CMake 3.12 With Vulkan in CLion Issues












0















I am trying to link Vulkan correctly in CMake, and I receive an error when I attempt to refresh/build. Here is my CMakeList.txt:



cmake_minimum_required(VERSION 3.12)
project(game)

set(CMAKE_CXX_STANDARD 17)
set(SOURCE_FILES game.cpp window.cpp window.hpp type_definitions.hpp windows_definitions.hpp)

add_executable(${PROJECT_NAME} ${SOURCE_FILES})

find_package(Vulkan REQUIRED)

include_directories(${Vulkan_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARY})


However, I receive the following error:




C:Usersusername.CLion2018.2systemcygwin_cmakebincmake.exe
-DCMAKE_BUILD_TYPE=Debug -G "CodeBlocks - Unix Makefiles" /cygdrive/c/Users/username/Projects/Programming/game
-- Could NOT find Vulkan (missing: Vulkan_LIBRARY) CMake Error: The following variables are used in this project, but they are set to
NOTFOUND. Please set them or make sure they are set and tested
correctly in the CMake files: Vulkan_LIBRARY (ADVANCED)
linked by target "game" in directory /cygdrive/c/Users/username/Projects/Programming/game




So, I have tried to do it manually:



cmake_minimum_required(VERSION 3.12)
project(game)

set(CMAKE_CXX_STANDARD 17)
set(SOURCE_FILES game.cpp window.cpp window.hpp type_definitions.hpp windows_definitions.hpp)

add_executable(${PROJECT_NAME} ${SOURCE_FILES})

find_path(Vulkan_INCLUDE_DIR NAMES vulkan/vulkan.h PATHS "$ENV{VULKAN_SDK}/Include")
find_library(Vulkan_LIBRARY NAMES "vulkan-1" PATHS "$ENV{VULKAN_SDK}/Lib" NO_DEFAULT_PATH)

include_directories(${Vulkan_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARY})


And still get another error...




C:Usersusername.CLion2018.2systemcygwin_cmakebincmake.exe
-DCMAKE_BUILD_TYPE=Debug -G "CodeBlocks - Unix Makefiles" /cygdrive/c/Users/username/Projects/Programming/game CMake Error: The
following variables are used in this project, but they are set to
NOTFOUND. Please set them or make sure they are set and tested
correctly in the CMake files: Vulkan_LIBRARY
linked by target "game" in directory /cygdrive/c/Users/username/Projects/Programming/game




Now, this baffles me because I have installed the Vulkan SDK and my VULKAN_SDK path variable is set correctly. It also seems to gather the include directory correctly, and only fails when trying to get the library. I have also checked in my file explorer that the vulkan-1.lib file exists and is in the path searched by $ENV{VULKAN_SDK}/Lib. What could possibly go wrong? Is it something to do with cygwin or my cmake version? I am using c++ (GCC) 7.3.0 from cygwin x64 and cmake 3.12.3 bundled with CLion.



EDIT: This works, but I do not want it to be a permanent solution:



cmake_minimum_required(VERSION 3.12)
project(game)

set(CMAKE_CXX_STANDARD 17)
set(SOURCE_FILES game.cpp window.cpp window.hpp type_definitions.hpp windows_definitions.hpp)

add_executable(${PROJECT_NAME} ${SOURCE_FILES})

include_directories("$ENV{VULKAN_SDK}/Include")
target_link_libraries(${PROJECT_NAME} "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib")









share|improve this question

























  • Could you check content of CMAKE_FIND_LIBRARY_SUFFIXES variable (via message())? On Windows systems it should contain .lib, but I am not sure about cygwin environment. Also, using PATH $ENV{VULKAN_SDK}/Lib looks weird (well, it is how it is used in FindVulkan.cmake script, but nevertheless). Try to replace the option with two options PATH ENV VULKAN_SDK PATH_SUFFIXES Lib, which properly handle Windows path separators.

