Adding image files to Java Applet












0














I have drawn a 8x8 chessboard in JAVA using java.awt and java.applet. Now, I want to add an image file (PNG) of a knight onto the chessboard and move it. How to do this?



I have the following code that draws the chessboard:



import java.awt.*;
import java.applet.*;
public class ChessBoard extends Applet {
public void paint(Graphics g)
{
for(int i=0;i<640;i+=160)
{
for(int j=0;j<640;j+=160)
{
g.setColor(Color.black);
g.fillRect(i,j,80,80);
}
}
for(int i=80;i<640;i+=160)
{
for(int j=80;j<640;j+=160)
{
g.setColor(Color.black);
g.fillRect(i,j,80,80);
}
}
g.drawRect(0,0,640,640);

}
}


This is what I have so far










share|improve this question
























  • 1) Why code an applet? If it is due to the teacher specifying it, please refer them to Why CS teachers should stop teaching Java applets. 2) See Java Plugin support deprecated and Moving to a Plugin-Free Web. 3) Why use AWT? See this answer ..
    – Andrew Thompson
    Nov 20 '18 at 22:36










  • .. for many good reasons to abandon AWT components in favor of Swing. 4) See also Making a robust, resizable Swing Chess GUI. It uses Swing buttons (which support an icon) as the chess board places. Makes things much easier.
    – Andrew Thompson
    Nov 20 '18 at 22:37
















0














I have drawn a 8x8 chessboard in JAVA using java.awt and java.applet. Now, I want to add an image file (PNG) of a knight onto the chessboard and move it. How to do this?



I have the following code that draws the chessboard:



import java.awt.*;
import java.applet.*;
public class ChessBoard extends Applet {
public void paint(Graphics g)
{
for(int i=0;i<640;i+=160)
{
for(int j=0;j<640;j+=160)
{
g.setColor(Color.black);
g.fillRect(i,j,80,80);
}
}
for(int i=80;i<640;i+=160)
{
for(int j=80;j<640;j+=160)
{
g.setColor(Color.black);
g.fillRect(i,j,80,80);
}
}
g.drawRect(0,0,640,640);

}
}


This is what I have so far










share|improve this question
























  • 1) Why code an applet? If it is due to the teacher specifying it, please refer them to Why CS teachers should stop teaching Java applets. 2) See Java Plugin support deprecated and Moving to a Plugin-Free Web. 3) Why use AWT? See this answer ..
    – Andrew Thompson
    Nov 20 '18 at 22:36










  • .. for many good reasons to abandon AWT components in favor of Swing. 4) See also Making a robust, resizable Swing Chess GUI. It uses Swing buttons (which support an icon) as the chess board places. Makes things much easier.
    – Andrew Thompson
    Nov 20 '18 at 22:37














0












0








0







I have drawn a 8x8 chessboard in JAVA using java.awt and java.applet. Now, I want to add an image file (PNG) of a knight onto the chessboard and move it. How to do this?



I have the following code that draws the chessboard:



import java.awt.*;
import java.applet.*;
public class ChessBoard extends Applet {
public void paint(Graphics g)
{
for(int i=0;i<640;i+=160)
{
for(int j=0;j<640;j+=160)
{
g.setColor(Color.black);
g.fillRect(i,j,80,80);
}
}
for(int i=80;i<640;i+=160)
{
for(int j=80;j<640;j+=160)
{
g.setColor(Color.black);
g.fillRect(i,j,80,80);
}
}
g.drawRect(0,0,640,640);

}
}


This is what I have so far










share|improve this question















I have drawn a 8x8 chessboard in JAVA using java.awt and java.applet. Now, I want to add an image file (PNG) of a knight onto the chessboard and move it. How to do this?



I have the following code that draws the chessboard:



import java.awt.*;
import java.applet.*;
public class ChessBoard extends Applet {
public void paint(Graphics g)
{
for(int i=0;i<640;i+=160)
{
for(int j=0;j<640;j+=160)
{
g.setColor(Color.black);
g.fillRect(i,j,80,80);
}
}
for(int i=80;i<640;i+=160)
{
for(int j=80;j<640;j+=160)
{
g.setColor(Color.black);
g.fillRect(i,j,80,80);
}
}
g.drawRect(0,0,640,640);

}
}


This is what I have so far







java user-interface applet awt






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 20 '18 at 22:38









Andrew Thompson

153k27163338




153k27163338










asked Nov 19 '18 at 18:40









Azamat AbdullayevAzamat Abdullayev

93




93












  • 1) Why code an applet? If it is due to the teacher specifying it, please refer them to Why CS teachers should stop teaching Java applets. 2) See Java Plugin support deprecated and Moving to a Plugin-Free Web. 3) Why use AWT? See this answer ..
    – Andrew Thompson
    Nov 20 '18 at 22:36










  • .. for many good reasons to abandon AWT components in favor of Swing. 4) See also Making a robust, resizable Swing Chess GUI. It uses Swing buttons (which support an icon) as the chess board places. Makes things much easier.
    – Andrew Thompson
    Nov 20 '18 at 22:37


















  • 1) Why code an applet? If it is due to the teacher specifying it, please refer them to Why CS teachers should stop teaching Java applets. 2) See Java Plugin support deprecated and Moving to a Plugin-Free Web. 3) Why use AWT? See this answer ..
    – Andrew Thompson
    Nov 20 '18 at 22:36










  • .. for many good reasons to abandon AWT components in favor of Swing. 4) See also Making a robust, resizable Swing Chess GUI. It uses Swing buttons (which support an icon) as the chess board places. Makes things much easier.
    – Andrew Thompson
    Nov 20 '18 at 22:37
















1) Why code an applet? If it is due to the teacher specifying it, please refer them to Why CS teachers should stop teaching Java applets. 2) See Java Plugin support deprecated and Moving to a Plugin-Free Web. 3) Why use AWT? See this answer ..
– Andrew Thompson
Nov 20 '18 at 22:36




1) Why code an applet? If it is due to the teacher specifying it, please refer them to Why CS teachers should stop teaching Java applets. 2) See Java Plugin support deprecated and Moving to a Plugin-Free Web. 3) Why use AWT? See this answer ..
– Andrew Thompson
Nov 20 '18 at 22:36












.. for many good reasons to abandon AWT components in favor of Swing. 4) See also Making a robust, resizable Swing Chess GUI. It uses Swing buttons (which support an icon) as the chess board places. Makes things much easier.
– Andrew Thompson
Nov 20 '18 at 22:37




.. for many good reasons to abandon AWT components in favor of Swing. 4) See also Making a robust, resizable Swing Chess GUI. It uses Swing buttons (which support an icon) as the chess board places. Makes things much easier.
– Andrew Thompson
Nov 20 '18 at 22:37












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