How to persist CGPaths to CoreData












1















I am making a drawing app on iOS and would like to save a users drawing to core data.



I know NSData is an attribute type for CoreData so I was thinking of using that maybe.



My idea is to somehow convert my array of CGPaths to NSData and then save the NSData to Core Data. Does anyone have insight in to how I would do this or a better solution out there?










share|improve this question



























    1















    I am making a drawing app on iOS and would like to save a users drawing to core data.



    I know NSData is an attribute type for CoreData so I was thinking of using that maybe.



    My idea is to somehow convert my array of CGPaths to NSData and then save the NSData to Core Data. Does anyone have insight in to how I would do this or a better solution out there?










    share|improve this question

























      1












      1








      1








      I am making a drawing app on iOS and would like to save a users drawing to core data.



      I know NSData is an attribute type for CoreData so I was thinking of using that maybe.



      My idea is to somehow convert my array of CGPaths to NSData and then save the NSData to Core Data. Does anyone have insight in to how I would do this or a better solution out there?










      share|improve this question














      I am making a drawing app on iOS and would like to save a users drawing to core data.



      I know NSData is an attribute type for CoreData so I was thinking of using that maybe.



      My idea is to somehow convert my array of CGPaths to NSData and then save the NSData to Core Data. Does anyone have insight in to how I would do this or a better solution out there?







      ios swift core-graphics






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Jan 1 at 3:35









      Hoggie JohnsonHoggie Johnson

      606




      606
























          1 Answer
          1






          active

          oldest

          votes


















          1














          If you convert your CGPath to a UIBezierPath, that supports NSCoding/NSSecureCoding:



          do {
          let path = UIBezierPath(cgPath: cgPath)
          let data = try NSKeyedArchiver.archivedData(withRootObject: path, requiringSecureCoding: false)
          } catch {
          print(error)
          }


          You can also convert Data back to UIBezierPath:



          do {
          if let path = try NSKeyedUnarchiver.unarchivedObject(ofClass: UIBezierPath.self, from: data) {
          let cgPath = path.cgPath
          }
          } catch {
          print(error)
          }





          share|improve this answer
























          • Thanks. Also do you think this is an efficient way of storing a drawing composed of CGPaths?

            – Hoggie Johnson
            Jan 1 at 5:11






          • 1





            I generally work directly with UIBezierPath rather than CGPath (which eliminates a step in the above process). I’d also consider capturing the actual model information (coordinates) rather than storing relatively opaque CoreGraphics/UIKit objects as blobs. Regarding efficiency, you should benchmark it and see if there’s a material difference. SQLite is notoriously inefficient at handling very large objects, but you are likely dealing with blobs that are small enough that this is likely irrelevant. But just benchmark it and see. This is beyond the scope of the above question, regardless.

            – Rob
            Jan 1 at 6:17











          Your Answer






          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "1"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53992867%2fhow-to-persist-cgpaths-to-coredata%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          If you convert your CGPath to a UIBezierPath, that supports NSCoding/NSSecureCoding:



          do {
          let path = UIBezierPath(cgPath: cgPath)
          let data = try NSKeyedArchiver.archivedData(withRootObject: path, requiringSecureCoding: false)
          } catch {
          print(error)
          }


          You can also convert Data back to UIBezierPath:



          do {
          if let path = try NSKeyedUnarchiver.unarchivedObject(ofClass: UIBezierPath.self, from: data) {
          let cgPath = path.cgPath
          }
          } catch {
          print(error)
          }





          share|improve this answer
























          • Thanks. Also do you think this is an efficient way of storing a drawing composed of CGPaths?

            – Hoggie Johnson
            Jan 1 at 5:11






          • 1





            I generally work directly with UIBezierPath rather than CGPath (which eliminates a step in the above process). I’d also consider capturing the actual model information (coordinates) rather than storing relatively opaque CoreGraphics/UIKit objects as blobs. Regarding efficiency, you should benchmark it and see if there’s a material difference. SQLite is notoriously inefficient at handling very large objects, but you are likely dealing with blobs that are small enough that this is likely irrelevant. But just benchmark it and see. This is beyond the scope of the above question, regardless.

            – Rob
            Jan 1 at 6:17
















          1














          If you convert your CGPath to a UIBezierPath, that supports NSCoding/NSSecureCoding:



          do {
          let path = UIBezierPath(cgPath: cgPath)
          let data = try NSKeyedArchiver.archivedData(withRootObject: path, requiringSecureCoding: false)
          } catch {
          print(error)
          }


          You can also convert Data back to UIBezierPath:



          do {
          if let path = try NSKeyedUnarchiver.unarchivedObject(ofClass: UIBezierPath.self, from: data) {
          let cgPath = path.cgPath
          }
          } catch {
          print(error)
          }





          share|improve this answer
























          • Thanks. Also do you think this is an efficient way of storing a drawing composed of CGPaths?

