UserControl Design error, during runtime everything work perfectly












0















When i drag and drop my usercontrol and change my property ComponentType, he cant find the method ComponentLogicFactory.CreateInstance(_ComponentType). When i rebuild or build the compiler doesnt show any errors, when i run the simulation everything works fine. I looked to the awnsers
WinForm designer error open designer but non did it for me i have a default constructor. I'm not using singletons or any variable thats set at run time. What could be the reason for this?



 public ComponentTypes ComponentType
{
get
{
return this._ComponentType;
}
set
{
if(component == null)
{
_ComponentType = value;
component = ComponentDesignFactory.CreateInstance(_ComponentType);
if (!DesignMode)
{
logicChip = ComponentLogicFactory.CreateInstance(_ComponentType);
}

if(NumberInputPins > component.MaxInput)
{
this.NumberInputPins = component.MaxInput;
}
if(NumberOutputPins > component.MaxOutput)
{
this.NumberOutputPins = component.MaxOutput;
}
RepositionComponent();
gridPanel.Controls.Add(component);
}
else
{
MessageBox.Show("You can only change this once");
}
}
}

private static readonly IDictionary<ComponentTypes, Func<IComponent>> Creator =
new Dictionary<ComponentTypes, Func<IComponent>>()
{
{ ComponentTypes.And, () => new AndLogic() },
{ ComponentTypes.Or, () => new OrLogic() },
{ ComponentTypes.Not, () => new NotLogic() },
{ ComponentTypes.Led, () => new LedLogic() },
{ ComponentTypes.On, () => new OnLogic() },
{ ComponentTypes.Off, () => new OffLogic() },
{ ComponentTypes.Clock, () => new ClockLogic() },
};

public static IComponent CreateInstance(ComponentTypes typeComponent)
{
return Creator[typeComponent]();
}









share|improve this question

























  • Can you try re-posting using more detail? When you wrote "When i change my property ComponentType during design time", what does that mean? How are you changing the property at design time?

    – Jazimov
    Jan 2 at 22:49
















0















When i drag and drop my usercontrol and change my property ComponentType, he cant find the method ComponentLogicFactory.CreateInstance(_ComponentType). When i rebuild or build the compiler doesnt show any errors, when i run the simulation everything works fine. I looked to the awnsers
WinForm designer error open designer but non did it for me i have a default constructor. I'm not using singletons or any variable thats set at run time. What could be the reason for this?



 public ComponentTypes ComponentType
{
get
{
return this._ComponentType;
}
set
{
if(component == null)
{
_ComponentType = value;
component = ComponentDesignFactory.CreateInstance(_ComponentType);
if (!DesignMode)
{
logicChip = ComponentLogicFactory.CreateInstance(_ComponentType);
}

if(NumberInputPins > component.MaxInput)
{
this.NumberInputPins = component.MaxInput;
}
if(NumberOutputPins > component.MaxOutput)
{
this.NumberOutputPins = component.MaxOutput;
}
RepositionComponent();
gridPanel.Controls.Add(component);
}
else
{
MessageBox.Show("You can only change this once");
}
}
}

private static readonly IDictionary<ComponentTypes, Func<IComponent>> Creator =
new Dictionary<ComponentTypes, Func<IComponent>>()
{
{ ComponentTypes.And, () => new AndLogic() },
{ ComponentTypes.Or, () => new OrLogic() },
{ ComponentTypes.Not, () => new NotLogic() },
{ ComponentTypes.Led, () => new LedLogic() },
{ ComponentTypes.On, () => new OnLogic() },
{ ComponentTypes.Off, () => new OffLogic() },
{ ComponentTypes.Clock, () => new ClockLogic() },
};

public static IComponent CreateInstance(ComponentTypes typeComponent)
{
return Creator[typeComponent]();
}









share|improve this question

























  • Can you try re-posting using more detail? When you wrote "When i change my property ComponentType during design time", what does that mean? How are you changing the property at design time?

