How to create handler with callbacks that run on a different thread?





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I am trying to create a Handler that will handle messages on its own thread



What I am currently doing is running during the onCreate part of the activity this code:



lateinit var _handler: Handler
lateinit var hThread: HandlerThread

fun setUpHandler() {
hThread = HandlerThread("HandlerThread")
hThread.start()
_handler = Handler(hThread.looper, this::callback)
}


the problem is that even though I use a different thread's looper the callback runs on the ui thread.



I tested it by running creating this method:



fun callback(msg: Message): Boolean {
Log.d("Handler", "got message ${msg.what} in thread main? ${Looper.myLooper() == Looper.getMainLooper()}")
return true
}


when I call it like this:



_handler.dispatchMessage(Message.obtain(_handler, 1))


I get:



Handler: got message 1 in thread main? true


but when I run it like this:



Handler(hThread.looper).post {
val msg = Message.obtain()
msg.what = 2
callback(msg)
}


I get this message:



Handler: got message 2 in thread main? false


I currently use the second approach, but out of curiosity , is there a way to make the first approach work?



as a side question, is running hThread.quit() in the activity's onDestroy method enough to terminate the extra Thread I started or do I have to do anything else?










share|improve this question































    0















    I am trying to create a Handler that will handle messages on its own thread



    What I am currently doing is running during the onCreate part of the activity this code:



    lateinit var _handler: Handler
    lateinit var hThread: HandlerThread

    fun setUpHandler() {
    hThread = HandlerThread("HandlerThread")
    hThread.start()
    _handler = Handler(hThread.looper, this::callback)
    }


    the problem is that even though I use a different thread's looper the callback runs on the ui thread.



    I tested it by running creating this method:



    fun callback(msg: Message): Boolean {
    Log.d("Handler", "got message ${msg.what} in thread main? ${Looper.myLooper() == Looper.getMainLooper()}")
    return true
    }


    when I call it like this:



    _handler.dispatchMessage(Message.obtain(_handler, 1))


    I get:



    Handler: got message 1 in thread main? true


    but when I run it like this:



    Handler(hThread.looper).post {
    val msg = Message.obtain()
    msg.what = 2
    callback(msg)
    }


    I get this message:



    Handler: got message 2 in thread main? false


    I currently use the second approach, but out of curiosity , is there a way to make the first approach work?



    as a side question, is running hThread.quit() in the activity's onDestroy method enough to terminate the extra Thread I started or do I have to do anything else?










    share|improve this question



























      0












      0








      0








      I am trying to create a Handler that will handle messages on its own thread



      What I am currently doing is running during the onCreate part of the activity this code:



      lateinit var _handler: Handler
      lateinit var hThread: HandlerThread

      fun setUpHandler() {
      hThread = HandlerThread("HandlerThread")
      hThread.start()
      _handler = Handler(hThread.looper, this::callback)
      }


      the problem is that even though I use a different thread's looper the callback runs on the ui thread.



      I tested it by running creating this method:



      fun callback(msg: Message): Boolean {
      Log.d("Handler", "got message ${msg.what} in thread main? ${Looper.myLooper() == Looper.getMainLooper()}")
      return true
      }


      when I call it like this:



      _handler.dispatchMessage(Message.obtain(_handler, 1))


      I get:



      Handler: got message 1 in thread main? true


      but when I run it like this:



      Handler(hThread.looper).post {
      val msg = Message.obtain()
      msg.what = 2
      callback(msg)
      }


      I get this message:



      Handler: got message 2 in thread main? false


      I currently use the second approach, but out of curiosity , is there a way to make the first approach work?



      as a side question, is running hThread.quit() in the activity's onDestroy method enough to terminate the extra Thread I started or do I have to do anything else?










      share|improve this question
















      I am trying to create a Handler that will handle messages on its own thread



      What I am currently doing is running during the onCreate part of the activity this code:



      lateinit var _handler: Handler
      lateinit var hThread: HandlerThread

      fun setUpHandler() {
      hThread = HandlerThread("HandlerThread")
      hThread.start()
      _handler = Handler(hThread.looper, this::callback)
      }


      the problem is that even though I use a different thread's looper the callback runs on the ui thread.



