Dynamically allocated struct in function












1















I have a school project related to bmp and im a bit stuck with the dynamic allocation aspect of things(as I have been asked to use that).
What im trying to do is pass my array using a pointer, so that the array changes its value even after the function ends,which is why i used **. However, the code just ends up crashing because of this single bit(as without it it runs smoothly).Im sure it's my use of * and & incorrectly but I don't know where and how to fix it.



typedef struct pixel{unsigned int r,g,b;}pixel;
void liniarizare(char *filename,pixel **liniar)
{int i;
... (i calculate size which is surely correct and declare fin;size=width*height*sizeof(pixel)
*liniar=(pixel*)malloc(size);
for (i=0;i<width*height;i++)
{fread(&liniar[i]->b,1,1,fin);
fread(&liniar[i]->g,1,1,fin);
fread(&liniar[i]->r,1,1,fin);
}
}
...
int main()
{...
pixel *liniar
liniarizare(filename,&liniar);
....}









share|improve this question

























  • Is size the number of bytes or the number of elements in the array?

    – Dipstick
    Jan 2 at 21:52






  • 1





    To simplify things [it may make it more clear], change your function to: pixel * liniarizare(char *filename). At the bottom, do return liniar; And, in main, do: liniar = liniarizare(filename);

    – Craig Estey
    Jan 2 at 21:55






  • 2





    Looks like you allocate an array of pointers with malloc, but never initialize them to point at anything, so when you try to fread through them, it crashes. But you don't include an MVCE, so its impossible to tell.

    – Chris Dodd
    Jan 2 at 21:56













  • The combination of malloc(size) and for (i=0;i<size;i++) cannot be correct. You are accessing way past the bounds of allocated memory in the loop

    – UnholySheep
    Jan 2 at 21:58













  • @Dipstick It's the number of bytes (i calculate it with size=width * height * sizeof(pixel), as im planning to add width * height pixels in the array)

    – valentine george
    Jan 2 at 21:59


















1















I have a school project related to bmp and im a bit stuck with the dynamic allocation aspect of things(as I have been asked to use that).
What im trying to do is pass my array using a pointer, so that the array changes its value even after the function ends,which is why i used **. However, the code just ends up crashing because of this single bit(as without it it runs smoothly).Im sure it's my use of * and & incorrectly but I don't know where and how to fix it.



typedef struct pixel{unsigned int r,g,b;}pixel;
void liniarizare(char *filename,pixel **liniar)
{int i;
... (i calculate size which is surely correct and declare fin;size=width*height*sizeof(pixel)
*liniar=(pixel*)malloc(size);
for (i=0;i<width*height;i++)
{fread(&liniar[i]->b,1,1,fin);
fread(&liniar[i]->g,1,1,fin);
fread(&liniar[i]->r,1,1,fin);
}
}
...
int main()
{...
pixel *liniar
liniarizare(filename,&liniar);
....}









share|improve this question

























  • Is size the number of bytes or the number of elements in the array?

    – Dipstick
    Jan 2 at 21:52






  • 1





    To simplify things [it may make it more clear], change your function to: pixel * liniarizare(char *filename). At the bottom, do return liniar; And, in main, do: liniar = liniarizare(filename);

    – Craig Estey
    Jan 2 at 21:55






  • 2





    Looks like you allocate an array of pointers with malloc, but never initialize them to point at anything, so when you try to fread through them, it crashes. But you don't include an MVCE, so its impossible to tell.

    – Chris Dodd
    Jan 2 at 21:56













  • The combination of malloc(size) and for (i=0;i<size;i++) cannot be correct. You are accessing way past the bounds of allocated memory in the loop

    – UnholySheep
    Jan 2 at 21:58













  • @Dipstick It's the number of bytes (i calculate it with size=width * height * sizeof(pixel), as im planning to add width * height pixels in the array)

    – valentine george
    Jan 2 at 21:59
















1












1








1








I have a school project related to bmp and im a bit stuck with the dynamic allocation aspect of things(as I have been asked to use that).
What im trying to do is pass my array using a pointer, so that the array changes its value even after the function ends,which is why i used **. However, the code just ends up crashing because of this single bit(as without it it runs smoothly).Im sure it's my use of * and & incorrectly but I don't know where and how to fix it.



typedef struct pixel{unsigned int r,g,b;}pixel;
void liniarizare(char *filename,pixel **liniar)
{int i;
... (i calculate size which is surely correct and declare fin;size=width*height*sizeof(pixel)
*liniar=(pixel*)malloc(size);
for (i=0;i<width*height;i++)
{fread(&liniar[i]->b,1,1,fin);
fread(&liniar[i]->g,1,1,fin);
fread(&liniar[i]->r,1,1,fin);
}
}
...
int main()
{...
pixel *liniar
liniarizare(filename,&liniar);
....}









share|improve this question
















I have a school project related to bmp and im a bit stuck with the dynamic allocation aspect of things(as I have been asked to use that).
What im trying to do is pass my array using a pointer, so that the array changes its value even after the function ends,which is why i used **. However, the code just ends up crashing because of this single bit(as without it it runs smoothly).Im sure it's my use of * and & incorrectly but I don't know where and how to fix it.



