How to create handler with callbacks that run on a different thread?





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ height:90px;width:728px;box-sizing:border-box;
}







0















I am trying to create a Handler that will handle messages on its own thread



What I am currently doing is running during the onCreate part of the activity this code:



lateinit var _handler: Handler
lateinit var hThread: HandlerThread

fun setUpHandler() {
hThread = HandlerThread("HandlerThread")
hThread.start()
_handler = Handler(hThread.looper, this::callback)
}


the problem is that even though I use a different thread's looper the callback runs on the ui thread.



I tested it by running creating this method:



fun callback(msg: Message): Boolean {
Log.d("Handler", "got message ${msg.what} in thread main? ${Looper.myLooper() == Looper.getMainLooper()}")
return true
}


when I call it like this:



_handler.dispatchMessage(Message.obtain(_handler, 1))


I get:



Handler: got message 1 in thread main? true


but when I run it like this:



Handler(hThread.looper).post {
val msg = Message.obtain()
msg.what = 2
callback(msg)
}


I get this message:



Handler: got message 2 in thread main? false


I currently use the second approach, but out of curiosity , is there a way to make the first approach work?



as a side question, is running hThread.quit() in the activity's onDestroy method enough to terminate the extra Thread I started or do I have to do anything else?










share|improve this question































    0















    I am trying to create a Handler that will handle messages on its own thread



    What I am currently doing is running during the onCreate part of the activity this code:



    lateinit var _handler: Handler
    lateinit var hThread: HandlerThread

    fun setUpHandler() {
    hThread = HandlerThread("HandlerThread")
    hThread.start()
    _handler = Handler(hThread.looper, this::callback)
    }


    the problem is that even though I use a different thread's looper the callback runs on the ui thread.



    I tested it by running creating this method:



    fun callback(msg: Message): Boolean {
    Log.d("Handler", "got message ${msg.what} in thread main? ${Looper.myLooper() == Looper.getMainLooper()}")
    return true
    }


    when I call it like this:



    _handler.dispatchMessage(Message.obtain(_handler, 1))


    I get:



    Handler: got message 1 in thread main? true


    but when I run it like this:



    Handler(hThread.looper).post {
    val msg = Message.obtain()
    msg.what = 2
    callback(msg)
    }


    I get this message:



    Handler: got message 2 in thread main? false


    I currently use the second approach, but out of curiosity , is there a way to make the first approach work?



    as a side question, is running hThread.quit() in the activity's onDestroy method enough to terminate the extra Thread I started or do I have to do anything else?










    share|improve this question



























      0












      0








      0








      I am trying to create a Handler that will handle messages on its own thread



      What I am currently doing is running during the onCreate part of the activity this code:



      lateinit var _handler: Handler
      lateinit var hThread: HandlerThread

      fun setUpHandler() {
      hThread = HandlerThread("HandlerThread")
      hThread.start()
      _handler = Handler(hThread.looper, this::callback)
      }


      the problem is that even though I use a different thread's looper the callback runs on the ui thread.



      I tested it by running creating this method:



      fun callback(msg: Message): Boolean {
      Log.d("Handler", "got message ${msg.what} in thread main? ${Looper.myLooper() == Looper.getMainLooper()}")
      return true
      }


      when I call it like this:



      _handler.dispatchMessage(Message.obtain(_handler, 1))


      I get:



      Handler: got message 1 in thread main? true


      but when I run it like this:



      Handler(hThread.looper).post {
      val msg = Message.obtain()
      msg.what = 2
      callback(msg)
      }


      I get this message:



      Handler: got message 2 in thread main? false


      I currently use the second approach, but out of curiosity , is there a way to make the first approach work?



      as a side question, is running hThread.quit() in the activity's onDestroy method enough to terminate the extra Thread I started or do I have to do anything else?










      share|improve this question
















      I am trying to create a Handler that will handle messages on its own thread



      What I am currently doing is running during the onCreate part of the activity this code:



      lateinit var _handler: Handler
      lateinit var hThread: HandlerThread

      fun setUpHandler() {
      hThread = HandlerThread("HandlerThread")
      hThread.start()
      _handler = Handler(hThread.looper, this::callback)
      }


      the problem is that even though I use a different thread's looper the callback runs on the ui thread.