    – Tsyvarev
    Nov 22 '18 at 8:07











  • The output of message(${CMAKE_FIND_LIBRARY_SUFFIXES}) is .dll.a.a. I just tried set(CMAKE_FIND_LIBRARY_SUFFIXES .lib) find_path(Vulkan_INCLUDE_DIR NAMES vulkan/vulkan.h PATHS ENV VULKAN_SDK PATH_SUFFIXES Include) find_library(Vulkan_LIBRARY NAMES vulkan-1 PATHS ENV VULKAN_SDK PATH_SUFFIXES Lib) include_directories(${Vulkan_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARY}) and it still didn't work...

    – major.quin_n
    Nov 22 '18 at 8:52











  • .dll.a.a is actually .dll.a;.a - a list of two values, .dll.a and .a. (Hint: For output list variables, enclose them into double quotes: message("${CMAKE_FIND_LIBRARY_SUFFIXES}"). Could you repeat the same with CMAKE_FIND_LIBRARY_PREFIXES variable? For find unprefixed vulkan-1.lib, the list variable should contain empty string as one of its values. Something like ;lib.

    – Tsyvarev
    Nov 22 '18 at 9:07













  • The output is just lib, no empty item.

    – major.quin_n
    Nov 22 '18 at 9:27











  • Okay somehow I got it to work, see my answer. Not sure what happened. Anyways, thanks for taking the time to help, I appreciate.

    – major.quin_n
    Nov 22 '18 at 9:32
















0















I am trying to link Vulkan correctly in CMake, and I receive an error when I attempt to refresh/build. Here is my CMakeList.txt:



cmake_minimum_required(VERSION 3.12)
project(game)

set(CMAKE_CXX_STANDARD 17)
set(SOURCE_FILES game.cpp window.cpp window.hpp type_definitions.hpp windows_definitions.hpp)

add_executable(${PROJECT_NAME} ${SOURCE_FILES})

find_package(Vulkan REQUIRED)

include_directories(${Vulkan_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARY})


However, I receive the following error:




C:Usersusername.CLion2018.2systemcygwin_cmakebincmake.exe
-DCMAKE_BUILD_TYPE=Debug -G "CodeBlocks - Unix Makefiles" /cygdrive/c/Users/username/Projects/Programming/game
-- Could NOT find Vulkan (missing: Vulkan_LIBRARY) CMake Error: The following variables are used in this project, but they are set to
NOTFOUND. Please set them or make sure they are set and tested
correctly in the CMake files: Vulkan_LIBRARY (ADVANCED)
linked by target "game" in directory /cygdrive/c/Users/username/Projects/Programming/game




So, I have tried to do it manually:



cmake_minimum_required(VERSION 3.12)
project(game)

set(CMAKE_CXX_STANDARD 17)
set(SOURCE_FILES game.cpp window.cpp window.hpp type_definitions.hpp windows_definitions.hpp)

add_executable(${PROJECT_NAME} ${SOURCE_FILES})

find_path(Vulkan_INCLUDE_DIR NAMES vulkan/vulkan.h PATHS "$ENV{VULKAN_SDK}/Include")
find_library(Vulkan_LIBRARY NAMES "vulkan-1" PATHS "$ENV{VULKAN_SDK}/Lib" NO_DEFAULT_PATH)

include_directories(${Vulkan_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARY})


And still get another error...




C:Usersusername.CLion2018.2systemcygwin_cmakebincmake.exe
-DCMAKE_BUILD_TYPE=Debug -G "CodeBlocks - Unix Makefiles" /cygdrive/c/Users/username/Projects/Programming/game CMake Error: The
following variables are used in this project, but they are set to
NOTFOUND. Please set them or make sure they are set and tested
correctly in the CMake files: Vulkan_LIBRARY
linked by target "game" in directory /cygdrive/c/Users/username/Projects/Programming/game




Now, this baffles me because I have installed the Vulkan SDK and my VULKAN_SDK path variable is set correctly. It also seems to gather the include directory correctly, and only fails when trying to get the library. I have also checked in my file explorer that the vulkan-1.lib file exists and is in the path searched by $ENV{VULKAN_SDK}/Lib. What could possibly go wrong? Is it something to do with cygwin or my cmake version? I am using c++ (GCC) 7.3.0 from cygwin x64 and cmake 3.12.3 bundled with CLion.