typedef struct pixel{unsigned int r,g,b;}pixel;
void liniarizare(char *filename,pixel **liniar)
{int i;
... (i calculate size which is surely correct and declare fin;size=width*height*sizeof(pixel)
*liniar=(pixel*)malloc(size);
for (i=0;i<width*height;i++)
{fread(&liniar[i]->b,1,1,fin);
fread(&liniar[i]->g,1,1,fin);
fread(&liniar[i]->r,1,1,fin);
}
}
...
int main()
{...
pixel *liniar
liniarizare(filename,&liniar);
....}






c arrays struct






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 2 at 22:11







valentine george

















asked Jan 2 at 21:49









valentine georgevalentine george

84




84













  • Is size the number of bytes or the number of elements in the array?

    – Dipstick
    Jan 2 at 21:52






  • 1





    To simplify things [it may make it more clear], change your function to: pixel * liniarizare(char *filename). At the bottom, do return liniar; And, in main, do: liniar = liniarizare(filename);

    – Craig Estey
    Jan 2 at 21:55






  • 2





    Looks like you allocate an array of pointers with malloc, but never initialize them to point at anything, so when you try to fread through them, it crashes. But you don't include an MVCE, so its impossible to tell.

    – Chris Dodd
    Jan 2 at 21:56













  • The combination of malloc(size) and for (i=0;i<size;i++) cannot be correct. You are accessing way past the bounds of allocated memory in the loop

    – UnholySheep
    Jan 2 at 21:58













  • @Dipstick It's the number of bytes (i calculate it with size=width * height * sizeof(pixel), as im planning to add width * height pixels in the array)

    – valentine george
    Jan 2 at 21:59





















  • Is size the number of bytes or the number of elements in the array?

    – Dipstick
    Jan 2 at 21:52






  • 1





    To simplify things [it may make it more clear], change your function to: pixel * liniarizare(char *filename). At the bottom, do return liniar; And, in main, do: liniar = liniarizare(filename);

    – Craig Estey
    Jan 2 at 21:55






  • 2





    Looks like you allocate an array of pointers with malloc, but never initialize them to point at anything, so when you try to fread through them, it crashes. But you don't include an MVCE, so its impossible to tell.

    – Chris Dodd
    Jan 2 at 21:56













  • The combination of malloc(size) and for (i=0;i<size;i++) cannot be correct. You are accessing way past the bounds of allocated memory in the loop

    – UnholySheep
    Jan 2 at 21:58













  • @Dipstick It's the number of bytes (i calculate it with size=width * height * sizeof(pixel), as im planning to add width * height pixels in the array)

    – valentine george
    Jan 2 at 21:59



















Is size the number of bytes or the number of elements in the array?

– Dipstick
Jan 2 at 21:52





Is size the number of bytes or the number of elements in the array?

– Dipstick
Jan 2 at 21:52




1




1





To simplify things [it may make it more clear], change your function to: pixel * liniarizare(char *filename). At the bottom, do return liniar; And, in main, do: liniar = liniarizare(filename);

– Craig Estey
Jan 2 at 21:55





To simplify things [it may make it more clear], change your function to: pixel * liniarizare(char *filename). At the bottom, do return liniar; And, in main, do: liniar = liniarizare(filename);

– Craig Estey
Jan 2 at 21:55




2




2





Looks like you allocate an array of pointers with malloc, but never initialize them to point at anything, so when you try to fread through them, it crashes. But you don't include an MVCE, so its impossible to tell.

– Chris Dodd
Jan 2 at 21:56







Looks like you allocate an array of pointers with malloc, but never initialize them to point at anything, so when you try to fread through them, it crashes. But you don't include an MVCE, so its impossible to tell.

– Chris Dodd
Jan 2 at 21:56















The combination of malloc(size) and for (i=0;i<size;i++) cannot be correct. You are accessing way past the bounds of allocated memory in the loop

– UnholySheep
Jan 2 at 21:58







The combination of malloc(size) and for (i=0;i<size;i++) cannot be correct. You are accessing way past the bounds of allocated memory in the loop

– UnholySheep
Jan 2 at 21:58















@Dipstick It's the number of bytes (i calculate it with size=width * height * sizeof(pixel), as im planning to add width * height pixels in the array)

– valentine george
Jan 2 at 21:59







@Dipstick It's the number of bytes (i calculate it with size=width * height * sizeof(pixel), as im planning to add width * height pixels in the array)

– valentine george
Jan 2 at 21:59














1 Answer
1






active

oldest

votes


















0














Note that this is prefaced by my top comments.



