How to create handler with callbacks that run on a different thread?
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I am trying to create a Handler
that will handle messages on its own thread
What I am currently doing is running during the onCreate
part of the activity this code:
lateinit var _handler: Handler
lateinit var hThread: HandlerThread
fun setUpHandler() {
hThread = HandlerThread("HandlerThread")
hThread.start()
_handler = Handler(hThread.looper, this::callback)
}
the problem is that even though I use a different thread's looper the callback runs on the ui thread.
I tested it by running creating this method:
fun callback(msg: Message): Boolean {
Log.d("Handler", "got message ${msg.what} in thread main? ${Looper.myLooper() == Looper.getMainLooper()}")
return true
}
when I call it like this:
_handler.dispatchMessage(Message.obtain(_handler, 1))
I get:
Handler: got message 1 in thread main? true
but when I run it like this:
Handler(hThread.looper).post {
val msg = Message.obtain()
msg.what = 2
callback(msg)
}
I get this message:
Handler: got message 2 in thread main? false
I currently use the second approach, but out of curiosity , is there a way to make the first approach work?
as a side question, is running hThread.quit()
in the activity's onDestroy
method enough to terminate the extra Thread I started or do I have to do anything else?
android android-handler
add a comment |
I am trying to create a Handler
that will handle messages on its own thread
What I am currently doing is running during the onCreate
part of the activity this code:
lateinit var _handler: Handler
lateinit var hThread: HandlerThread
fun setUpHandler() {
hThread = HandlerThread("HandlerThread")
hThread.start()
_handler = Handler(hThread.looper, this::callback)
}
the problem is that even though I use a different thread's looper the callback runs on the ui thread.
I tested it by running creating this method:
fun callback(msg: Message): Boolean {
Log.d("Handler", "got message ${msg.what} in thread main? ${Looper.myLooper() == Looper.getMainLooper()}")
return true
}
when I call it like this:
_handler.dispatchMessage(Message.obtain(_handler, 1))
I get:
Handler: got message 1 in thread main? true
but when I run it like this:
Handler(hThread.looper).post {
val msg = Message.obtain()
msg.what = 2
callback(msg)
}
I get this message:
Handler: got message 2 in thread main? false
I currently use the second approach, but out of curiosity , is there a way to make the first approach work?
as a side question, is running hThread.quit()
in the activity's onDestroy
method enough to terminate the extra Thread I started or do I have to do anything else?
android android-handler
add a comment |
I am trying to create a Handler
that will handle messages on its own thread
What I am currently doing is running during the onCreate
part of the activity this code:
lateinit var _handler: Handler
lateinit var hThread: HandlerThread
fun setUpHandler() {
hThread = HandlerThread("HandlerThread")
hThread.start()
_handler = Handler(hThread.looper, this::callback)
}
the problem is that even though I use a different thread's looper the callback runs on the ui thread.
I tested it by running creating this method:
fun callback(msg: Message): Boolean {
Log.d("Handler", "got message ${msg.what} in thread main? ${Looper.myLooper() == Looper.getMainLooper()}")
return true
}
when I call it like this:
_handler.dispatchMessage(Message.obtain(_handler, 1))
I get:
Handler: got message 1 in thread main? true
but when I run it like this:
Handler(hThread.looper).post {
val msg = Message.obtain()
msg.what = 2
callback(msg)
}
I get this message:
Handler: got message 2 in thread main? false
I currently use the second approach, but out of curiosity , is there a way to make the first approach work?
as a side question, is running hThread.quit()
in the activity's onDestroy
method enough to terminate the extra Thread I started or do I have to do anything else?
android android-handler
I am trying to create a Handler
that will handle messages on its own thread
What I am currently doing is running during the onCreate
part of the activity this code:
lateinit var _handler: Handler
lateinit var hThread: HandlerThread
fun setUpHandler() {
hThread = HandlerThread("HandlerThread")
hThread.start()
_handler = Handler(hThread.looper, this::callback)
}
the problem is that even though I use a different thread's looper the callback runs on the ui thread.
