a contested ability check. Both of the Battle Master maneuvers you mention require you to first hit with an attack and then have the target fail a saving throw before they will do anything to prevent an opportunity attack. In contrast, Evasive Footwork just works, with no need to succeed on a d20 roll first.
Evasive Footwork does not use your action
All your other suggestions require the use of your action (or part of it) to attack the target you wish to escape from. Usually this isn't a problem, since as a fighter you generally want to spend your action hitting something. But attacking might be undesirable if you want to use your action to do something else, like slotting the Macguffin of Power into the Power Macguffin Receptacle after dodging and weaving your way past the horde guarding it, with AC your enhanced by your Evasive Footwork.
(Thanks @V2Blast for pointing this one out.)
edited Jan 3 at 13:54
answered Jan 3 at 5:08
Ryan ThompsonRyan Thompson
6,97422358
6,97422358
1
$begingroup$
Your second point is especially relevant for ranged fighters who want to back away from enemies. Ranged fighters typically lack atheltics for shoves and their ranged attacks for tripping and pushing maneuvers would have to be made at disadvantage.
$endgroup$
– Ruse
Jan 3 at 5:17
3
$begingroup$
It also doesn't use any resource except your superiority die. By that, I mean it uses neither your action nor your reaction, which can be very useful given the limitations of action economy.
$endgroup$
– V2Blast
Jan 3 at 5:49
$begingroup$
Even if the Fighter wants to go around hitting something, the fact that you want to get away from a guy probably means you don't want to currently be hitting them.
$endgroup$
– Erik
Jan 3 at 14:06
add a comment |
1
$begingroup$
Your second point is especially relevant for ranged fighters who want to back away from enemies. Ranged fighters typically lack atheltics for shoves and their ranged attacks for tripping and pushing maneuvers would have to be made at disadvantage.
$endgroup$
– Ruse
Jan 3 at 5:17
3
$begingroup$
It also doesn't use any resource except your superiority die. By that, I mean it uses neither your action nor your reaction, which can be very useful given the limitations of action economy.
$endgroup$
– V2Blast
Jan 3 at 5:49
$begingroup$
Even if the Fighter wants to go around hitting something, the fact that you want to get away from a guy probably means you don't want to currently be hitting them.
$endgroup$
– Erik
Jan 3 at 14:06
1
1
$begingroup$
Your second point is especially relevant for ranged fighters who want to back away from enemies. Ranged fighters typically lack atheltics for shoves and their ranged attacks for tripping and pushing maneuvers would have to be made at disadvantage.
$endgroup$
– Ruse
Jan 3 at 5:17
$begingroup$
Your second point is especially relevant for ranged fighters who want to back away from enemies. Ranged fighters typically lack atheltics for shoves and their ranged attacks for tripping and pushing maneuvers would have to be made at disadvantage.
$endgroup$
– Ruse
Jan 3 at 5:17
3
3
$begingroup$
It also doesn't use any resource except your superiority die. By that, I mean it uses neither your action nor your reaction, which can be very useful given the limitations of action economy.
$endgroup$
– V2Blast
Jan 3 at 5:49
$begingroup$
It also doesn't use any resource except your superiority die. By that, I mean it uses neither your action nor your reaction, which can be very useful given the limitations of action economy.
$endgroup$
– V2Blast
Jan 3 at 5:49
$begingroup$
Even if the Fighter wants to go around hitting something, the fact that you want to get away from a guy probably means you don't want to currently be hitting them.
$endgroup$
– Erik
Jan 3 at 14:06
$begingroup$
Even if the Fighter wants to go around hitting something, the fact that you want to get away from a guy probably means you don't want to currently be hitting them.
$endgroup$
– Erik
Jan 3 at 14:06
add a comment |
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