That is, have the function return pixel *. And, use an extra unsigned char variable to prevent reading a byte into an unsigned int



Here's a simplified version that I think should work:



typedef struct pixel {
unsigned int r;
unsigned int g;
unsigned int b;
} pixel;

pixel *
liniarizare(char *filename)
{
int i;

int count = width * height;
int size = sizeof(pixel) * count;
pixel *liniar = malloc(size);

pixel *pix = liniar;
unsigned char byte;
for (i = 0; i < count; ++i, ++pix) {
fread(&byte,1,1,fin);
pix->b = byte;

fread(&byte,1,1,fin);
pix->g = byte;

fread(&byte,1,1,fin);
pix->r = byte;
}

return liniar;
}

int
main(void)
{
pixel *liniar;

liniar = liniarizare(filename);

return 0;
}




UPDATE:




Miraculously enough it works. The only problem is that i need to be able to pass the array by "reference" in the function and have the function provide back the modified array,which is why i insisted on using ** and a void. Do you have any idea what could be wrong in my code with your advice? You said something about linear[i]->b being wrong.




Okay, the simplest/best way to deal with a "return" double star argument (e.g.) whatever **retptr) is to ignore this as much as possible.



That is, the function deals with the simpler whatever *ptr internally. This is faster because there is only a single dereference level and not a double dereference on each statement.



The return value (i.e. the double star pointer) is only set at the end once.



Here's my example reworked to use your original function prototype [but with my other cleanup]. Note that only two lines are changed (the function prototype and the last line of the function):



typedef struct pixel {
unsigned int r;
unsigned int g;
unsigned int b;
} pixel;

void
liniarizare(char *filename,pixel **retval)
{
int i;

int count = width * height;
int size = sizeof(pixel) * count;
pixel *liniar = malloc(size);

pixel *pix = liniar;
unsigned char byte;
for (i = 0; i < count; ++i, ++pix) {
fread(&byte,1,1,fin);
pix->b = byte;

fread(&byte,1,1,fin);
pix->g = byte;

fread(&byte,1,1,fin);
pix->r = byte;
}

*retval = liniar;
}

int
main(void)
{
pixel *liniar;

liniarizare(filename,&liniar);

return 0;
}




Sometimes the "return value" pointer needs to be read at the top of a function and set at the bottom.



Here's a "push to tail" function for a singly linked list:



void
push(node **list,node *new)
{
node *head;
node *prev;
node *cur;

head = *list;

prev = NULL;
for (cur = head; cur != NULL; cur = cur->next)
prev = cur;

if (prev != NULL)
prev->next = new;
else
head = new;

new->next = NULL;

*list = head;
}




UPDATE #2:



Okay, now that we've got something working, it's time to optimize it [after a suitable rest period :-)].



Keep the now working version around as a reference/cross-check.



fread calls on single bytes are somewhat expensive.



Since your code is doing byte at a time I/O, we can replace the fread calls with fgetc. This should be slightly faster:



for (i = 0; i < count; ++i, ++pix) {
pix->b = fgetc(fin) & 0xFF;
pix->g = fgetc(fin) & 0xFF;
pix->r = fgetc(fin) & 0xFF;
}


However, we'd like to read as much as we can in single chunk. To read the entire image in one fread call would require a temp array of (e.g.) unsigned char image[count];. This is probably too much memory, and reading a large image might run into cache hit/miss issues.



But we could do a row at a time (e.g. unsigned char row[width * 3];). This is more tractable and probably produces as good or better results, so it may be a good compromise.



This may or may not be faster. That's why we keep the other versions around and benchmark to determine the fastest/best.



Note that this code assumes that pixels in the X dimension are physically adjacent [a reasonable possibility], but still works even if the matrix is transposed. In the end, it still reads count pixels in linear order, per your original code:



typedef struct pixel {
unsigned int r;
unsigned int g;
unsigned int b;
} pixel;

void
liniarizare_by_row(char *filename,pixel **retval)
{
int i;
int yidx;

int count = width * height;
int size = sizeof(pixel) * count;
int w3 = width * 3;
pixel *liniar = malloc(size);

pixel *pix = liniar;
unsigned char row[w3];
for (yidx = 0; yidx < height; ++yidx) {
fread(row,sizeof(row),1,fin);
for (i = 0; i < w3; i += 3, ++pix) {
pix->b = row[i + 0];
pix->g = row[i + 1];
pix->r = row[i + 2]
}
}

*retval = liniar;
}

int
main(void)
{
pixel *liniar;
pixel *liniar_fast;

liniarizare(filename,&liniar);
liniarizare_fast(filename,&liniar_fast);

return 0;
}





share|improve this answer


























  • Miraculously enough it works. The only problem is that i need to be able to pass the array by "reference" in the function and have the function provide back the modified array,which is why i insisted on using ** and a void. Do you have any idea what could be wrong in my code with your advice?You said something about linear[i]->b being wrong.