    – Jazimov
    Jan 2 at 22:49














0












0








0








When i drag and drop my usercontrol and change my property ComponentType, he cant find the method ComponentLogicFactory.CreateInstance(_ComponentType). When i rebuild or build the compiler doesnt show any errors, when i run the simulation everything works fine. I looked to the awnsers
WinForm designer error open designer but non did it for me i have a default constructor. I'm not using singletons or any variable thats set at run time. What could be the reason for this?



 public ComponentTypes ComponentType
{
get
{
return this._ComponentType;
}
set
{
if(component == null)
{
_ComponentType = value;
component = ComponentDesignFactory.CreateInstance(_ComponentType);
if (!DesignMode)
{
logicChip = ComponentLogicFactory.CreateInstance(_ComponentType);
}

if(NumberInputPins > component.MaxInput)
{
this.NumberInputPins = component.MaxInput;
}
if(NumberOutputPins > component.MaxOutput)
{
this.NumberOutputPins = component.MaxOutput;
}
RepositionComponent();
gridPanel.Controls.Add(component);
}
else
{
MessageBox.Show("You can only change this once");
}
}
}

private static readonly IDictionary<ComponentTypes, Func<IComponent>> Creator =
new Dictionary<ComponentTypes, Func<IComponent>>()
{
{ ComponentTypes.And, () => new AndLogic() },
{ ComponentTypes.Or, () => new OrLogic() },
{ ComponentTypes.Not, () => new NotLogic() },
{ ComponentTypes.Led, () => new LedLogic() },
{ ComponentTypes.On, () => new OnLogic() },
{ ComponentTypes.Off, () => new OffLogic() },
{ ComponentTypes.Clock, () => new ClockLogic() },
};

public static IComponent CreateInstance(ComponentTypes typeComponent)
{
return Creator[typeComponent]();
}









share|improve this question
















When i drag and drop my usercontrol and change my property ComponentType, he cant find the method ComponentLogicFactory.CreateInstance(_ComponentType). When i rebuild or build the compiler doesnt show any errors, when i run the simulation everything works fine. I looked to the awnsers
WinForm designer error open designer but non did it for me i have a default constructor. I'm not using singletons or any variable thats set at run time. What could be the reason for this?



 public ComponentTypes ComponentType
{
get
{
return this._ComponentType;
}
set
{
if(component == null)
{
_ComponentType = value;
component = ComponentDesignFactory.CreateInstance(_ComponentType);
if (!DesignMode)
{
logicChip = ComponentLogicFactory.CreateInstance(_ComponentType);
}

if(NumberInputPins > component.MaxInput)
{
this.NumberInputPins = component.MaxInput;
}
if(NumberOutputPins > component.MaxOutput)
{
this.NumberOutputPins = component.MaxOutput;
}
RepositionComponent();
gridPanel.Controls.Add(component);
}
else
{
MessageBox.Show("You can only change this once");
}
}
}

private static readonly IDictionary<ComponentTypes, Func<IComponent>> Creator =
new Dictionary<ComponentTypes, Func<IComponent>>()
{
{ ComponentTypes.And, () => new AndLogic() },
{ ComponentTypes.Or, () => new OrLogic() },
{ ComponentTypes.Not, () => new NotLogic() },
{ ComponentTypes.Led, () => new LedLogic() },
{ ComponentTypes.On, () => new OnLogic() },
{ ComponentTypes.Off, () => new OffLogic() },
{ ComponentTypes.Clock, () => new ClockLogic() },
};

public static IComponent CreateInstance(ComponentTypes typeComponent)
{
return Creator[typeComponent]();
}






c# winforms user-controls






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 3 at 11:47







Maxime C.

















asked Jan 2 at 17:20









Maxime C.Maxime C.

63




63













  • Can you try re-posting using more detail? When you wrote "When i change my property ComponentType during design time", what does that mean? How are you changing the property at design time?

    – Jazimov
    Jan 2 at 22:49



















  • Can you try re-posting using more detail? When you wrote "When i change my property ComponentType during design time", what does that mean? How are you changing the property at design time?

    – Jazimov
    Jan 2 at 22:49

















Can you try re-posting using more detail? When you wrote "When i change my property ComponentType during design time", what does that mean? How are you changing the property at design time?

– Jazimov
Jan 2 at 22:49





Can you try re-posting using more detail? When you wrote "When i change my property ComponentType during design time", what does that mean? How are you changing the property at design time?

– Jazimov
Jan 2 at 22:49












0






active

oldest

votes












Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f54010572%2fusercontrol-design-error-during-runtime-everything-work-perfectly%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























0






active

oldest

votes








0






active

oldest

votes









active

oldest

votes






active

oldest

votes
















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f54010572%2fusercontrol-design-error-during-runtime-everything-work-perfectly%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

android studio warns about leanback feature tag usage required on manifest while using Unity exported app?

SQL update select statement

'app-layout' is not a known element: how to share Component with different Modules