Remembering positions when deleting entries in javascript












0















I am creating a card game which should have the following functionality:




  1. 3 Cards gets on the board on position 0, 1 and 2 -> [0][1][2]

  2. The user can pick one of the cards

  3. The chosen card needs to be removed, and the remaining two cards needs to move a position higher. Then a new card should be added to position 0.


Examples ([X] is an empty/non existing card):




  • User picks card on position 2 -> [0][1][2]

  • User picks card on position 0 -> [0][X][2][3]

  • User picks card on position 1 -> [0][1][X][3]


The idea is that whenever a card hits position 5, no other cards but that can be chosen. I am a bit lost of how to create this, so I'd appreciate any help.



I currently got the following code to add a card to the board:



 function addCardToBoard() {
let curCard = myDeck.getCard();
let cardHtml = "<div class='card'>" + curCard.category + "<br>" + curCard.method + "</div>";
$(cardHtml).prependTo("#cards").on("click", function() {
$(this).remove();
clickCard(curCard);
});
}


and a method function clickCard(myCard){} to discover a click on a certain card.










share|improve this question























  • Looks like Dux and Seb are in the same class: stackoverflow.com/questions/53422581/…

    – Randy Casburn
    Nov 22 '18 at 1:22













  • I don't believe that it is the same problem at all. But if it is, I doubt we are, since this is a personal project besides all studies :)

    – Seb
    Nov 22 '18 at 1:25











  • The coincidence of timing was funny. I really did that so you would have a reference to each others work. May help, may not.

    – Randy Casburn
    Nov 22 '18 at 1:30
















0















I am creating a card game which should have the following functionality:




  1. 3 Cards gets on the board on position 0, 1 and 2 -> [0][1][2]

  2. The user can pick one of the cards

  3. The chosen card needs to be removed, and the remaining two cards needs to move a position higher. Then a new card should be added to position 0.


Examples ([X] is an empty/non existing card):




  • User picks card on position 2 -> [0][1][2]

  • User picks card on position 0 -> [0][X][2][3]

  • User picks card on position 1 -> [0][1][X][3]


The idea is that whenever a card hits position 5, no other cards but that can be chosen. I am a bit lost of how to create this, so I'd appreciate any help.



I currently got the following code to add a card to the board:



 function addCardToBoard() {
let curCard = myDeck.getCard();
let cardHtml = "<div class='card'>" + curCard.category + "<br>" + curCard.method + "</div>";
$(cardHtml).prependTo("#cards").on("click", function() {
$(this).remove();
clickCard(curCard);
});
}


and a method function clickCard(myCard){} to discover a click on a certain card.










share|improve this question























  • Looks like Dux and Seb are in the same class: stackoverflow.com/questions/53422581/…

    – Randy Casburn
    Nov 22 '18 at 1:22













  • I don't believe that it is the same problem at all. But if it is, I doubt we are, since this is a personal project besides all studies :)

    – Seb
    Nov 22 '18 at 1:25











  • The coincidence of timing was funny. I really did that so you would have a reference to each others work. May help, may not.

    – Randy Casburn
    Nov 22 '18 at 1:30














0












0








0








I am creating a card game which should have the following functionality:




  1. 3 Cards gets on the board on position 0, 1 and 2 -> [0][1][2]

  2. The user can pick one of the cards

  3. The chosen card needs to be removed, and the remaining two cards needs to move a position higher. Then a new card should be added to position 0.


Examples ([X] is an empty/non existing card):




  • User picks card on position 2 -> [0][1][2]

  • User picks card on position 0 -> [0][X][2][3]

  • User picks card on position 1 -> [0][1][X][3]


The idea is that whenever a card hits position 5, no other cards but that can be chosen. I am a bit lost of how to create this, so I'd appreciate any help.



I currently got the following code to add a card to the board:



 function addCardToBoard() {
let curCard = myDeck.getCard();
let cardHtml = "<div class='card'>" + curCard.category + "<br>" + curCard.method + "</div>";
$(cardHtml).prependTo("#cards").on("click", function() {
$(this).remove();
clickCard(curCard);
});
}


and a method function clickCard(myCard){} to discover a click on a certain card.










share|improve this question














I am creating a card game which should have the following functionality:




  1. 3 Cards gets on the board on position 0, 1 and 2 -> [0][1][2]

  2. The user can pick one of the cards

  3. The chosen card needs to be removed, and the remaining two cards needs to move a position higher. Then a new card should be added to position 0.


Examples ([X] is an empty/non existing card):




  • User picks card on position 2 -> [0][1][2]

  • User picks card on position 0 -> [0][X][2][3]

  • User picks card on position 1 -> [0][1][X][3]


The idea is that whenever a card hits position 5, no other cards but that can be chosen. I am a bit lost of how to create this, so I'd appreciate any help.



