Why my FpsCharacter flouting on terrain unity?












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I editted this part of the terrain and after edeting the terrain my fpsCharacter suddenly flouting when I walk above it, I already rebaked the terain in nav mesh and occlusion but its still happening..



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    I editted this part of the terrain and after edeting the terrain my fpsCharacter suddenly flouting when I walk above it, I already rebaked the terain in nav mesh and occlusion but its still happening..



    here is the image










    share|improve this question

























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      I editted this part of the terrain and after edeting the terrain my fpsCharacter suddenly flouting when I walk above it, I already rebaked the terain in nav mesh and occlusion but its still happening..



      here is the image










      share|improve this question














      I editted this part of the terrain and after edeting the terrain my fpsCharacter suddenly flouting when I walk above it, I already rebaked the terain in nav mesh and occlusion but its still happening..



      here is the image







      unity3d






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      asked Nov 21 '18 at 20:04









      user3121362user3121362

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          I have fixed this by changing my terrain data. my terrain data was selected differentlly thats why its happening






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            I have fixed this by changing my terrain data. my terrain data was selected differentlly thats why its happening






            share|improve this answer




























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              I have fixed this by changing my terrain data. my terrain data was selected differentlly thats why its happening






              share|improve this answer


























                0












                0








                0







                I have fixed this by changing my terrain data. my terrain data was selected differentlly thats why its happening






                share|improve this answer













                I have fixed this by changing my terrain data. my terrain data was selected differentlly thats why its happening







                share|improve this answer












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                answered Nov 21 '18 at 20:27









                user3121362user3121362

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