BokehPass mix with other postprocessing THREE.js
I,m trying to put multiple passes in EffectComposer and everything is fine except for BokehPass.
My code look like this (I already got a scene, camera and renderer):
...
var renderPass = new THREE.RenderPass( scene, camera );
var postRenderer = new THREE.EffectComposer( renderer );
var copyPass = new THREE.ShaderPass( THREE.CopyShader );
var bokehSettings = {
focus : 1.0, aperture : 0.025, maxblur : 1.0,
width: window.innerWidth, height : window.innerHeight
}
var bokehPass = new THREE.BokehPass( scene, camera, bokehSettings );
var bleachPass = new THREE.ShaderPass( THREE.BleachBypassShader);//I make clone of uniforms but, for puspose, I don't write here.
postRenderer.addPass( renderPass );
postRenderer.addPass( bleachPass );
postRenderer.addPass( bokehPass );
postRenderer.addPass( copyPass );
...
function render(){
postRenderer.render( 0.1 );
}
...
The bleachPass work fine but not bokehPass in this order.
If I try : renderPass -> bleachPass -> bokehPass, bleachPass doesnt work.
Then I try : renderPass -> bleachPass -> copyPass -> bokehPass, but it give me some weird result.
Someone know how to mix multiple passes with bokeh?
Thanks!
three.js bokeh
add a comment |
I,m trying to put multiple passes in EffectComposer and everything is fine except for BokehPass.
My code look like this (I already got a scene, camera and renderer):
...
var renderPass = new THREE.RenderPass( scene, camera );
var postRenderer = new THREE.EffectComposer( renderer );
var copyPass = new THREE.ShaderPass( THREE.CopyShader );
var bokehSettings = {
focus : 1.0, aperture : 0.025, maxblur : 1.0,
width: window.innerWidth, height : window.innerHeight
}
var bokehPass = new THREE.BokehPass( scene, camera, bokehSettings );
var bleachPass = new THREE.ShaderPass( THREE.BleachBypassShader);//I make clone of uniforms but, for puspose, I don't write here.
postRenderer.addPass( renderPass );
postRenderer.addPass( bleachPass );
postRenderer.addPass( bokehPass );
postRenderer.addPass( copyPass );
...
function render(){
postRenderer.render( 0.1 );
}
...
The bleachPass work fine but not bokehPass in this order.
If I try : renderPass -> bleachPass -> bokehPass, bleachPass doesnt work.
Then I try : renderPass -> bleachPass -> copyPass -> bokehPass, but it give me some weird result.
Someone know how to mix multiple passes with bokeh?
Thanks!
three.js bokeh
add a comment |
I,m trying to put multiple passes in EffectComposer and everything is fine except for BokehPass.
My code look like this (I already got a scene, camera and renderer):
...
var renderPass = new THREE.RenderPass( scene, camera );
var postRenderer = new THREE.EffectComposer( renderer );
var copyPass = new THREE.ShaderPass( THREE.CopyShader );
var bokehSettings = {
focus : 1.0, aperture : 0.025, maxblur : 1.0,
width: window.innerWidth, height : window.innerHeight
}
var bokehPass = new THREE.BokehPass( scene, camera, bokehSettings );
var bleachPass = new THREE.ShaderPass( THREE.BleachBypassShader);//I make clone of uniforms but, for puspose, I don't write here.
postRenderer.addPass( renderPass );
postRenderer.addPass( bleachPass );
postRenderer.addPass( bokehPass );
postRenderer.addPass( copyPass );
...
function render(){
postRenderer.render( 0.1 );
}
...
The bleachPass work fine but not bokehPass in this order.
If I try : renderPass -> bleachPass -> bokehPass, bleachPass doesnt work.
Then I try : renderPass -> bleachPass -> copyPass -> bokehPass, but it give me some weird result.
Someone know how to mix multiple passes with bokeh?
Thanks!
three.js bokeh
I,m trying to put multiple passes in EffectComposer and everything is fine except for BokehPass.
My code look like this (I already got a scene, camera and renderer):
...
var renderPass = new THREE.RenderPass( scene, camera );
var postRenderer = new THREE.EffectComposer( renderer );
var copyPass = new THREE.ShaderPass( THREE.CopyShader );
var bokehSettings = {
focus : 1.0, aperture : 0.025, maxblur : 1.0,
width: window.innerWidth, height : window.innerHeight
}
var bokehPass = new THREE.BokehPass( scene, camera, bokehSettings );
var bleachPass = new THREE.ShaderPass( THREE.BleachBypassShader);//I make clone of uniforms but, for puspose, I don't write here.
postRenderer.addPass( renderPass );
postRenderer.addPass( bleachPass );
postRenderer.addPass( bokehPass );
postRenderer.addPass( copyPass );
...
function render(){
postRenderer.render( 0.1 );
}
...
The bleachPass work fine but not bokehPass in this order.
If I try : renderPass -> bleachPass -> bokehPass, bleachPass doesnt work.
Then I try : renderPass -> bleachPass -> copyPass -> bokehPass, but it give me some weird result.
Someone know how to mix multiple passes with bokeh?
Thanks!
three.js bokeh
three.js bokeh
asked Feb 25 '14 at 16:18
user3137381user3137381
133
133
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add a comment |
1 Answer
1
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Maybe it could still help people: I think you forgot the copyPass.renderToScreen = true
(because it is your last shader to be addPass)
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Maybe it could still help people: I think you forgot the copyPass.renderToScreen = true
(because it is your last shader to be addPass)
add a comment |
Maybe it could still help people: I think you forgot the copyPass.renderToScreen = true
(because it is your last shader to be addPass)
add a comment |
Maybe it could still help people: I think you forgot the copyPass.renderToScreen = true
(because it is your last shader to be addPass)
Maybe it could still help people: I think you forgot the copyPass.renderToScreen = true
(because it is your last shader to be addPass)
answered Nov 21 '18 at 14:32
Bastien RobertBastien Robert
334114
334114
add a comment |
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