    – valentine george
    Jan 2 at 22:38











  • It works!! Honestly thanks a lot this answer saved me from spending even more hours trying to figure out why it would crash.

    – valentine george
    Jan 2 at 23:15











  • You're welcome! We all work for "points" here :-) So, please consider upvote/accept: stackoverflow.com/help/someone-answers

    – Craig Estey
    Jan 2 at 23:19












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1 Answer
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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














Note that this is prefaced by my top comments.



That is, have the function return pixel *. And, use an extra unsigned char variable to prevent reading a byte into an unsigned int



Here's a simplified version that I think should work:



typedef struct pixel {
unsigned int r;
unsigned int g;
unsigned int b;
} pixel;

pixel *
liniarizare(char *filename)
{
int i;

int count = width * height;
int size = sizeof(pixel) * count;
pixel *liniar = malloc(size);

pixel *pix = liniar;
unsigned char byte;
for (i = 0; i < count; ++i, ++pix) {
fread(&byte,1,1,fin);
pix->b = byte;

fread(&byte,1,1,fin);
pix->g = byte;

fread(&byte,1,1,fin);
pix->r = byte;
}

return liniar;
}

int
main(void)
{
pixel *liniar;

liniar = liniarizare(filename);

return 0;
}




UPDATE:




Miraculously enough it works. The only problem is that i need to be able to pass the array by "reference" in the function and have the function provide back the modified array,which is why i insisted on using ** and a void. Do you have any idea what could be wrong in my code with your advice? You said something about linear[i]->b being wrong.




Okay, the simplest/best way to deal with a "return" double star argument (e.g.) whatever **retptr) is to ignore this as much as possible.



That is, the function deals with the simpler whatever *ptr internally. This is faster because there is only a single dereference level and not a double dereference on each statement.



The return value (i.e. the double star pointer) is only set at the end once.



Here's my example reworked to use your original function prototype [but with my other cleanup]. Note that only two lines are changed (the function prototype and the last line of the function):



typedef struct pixel {
unsigned int r;
unsigned int g;
unsigned int b;
} pixel;

void
liniarizare(char *filename,pixel **retval)
{
int i;

int count = width * height;
int size = sizeof(pixel) * count;
pixel *liniar = malloc(size);

pixel *pix = liniar;
unsigned char byte;
for (i = 0; i < count; ++i, ++pix) {
fread(&byte,1,1,fin);
pix->b = byte;

fread(&byte,1,1,fin);
pix->g = byte;

fread(&byte,1,1,fin);
pix->r = byte;
}

*retval = liniar;
}

int
main(void)
{
pixel *liniar;

liniarizare(filename,&liniar);

return 0;
}




Sometimes the "return value" pointer needs to be read at the top of a function and set at the bottom.



Here's a "push to tail" function for a singly linked list:



void
push(node **list,node *new)
{
node *head;
node *prev;
node *cur;

head = *list;

prev = NULL;
for (cur = head; cur != NULL; cur = cur->next)
prev = cur;

if (prev != NULL)
prev->next = new;
else
head = new;

new->next = NULL;

*list = head;
}




UPDATE #2:



Okay, now that we've got something working, it's time to optimize it [after a suitable rest period :-)].



Keep the now working version around as a reference/cross-check.



fread calls on single bytes are somewhat expensive.



Since your code is doing byte at a time I/O, we can replace the fread calls with fgetc. This should be slightly faster:



for (i = 0; i < count; ++i, ++pix) {
pix->b = fgetc(fin) & 0xFF;
pix->g = fgetc(fin) & 0xFF;
pix->r = fgetc(fin) & 0xFF;
}


However, we'd like to read as much as we can in single chunk. To read the entire image in one fread call would require a temp array of (e.g.) unsigned char image[count];. This is probably too much memory, and reading a large image might run into cache hit/miss issues.



But we could do a row at a time (e.g. unsigned char row[width * 3];). This is more tractable and probably produces as good or better results, so it may be a good compromise.



This may or may not be faster. That's why we keep the other versions around and benchmark to determine the fastest/best.



