3ds max c++ plugin infinite loop












0














What's the best way to have a plugin with an infinite loop in order to watch something or doing stuff forever?



Update



A concurrent thread seems working...










share|improve this question
























  • I don't see how this question is relevant when you haven't indicated you have done any work on this subject. What have you tried?
    – C Johnson
    Nov 19 '18 at 20:56










  • Let the purpose of a plugin be doing some job repeatedly forever. How do you do it? A while true loop causes 3ds max to crash.
    – A_Kz
    Nov 19 '18 at 21:04










  • As former developer on max, there is enough in the SDK to be able to do just about anything without having to resort to a while true loop to do work.
    – C Johnson
    Nov 19 '18 at 21:08










  • That's exactly what I believe and am looking for. There must be a main loop.
    – A_Kz
    Nov 19 '18 at 21:10










  • Keep in mind just what thread your 'infinite loop' is running in. 3dsmax runs the UI through the main thread. So you MUST NOT run your infinite loop on that thread. In the end, I'd just forget about the infinite loop idea, it's just a bad one.
    – C Johnson
    Nov 19 '18 at 22:43
















0














What's the best way to have a plugin with an infinite loop in order to watch something or doing stuff forever?



Update



A concurrent thread seems working...










share|improve this question
























  • I don't see how this question is relevant when you haven't indicated you have done any work on this subject. What have you tried?
    – C Johnson
    Nov 19 '18 at 20:56










  • Let the purpose of a plugin be doing some job repeatedly forever. How do you do it? A while true loop causes 3ds max to crash.
    – A_Kz
    Nov 19 '18 at 21:04










  • As former developer on max, there is enough in the SDK to be able to do just about anything without having to resort to a while true loop to do work.
    – C Johnson
    Nov 19 '18 at 21:08










  • That's exactly what I believe and am looking for. There must be a main loop.
    – A_Kz
    Nov 19 '18 at 21:10










  • Keep in mind just what thread your 'infinite loop' is running in. 3dsmax runs the UI through the main thread. So you MUST NOT run your infinite loop on that thread. In the end, I'd just forget about the infinite loop idea, it's just a bad one.
    – C Johnson
    Nov 19 '18 at 22:43














0












0








0







What's the best way to have a plugin with an infinite loop in order to watch something or doing stuff forever?



Update



A concurrent thread seems working...










share|improve this question















What's the best way to have a plugin with an infinite loop in order to watch something or doing stuff forever?



Update



A concurrent thread seems working...







c++ 3dsmax






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 19 '18 at 21:35







A_Kz

















asked Nov 19 '18 at 18:39









A_KzA_Kz

4417




4417












  • I don't see how this question is relevant when you haven't indicated you have done any work on this subject. What have you tried?
    – C Johnson
    Nov 19 '18 at 20:56










  • Let the purpose of a plugin be doing some job repeatedly forever. How do you do it? A while true loop causes 3ds max to crash.
    – A_Kz
    Nov 19 '18 at 21:04










  • As former developer on max, there is enough in the SDK to be able to do just about anything without having to resort to a while true loop to do work.
    – C Johnson
    Nov 19 '18 at 21:08










  • That's exactly what I believe and am looking for. There must be a main loop.
    – A_Kz
    Nov 19 '18 at 21:10










  • Keep in mind just what thread your 'infinite loop' is running in. 3dsmax runs the UI through the main thread. So you MUST NOT run your infinite loop on that thread. In the end, I'd just forget about the infinite loop idea, it's just a bad one.
    – C Johnson
    Nov 19 '18 at 22:43


















  • I don't see how this question is relevant when you haven't indicated you have done any work on this subject. What have you tried?
    – C Johnson
    Nov 19 '18 at 20:56










  • Let the purpose of a plugin be doing some job repeatedly forever. How do you do it? A while true loop causes 3ds max to crash.
    – A_Kz
    Nov 19 '18 at 21:04










  • As former developer on max, there is enough in the SDK to be able to do just about anything without having to resort to a while true loop to do work.
    – C Johnson
    Nov 19 '18 at 21:08










  • That's exactly what I believe and am looking for. There must be a main loop.
    – A_Kz
    Nov 19 '18 at 21:10










  • Keep in mind just what thread your 'infinite loop' is running in. 3dsmax runs the UI through the main thread. So you MUST NOT run your infinite loop on that thread. In the end, I'd just forget about the infinite loop idea, it's just a bad one.
    – C Johnson
    Nov 19 '18 at 22:43
















I don't see how this question is relevant when you haven't indicated you have done any work on this subject. What have you tried?
– C Johnson
Nov 19 '18 at 20:56




I don't see how this question is relevant when you haven't indicated you have done any work on this subject. What have you tried?
– C Johnson
Nov 19 '18 at 20:56












Let the purpose of a plugin be doing some job repeatedly forever. How do you do it? A while true loop causes 3ds max to crash.
– A_Kz
Nov 19 '18 at 21:04




Let the purpose of a plugin be doing some job repeatedly forever. How do you do it? A while true loop causes 3ds max to crash.
– A_Kz
Nov 19 '18 at 21:04












As former developer on max, there is enough in the SDK to be able to do just about anything without having to resort to a while true loop to do work.
– C Johnson
Nov 19 '18 at 21:08




As former developer on max, there is enough in the SDK to be able to do just about anything without having to resort to a while true loop to do work.
– C Johnson
Nov 19 '18 at 21:08












That's exactly what I believe and am looking for. There must be a main loop.
– A_Kz
Nov 19 '18 at 21:10




That's exactly what I believe and am looking for. There must be a main loop.
– A_Kz
Nov 19 '18 at 21:10












Keep in mind just what thread your 'infinite loop' is running in. 3dsmax runs the UI through the main thread. So you MUST NOT run your infinite loop on that thread. In the end, I'd just forget about the infinite loop idea, it's just a bad one.
– C Johnson
Nov 19 '18 at 22:43




Keep in mind just what thread your 'infinite loop' is running in. 3dsmax runs the UI through the main thread. So you MUST NOT run your infinite loop on that thread. In the end, I'd just forget about the infinite loop idea, it's just a bad one.
– C Johnson
Nov 19 '18 at 22:43












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