How do I resume a rendering animation?












2














I've stopped my animation that was rendering at 224 frames (out of 250) and I can't find a way to start rendering again from where i left off. I've been told to change the start frame (under frame range) to where I last left off but it just starts the render from the beginning (restricted to 224-225 frames). Please help, I just need a few more frames 😭










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    2














    I've stopped my animation that was rendering at 224 frames (out of 250) and I can't find a way to start rendering again from where i left off. I've been told to change the start frame (under frame range) to where I last left off but it just starts the render from the beginning (restricted to 224-225 frames). Please help, I just need a few more frames 😭










    share|improve this question

























      2












      2








      2


      2





      I've stopped my animation that was rendering at 224 frames (out of 250) and I can't find a way to start rendering again from where i left off. I've been told to change the start frame (under frame range) to where I last left off but it just starts the render from the beginning (restricted to 224-225 frames). Please help, I just need a few more frames 😭










      share|improve this question













      I've stopped my animation that was rendering at 224 frames (out of 250) and I can't find a way to start rendering again from where i left off. I've been told to change the start frame (under frame range) to where I last left off but it just starts the render from the beginning (restricted to 224-225 frames). Please help, I just need a few more frames 😭







      rendering animation






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 20 '18 at 2:02









      Django del Sol

      112




      112






















          2 Answers
          2






          active

          oldest

          votes


















          3














          First rule of course is: Always render a sequence of lossless, single frames. Targa, Png, Tif, OpenEXR, BMP??, whatever rocks your boat.



          Blender might crash, brother, mother or Santa Claus might trip over the power cord or ten other reasons might end the rendering prematurely.



          Another reason is that sometimes there's just a single frame that's wrong and you can easily re-render it or just retouch it in Gimp.



          But, more relevant to this question: Blender has a nifty feature which only works with rendered image sequences. It's called 'Overwrite'



          Overwatch errr write



          If this checkbox is empty, Blender will ignore frames that are already rendered. Which simply means: if Blender finds a rendered frame, it just renders the next. Blender won't check whether you changed a color and there might be a corrupted frame if rendering was aborted in a violent way but other than that it's quite handy to solve your trouble.



          Combined with placeholders, you can even set up a rudimentary render farm.






          share|improve this answer































            3














            What you've been told is correct. You'll need to adjust this number:



            enter image description here



            Then you'll need to stitch the two clips together in a video editor.



            A better approach to rendering animations is rendering an image sequence of PNG's (or EXR's for full dynamic range) and then using the sequence editor to convert that image sequence into a video. Have a look at this tutorial on how to do that.






            share|improve this answer























            • I have actually been exporting the animation as an image sequence, but when i start from frame 224 it starts rendering it like it was starting from the beginning
              – Django del Sol
              Nov 20 '18 at 3:27










            • Go see @Haunt_House's answer, as he says it's the overwrite button you're looking for.
              – mr-matt
              Nov 20 '18 at 3:35











            Your Answer





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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            3














            First rule of course is: Always render a sequence of lossless, single frames. Targa, Png, Tif, OpenEXR, BMP??, whatever rocks your boat.



            Blender might crash, brother, mother or Santa Claus might trip over the power cord or ten other reasons might end the rendering prematurely.



            Another reason is that sometimes there's just a single frame that's wrong and you can easily re-render it or just retouch it in Gimp.



            But, more relevant to this question: Blender has a nifty feature which only works with rendered image sequences. It's called 'Overwrite'



            Overwatch errr write



            If this checkbox is empty, Blender will ignore frames that are already rendered. Which simply means: if Blender finds a rendered frame, it just renders the next. Blender won't check whether you changed a color and there might be a corrupted frame if rendering was aborted in a violent way but other than that it's quite handy to solve your trouble.



            Combined with placeholders, you can even set up a rudimentary render farm.






            share|improve this answer




























              3














              First rule of course is: Always render a sequence of lossless, single frames. Targa, Png, Tif, OpenEXR, BMP??, whatever rocks your boat.



              Blender might crash, brother, mother or Santa Claus might trip over the power cord or ten other reasons might end the rendering prematurely.



              Another reason is that sometimes there's just a single frame that's wrong and you can easily re-render it or just retouch it in Gimp.



              But, more relevant to this question: Blender has a nifty feature which only works with rendered image sequences. It's called 'Overwrite'



              Overwatch errr write



              If this checkbox is empty, Blender will ignore frames that are already rendered. Which simply means: if Blender finds a rendered frame, it just renders the next. Blender won't check whether you changed a color and there might be a corrupted frame if rendering was aborted in a violent way but other than that it's quite handy to solve your trouble.



              Combined with placeholders, you can even set up a rudimentary render farm.






              share|improve this answer


























                3












                3








                3






                First rule of course is: Always render a sequence of lossless, single frames. Targa, Png, Tif, OpenEXR, BMP??, whatever rocks your boat.



                Blender might crash, brother, mother or Santa Claus might trip over the power cord or ten other reasons might end the rendering prematurely.



                Another reason is that sometimes there's just a single frame that's wrong and you can easily re-render it or just retouch it in Gimp.



