Socket.io .on(message) seems be delayed












0















I have server code like (simplified)



setInterval(longFunction,30);
setInterval(longFunction,30);

function longFunction(){
console.log("longFunction");
doSomethingLong();
}


elsewhere in server code...



socket.on("message",function(){
console.log("message");
})


Problem is that when I send message from client, I can see in server console many many new logs from longFunction and only then I can see log from message.



I want to process message event as soon as possible but it looks that server prefer processing of intervals even multiple times first.










share|improve this question























  • because those setInterval are running in 30ms interval even before doSomethingLong is done, effectively queueing the CPU for multiple times before any socket message can reach and be processed by server?

    – William Chong
    Nov 22 '18 at 7:45













  • but how can I fix it?

    – aqzaqzaqz
    Nov 26 '18 at 8:50











  • It depends on what your expected behaviour between setInterval, longFunction, and weksocket is, need more context.

    – William Chong
    Nov 26 '18 at 8:55











  • I want more priority for message event. If I have message event, process it and run timers later. I changed setInterval to setTimeout and it didn't help. Problem is probably that i have more timers so they run in loop and no other code can be executed.

    – aqzaqzaqz
    Nov 26 '18 at 9:10













  • Since javascript is single thread, if doSomethingLong is a long running sync function, it cannot be pause/broken in the middle of execution. However what you can od is check if any message event should be processed before running doSomethingLong, i.e. in where your console.log("longFunction"); is now.

    – William Chong
    Nov 26 '18 at 10:00
















0















I have server code like (simplified)



setInterval(longFunction,30);
setInterval(longFunction,30);

function longFunction(){
console.log("longFunction");
doSomethingLong();
}


elsewhere in server code...



socket.on("message",function(){
console.log("message");
})


Problem is that when I send message from client, I can see in server console many many new logs from longFunction and only then I can see log from message.



I want to process message event as soon as possible but it looks that server prefer processing of intervals even multiple times first.










share|improve this question























  • because those setInterval are running in 30ms interval even before doSomethingLong is done, effectively queueing the CPU for multiple times before any socket message can reach and be processed by server?

    – William Chong
    Nov 22 '18 at 7:45













  • but how can I fix it?

    – aqzaqzaqz
    Nov 26 '18 at 8:50











  • It depends on what your expected behaviour between setInterval, longFunction, and weksocket is, need more context.

    – William Chong
    Nov 26 '18 at 8:55











  • I want more priority for message event. If I have message event, process it and run timers later. I changed setInterval to setTimeout and it didn't help. Problem is probably that i have more timers so they run in loop and no other code can be executed.

    – aqzaqzaqz
    Nov 26 '18 at 9:10













  • Since javascript is single thread, if doSomethingLong is a long running sync function, it cannot be pause/broken in the middle of execution. However what you can od is check if any message event should be processed before running doSomethingLong, i.e. in where your console.log("longFunction"); is now.

    – William Chong
    Nov 26 '18 at 10:00














0












0








0








I have server code like (simplified)



setInterval(longFunction,30);
setInterval(longFunction,30);

function longFunction(){
console.log("longFunction");
doSomethingLong();
}


elsewhere in server code...



socket.on("message",function(){
console.log("message");
})


Problem is that when I send message from client, I can see in server console many many new logs from longFunction and only then I can see log from message.



I want to process message event as soon as possible but it looks that server prefer processing of intervals even multiple times first.










share|improve this question














I have server code like (simplified)



setInterval(longFunction,30);
setInterval(longFunction,30);

function longFunction(){
console.log("longFunction");
doSomethingLong();
}


elsewhere in server code...



socket.on("message",function(){
console.log("message");
})


Problem is that when I send message from client, I can see in server console many many new logs from longFunction and only then I can see log from message.



I want to process message event as soon as possible but it looks that server prefer processing of intervals even multiple times first.







node.js socket.io






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 22 '18 at 4:07









aqzaqzaqzaqzaqzaqz

2319




2319













  • because those setInterval are running in 30ms interval even before doSomethingLong is done, effectively queueing the CPU for multiple times before any socket message can reach and be processed by server?