EDIT: This works, but I do not want it to be a permanent solution:



cmake_minimum_required(VERSION 3.12)
project(game)

set(CMAKE_CXX_STANDARD 17)
set(SOURCE_FILES game.cpp window.cpp window.hpp type_definitions.hpp windows_definitions.hpp)

add_executable(${PROJECT_NAME} ${SOURCE_FILES})

include_directories("$ENV{VULKAN_SDK}/Include")
target_link_libraries(${PROJECT_NAME} "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib")









share|improve this question

























  • Could you check content of CMAKE_FIND_LIBRARY_SUFFIXES variable (via message())? On Windows systems it should contain .lib, but I am not sure about cygwin environment. Also, using PATH $ENV{VULKAN_SDK}/Lib looks weird (well, it is how it is used in FindVulkan.cmake script, but nevertheless). Try to replace the option with two options PATH ENV VULKAN_SDK PATH_SUFFIXES Lib, which properly handle Windows path separators.

    – Tsyvarev
    Nov 22 '18 at 8:07











  • The output of message(${CMAKE_FIND_LIBRARY_SUFFIXES}) is .dll.a.a. I just tried set(CMAKE_FIND_LIBRARY_SUFFIXES .lib) find_path(Vulkan_INCLUDE_DIR NAMES vulkan/vulkan.h PATHS ENV VULKAN_SDK PATH_SUFFIXES Include) find_library(Vulkan_LIBRARY NAMES vulkan-1 PATHS ENV VULKAN_SDK PATH_SUFFIXES Lib) include_directories(${Vulkan_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARY}) and it still didn't work...

    – major.quin_n
    Nov 22 '18 at 8:52











  • .dll.a.a is actually .dll.a;.a - a list of two values, .dll.a and .a. (Hint: For output list variables, enclose them into double quotes: message("${CMAKE_FIND_LIBRARY_SUFFIXES}"). Could you repeat the same with CMAKE_FIND_LIBRARY_PREFIXES variable? For find unprefixed vulkan-1.lib, the list variable should contain empty string as one of its values. Something like ;lib.

    – Tsyvarev
    Nov 22 '18 at 9:07













  • The output is just lib, no empty item.

    – major.quin_n
    Nov 22 '18 at 9:27











  • Okay somehow I got it to work, see my answer. Not sure what happened. Anyways, thanks for taking the time to help, I appreciate.

    – major.quin_n
    Nov 22 '18 at 9:32














0












0








0








I am trying to link Vulkan correctly in CMake, and I receive an error when I attempt to refresh/build. Here is my CMakeList.txt:



cmake_minimum_required(VERSION 3.12)
project(game)

set(CMAKE_CXX_STANDARD 17)
set(SOURCE_FILES game.cpp window.cpp window.hpp type_definitions.hpp windows_definitions.hpp)

add_executable(${PROJECT_NAME} ${SOURCE_FILES})

find_package(Vulkan REQUIRED)

include_directories(${Vulkan_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARY})


However, I receive the following error:




C:Usersusername.CLion2018.2systemcygwin_cmakebincmake.exe
-DCMAKE_BUILD_TYPE=Debug -G "CodeBlocks - Unix Makefiles" /cygdrive/c/Users/username/Projects/Programming/game
-- Could NOT find Vulkan (missing: Vulkan_LIBRARY) CMake Error: The following variables are used in this project, but they are set to
NOTFOUND. Please set them or make sure they are set and tested
correctly in the CMake files: Vulkan_LIBRARY (ADVANCED)
linked by target "game" in directory /cygdrive/c/Users/username/Projects/Programming/game




So, I have tried to do it manually:



cmake_minimum_required(VERSION 3.12)
project(game)

set(CMAKE_CXX_STANDARD 17)
set(SOURCE_FILES game.cpp window.cpp window.hpp type_definitions.hpp windows_definitions.hpp)

add_executable(${PROJECT_NAME} ${SOURCE_FILES})

find_path(Vulkan_INCLUDE_DIR NAMES vulkan/vulkan.h PATHS "$ENV{VULKAN_SDK}/Include")
find_library(Vulkan_LIBRARY NAMES "vulkan-1" PATHS "$ENV{VULKAN_SDK}/Lib" NO_DEFAULT_PATH)

include_directories(${Vulkan_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARY})


And still get another error...