Note that this code assumes that pixels in the X dimension are physically adjacent [a reasonable possibility], but still works even if the matrix is transposed. In the end, it still reads count pixels in linear order, per your original code:



typedef struct pixel {
unsigned int r;
unsigned int g;
unsigned int b;
} pixel;

void
liniarizare_by_row(char *filename,pixel **retval)
{
int i;
int yidx;

int count = width * height;
int size = sizeof(pixel) * count;
int w3 = width * 3;
pixel *liniar = malloc(size);

pixel *pix = liniar;
unsigned char row[w3];
for (yidx = 0; yidx < height; ++yidx) {
fread(row,sizeof(row),1,fin);
for (i = 0; i < w3; i += 3, ++pix) {
pix->b = row[i + 0];
pix->g = row[i + 1];
pix->r = row[i + 2]
}
}

*retval = liniar;
}

int
main(void)
{
pixel *liniar;
pixel *liniar_fast;

liniarizare(filename,&liniar);
liniarizare_fast(filename,&liniar_fast);

return 0;
}





share|improve this answer


























  • Miraculously enough it works. The only problem is that i need to be able to pass the array by "reference" in the function and have the function provide back the modified array,which is why i insisted on using ** and a void. Do you have any idea what could be wrong in my code with your advice?You said something about linear[i]->b being wrong.

    – valentine george
    Jan 2 at 22:38











  • It works!! Honestly thanks a lot this answer saved me from spending even more hours trying to figure out why it would crash.

    – valentine george
    Jan 2 at 23:15











  • You're welcome! We all work for "points" here :-) So, please consider upvote/accept: stackoverflow.com/help/someone-answers

    – Craig Estey
    Jan 2 at 23:19
















0














Note that this is prefaced by my top comments.



That is, have the function return pixel *. And, use an extra unsigned char variable to prevent reading a byte into an unsigned int



Here's a simplified version that I think should work:



typedef struct pixel {
unsigned int r;
unsigned int g;
unsigned int b;
} pixel;

pixel *
liniarizare(char *filename)
{
int i;

int count = width * height;
int size = sizeof(pixel) * count;
pixel *liniar = malloc(size);

pixel *pix = liniar;
unsigned char byte;
for (i = 0; i < count; ++i, ++pix) {
fread(&byte,1,1,fin);
pix->b = byte;

fread(&byte,1,1,fin);
pix->g = byte;

fread(&byte,1,1,fin);
pix->r = byte;
}

return liniar;
}

int
main(void)
{
pixel *liniar;

liniar = liniarizare(filename);

return 0;
}




UPDATE:




Miraculously enough it works. The only problem is that i need to be able to pass the array by "reference" in the function and have the function provide back the modified array,which is why i insisted on using ** and a void. Do you have any idea what could be wrong in my code with your advice? You said something about linear[i]->b being wrong.




Okay, the simplest/best way to deal with a "return" double star argument (e.g.) whatever **retptr) is to ignore this as much as possible.



That is, the function deals with the simpler whatever *ptr internally. This is faster because there is only a single dereference level and not a double dereference on each statement.



The return value (i.e. the double star pointer) is only set at the end once.



Here's my example reworked to use your original function prototype [but with my other cleanup]. Note that only two lines are changed (the function prototype and the last line of the function):



typedef struct pixel {
unsigned int r;
unsigned int g;
unsigned int b;
} pixel;

void
liniarizare(char *filename,pixel **retval)
{
int i;

int count = width * height;
int size = sizeof(pixel) * count;
pixel *liniar = malloc(size);

pixel *pix = liniar;
unsigned char byte;
for (i = 0; i < count; ++i, ++pix) {
fread(&byte,1,1,fin);
pix->b = byte;

fread(&byte,1,1,fin);
pix->g = byte;

fread(&byte,1,1,fin);
pix->r = byte;
}

*retval = liniar;
}

int
main(void)
{
pixel *liniar;

liniarizare(filename,&liniar);

return 0;
}




Sometimes the "return value" pointer needs to be read at the top of a function and set at the bottom.



Here's a "push to tail" function for a singly linked list:



void
push(node **list,node *new)
{
node *head;
node *prev;
node *cur;

head = *list;

prev = NULL;
for (cur = head; cur != NULL; cur = cur->next)
prev = cur;

if (prev != NULL)
prev->next = new;
else
head = new;

new->next = NULL;

*list = head;
}




UPDATE #2:



Okay, now that we've got something working, it's time to optimize it [after a suitable rest period :-)].



Keep the now working version around as a reference/cross-check.



fread calls on single bytes are somewhat expensive.



Since your code is doing byte at a time I/O, we can replace the fread calls with fgetc. This should be slightly faster:



for (i = 0; i < count; ++i, ++pix) {
pix->b = fgetc(fin) & 0xFF;
pix->g = fgetc(fin) & 0xFF;
pix->r = fgetc(fin) & 0xFF;
}


However, we'd like to read as much as we can in single chunk. To read the entire image in one fread call would require a temp array of (e.g.) unsigned char image[count];. This is probably too much memory, and reading a large image might run into cache hit/miss issues.