I tested it by running creating this method:
fun callback(msg: Message): Boolean {
Log.d("Handler", "got message ${msg.what} in thread main? ${Looper.myLooper() == Looper.getMainLooper()}")
return true
}
when I call it like this:
_handler.dispatchMessage(Message.obtain(_handler, 1))
I get:
Handler: got message 1 in thread main? true
but when I run it like this:
Handler(hThread.looper).post {
val msg = Message.obtain()
msg.what = 2
callback(msg)
}
I get this message:
Handler: got message 2 in thread main? false
I currently use the second approach, but out of curiosity , is there a way to make the first approach work?
as a side question, is running hThread.quit()
in the activity's onDestroy
method enough to terminate the extra Thread I started or do I have to do anything else?
android android-handler
android android-handler
edited Jan 3 at 15:22
Fantômas
32.9k156491
32.9k156491
asked Jan 3 at 14:02
CrucesCruces
787621
787621
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
As mentioned here the dispatchMessage
function runs the Message
through the callback
on whatever Thread the function is called on... so since your calling it from the UI Thread that's where it appears.
Also FYI dispatchMessage
isn't really used as it defeats the purpose of using a Handler
and attaching it to a Thread
etc as perfectly demonstrated here.
quit()
terminates the Looper
which essentially terminates the infinite while
loop in effect that keeps the HandlerThread
"alive" in it's run()
method, so yes, it should be enough to kill the Thread
itself. However, beware that any Message
or Runnable
currently already executing will not be stopped, and all other Messages
or Runnables
in the MessageQueue
of the Looper
will not be executed.
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
As mentioned here the dispatchMessage
function runs the Message
through the callback
on whatever Thread the function is called on... so since your calling it from the UI Thread that's where it appears.
Also FYI dispatchMessage
isn't really used as it defeats the purpose of using a Handler
and attaching it to a Thread
etc as perfectly demonstrated here.
quit()
terminates the Looper
which essentially terminates the infinite while
loop in effect that keeps the HandlerThread
"alive" in it's run()
method, so yes, it should be enough to kill the Thread
itself. However, beware that any Message
or Runnable
currently already executing will not be stopped, and all other Messages
or Runnables
in the MessageQueue
of the Looper
will not be executed.
add a comment |
As mentioned here the dispatchMessage
function runs the Message
through the callback
on whatever Thread the function is called on... so since your calling it from the UI Thread that's where it appears.
Also FYI dispatchMessage
isn't really used as it defeats the purpose of using a Handler
and attaching it to a Thread
etc as perfectly demonstrated here.
quit()
terminates the Looper
which essentially terminates the infinite while
loop in effect that keeps the HandlerThread
"alive" in it's run()
method, so yes, it should be enough to kill the Thread
itself. However, beware that any Message
or Runnable
currently already executing will not be stopped, and all other Messages
or Runnables
in the MessageQueue
of the Looper
will not be executed.
add a comment |
As mentioned here the dispatchMessage
function runs the Message
through the callback
on whatever Thread the function is called on... so since your calling it from the UI Thread that's where it appears.
Also FYI dispatchMessage
isn't really used as it defeats the purpose of using a Handler
and attaching it to a Thread
etc as perfectly demonstrated here.
quit()
terminates the Looper
which essentially terminates the infinite while
loop in effect that keeps the HandlerThread
"alive" in it's run()
method, so yes, it should be enough to kill the Thread
itself. However, beware that any Message
or Runnable
currently already executing will not be stopped, and all other Messages
or Runnables
in the MessageQueue
of the Looper
will not be executed.
As mentioned here the dispatchMessage
function runs the Message
through the callback
on whatever Thread the function is called on... so since your calling it from the UI Thread that's where it appears.
Also FYI dispatchMessage
isn't really used as it defeats the purpose of using a Handler
and attaching it to a Thread
etc as perfectly demonstrated here.
quit()
terminates the Looper
which essentially terminates the infinite while
loop in effect that keeps the HandlerThread
"alive" in it's run()
method, so yes, it should be enough to kill the Thread
itself. However, beware that any Message
or Runnable
currently already executing will not be stopped, and all other Messages
or Runnables
in the MessageQueue
of the Looper
will not be executed.
answered Jan 3 at 14:13
MercatoMercato
414411
414411
add a comment |
add a comment |
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