C++ Builder DrawGrid usage
I am currently working on a Tetris Game in C++ Builder, using a DrawGrid.
I have already implemented the classes for the game and the pieces movement in
the DrawGrid. But I have no idea how to implement now the collision of 2 pieces.
Does anyone know how should I do that?
I will post here some code if you ask me to do that.
Thankss!!
c++builder-6
add a comment |
I am currently working on a Tetris Game in C++ Builder, using a DrawGrid.
I have already implemented the classes for the game and the pieces movement in
the DrawGrid. But I have no idea how to implement now the collision of 2 pieces.
Does anyone know how should I do that?
I will post here some code if you ask me to do that.
Thankss!!
c++builder-6
There is no way anyone can answer this, as we can't see how you are tracking the tiles relative to the grid. But, if you have a way to determine which grid cells a tile occupies, it should not be hard to check if another tile in your list occupies any of the same cells.
– Remy Lebeau
Jan 2 at 21:32
The problem is that I do not know which grid cells a tile occupies :))
– learning_code
Jan 3 at 15:07
then how do you know which cells a given tile needs to be drawn in at any moment?
– Remy Lebeau
Jan 3 at 17:30
add a comment |
I am currently working on a Tetris Game in C++ Builder, using a DrawGrid.
I have already implemented the classes for the game and the pieces movement in
the DrawGrid. But I have no idea how to implement now the collision of 2 pieces.
Does anyone know how should I do that?
I will post here some code if you ask me to do that.
Thankss!!
c++builder-6
I am currently working on a Tetris Game in C++ Builder, using a DrawGrid.
I have already implemented the classes for the game and the pieces movement in
the DrawGrid. But I have no idea how to implement now the collision of 2 pieces.
Does anyone know how should I do that?
I will post here some code if you ask me to do that.
Thankss!!
c++builder-6
c++builder-6
asked Jan 2 at 19:54


learning_codelearning_code
32
32
There is no way anyone can answer this, as we can't see how you are tracking the tiles relative to the grid. But, if you have a way to determine which grid cells a tile occupies, it should not be hard to check if another tile in your list occupies any of the same cells.
– Remy Lebeau
Jan 2 at 21:32
The problem is that I do not know which grid cells a tile occupies :))
– learning_code
Jan 3 at 15:07
then how do you know which cells a given tile needs to be drawn in at any moment?
– Remy Lebeau
Jan 3 at 17:30
add a comment |
There is no way anyone can answer this, as we can't see how you are tracking the tiles relative to the grid. But, if you have a way to determine which grid cells a tile occupies, it should not be hard to check if another tile in your list occupies any of the same cells.
– Remy Lebeau
Jan 2 at 21:32
The problem is that I do not know which grid cells a tile occupies :))
– learning_code
Jan 3 at 15:07
then how do you know which cells a given tile needs to be drawn in at any moment?
– Remy Lebeau
Jan 3 at 17:30
There is no way anyone can answer this, as we can't see how you are tracking the tiles relative to the grid. But, if you have a way to determine which grid cells a tile occupies, it should not be hard to check if another tile in your list occupies any of the same cells.
– Remy Lebeau
Jan 2 at 21:32
There is no way anyone can answer this, as we can't see how you are tracking the tiles relative to the grid. But, if you have a way to determine which grid cells a tile occupies, it should not be hard to check if another tile in your list occupies any of the same cells.
– Remy Lebeau
Jan 2 at 21:32
The problem is that I do not know which grid cells a tile occupies :))
– learning_code
Jan 3 at 15:07
The problem is that I do not know which grid cells a tile occupies :))
– learning_code
Jan 3 at 15:07
then how do you know which cells a given tile needs to be drawn in at any moment?
– Remy Lebeau
Jan 3 at 17:30
then how do you know which cells a given tile needs to be drawn in at any moment?
– Remy Lebeau
Jan 3 at 17:30
add a comment |
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There is no way anyone can answer this, as we can't see how you are tracking the tiles relative to the grid. But, if you have a way to determine which grid cells a tile occupies, it should not be hard to check if another tile in your list occupies any of the same cells.
– Remy Lebeau
Jan 2 at 21:32
The problem is that I do not know which grid cells a tile occupies :))
– learning_code
Jan 3 at 15:07
then how do you know which cells a given tile needs to be drawn in at any moment?
– Remy Lebeau
Jan 3 at 17:30