C:Usersusername.CLion2018.2systemcygwin_cmakebincmake.exe
-DCMAKE_BUILD_TYPE=Debug -G "CodeBlocks - Unix Makefiles" /cygdrive/c/Users/username/Projects/Programming/game CMake Error: The
following variables are used in this project, but they are set to
NOTFOUND. Please set them or make sure they are set and tested
correctly in the CMake files: Vulkan_LIBRARY
linked by target "game" in directory /cygdrive/c/Users/username/Projects/Programming/game




Now, this baffles me because I have installed the Vulkan SDK and my VULKAN_SDK path variable is set correctly. It also seems to gather the include directory correctly, and only fails when trying to get the library. I have also checked in my file explorer that the vulkan-1.lib file exists and is in the path searched by $ENV{VULKAN_SDK}/Lib. What could possibly go wrong? Is it something to do with cygwin or my cmake version? I am using c++ (GCC) 7.3.0 from cygwin x64 and cmake 3.12.3 bundled with CLion.



EDIT: This works, but I do not want it to be a permanent solution:



cmake_minimum_required(VERSION 3.12)
project(game)

set(CMAKE_CXX_STANDARD 17)
set(SOURCE_FILES game.cpp window.cpp window.hpp type_definitions.hpp windows_definitions.hpp)

add_executable(${PROJECT_NAME} ${SOURCE_FILES})

include_directories("$ENV{VULKAN_SDK}/Include")
target_link_libraries(${PROJECT_NAME} "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib")









share|improve this question
















I am trying to link Vulkan correctly in CMake, and I receive an error when I attempt to refresh/build. Here is my CMakeList.txt:



cmake_minimum_required(VERSION 3.12)
project(game)

set(CMAKE_CXX_STANDARD 17)
set(SOURCE_FILES game.cpp window.cpp window.hpp type_definitions.hpp windows_definitions.hpp)

add_executable(${PROJECT_NAME} ${SOURCE_FILES})

find_package(Vulkan REQUIRED)

include_directories(${Vulkan_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARY})


However, I receive the following error:




C:Usersusername.CLion2018.2systemcygwin_cmakebincmake.exe
-DCMAKE_BUILD_TYPE=Debug -G "CodeBlocks - Unix Makefiles" /cygdrive/c/Users/username/Projects/Programming/game
-- Could NOT find Vulkan (missing: Vulkan_LIBRARY) CMake Error: The following variables are used in this project, but they are set to
NOTFOUND. Please set them or make sure they are set and tested
correctly in the CMake files: Vulkan_LIBRARY (ADVANCED)
linked by target "game" in directory /cygdrive/c/Users/username/Projects/Programming/game




So, I have tried to do it manually:



cmake_minimum_required(VERSION 3.12)
project(game)

set(CMAKE_CXX_STANDARD 17)
set(SOURCE_FILES game.cpp window.cpp window.hpp type_definitions.hpp windows_definitions.hpp)

add_executable(${PROJECT_NAME} ${SOURCE_FILES})

find_path(Vulkan_INCLUDE_DIR NAMES vulkan/vulkan.h PATHS "$ENV{VULKAN_SDK}/Include")
find_library(Vulkan_LIBRARY NAMES "vulkan-1" PATHS "$ENV{VULKAN_SDK}/Lib" NO_DEFAULT_PATH)

include_directories(${Vulkan_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARY})


And still get another error...




C:Usersusername.CLion2018.2systemcygwin_cmakebincmake.exe
-DCMAKE_BUILD_TYPE=Debug -G "CodeBlocks - Unix Makefiles" /cygdrive/c/Users/username/Projects/Programming/game CMake Error: The
following variables are used in this project, but they are set to
NOTFOUND. Please set them or make sure they are set and tested
correctly in the CMake files: Vulkan_LIBRARY
linked by target "game" in directory /cygdrive/c/Users/username/Projects/Programming/game




Now, this baffles me because I have installed the Vulkan SDK and my VULKAN_SDK path variable is set correctly. It also seems to gather the include directory correctly, and only fails when trying to get the library. I have also checked in my file explorer that the vulkan-1.lib file exists and is in the path searched by $ENV{VULKAN_SDK}/Lib. What could possibly go wrong? Is it something to do with cygwin or my cmake version? I am using c++ (GCC) 7.3.0 from cygwin x64 and cmake 3.12.3 bundled with CLion.