I currently got the following code to add a card to the board:



 function addCardToBoard() {
let curCard = myDeck.getCard();
let cardHtml = "<div class='card'>" + curCard.category + "<br>" + curCard.method + "</div>";
$(cardHtml).prependTo("#cards").on("click", function() {
$(this).remove();
clickCard(curCard);
});
}


and a method function clickCard(myCard){} to discover a click on a certain card.







javascript arrays append






share|improve this question













share|improve this question











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share|improve this question










asked Nov 22 '18 at 1:11









SebSeb

11




11













  • Looks like Dux and Seb are in the same class: stackoverflow.com/questions/53422581/…

    – Randy Casburn
    Nov 22 '18 at 1:22













  • I don't believe that it is the same problem at all. But if it is, I doubt we are, since this is a personal project besides all studies :)

    – Seb
    Nov 22 '18 at 1:25











  • The coincidence of timing was funny. I really did that so you would have a reference to each others work. May help, may not.

    – Randy Casburn
    Nov 22 '18 at 1:30



















  • Looks like Dux and Seb are in the same class: stackoverflow.com/questions/53422581/…

    – Randy Casburn
    Nov 22 '18 at 1:22













  • I don't believe that it is the same problem at all. But if it is, I doubt we are, since this is a personal project besides all studies :)

    – Seb
    Nov 22 '18 at 1:25











  • The coincidence of timing was funny. I really did that so you would have a reference to each others work. May help, may not.

    – Randy Casburn
    Nov 22 '18 at 1:30

















Looks like Dux and Seb are in the same class: stackoverflow.com/questions/53422581/…

– Randy Casburn
Nov 22 '18 at 1:22







Looks like Dux and Seb are in the same class: stackoverflow.com/questions/53422581/…

– Randy Casburn
Nov 22 '18 at 1:22















I don't believe that it is the same problem at all. But if it is, I doubt we are, since this is a personal project besides all studies :)

– Seb
Nov 22 '18 at 1:25





I don't believe that it is the same problem at all. But if it is, I doubt we are, since this is a personal project besides all studies :)

– Seb
Nov 22 '18 at 1:25













The coincidence of timing was funny. I really did that so you would have a reference to each others work. May help, may not.

– Randy Casburn
Nov 22 '18 at 1:30





The coincidence of timing was funny. I really did that so you would have a reference to each others work. May help, may not.

– Randy Casburn
Nov 22 '18 at 1:30












1 Answer
1






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oldest

votes


















0














This fixed the issue. Creating an array and adding the elements and then sending further the index of the card instead of the card itself.



function addCardToBoard() {
let curCard = myDeck.getCard();
cardsArray.unshift(curCard);
let cardHtml = "<div class='card'>" + curCard.category + "<br>" + curCard.method + "</div>";
$(cardHtml).prependTo("#cards").on("click", function() {
$(this).remove();
clickCard(cardsArray.indexOf(curCard));
});
}





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    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0














    This fixed the issue. Creating an array and adding the elements and then sending further the index of the card instead of the card itself.



    function addCardToBoard() {
    let curCard = myDeck.getCard();
    cardsArray.unshift(curCard);
    let cardHtml = "<div class='card'>" + curCard.category + "<br>" + curCard.method + "</div>";
    $(cardHtml).prependTo("#cards").on("click", function() {
    $(this).remove();
    clickCard(cardsArray.indexOf(curCard));
    });
    }





    share|improve this answer




























      0














      This fixed the issue. Creating an array and adding the elements and then sending further the index of the card instead of the card itself.



      function addCardToBoard() {
      let curCard = myDeck.getCard();
      cardsArray.unshift(curCard);
      let cardHtml = "<div class='card'>" + curCard.category + "<br>" + curCard.method + "</div>";
      $(cardHtml).prependTo("#cards").on("click", function() {
      $(this).remove();
      clickCard(cardsArray.indexOf(curCard));
      });
      }





      share|improve this answer


























        0












        0








        0







        This fixed the issue. Creating an array and adding the elements and then sending further the index of the card instead of the card itself.



        function addCardToBoard() {
        let curCard = myDeck.getCard();
        cardsArray.unshift(curCard);
        let cardHtml = "<div class='card'>" + curCard.category + "<br>" + curCard.method + "</div>";
        $(cardHtml).prependTo("#cards").on("click", function() {
        $(this).remove();
        clickCard(cardsArray.indexOf(curCard));
        });
        }





        share|improve this answer













        This fixed the issue. Creating an array and adding the elements and then sending further the index of the card instead of the card itself.



        function addCardToBoard() {
        let curCard = myDeck.getCard();
        cardsArray.unshift(curCard);
        let cardHtml = "<div class='card'>" + curCard.category + "<br>" + curCard.method + "</div>";
        $(cardHtml).prependTo("#cards").on("click", function() {
        $(this).remove();
        clickCard(cardsArray.indexOf(curCard));
        });
        }






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 22 '18 at 11:05









        SebSeb

        11




        11
































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