Set interval with random numbers in Adobe Animate cc
I'm trying to generate random numbers every 5 seconds and to output in a dynamic text box using Animate Canvas.In the canvas, I have a dynamic text box named numberOutput.
So far, I have:
var max = 225;
var min = 70;
this.numberOutput.text=[Math.floor(Math.random() * (max - min + 1) ) + min];
This works but with no interval.
How do I put the interval so the dynamic text generates a random number every 5 seconds?
Thanks.
javascript random numbers setinterval adobe-animate
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I'm trying to generate random numbers every 5 seconds and to output in a dynamic text box using Animate Canvas.In the canvas, I have a dynamic text box named numberOutput.
So far, I have:
var max = 225;
var min = 70;
this.numberOutput.text=[Math.floor(Math.random() * (max - min + 1) ) + min];
This works but with no interval.
How do I put the interval so the dynamic text generates a random number every 5 seconds?
Thanks.
javascript random numbers setinterval adobe-animate
add a comment |
I'm trying to generate random numbers every 5 seconds and to output in a dynamic text box using Animate Canvas.In the canvas, I have a dynamic text box named numberOutput.
So far, I have:
var max = 225;
var min = 70;
this.numberOutput.text=[Math.floor(Math.random() * (max - min + 1) ) + min];
This works but with no interval.
How do I put the interval so the dynamic text generates a random number every 5 seconds?
Thanks.
javascript random numbers setinterval adobe-animate
I'm trying to generate random numbers every 5 seconds and to output in a dynamic text box using Animate Canvas.In the canvas, I have a dynamic text box named numberOutput.
So far, I have:
var max = 225;
var min = 70;
this.numberOutput.text=[Math.floor(Math.random() * (max - min + 1) ) + min];
This works but with no interval.
How do I put the interval so the dynamic text generates a random number every 5 seconds?
Thanks.
javascript random numbers setinterval adobe-animate
javascript random numbers setinterval adobe-animate
edited Nov 21 '18 at 1:59
inye
1,55711826
1,55711826
asked Nov 20 '18 at 21:22
sleepyTuesdaysleepyTuesday
11
11
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1 Answer
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votes
You have two options:
Create a blank MovieClip of duration 5 seconds and add your code on the last frame in Actions panel. Or,
Simply put this code inside a function and call that function via
setInterval()
with 5 second interval.
function updateText() {
var max = 225, min = 70;
var random = Math.floor(Math.random() * (max - min + 1)) + min;
this.numberOutput.text = random;
}
setInterval(updateText.bind(this), 5000);
Just make sure to change 'this' to exportRoot or as appropriate.
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You have two options:
Create a blank MovieClip of duration 5 seconds and add your code on the last frame in Actions panel. Or,
Simply put this code inside a function and call that function via
setInterval()
with 5 second interval.
function updateText() {
var max = 225, min = 70;
var random = Math.floor(Math.random() * (max - min + 1)) + min;
this.numberOutput.text = random;
}
setInterval(updateText.bind(this), 5000);
Just make sure to change 'this' to exportRoot or as appropriate.
add a comment |
You have two options:
Create a blank MovieClip of duration 5 seconds and add your code on the last frame in Actions panel. Or,
Simply put this code inside a function and call that function via
setInterval()
with 5 second interval.
function updateText() {
var max = 225, min = 70;
var random = Math.floor(Math.random() * (max - min + 1)) + min;
this.numberOutput.text = random;
}
setInterval(updateText.bind(this), 5000);
Just make sure to change 'this' to exportRoot or as appropriate.
add a comment |
You have two options:
Create a blank MovieClip of duration 5 seconds and add your code on the last frame in Actions panel. Or,
Simply put this code inside a function and call that function via
setInterval()
with 5 second interval.
function updateText() {
var max = 225, min = 70;
var random = Math.floor(Math.random() * (max - min + 1)) + min;
this.numberOutput.text = random;
}
setInterval(updateText.bind(this), 5000);
Just make sure to change 'this' to exportRoot or as appropriate.
You have two options:
Create a blank MovieClip of duration 5 seconds and add your code on the last frame in Actions panel. Or,
Simply put this code inside a function and call that function via
setInterval()
with 5 second interval.
function updateText() {
var max = 225, min = 70;
var random = Math.floor(Math.random() * (max - min + 1)) + min;
this.numberOutput.text = random;
}
setInterval(updateText.bind(this), 5000);
Just make sure to change 'this' to exportRoot or as appropriate.
answered Dec 4 '18 at 19:06
thirstyCloudsthirstyClouds
1245
1245
add a comment |
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