But we could do a row at a time (e.g. unsigned char row[width * 3];). This is more tractable and probably produces as good or better results, so it may be a good compromise.



This may or may not be faster. That's why we keep the other versions around and benchmark to determine the fastest/best.



Note that this code assumes that pixels in the X dimension are physically adjacent [a reasonable possibility], but still works even if the matrix is transposed. In the end, it still reads count pixels in linear order, per your original code:



typedef struct pixel {
unsigned int r;
unsigned int g;
unsigned int b;
} pixel;

void
liniarizare_by_row(char *filename,pixel **retval)
{
int i;
int yidx;

int count = width * height;
int size = sizeof(pixel) * count;
int w3 = width * 3;
pixel *liniar = malloc(size);

pixel *pix = liniar;
unsigned char row[w3];
for (yidx = 0; yidx < height; ++yidx) {
fread(row,sizeof(row),1,fin);
for (i = 0; i < w3; i += 3, ++pix) {
pix->b = row[i + 0];
pix->g = row[i + 1];
pix->r = row[i + 2]
}
}

*retval = liniar;
}

int
main(void)
{
pixel *liniar;
pixel *liniar_fast;

liniarizare(filename,&liniar);
liniarizare_fast(filename,&liniar_fast);

return 0;
}





share|improve this answer


























  • Miraculously enough it works. The only problem is that i need to be able to pass the array by "reference" in the function and have the function provide back the modified array,which is why i insisted on using ** and a void. Do you have any idea what could be wrong in my code with your advice?You said something about linear[i]->b being wrong.

    – valentine george
    Jan 2 at 22:38











  • It works!! Honestly thanks a lot this answer saved me from spending even more hours trying to figure out why it would crash.

    – valentine george
    Jan 2 at 23:15











  • You're welcome! We all work for "points" here :-) So, please consider upvote/accept: stackoverflow.com/help/someone-answers

    – Craig Estey
    Jan 2 at 23:19














0












0








0







Note that this is prefaced by my top comments.



That is, have the function return pixel *. And, use an extra unsigned char variable to prevent reading a byte into an unsigned int



Here's a simplified version that I think should work:



typedef struct pixel {
unsigned int r;
unsigned int g;
unsigned int b;
} pixel;

pixel *
liniarizare(char *filename)
{
int i;

int count = width * height;
int size = sizeof(pixel) * count;
pixel *liniar = malloc(size);

pixel *pix = liniar;
unsigned char byte;
for (i = 0; i < count; ++i, ++pix) {
fread(&byte,1,1,fin);
pix->b = byte;

fread(&byte,1,1,fin);
pix->g = byte;

fread(&byte,1,1,fin);
pix->r = byte;
}

return liniar;
}

int
main(void)
{
pixel *liniar;

liniar = liniarizare(filename);

return 0;
}




UPDATE:




Miraculously enough it works. The only problem is that i need to be able to pass the array by "reference" in the function and have the function provide back the modified array,which is why i insisted on using ** and a void. Do you have any idea what could be wrong in my code with your advice? You said something about linear[i]->b being wrong.




Okay, the simplest/best way to deal with a "return" double star argument (e.g.) whatever **retptr) is to ignore this as much as possible.



That is, the function deals with the simpler whatever *ptr internally. This is faster because there is only a single dereference level and not a double dereference on each statement.



The return value (i.e. the double star pointer) is only set at the end once.



Here's my example reworked to use your original function prototype [but with my other cleanup]. Note that only two lines are changed (the function prototype and the last line of the function):



typedef struct pixel {
unsigned int r;
unsigned int g;
unsigned int b;
} pixel;

void
liniarizare(char *filename,pixel **retval)
{
int i;

int count = width * height;
int size = sizeof(pixel) * count;
pixel *liniar = malloc(size);

pixel *pix = liniar;
unsigned char byte;
for (i = 0; i < count; ++i, ++pix) {
fread(&byte,1,1,fin);
pix->b = byte;

fread(&byte,1,1,fin);
pix->g = byte;

fread(&byte,1,1,fin);
pix->r = byte;
}

*retval = liniar;
}

int
main(void)
{
pixel *liniar;

liniarizare(filename,&liniar);

return 0;
}




Sometimes the "return value" pointer needs to be read at the top of a function and set at the bottom.



Here's a "push to tail" function for a singly linked list:



void
push(node **list,node *new)
{
node *head;
node *prev;
node *cur;

head = *list;

prev = NULL;
for (cur = head; cur != NULL; cur = cur->next)
prev = cur;

if (prev != NULL)
prev->next = new;
else
head = new;

new->next = NULL;

*list = head;
}




UPDATE #2:



Okay, now that we've got something working, it's time to optimize it [after a suitable rest period :-)].