    – William Chong
    Nov 22 '18 at 7:45













  • but how can I fix it?

    – aqzaqzaqz
    Nov 26 '18 at 8:50











  • It depends on what your expected behaviour between setInterval, longFunction, and weksocket is, need more context.

    – William Chong
    Nov 26 '18 at 8:55











  • I want more priority for message event. If I have message event, process it and run timers later. I changed setInterval to setTimeout and it didn't help. Problem is probably that i have more timers so they run in loop and no other code can be executed.

    – aqzaqzaqz
    Nov 26 '18 at 9:10













  • Since javascript is single thread, if doSomethingLong is a long running sync function, it cannot be pause/broken in the middle of execution. However what you can od is check if any message event should be processed before running doSomethingLong, i.e. in where your console.log("longFunction"); is now.

    – William Chong
    Nov 26 '18 at 10:00



















  • because those setInterval are running in 30ms interval even before doSomethingLong is done, effectively queueing the CPU for multiple times before any socket message can reach and be processed by server?

    – William Chong
    Nov 22 '18 at 7:45













  • but how can I fix it?

    – aqzaqzaqz
    Nov 26 '18 at 8:50











  • It depends on what your expected behaviour between setInterval, longFunction, and weksocket is, need more context.

    – William Chong
    Nov 26 '18 at 8:55











  • I want more priority for message event. If I have message event, process it and run timers later. I changed setInterval to setTimeout and it didn't help. Problem is probably that i have more timers so they run in loop and no other code can be executed.

    – aqzaqzaqz
    Nov 26 '18 at 9:10













  • Since javascript is single thread, if doSomethingLong is a long running sync function, it cannot be pause/broken in the middle of execution. However what you can od is check if any message event should be processed before running doSomethingLong, i.e. in where your console.log("longFunction"); is now.

    – William Chong
    Nov 26 '18 at 10:00

















because those setInterval are running in 30ms interval even before doSomethingLong is done, effectively queueing the CPU for multiple times before any socket message can reach and be processed by server?

– William Chong
Nov 22 '18 at 7:45







because those setInterval are running in 30ms interval even before doSomethingLong is done, effectively queueing the CPU for multiple times before any socket message can reach and be processed by server?

– William Chong
Nov 22 '18 at 7:45















but how can I fix it?

– aqzaqzaqz
Nov 26 '18 at 8:50





but how can I fix it?

– aqzaqzaqz
Nov 26 '18 at 8:50













It depends on what your expected behaviour between setInterval, longFunction, and weksocket is, need more context.

– William Chong
Nov 26 '18 at 8:55





It depends on what your expected behaviour between setInterval, longFunction, and weksocket is, need more context.

– William Chong
Nov 26 '18 at 8:55













I want more priority for message event. If I have message event, process it and run timers later. I changed setInterval to setTimeout and it didn't help. Problem is probably that i have more timers so they run in loop and no other code can be executed.

– aqzaqzaqz
Nov 26 '18 at 9:10







I want more priority for message event. If I have message event, process it and run timers later. I changed setInterval to setTimeout and it didn't help. Problem is probably that i have more timers so they run in loop and no other code can be executed.

– aqzaqzaqz
Nov 26 '18 at 9:10















Since javascript is single thread, if doSomethingLong is a long running sync function, it cannot be pause/broken in the middle of execution. However what you can od is check if any message event should be processed before running doSomethingLong, i.e. in where your console.log("longFunction"); is now.

– William Chong
Nov 26 '18 at 10:00





Since javascript is single thread, if doSomethingLong is a long running sync function, it cannot be pause/broken in the middle of execution. However what you can od is check if any message event should be processed before running doSomethingLong, i.e. in where your console.log("longFunction"); is now.

– William Chong
Nov 26 '18 at 10:00












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