      I tested it by running creating this method:



      fun callback(msg: Message): Boolean {
      Log.d("Handler", "got message ${msg.what} in thread main? ${Looper.myLooper() == Looper.getMainLooper()}")
      return true
      }


      when I call it like this:



      _handler.dispatchMessage(Message.obtain(_handler, 1))


      I get:



      Handler: got message 1 in thread main? true


      but when I run it like this:



      Handler(hThread.looper).post {
      val msg = Message.obtain()
      msg.what = 2
      callback(msg)
      }


      I get this message:



      Handler: got message 2 in thread main? false


      I currently use the second approach, but out of curiosity , is there a way to make the first approach work?



      as a side question, is running hThread.quit() in the activity's onDestroy method enough to terminate the extra Thread I started or do I have to do anything else?







      android android-handler






      share|improve this question















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      share|improve this question




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      edited Jan 3 at 15:22









      Fantômas

      32.9k156491




      32.9k156491










      asked Jan 3 at 14:02









      CrucesCruces

      787621




      787621
























          1 Answer
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          0














          As mentioned here the dispatchMessage function runs the Message through the callback on whatever Thread the function is called on... so since your calling it from the UI Thread that's where it appears.



          Also FYI dispatchMessage isn't really used as it defeats the purpose of using a Handler and attaching it to a Thread etc as perfectly demonstrated here.



          quit() terminates the Looper which essentially terminates the infinite while loop in effect that keeps the HandlerThread "alive" in it's run() method, so yes, it should be enough to kill the Thread itself. However, beware that any Message or Runnable currently already executing will not be stopped, and all other Messages or Runnables in the MessageQueue of the Looper will not be executed.






          share|improve this answer
























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            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            As mentioned here the dispatchMessage function runs the Message through the callback on whatever Thread the function is called on... so since your calling it from the UI Thread that's where it appears.



            Also FYI dispatchMessage isn't really used as it defeats the purpose of using a Handler and attaching it to a Thread etc as perfectly demonstrated here.



            quit() terminates the Looper which essentially terminates the infinite while loop in effect that keeps the HandlerThread "alive" in it's run() method, so yes, it should be enough to kill the Thread itself. However, beware that any Message or Runnable currently already executing will not be stopped, and all other Messages or Runnables in the MessageQueue of the Looper will not be executed.






            share|improve this answer




























              0














              As mentioned here the dispatchMessage function runs the Message through the callback on whatever Thread the function is called on... so since your calling it from the UI Thread that's where it appears.



              Also FYI dispatchMessage isn't really used as it defeats the purpose of using a Handler and attaching it to a Thread etc as perfectly demonstrated here.



              quit() terminates the Looper which essentially terminates the infinite while loop in effect that keeps the HandlerThread "alive" in it's run() method, so yes, it should be enough to kill the Thread itself. However, beware that any Message or Runnable currently already executing will not be stopped, and all other Messages or Runnables in the MessageQueue of the Looper will not be executed.






              share|improve this answer


























                0












                0








                0







                As mentioned here the dispatchMessage function runs the Message through the callback on whatever Thread the function is called on... so since your calling it from the UI Thread that's where it appears.



                Also FYI dispatchMessage isn't really used as it defeats the purpose of using a Handler and attaching it to a Thread etc as perfectly demonstrated here.



                quit() terminates the Looper which essentially terminates the infinite while loop in effect that keeps the HandlerThread "alive" in it's run() method, so yes, it should be enough to kill the Thread itself. However, beware that any Message or Runnable currently already executing will not be stopped, and all other Messages or Runnables in the MessageQueue of the Looper will not be executed.






                share|improve this answer













                As mentioned here the dispatchMessage function runs the Message through the callback on whatever Thread the function is called on... so since your calling it from the UI Thread that's where it appears.



                Also FYI dispatchMessage isn't really used as it defeats the purpose of using a Handler and attaching it to a Thread etc as perfectly demonstrated here.



                quit() terminates the Looper which essentially terminates the infinite while loop in effect that keeps the HandlerThread "alive" in it's run() method, so yes, it should be enough to kill the Thread itself. However, beware that any Message or Runnable currently already executing will not be stopped, and all other Messages or Runnables in the MessageQueue of the Looper will not be executed.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Jan 3 at 14:13









                MercatoMercato

                414411




                414411
































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