      I tested it by running creating this method:



      fun callback(msg: Message): Boolean {
      Log.d("Handler", "got message ${msg.what} in thread main? ${Looper.myLooper() == Looper.getMainLooper()}")
      return true
      }


      when I call it like this:



      _handler.dispatchMessage(Message.obtain(_handler, 1))


      I get:



      Handler: got message 1 in thread main? true


      but when I run it like this:



      Handler(hThread.looper).post {
      val msg = Message.obtain()
      msg.what = 2
      callback(msg)
      }


      I get this message:



      Handler: got message 2 in thread main? false


      I currently use the second approach, but out of curiosity , is there a way to make the first approach work?



      as a side question, is running hThread.quit() in the activity's onDestroy method enough to terminate the extra Thread I started or do I have to do anything else?







      android android-handler






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Jan 3 at 15:22









      Fantômas

      32.9k156491




      32.9k156491










      asked Jan 3 at 14:02









      CrucesCruces

      787621




      787621
























          1 Answer
          1






          active

          oldest

          votes


















          0














          As mentioned here the dispatchMessage function runs the Message through the callback on whatever Thread the function is called on... so since your calling it from the UI Thread that's where it appears.



          Also FYI dispatchMessage isn't really used as it defeats the purpose of using a Handler and attaching it to a Thread etc as perfectly demonstrated here.



          quit() terminates the Looper which essentially terminates the infinite while loop in effect that keeps the HandlerThread "alive" in it's run() method, so yes, it should be enough to kill the Thread itself. However, beware that any Message or Runnable currently already executing will not be stopped, and all other Messages or Runnables in the MessageQueue of the Looper will not be executed.






          share|improve this answer
























            Your Answer






            StackExchange.ifUsing("editor", function () {
            StackExchange.using("externalEditor", function () {
            StackExchange.using("snippets", function () {
            StackExchange.snippets.init();
            });
            });
            }, "code-snippets");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "1"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f54023827%2fhow-to-create-handler-with-callbacks-that-run-on-a-different-thread%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            As mentioned here the dispatchMessage function runs the Message through the callback on whatever Thread the function is called on... so since your calling it from the UI Thread that's where it appears.



            Also FYI dispatchMessage isn't really used as it defeats the purpose of using a Handler and attaching it to a Thread etc as perfectly demonstrated here.



            quit() terminates the Looper which essentially terminates the infinite while loop in effect that keeps the HandlerThread "alive" in it's run() method, so yes, it should be enough to kill the Thread itself. However, beware that any Message or Runnable currently already executing will not be stopped, and all other Messages or Runnables in the MessageQueue of the Looper will not be executed.






            share|improve this answer




























              0














              As mentioned here the dispatchMessage function runs the Message through the callback on whatever Thread the function is called on... so since your calling it from the UI Thread that's where it appears.



              Also FYI dispatchMessage isn't really used as it defeats the purpose of using a Handler and attaching it to a Thread etc as perfectly demonstrated here.



              quit() terminates the Looper which essentially terminates the infinite while loop in effect that keeps the HandlerThread "alive" in it's run() method, so yes, it should be enough to kill the Thread itself. However, beware that any Message or Runnable currently already executing will not be stopped, and all other Messages or Runnables in the MessageQueue of the Looper will not be executed.






              share|improve this answer


























                0












                0








                0







                As mentioned here the dispatchMessage function runs the Message through the callback on whatever Thread the function is called on... so since your calling it from the UI Thread that's where it appears.



                Also FYI dispatchMessage isn't really used as it defeats the purpose of using a Handler and attaching it to a Thread etc as perfectly demonstrated here.



                quit() terminates the Looper which essentially terminates the infinite while loop in effect that keeps the HandlerThread "alive" in it's run() method, so yes, it should be enough to kill the Thread itself. However, beware that any Message or Runnable currently already executing will not be stopped, and all other Messages or Runnables in the MessageQueue of the Looper will not be executed.






                share|improve this answer













                As mentioned here the dispatchMessage function runs the Message through the callback on whatever Thread the function is called on... so since your calling it from the UI Thread that's where it appears.



                Also FYI dispatchMessage isn't really used as it defeats the purpose of using a Handler and attaching it to a Thread etc as perfectly demonstrated here.



                quit() terminates the Looper which essentially terminates the infinite while loop in effect that keeps the HandlerThread "alive" in it's run() method, so yes, it should be enough to kill the Thread itself. However, beware that any Message or Runnable currently already executing will not be stopped, and all other Messages or Runnables in the MessageQueue of the Looper will not be executed.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Jan 3 at 14:13









                MercatoMercato

                414411




                414411
































                    draft saved

                    draft discarded




















































                    Thanks for contributing an answer to Stack Overflow!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f54023827%2fhow-to-create-handler-with-callbacks-that-run-on-a-different-thread%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    'app-layout' is not a known element: how to share Component with different Modules

                    android studio warns about leanback feature tag usage required on manifest while using Unity exported app?

                    WPF add header to Image with URL pettitions [duplicate]