Creating Event Dispatcher Pyglet for mutiple Sprites?





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The most common used event dispatcher in Pyglet is @window.event



@window.event
def on_mouse_enter(x, y):
#do something...
pass


I have multiple Sprite objects on screen and i want to detect mouse hovering event on every single Sprite in order to change it shape, size.. etc.



I want something like @myObject.event (is it possible ?)



or some thing equivalent to



myObject.bind('<Enter>', on_enter) in Tkinter but i don't know how to implement it in Pyglet !



Thanks for reading!










share|improve this question

























  • You would need to iterate over all your sprites and do a if mouse.x > sprite.x and mouse.x < sprite.x + sprite.width. As far as I know, there's no other way to do it.

    – Torxed
    Jan 4 at 16:36


















0















The most common used event dispatcher in Pyglet is @window.event



@window.event
def on_mouse_enter(x, y):
#do something...
pass


I have multiple Sprite objects on screen and i want to detect mouse hovering event on every single Sprite in order to change it shape, size.. etc.



I want something like @myObject.event (is it possible ?)



or some thing equivalent to



myObject.bind('<Enter>', on_enter) in Tkinter but i don't know how to implement it in Pyglet !



Thanks for reading!










share|improve this question

























  • You would need to iterate over all your sprites and do a if mouse.x > sprite.x and mouse.x < sprite.x + sprite.width. As far as I know, there's no other way to do it.

    – Torxed
    Jan 4 at 16:36














0












0








0








The most common used event dispatcher in Pyglet is @window.event



@window.event
def on_mouse_enter(x, y):
#do something...
pass


I have multiple Sprite objects on screen and i want to detect mouse hovering event on every single Sprite in order to change it shape, size.. etc.



I want something like @myObject.event (is it possible ?)



or some thing equivalent to



myObject.bind('<Enter>', on_enter) in Tkinter but i don't know how to implement it in Pyglet !



Thanks for reading!










share|improve this question
















The most common used event dispatcher in Pyglet is @window.event



@window.event
def on_mouse_enter(x, y):
#do something...
pass


I have multiple Sprite objects on screen and i want to detect mouse hovering event on every single Sprite in order to change it shape, size.. etc.



I want something like @myObject.event (is it possible ?)



or some thing equivalent to



myObject.bind('<Enter>', on_enter) in Tkinter but i don't know how to implement it in Pyglet !



Thanks for reading!







python sprite mouse dispatcher pyglet






share|improve this question















share|improve this question













share|improve this question




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edited Jan 3 at 13:10







Trần Bảo Phúc

















asked Jan 3 at 12:51









Trần Bảo PhúcTrần Bảo Phúc

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  • You would need to iterate over all your sprites and do a if mouse.x > sprite.x and mouse.x < sprite.x + sprite.width. As far as I know, there's no other way to do it.

    – Torxed
    Jan 4 at 16:36



















  • You would need to iterate over all your sprites and do a if mouse.x > sprite.x and mouse.x < sprite.x + sprite.width. As far as I know, there's no other way to do it.

    – Torxed
    Jan 4 at 16:36

















You would need to iterate over all your sprites and do a if mouse.x > sprite.x and mouse.x < sprite.x + sprite.width. As far as I know, there's no other way to do it.

– Torxed
Jan 4 at 16:36





You would need to iterate over all your sprites and do a if mouse.x > sprite.x and mouse.x < sprite.x + sprite.width. As far as I know, there's no other way to do it.

– Torxed
Jan 4 at 16:36












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