Keep the now working version around as a reference/cross-check.



fread calls on single bytes are somewhat expensive.



Since your code is doing byte at a time I/O, we can replace the fread calls with fgetc. This should be slightly faster:



for (i = 0; i < count; ++i, ++pix) {
pix->b = fgetc(fin) & 0xFF;
pix->g = fgetc(fin) & 0xFF;
pix->r = fgetc(fin) & 0xFF;
}


However, we'd like to read as much as we can in single chunk. To read the entire image in one fread call would require a temp array of (e.g.) unsigned char image[count];. This is probably too much memory, and reading a large image might run into cache hit/miss issues.



But we could do a row at a time (e.g. unsigned char row[width * 3];). This is more tractable and probably produces as good or better results, so it may be a good compromise.



This may or may not be faster. That's why we keep the other versions around and benchmark to determine the fastest/best.



Note that this code assumes that pixels in the X dimension are physically adjacent [a reasonable possibility], but still works even if the matrix is transposed. In the end, it still reads count pixels in linear order, per your original code:



typedef struct pixel {
unsigned int r;
unsigned int g;
unsigned int b;
} pixel;

void
liniarizare_by_row(char *filename,pixel **retval)
{
int i;
int yidx;

int count = width * height;
int size = sizeof(pixel) * count;
int w3 = width * 3;
pixel *liniar = malloc(size);

pixel *pix = liniar;
unsigned char row[w3];
for (yidx = 0; yidx < height; ++yidx) {
fread(row,sizeof(row),1,fin);
for (i = 0; i < w3; i += 3, ++pix) {
pix->b = row[i + 0];
pix->g = row[i + 1];
pix->r = row[i + 2]
}
}

*retval = liniar;
}

int
main(void)
{
pixel *liniar;
pixel *liniar_fast;

liniarizare(filename,&liniar);
liniarizare_fast(filename,&liniar_fast);

return 0;
}





share|improve this answer















Note that this is prefaced by my top comments.



That is, have the function return pixel *. And, use an extra unsigned char variable to prevent reading a byte into an unsigned int



Here's a simplified version that I think should work:



typedef struct pixel {
unsigned int r;
unsigned int g;
unsigned int b;
} pixel;

pixel *
liniarizare(char *filename)
{
int i;

int count = width * height;
int size = sizeof(pixel) * count;
pixel *liniar = malloc(size);

pixel *pix = liniar;
unsigned char byte;
for (i = 0; i < count; ++i, ++pix) {
fread(&byte,1,1,fin);
pix->b = byte;

fread(&byte,1,1,fin);
pix->g = byte;

fread(&byte,1,1,fin);
pix->r = byte;
}

return liniar;
}

int
main(void)
{
pixel *liniar;

liniar = liniarizare(filename);

return 0;
}




UPDATE:




Miraculously enough it works. The only problem is that i need to be able to pass the array by "reference" in the function and have the function provide back the modified array,which is why i insisted on using ** and a void. Do you have any idea what could be wrong in my code with your advice? You said something about linear[i]->b being wrong.




Okay, the simplest/best way to deal with a "return" double star argument (e.g.) whatever **retptr) is to ignore this as much as possible.



That is, the function deals with the simpler whatever *ptr internally. This is faster because there is only a single dereference level and not a double dereference on each statement.



The return value (i.e. the double star pointer) is only set at the end once.



Here's my example reworked to use your original function prototype [but with my other cleanup]. Note that only two lines are changed (the function prototype and the last line of the function):



typedef struct pixel {
unsigned int r;
unsigned int g;
unsigned int b;
} pixel;

void
liniarizare(char *filename,pixel **retval)
{
int i;

int count = width * height;
int size = sizeof(pixel) * count;
pixel *liniar = malloc(size);

pixel *pix = liniar;
unsigned char byte;
for (i = 0; i < count; ++i, ++pix) {
fread(&byte,1,1,fin);
pix->b = byte;

fread(&byte,1,1,fin);
pix->g = byte;

fread(&byte,1,1,fin);
pix->r = byte;
}

*retval = liniar;
}

int
main(void)
{
pixel *liniar;

liniarizare(filename,&liniar);

return 0;
}




Sometimes the "return value" pointer needs to be read at the top of a function and set at the bottom.



Here's a "push to tail" function for a singly linked list:



void
push(node **list,node *new)
{
node *head;
node *prev;
node *cur;

head = *list;

prev = NULL;
for (cur = head; cur != NULL; cur = cur->next)
prev = cur;

if (prev != NULL)
prev->next = new;
else
head = new;

new->next = NULL;

*list = head;
}




UPDATE #2:



Okay, now that we've got something working, it's time to optimize it [after a suitable rest period :-)].



