Creating Event Dispatcher Pyglet for mutiple Sprites?
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The most common used event dispatcher in Pyglet is @window.event
@window.event
def on_mouse_enter(x, y):
#do something...
pass
I have multiple Sprite objects
on screen and i want to detect mouse hovering event
on every single Sprite
in order to change it shape, size.. etc.
I want something like @myObject.event
(is it possible ?)
or some thing equivalent to
myObject.bind('<Enter>', on_enter)
in Tkinter but i don't know how to implement it in Pyglet !
Thanks for reading!
python sprite mouse dispatcher pyglet
add a comment |
The most common used event dispatcher in Pyglet is @window.event
@window.event
def on_mouse_enter(x, y):
#do something...
pass
I have multiple Sprite objects
on screen and i want to detect mouse hovering event
on every single Sprite
in order to change it shape, size.. etc.
I want something like @myObject.event
(is it possible ?)
or some thing equivalent to
myObject.bind('<Enter>', on_enter)
in Tkinter but i don't know how to implement it in Pyglet !
Thanks for reading!
python sprite mouse dispatcher pyglet
You would need to iterate over all your sprites and do aif mouse.x > sprite.x and mouse.x < sprite.x + sprite.width
. As far as I know, there's no other way to do it.
– Torxed
Jan 4 at 16:36
add a comment |
The most common used event dispatcher in Pyglet is @window.event
@window.event
def on_mouse_enter(x, y):
#do something...
pass
I have multiple Sprite objects
on screen and i want to detect mouse hovering event
on every single Sprite
in order to change it shape, size.. etc.
I want something like @myObject.event
(is it possible ?)
or some thing equivalent to
myObject.bind('<Enter>', on_enter)
in Tkinter but i don't know how to implement it in Pyglet !
Thanks for reading!
python sprite mouse dispatcher pyglet
The most common used event dispatcher in Pyglet is @window.event
@window.event
def on_mouse_enter(x, y):
#do something...
pass
I have multiple Sprite objects
on screen and i want to detect mouse hovering event
on every single Sprite
in order to change it shape, size.. etc.
I want something like @myObject.event
(is it possible ?)
or some thing equivalent to
myObject.bind('<Enter>', on_enter)
in Tkinter but i don't know how to implement it in Pyglet !
Thanks for reading!
python sprite mouse dispatcher pyglet
python sprite mouse dispatcher pyglet
edited Jan 3 at 13:10
Trần Bảo Phúc
asked Jan 3 at 12:51
Trần Bảo PhúcTrần Bảo Phúc
32
32
You would need to iterate over all your sprites and do aif mouse.x > sprite.x and mouse.x < sprite.x + sprite.width
. As far as I know, there's no other way to do it.
– Torxed
Jan 4 at 16:36
add a comment |
You would need to iterate over all your sprites and do aif mouse.x > sprite.x and mouse.x < sprite.x + sprite.width
. As far as I know, there's no other way to do it.
– Torxed
Jan 4 at 16:36
You would need to iterate over all your sprites and do a
if mouse.x > sprite.x and mouse.x < sprite.x + sprite.width
. As far as I know, there's no other way to do it.– Torxed
Jan 4 at 16:36
You would need to iterate over all your sprites and do a
if mouse.x > sprite.x and mouse.x < sprite.x + sprite.width
. As far as I know, there's no other way to do it.– Torxed
Jan 4 at 16:36
add a comment |
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You would need to iterate over all your sprites and do a
if mouse.x > sprite.x and mouse.x < sprite.x + sprite.width
. As far as I know, there's no other way to do it.– Torxed
Jan 4 at 16:36