EDIT: This works, but I do not want it to be a permanent solution:



cmake_minimum_required(VERSION 3.12)
project(game)

set(CMAKE_CXX_STANDARD 17)
set(SOURCE_FILES game.cpp window.cpp window.hpp type_definitions.hpp windows_definitions.hpp)

add_executable(${PROJECT_NAME} ${SOURCE_FILES})

include_directories("$ENV{VULKAN_SDK}/Include")
target_link_libraries(${PROJECT_NAME} "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib")






c++ gcc cmake clion vulkan






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 22 '18 at 5:02







major.quin_n

















asked Nov 22 '18 at 3:15









major.quin_nmajor.quin_n

113




113













  • Could you check content of CMAKE_FIND_LIBRARY_SUFFIXES variable (via message())? On Windows systems it should contain .lib, but I am not sure about cygwin environment. Also, using PATH $ENV{VULKAN_SDK}/Lib looks weird (well, it is how it is used in FindVulkan.cmake script, but nevertheless). Try to replace the option with two options PATH ENV VULKAN_SDK PATH_SUFFIXES Lib, which properly handle Windows path separators.

    – Tsyvarev
    Nov 22 '18 at 8:07











  • The output of message(${CMAKE_FIND_LIBRARY_SUFFIXES}) is .dll.a.a. I just tried set(CMAKE_FIND_LIBRARY_SUFFIXES .lib) find_path(Vulkan_INCLUDE_DIR NAMES vulkan/vulkan.h PATHS ENV VULKAN_SDK PATH_SUFFIXES Include) find_library(Vulkan_LIBRARY NAMES vulkan-1 PATHS ENV VULKAN_SDK PATH_SUFFIXES Lib) include_directories(${Vulkan_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARY}) and it still didn't work...

    – major.quin_n
    Nov 22 '18 at 8:52











  • .dll.a.a is actually .dll.a;.a - a list of two values, .dll.a and .a. (Hint: For output list variables, enclose them into double quotes: message("${CMAKE_FIND_LIBRARY_SUFFIXES}"). Could you repeat the same with CMAKE_FIND_LIBRARY_PREFIXES variable? For find unprefixed vulkan-1.lib, the list variable should contain empty string as one of its values. Something like ;lib.

    – Tsyvarev
    Nov 22 '18 at 9:07













  • The output is just lib, no empty item.

    – major.quin_n
    Nov 22 '18 at 9:27











  • Okay somehow I got it to work, see my answer. Not sure what happened. Anyways, thanks for taking the time to help, I appreciate.

    – major.quin_n
    Nov 22 '18 at 9:32



















  • Could you check content of CMAKE_FIND_LIBRARY_SUFFIXES variable (via message())? On Windows systems it should contain .lib, but I am not sure about cygwin environment. Also, using PATH $ENV{VULKAN_SDK}/Lib looks weird (well, it is how it is used in FindVulkan.cmake script, but nevertheless). Try to replace the option with two options PATH ENV VULKAN_SDK PATH_SUFFIXES Lib, which properly handle Windows path separators.

    – Tsyvarev
    Nov 22 '18 at 8:07











  • The output of message(${CMAKE_FIND_LIBRARY_SUFFIXES}) is .dll.a.a. I just tried set(CMAKE_FIND_LIBRARY_SUFFIXES .lib) find_path(Vulkan_INCLUDE_DIR NAMES vulkan/vulkan.h PATHS ENV VULKAN_SDK PATH_SUFFIXES Include) find_library(Vulkan_LIBRARY NAMES vulkan-1 PATHS ENV VULKAN_SDK PATH_SUFFIXES Lib) include_directories(${Vulkan_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARY}) and it still didn't work...

    – major.quin_n
    Nov 22 '18 at 8:52











  • .dll.a.a is actually .dll.a;.a - a list of two values, .dll.a and .a. (Hint: For output list variables, enclose them into double quotes: message("${CMAKE_FIND_LIBRARY_SUFFIXES}"). Could you repeat the same with CMAKE_FIND_LIBRARY_PREFIXES variable? For find unprefixed vulkan-1.lib, the list variable should contain empty string as one of its values. Something like ;lib.