            – Hoggie Johnson
            Jan 1 at 5:11






          • 1





            I generally work directly with UIBezierPath rather than CGPath (which eliminates a step in the above process). I’d also consider capturing the actual model information (coordinates) rather than storing relatively opaque CoreGraphics/UIKit objects as blobs. Regarding efficiency, you should benchmark it and see if there’s a material difference. SQLite is notoriously inefficient at handling very large objects, but you are likely dealing with blobs that are small enough that this is likely irrelevant. But just benchmark it and see. This is beyond the scope of the above question, regardless.

            – Rob
            Jan 1 at 6:17














          1












          1








          1







          If you convert your CGPath to a UIBezierPath, that supports NSCoding/NSSecureCoding:



          do {
          let path = UIBezierPath(cgPath: cgPath)
          let data = try NSKeyedArchiver.archivedData(withRootObject: path, requiringSecureCoding: false)
          } catch {
          print(error)
          }


          You can also convert Data back to UIBezierPath:



          do {
          if let path = try NSKeyedUnarchiver.unarchivedObject(ofClass: UIBezierPath.self, from: data) {
          let cgPath = path.cgPath
          }
          } catch {
          print(error)
          }





          share|improve this answer













          If you convert your CGPath to a UIBezierPath, that supports NSCoding/NSSecureCoding:



          do {
          let path = UIBezierPath(cgPath: cgPath)
          let data = try NSKeyedArchiver.archivedData(withRootObject: path, requiringSecureCoding: false)
          } catch {
          print(error)
          }


          You can also convert Data back to UIBezierPath:



          do {
          if let path = try NSKeyedUnarchiver.unarchivedObject(ofClass: UIBezierPath.self, from: data) {
          let cgPath = path.cgPath
          }
          } catch {
          print(error)
          }






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Jan 1 at 4:41









          RobRob

          303k49564735




          303k49564735













          • Thanks. Also do you think this is an efficient way of storing a drawing composed of CGPaths?

            – Hoggie Johnson
            Jan 1 at 5:11






          • 1





            I generally work directly with UIBezierPath rather than CGPath (which eliminates a step in the above process). I’d also consider capturing the actual model information (coordinates) rather than storing relatively opaque CoreGraphics/UIKit objects as blobs. Regarding efficiency, you should benchmark it and see if there’s a material difference. SQLite is notoriously inefficient at handling very large objects, but you are likely dealing with blobs that are small enough that this is likely irrelevant. But just benchmark it and see. This is beyond the scope of the above question, regardless.

            – Rob
            Jan 1 at 6:17



















          • Thanks. Also do you think this is an efficient way of storing a drawing composed of CGPaths?

            – Hoggie Johnson
            Jan 1 at 5:11






          • 1





            I generally work directly with UIBezierPath rather than CGPath (which eliminates a step in the above process). I’d also consider capturing the actual model information (coordinates) rather than storing relatively opaque CoreGraphics/UIKit objects as blobs. Regarding efficiency, you should benchmark it and see if there’s a material difference. SQLite is notoriously inefficient at handling very large objects, but you are likely dealing with blobs that are small enough that this is likely irrelevant. But just benchmark it and see. This is beyond the scope of the above question, regardless.

            – Rob
            Jan 1 at 6:17

















          Thanks. Also do you think this is an efficient way of storing a drawing composed of CGPaths?

          – Hoggie Johnson
          Jan 1 at 5:11





          Thanks. Also do you think this is an efficient way of storing a drawing composed of CGPaths?

          – Hoggie Johnson
          Jan 1 at 5:11




          1




          1





          I generally work directly with UIBezierPath rather than CGPath (which eliminates a step in the above process). I’d also consider capturing the actual model information (coordinates) rather than storing relatively opaque CoreGraphics/UIKit objects as blobs. Regarding efficiency, you should benchmark it and see if there’s a material difference. SQLite is notoriously inefficient at handling very large objects, but you are likely dealing with blobs that are small enough that this is likely irrelevant. But just benchmark it and see. This is beyond the scope of the above question, regardless.

          – Rob
          Jan 1 at 6:17





          I generally work directly with UIBezierPath rather than CGPath (which eliminates a step in the above process). I’d also consider capturing the actual model information (coordinates) rather than storing relatively opaque CoreGraphics/UIKit objects as blobs. Regarding efficiency, you should benchmark it and see if there’s a material difference. SQLite is notoriously inefficient at handling very large objects, but you are likely dealing with blobs that are small enough that this is likely irrelevant. But just benchmark it and see. This is beyond the scope of the above question, regardless.

          – Rob
          Jan 1 at 6:17




















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53992867%2fhow-to-persist-cgpaths-to-coredata%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          MongoDB - Not Authorized To Execute Command

          How to fix TextFormField cause rebuild widget in Flutter

          in spring boot 2.1 many test slices are not allowed anymore due to multiple @BootstrapWith