                But, more relevant to this question: Blender has a nifty feature which only works with rendered image sequences. It's called 'Overwrite'



                Overwatch errr write



                If this checkbox is empty, Blender will ignore frames that are already rendered. Which simply means: if Blender finds a rendered frame, it just renders the next. Blender won't check whether you changed a color and there might be a corrupted frame if rendering was aborted in a violent way but other than that it's quite handy to solve your trouble.



                Combined with placeholders, you can even set up a rudimentary render farm.






                share|improve this answer














                First rule of course is: Always render a sequence of lossless, single frames. Targa, Png, Tif, OpenEXR, BMP??, whatever rocks your boat.



                Blender might crash, brother, mother or Santa Claus might trip over the power cord or ten other reasons might end the rendering prematurely.



                Another reason is that sometimes there's just a single frame that's wrong and you can easily re-render it or just retouch it in Gimp.



                But, more relevant to this question: Blender has a nifty feature which only works with rendered image sequences. It's called 'Overwrite'



                Overwatch errr write



                If this checkbox is empty, Blender will ignore frames that are already rendered. Which simply means: if Blender finds a rendered frame, it just renders the next. Blender won't check whether you changed a color and there might be a corrupted frame if rendering was aborted in a violent way but other than that it's quite handy to solve your trouble.



                Combined with placeholders, you can even set up a rudimentary render farm.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Nov 20 '18 at 4:34

























                answered Nov 20 '18 at 3:32









                Haunt_House

                11.1k12963




                11.1k12963

























                    3














                    What you've been told is correct. You'll need to adjust this number:



                    enter image description here



                    Then you'll need to stitch the two clips together in a video editor.



                    A better approach to rendering animations is rendering an image sequence of PNG's (or EXR's for full dynamic range) and then using the sequence editor to convert that image sequence into a video. Have a look at this tutorial on how to do that.






                    share|improve this answer























                    • I have actually been exporting the animation as an image sequence, but when i start from frame 224 it starts rendering it like it was starting from the beginning
                      – Django del Sol
                      Nov 20 '18 at 3:27










                    • Go see @Haunt_House's answer, as he says it's the overwrite button you're looking for.
                      – mr-matt
                      Nov 20 '18 at 3:35
















                    3














                    What you've been told is correct. You'll need to adjust this number:



                    enter image description here



                    Then you'll need to stitch the two clips together in a video editor.



                    A better approach to rendering animations is rendering an image sequence of PNG's (or EXR's for full dynamic range) and then using the sequence editor to convert that image sequence into a video. Have a look at this tutorial on how to do that.






                    share|improve this answer























                    • I have actually been exporting the animation as an image sequence, but when i start from frame 224 it starts rendering it like it was starting from the beginning
                      – Django del Sol
                      Nov 20 '18 at 3:27










                    • Go see @Haunt_House's answer, as he says it's the overwrite button you're looking for.
                      – mr-matt
                      Nov 20 '18 at 3:35














                    3












                    3








                    3






                    What you've been told is correct. You'll need to adjust this number:



                    enter image description here



                    Then you'll need to stitch the two clips together in a video editor.



                    A better approach to rendering animations is rendering an image sequence of PNG's (or EXR's for full dynamic range) and then using the sequence editor to convert that image sequence into a video. Have a look at this tutorial on how to do that.






                    share|improve this answer














                    What you've been told is correct. You'll need to adjust this number:



                    enter image description here



                    Then you'll need to stitch the two clips together in a video editor.



                    A better approach to rendering animations is rendering an image sequence of PNG's (or EXR's for full dynamic range) and then using the sequence editor to convert that image sequence into a video. Have a look at this tutorial on how to do that.







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited Nov 20 '18 at 13:26









                    B.Y.O.B.

                    582313




                    582313










                    answered Nov 20 '18 at 2:08









                    mr-matt

                    750519




                    750519












                    • I have actually been exporting the animation as an image sequence, but when i start from frame 224 it starts rendering it like it was starting from the beginning
                      – Django del Sol
                      Nov 20 '18 at 3:27










                    • Go see @Haunt_House's answer, as he says it's the overwrite button you're looking for.
                      – mr-matt
                      Nov 20 '18 at 3:35


















                    • I have actually been exporting the animation as an image sequence, but when i start from frame 224 it starts rendering it like it was starting from the beginning
                      – Django del Sol
                      Nov 20 '18 at 3:27










                    • Go see @Haunt_House's answer, as he says it's the overwrite button you're looking for.
                      – mr-matt
                      Nov 20 '18 at 3:35
















                    I have actually been exporting the animation as an image sequence, but when i start from frame 224 it starts rendering it like it was starting from the beginning
                    – Django del Sol
                    Nov 20 '18 at 3:27




                    I have actually been exporting the animation as an image sequence, but when i start from frame 224 it starts rendering it like it was starting from the beginning
                    – Django del Sol
                    Nov 20 '18 at 3:27












                    Go see @Haunt_House's answer, as he says it's the overwrite button you're looking for.
                    – mr-matt
                    Nov 20 '18 at 3:35




                    Go see @Haunt_House's answer, as he says it's the overwrite button you're looking for.
                    – mr-matt
                    Nov 20 '18 at 3:35


















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