    – Tsyvarev
    Nov 22 '18 at 9:07













  • The output is just lib, no empty item.

    – major.quin_n
    Nov 22 '18 at 9:27











  • Okay somehow I got it to work, see my answer. Not sure what happened. Anyways, thanks for taking the time to help, I appreciate.

    – major.quin_n
    Nov 22 '18 at 9:32

















Could you check content of CMAKE_FIND_LIBRARY_SUFFIXES variable (via message())? On Windows systems it should contain .lib, but I am not sure about cygwin environment. Also, using PATH $ENV{VULKAN_SDK}/Lib looks weird (well, it is how it is used in FindVulkan.cmake script, but nevertheless). Try to replace the option with two options PATH ENV VULKAN_SDK PATH_SUFFIXES Lib, which properly handle Windows path separators.

– Tsyvarev
Nov 22 '18 at 8:07





Could you check content of CMAKE_FIND_LIBRARY_SUFFIXES variable (via message())? On Windows systems it should contain .lib, but I am not sure about cygwin environment. Also, using PATH $ENV{VULKAN_SDK}/Lib looks weird (well, it is how it is used in FindVulkan.cmake script, but nevertheless). Try to replace the option with two options PATH ENV VULKAN_SDK PATH_SUFFIXES Lib, which properly handle Windows path separators.

– Tsyvarev
Nov 22 '18 at 8:07













The output of message(${CMAKE_FIND_LIBRARY_SUFFIXES}) is .dll.a.a. I just tried set(CMAKE_FIND_LIBRARY_SUFFIXES .lib) find_path(Vulkan_INCLUDE_DIR NAMES vulkan/vulkan.h PATHS ENV VULKAN_SDK PATH_SUFFIXES Include) find_library(Vulkan_LIBRARY NAMES vulkan-1 PATHS ENV VULKAN_SDK PATH_SUFFIXES Lib) include_directories(${Vulkan_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARY}) and it still didn't work...

– major.quin_n
Nov 22 '18 at 8:52





The output of message(${CMAKE_FIND_LIBRARY_SUFFIXES}) is .dll.a.a. I just tried set(CMAKE_FIND_LIBRARY_SUFFIXES .lib) find_path(Vulkan_INCLUDE_DIR NAMES vulkan/vulkan.h PATHS ENV VULKAN_SDK PATH_SUFFIXES Include) find_library(Vulkan_LIBRARY NAMES vulkan-1 PATHS ENV VULKAN_SDK PATH_SUFFIXES Lib) include_directories(${Vulkan_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARY}) and it still didn't work...

– major.quin_n
Nov 22 '18 at 8:52













.dll.a.a is actually .dll.a;.a - a list of two values, .dll.a and .a. (Hint: For output list variables, enclose them into double quotes: message("${CMAKE_FIND_LIBRARY_SUFFIXES}"). Could you repeat the same with CMAKE_FIND_LIBRARY_PREFIXES variable? For find unprefixed vulkan-1.lib, the list variable should contain empty string as one of its values. Something like ;lib.

– Tsyvarev
Nov 22 '18 at 9:07







.dll.a.a is actually .dll.a;.a - a list of two values, .dll.a and .a. (Hint: For output list variables, enclose them into double quotes: message("${CMAKE_FIND_LIBRARY_SUFFIXES}"). Could you repeat the same with CMAKE_FIND_LIBRARY_PREFIXES variable? For find unprefixed vulkan-1.lib, the list variable should contain empty string as one of its values. Something like ;lib.

– Tsyvarev
Nov 22 '18 at 9:07















The output is just lib, no empty item.

– major.quin_n
Nov 22 '18 at 9:27





The output is just lib, no empty item.

– major.quin_n
Nov 22 '18 at 9:27













Okay somehow I got it to work, see my answer. Not sure what happened. Anyways, thanks for taking the time to help, I appreciate.

– major.quin_n
Nov 22 '18 at 9:32





Okay somehow I got it to work, see my answer. Not sure what happened. Anyways, thanks for taking the time to help, I appreciate.

– major.quin_n
Nov 22 '18 at 9:32












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