Animate a ball based on Accelerometer readings and make it continuous





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So I want to move a ball based on the accelerometer readings. Rather than moving I want to just displace it a bit from its original position to give it a 3d feel. I was able to do so by directly feeding the data from the accelerometer to the padding of my widget but it was very laggy. So I think animation could help here but I am not very good at it. But the problem is I don't know how to repeat the animation as the values change and make it look good.



I tried using animation with fixed begin and end and it works but I am not able to feed the variable data from accelerometer to the animation.



The code is available here: https://gist.github.com/iamyogik/be990a395b95177ab84d33a7e38bc7fb



I wish to see the ball moving around based on the accelerometer readings around its fixed position.










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    So I want to move a ball based on the accelerometer readings. Rather than moving I want to just displace it a bit from its original position to give it a 3d feel. I was able to do so by directly feeding the data from the accelerometer to the padding of my widget but it was very laggy. So I think animation could help here but I am not very good at it. But the problem is I don't know how to repeat the animation as the values change and make it look good.



    I tried using animation with fixed begin and end and it works but I am not able to feed the variable data from accelerometer to the animation.



    The code is available here: https://gist.github.com/iamyogik/be990a395b95177ab84d33a7e38bc7fb



    I wish to see the ball moving around based on the accelerometer readings around its fixed position.










    share|improve this question

























      0












      0








      0








      So I want to move a ball based on the accelerometer readings. Rather than moving I want to just displace it a bit from its original position to give it a 3d feel. I was able to do so by directly feeding the data from the accelerometer to the padding of my widget but it was very laggy. So I think animation could help here but I am not very good at it. But the problem is I don't know how to repeat the animation as the values change and make it look good.



      I tried using animation with fixed begin and end and it works but I am not able to feed the variable data from accelerometer to the animation.



      The code is available here: https://gist.github.com/iamyogik/be990a395b95177ab84d33a7e38bc7fb



      I wish to see the ball moving around based on the accelerometer readings around its fixed position.










      share|improve this question














      So I want to move a ball based on the accelerometer readings. Rather than moving I want to just displace it a bit from its original position to give it a 3d feel. I was able to do so by directly feeding the data from the accelerometer to the padding of my widget but it was very laggy. So I think animation could help here but I am not very good at it. But the problem is I don't know how to repeat the animation as the values change and make it look good.



      I tried using animation with fixed begin and end and it works but I am not able to feed the variable data from accelerometer to the animation.



      The code is available here: https://gist.github.com/iamyogik/be990a395b95177ab84d33a7e38bc7fb



      I wish to see the ball moving around based on the accelerometer readings around its fixed position.







      android dart flutter flutter-animation






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      asked Jan 3 at 10:25









      Yogesh KumawatYogesh Kumawat

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