Keep the now working version around as a reference/cross-check.



fread calls on single bytes are somewhat expensive.



Since your code is doing byte at a time I/O, we can replace the fread calls with fgetc. This should be slightly faster:



for (i = 0; i < count; ++i, ++pix) {
pix->b = fgetc(fin) & 0xFF;
pix->g = fgetc(fin) & 0xFF;
pix->r = fgetc(fin) & 0xFF;
}


However, we'd like to read as much as we can in single chunk. To read the entire image in one fread call would require a temp array of (e.g.) unsigned char image[count];. This is probably too much memory, and reading a large image might run into cache hit/miss issues.



But we could do a row at a time (e.g. unsigned char row[width * 3];). This is more tractable and probably produces as good or better results, so it may be a good compromise.



This may or may not be faster. That's why we keep the other versions around and benchmark to determine the fastest/best.



Note that this code assumes that pixels in the X dimension are physically adjacent [a reasonable possibility], but still works even if the matrix is transposed. In the end, it still reads count pixels in linear order, per your original code:



typedef struct pixel {
unsigned int r;
unsigned int g;
unsigned int b;
} pixel;

void
liniarizare_by_row(char *filename,pixel **retval)
{
int i;
int yidx;

int count = width * height;
int size = sizeof(pixel) * count;
int w3 = width * 3;
pixel *liniar = malloc(size);

pixel *pix = liniar;
unsigned char row[w3];
for (yidx = 0; yidx < height; ++yidx) {
fread(row,sizeof(row),1,fin);
for (i = 0; i < w3; i += 3, ++pix) {
pix->b = row[i + 0];
pix->g = row[i + 1];
pix->r = row[i + 2]
}
}

*retval = liniar;
}

int
main(void)
{
pixel *liniar;
pixel *liniar_fast;

liniarizare(filename,&liniar);
liniarizare_fast(filename,&liniar_fast);

return 0;
}






share|improve this answer














share|improve this answer



share|improve this answer








edited Jan 3 at 0:32

























answered Jan 2 at 22:22









Craig EsteyCraig Estey

15.3k21131




15.3k21131













  • Miraculously enough it works. The only problem is that i need to be able to pass the array by "reference" in the function and have the function provide back the modified array,which is why i insisted on using ** and a void. Do you have any idea what could be wrong in my code with your advice?You said something about linear[i]->b being wrong.

    – valentine george
    Jan 2 at 22:38











  • It works!! Honestly thanks a lot this answer saved me from spending even more hours trying to figure out why it would crash.

    – valentine george
    Jan 2 at 23:15











  • You're welcome! We all work for "points" here :-) So, please consider upvote/accept: stackoverflow.com/help/someone-answers

    – Craig Estey
    Jan 2 at 23:19



















  • Miraculously enough it works. The only problem is that i need to be able to pass the array by "reference" in the function and have the function provide back the modified array,which is why i insisted on using ** and a void. Do you have any idea what could be wrong in my code with your advice?You said something about linear[i]->b being wrong.

    – valentine george
    Jan 2 at 22:38











  • It works!! Honestly thanks a lot this answer saved me from spending even more hours trying to figure out why it would crash.

    – valentine george
    Jan 2 at 23:15











  • You're welcome! We all work for "points" here :-) So, please consider upvote/accept: stackoverflow.com/help/someone-answers

    – Craig Estey
    Jan 2 at 23:19

















Miraculously enough it works. The only problem is that i need to be able to pass the array by "reference" in the function and have the function provide back the modified array,which is why i insisted on using ** and a void. Do you have any idea what could be wrong in my code with your advice?You said something about linear[i]->b being wrong.

– valentine george
Jan 2 at 22:38





Miraculously enough it works. The only problem is that i need to be able to pass the array by "reference" in the function and have the function provide back the modified array,which is why i insisted on using ** and a void. Do you have any idea what could be wrong in my code with your advice?You said something about linear[i]->b being wrong.

– valentine george
Jan 2 at 22:38













It works!! Honestly thanks a lot this answer saved me from spending even more hours trying to figure out why it would crash.

– valentine george
Jan 2 at 23:15





It works!! Honestly thanks a lot this answer saved me from spending even more hours trying to figure out why it would crash.

– valentine george
Jan 2 at 23:15













You're welcome! We all work for "points" here :-) So, please consider upvote/accept: stackoverflow.com/help/someone-answers

– Craig Estey
Jan 2 at 23:19





You're welcome! We all work for "points" here :-) So, please consider upvote/accept: stackoverflow.com/help/someone-answers

– Craig Estey
Jan 2 at 23:19




















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